Ebony & Ivory Tower by kromeboy 2021-10-12T13:21:53Z
Nice implementation of jenga
Foon → Ludum Dare Explorer → Users → AlexYam
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | Another one bites the dust | jam | 905 | 3.18 | 3.22 | 2.63 | 3.50 | 3.14 | 2.40 | 3.56 | ||
| 2021 | 49 | Unstable | I am NOT drunk! | jam | 987 | 3.34 | 2.93 | 3.15 | 4.09 | 3.73 | 3.28 | 3.64 | 3.47 |
Nice implementation of jenga
Nice and clean graphic, but what should the player do is confusing. I played a while, feeling lost and start playing it as a bullet hell game.
Nice graphic and nice gameplay.
I love the transition to new game.
The control is really smooth. And collecting guns within bullet rain give a nice challenge.
Oh no I got fired
Very fun to play. It would be nice if the melee enemies drop some ammo in later levels.
Very nice graphic, very cute character.
Love the level design and echo effect. I
The gameplay is unique and the graphic is certainly one of the best I've so far in this game jam.
It is really fun to play except the sound effect of ground pound is too loud and the dash attack is not obvious enough.
A fun game with good execution. Reminds me of JoJo part 5 where you just keep creating spare parts of the golem and replace the broken parts.
It was fun. But the sound effect when the dragon arrives always scares me.
It is an amazing game, I bet it is one of the best in ld49
Very fun to play. I really like the level design.
Please leave a comment so that I can rate your game. Thanks.
Removed because of spoiler
@substain Maybe I put too little hint. I felt like I am really drunk when I play test it. Had I not know the path I would need to retry too
@florianbald thank you. Feels motivated to be appreciated
@gus-the-shark Thank you. I put a lot of thought of how to make player feels drunk when playing, glad to see the work pays
This game's graphic, audio and mechanic bends in perfectly. The level of detail presented in this game is amazing. I like the pop up window when you open an email, it give me a feeling that I am using an old email system which actually fit the style of the game. The mechanic is fun because of there are different type of problem to solve in different ways. And it get really intense when time go by.
The only down side I could think of is this game is really difficult for non native English speaker.
A fun and polished game. Good job.
How do I kill a crew?
It is a creative take on the theme.
The control is a bit difficult to precisely get the correct ingredient within 10 seconds. I often need to circle around the object to step on the button.
It feels like a full game. Very addicting and well polished.
During meeting I don't need to actually nod, just hold right mouse button is enough. Which allow me to pet the cat and work at the same time, and the result is the head being in a very strange angle.
Keep going. It will pay one day.
The camera effect is nice. Although most of the graphic are simple shapes, it feels very natural.
It would be better if player can see where is the next platform. Some levels in late game is frustrating, because I cannot see where is the next platform, what is on that platform. It makes it really difficult to continue. For example level 17, I keep missing the +10 item in the third platform and fall directly into the circle item. And the goal platform is even more difficult than the third one because I cannot see it until it was too late. asdfawe.PNG
Cool graphic and interesting gameplay, but the problem is that some weapon/item does not actually do anything or do too little thing. So I have to wait for 10 seconds to possibly get something useful.
And sometimes I get the same item in a row, if I get something useful that's good. If I don't then I cannot do anything to make progress, just standing there and pray to RNG god.
Is the pistol a bug or a feature?
Very decent graphic. I like the idea of putting salt in front of the door.
Its very unique. Someone good with music could make a beautiful build
@zerbu Thank you for enjoying
@eerongal I had a strange feeling that you like to drink a glass of warm milk and do some stretches before going bed...
@thebutterapple24 Thank you for playing
Thank you for all the advices
@evgeniya-zapolnova I tried a few more time but it works fine for me. Can you give more detail, like when it usually happened?
@matthiase You can search Yoshikage Kira's theme at Youtube to hear to full verison
@morc I feel like I played some games with similar control in ld51 too...
@frozentape I would like that too.
Btw where can I find Ludum Dare's emoji codes?
Very interesting mechanic and graphic. You need to cooperate with the future/past? version of you to solve puzzle. But the tank move style is difficult to control, especially when I try to dodge bullets. Also I like the idea of able to block bullet with the chip.
So the protagonist run out of energy in Puppyland ?
I am not very good at horror game and this scare the shit out of me.
Great idea, puzzle design is great.
Feels nice playing it. Could be better if player can attack upward and downward. And some places feels too small for the player to fit in.
The color and sound blend in perfectly. It reminds me of learning assembly code back in college where we used a table of command definition to write a Happy Birthday To You on a IC chip.
Well polished game, can notice you put a lot of work at details. Great graphic and audio. Most importantly it is fun.