FoonLudum Dare ExplorerUsers → Jacob Diaz

Jacob Diaz

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455Summoning๐Ÿ‘ฅRun Till Dawnjam3513.783.793.643.433.953.013.91
202251Every 10 secondsParcel Problems.compo743.893.813.954.134.193.733.513.87
201738A Small World๐Ÿ‘ฅLittle Polysjam

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Jacob Diaz

LD51 — Every 10 seconds

10 Seconds To Avoid Death by jk5000 2022-10-04T01:52:59Z

The voice acting really stands out, great game!

Old Timer Peg Game by LeviDSmith 2022-10-05T18:13:08Z

I enjoyed it :)

Cursed Hotel by mvasko2 2022-10-04T02:06:03Z

The stickman animations reminded me of some of the flash games I used to play, great game!

Ten Seconds Again by khaotom 2022-10-04T01:56:34Z

I agree with some of the others here that the game has a very nice feel to it!

The Game Ends by smilewood 2022-10-03T03:33:43Z

Very clever! adding the time constraints to a clicker makes it very different to all the others (and somewhat stressful :D)

That Time My Dog Got Space Hiccups by nanolotl 2022-10-03T03:25:57Z

Super cute art style and audio! I love how the hiccups aren't fully explained and you figure it out organically. Love the mechanics like fast running and the buttons!

Rain Systems by thebmxeur 2022-10-03T15:23:35Z

@cptplastic thatโ€™s a pretty normal thing for game jam games, just ignore it really.

Oxylunky by daandruff 2022-10-03T17:34:59Z

The audio is perfect, I love the exploration and discovering air pockets. I also really appreciated the tips after my first couple failures!

The Void by Linus Lindberg 2022-10-03T03:54:30Z

The smaller incremental upgrades that come quite quick is very satisfying. It was also great to have enemy variation instead of just overwhelming identical enemies!

Ever Shifting by PhilStrahl 2022-10-03T03:55:39Z

absolutely love the art

Arghhh by esenti 2022-10-05T18:13:35Z

Quite tough :D

Parcel Problems. by Jacob Diaz 2022-10-03T04:09:49Z

Thanks a ton for the comment @Trabasura! I appreciate the compliments!

The clocks on the left display the total time as well as the current package time, but *under the hood* the game is ensuring you keep an average packing time of less than 10 seconds! I tried to convey how the player is doing with effects but I can see how it could be a little confusing :)

Parcel Problems. by Jacob Diaz 2022-10-03T04:12:30Z

Thanks for the feedback @davidbradbury :D I'm glad it wasn't too hard to piece things together!

Parcel Problems. by Jacob Diaz 2022-10-03T14:16:43Z

Thanks for sharing your score @rickylee! Not bad at all :)

If you can manage to deal with a fast conveyor belt full of items in the later stages it can actually help you, since it lets you hand in packages faster too!

Parcel Problems. by Jacob Diaz 2022-10-03T17:07:05Z

@m11 Thanks! I was really trying to get a frantic feeling while still having it be approachable.

@senso, @last-angle Thanks for playing, and for the feedback!

Parcel Problems. by Jacob Diaz 2022-10-03T18:31:59Z

@neollok I really appreciate the effort you put into giving feedback! It's very helpful.

I'm happy that the atmosphere felt right and that you felt the panic! And I'm also glad that my last minute additions (like the picture frame) get noticed. I believe you actually caught onto a bug that I found while testing that caused the display to massively over-blur when late in a playthrough. it was a small fix.

Really glad you liked it :D

Parcel Problems. by Jacob Diaz 2022-10-04T01:43:55Z

@jag Thank you for all the love! I'm very happy that the little extras I was able to fit in seem to go a long way :D

Parcel Problems. by Jacob Diaz 2022-10-04T02:31:03Z

@smilewood thanks for the in-depth feedback! I'm glad it was approachable and that the *atmosphere* of the game kidna came across well :)

Parcel Problems. by Jacob Diaz 2022-10-04T02:57:38Z

@coda-highland Thanks for speaking up!

The core reason I don't have a WebGL version is because WebGL doesn't support some of the important post-processing effects I use in some mechanics.

So I hopped into Unity, tried out a Linux build, and dusted off a Linux machine to test it. It seemed to work so I'd love to hear what you think. The Windows build is still the main build I've verified to work in all areas, but the experimental Linux build is now there next to it :)

Parcel Problems. by Jacob Diaz 2022-10-04T15:26:01Z

@logovostudio @negdo @daandruff Thank you for the feedback it's really appreciated!

@lazzor I know about the exiting issue but I don't think I can change it at this point! Would adding a "tap *esc* to quit" be considered a new feature and not a big fix? I'm not sure. Thanks for the review :)

Parcel Problems. by Jacob Diaz 2022-10-04T15:34:03Z

@ronn-fever I'm super happy that the theme seemed to come across in both the atmosphere and the gameplay. I love the idea of adding grumbles and gripes from fellow co-workers :D Thank you for the feedback!

