FoonLudum Dare ExplorerLD51 → Lizard Chef

Lizard Chef

By zachary-shah

View on ldjam.com

CategoryRankScoreCount
Overall2413.4126
Fun3423.0426
Innovation2843.1826
Theme2243.6226
Graphics1653.6626
Audio1923.3225
Humor643.5825
Mood1893.3823

Comments

jacob-diaz 2022-10-03 03:09

I loved it :)

Very cohesive art, loved the tunes, and i loved the *big meat* order. The controls took a second to get a hang of but I got it eventually! I also like how the instructions weren't just a list, but take a liiitle bit of thought to get the order right

fnelix 2022-10-03 10:18

Really like the look and art style! Nice in-game instructions, but maybe a bit too much text. Controls are a bit frustrating but maybe okay for the challenge

simplepotential 2022-10-03 11:21

Controls are certainly finicky but otherwise I think the game and it was easy to understand. In game instructions are always nice. Nice entry!

delpod 2022-10-03 13:57

A like the art, audio, the mechanics, the movement was a bit quirky at times, but it's a good game. First tutorial screen was a bit scary with the number of texts everywhere.

cyberfrank 2022-10-03 17:38

So bizarre with the cameras, the platform, roller-skate mechanic and the food items floating around the player. Must've been a blast creating this:D One slight issue I had is that the UI was a bit hard to get an overview of, especially in fullscreen.

alexyam 2022-10-08 13:43

It is a creative take on the theme.

The control is a bit difficult to precisely get the correct ingredient within 10 seconds. I often need to circle around the object to step on the button.

jonah 2022-10-08 14:10

Sadly could not get past the title screen while using Mac (using crossover to run the windows version). Awesome title screen tho!

Look at him go!!

ezgif.com-gif-maker-2.gif

Hoping for a webgl post-jam version!!

diego-escalante 2022-10-08 14:34

Really fun and creative idea. The game had charm. It gets tricky trying to maneuver around the table, but I guess that is part of the point. The message that pops up once you lose had me laughing! Great work, I liked it a lot.

zachary-shah 2022-10-08 14:37

@jonah the right shift button behaves really weird for me too, try holding for a second and letting go quickly. If it doesn’t work, all good! I’ll check out your game soon.

commanderstitch 2022-10-08 20:46

Dashing through the meat took me a bit to figure out. Turning is awkward, but everything else felt really solid. :D2022-10-08 16_45_13-LudumDare51.png

foggydude 2022-10-09 16:43

This is a great game and all, but I feel like the movement was more frustrating than it should've been.

foggydude 2022-10-09 17:40

Sorry if that came out sounding rude, I didn't really mean that. The game is fun and simple but the movement could be improved!

zachary-shah 2022-10-09 19:52

@foggydude No, I get what you mean. I wanted the movement to be where the difficulty comes in, as the game with just a simple controller would feel too easy. I ended up making the movement easier a little before submission to the point where I could pretty much go on forever, but obviously that's because I made the game. I agree that the character does feel a little too slippery and hard to turn with.

adecon 2022-10-09 21:12

изображение_2022-10-10_001146705.png I noticed that the interface of most games does not support the standard set of screen aspect ratios. I was able to play it with difficulty, but my main pc looks like this :(

sigo 2022-10-11 17:42

Had a hard time with the movements but i liked the art/music !

harmadillo 2022-10-11 21:02

The controls take some getting used to. The infinite time starting level was helpful. The art was good, particularly the meals created.

zachary-shah 2022-10-11 23:16

@adecon I got a chance to look into the issue. In unity, I made the font large, which doesn’t scale like if I set the width large. I’ll definitely fix this in postjam. Thank you for bringing it up.

victorfinger 2022-10-12 20:00

amazing! absolutely astonishing

empty-set 2022-10-21 21:51

Ultimately I think the tank controls were the wrong choice. In a game revolving around optimizing your actions within a narrow time limit, it frankly feels a bit annoying when the main challenge is contending with the control scheme.

It took me a bit to figure out what I was even supposed to be doing... I think the tutorial would've been better if it walked you through everything in order rather than just putting all the info on screen at once.