@googlypoo I'm glad you were able to sort out your control issue, and I'm happy the effects are working as intended! Thank you for taking the time to play :)

Parcel Problems. by Jacob Diaz 2022-10-04T17:38:07Z

@misterstripey Thank you for playing! I really appreciate the feedback. It's been a while since I entered the compo so I'm very happy people are enjoying it.

Parcel Problems. by Jacob Diaz 2022-10-04T18:24:59Z

@mvasko2 thanks for playing and for the feedback!

I've found that a lot of people seem to click RMB instead of hold it, the intended usage was a lot of holding (i.e: holding LMB and RMB together). Maybe that could help? If you were already doing a lot of holding then maybe I have to tune the clumsiness a little :D

Parcel Problems. by Jacob Diaz 2022-10-06T14:02:01Z

@shadowbrain thank you for speaking up! I believe I've made it public now.

I'd love to see what could do with the project :D

Parcel Problems. by Jacob Diaz 2022-10-07T16:17:28Z

@shadowbrain Wow! I definitely see how a VR specific grab system would be needed, my system is quite physics-ey, and tailored to the flat screen version of course.

Super impressive work! Thanks for diving into it, I'll have to give this a try on my headset :)

Parcel Problems. by Jacob Diaz 2022-10-11T15:39:50Z

@honey-pony Thank you for all the feedback! It is super valuable to have someone really dive into the game like you have. I also appreciate that you stuck with it to get to the later difficulty section as I really tried to "tune the chaos" with the belt and labels/boxes having more force to them :D

I think you did encounter a bug, there is a small double counting bug that sometimes overlaps the terrible package counting with other package types. I *think* the score should still be accurate when this happens.

Inside the game, your "health counter" or number of failures increases by either submitting an untaped or still-folded box, or by submitting a package that has absolutely no correct items. So, if you submit something that has at least one correct item on-time then the game is happy with it, but you will get a drastically smaller end score by forgetting lots of items. I guess you could go the whole game with "okay" incomplete packages, but it would take a lot longer to get any high score by the end since perfect packages give a large boost to points. That's the balance that kinda has to be found.

The main way to accrue errors is of course by submitting packages a too slow. The package submission "failure" is based on a running average of recent submission times rather than each individual submission time to allow for a small amount of leniency and "smoothness" to ending the game. The 10s limit still holds on those calculations though. There is no cap on submitting terrible packages (still-folded boxes, untaped boxes, no correct items). But a terrible package will count as multiple failures when compared to just submitting something a little too slow, so you're encouraged to at least get *something* out.

I consider myself a lot more of a developer than a game designer, so I'm glad at least some of my gameplay decisions are enjoyable for people! Again, thanks for playing and for the great feedback.

Stand-Off by fusionnist 2022-10-03T22:57:08Z

I really like the art style! fun game :)

Starshock! by Coda Highland 2022-10-04T02:15:13Z

Really like the graphic + audio combo, really brought me back to old arcade games

Haunted Hollows by Likirus 2022-10-03T23:09:55Z

The controls felt great and the audio/music really brought everything together!

Finding Time by b4ux1t3 2022-10-04T02:12:21Z

Love the music, and I enjoyed the complexity! Jumping was a little floaty but good once I got used to it :)

Sheeple by Jonathan Holm 2022-10-03T17:58:03Z

Love the art style, that pixelated eye opening effect is super cool!

The Fabulous */10 Song by OadT 2022-10-04T02:03:48Z

A super cool idea with the music creation, and I loved the little avatars coming in to give hints

Lizard Chef by Zachary Shah 2022-10-03T03:09:53Z

I loved it :)

Very cohesive art, loved the tunes, and i loved the *big meat* order. The controls took a second to get a hang of but I got it eventually! I also like how the instructions weren't just a list, but take a liiitle bit of thought to get the order right

Hero for 10 seconds by Swen 2022-10-04T01:59:59Z

The music is great! and the voice acting really adds a lot.

Yellowbean Bog by Flightless 2022-10-03T23:01:22Z

Loved it :D

Traffic Flow by Rewzu 2022-10-03T23:05:23Z

I really love it! The vehicle control system feels very drifty, but in a good way. The graphics are nice and the added visual effects really go a long way

GameWhereYouRunAndShootThings by dnivie 2022-10-04T02:07:36Z

The upgrades were nice, good variety :)

Tones of Singularity by marianpekar 2022-10-03T03:51:26Z

I like the space-y theme and the musical aspect. I think some mid-air player movement would make the jumps more approachable.

Uncle Chunk's Project Spin by Inkajoo 2022-10-04T02:19:55Z

kinda trippy :p

Get All the Orbs by Suchista 2022-10-04T03:07:18Z

Feels really good to play! The slight screen shake is a nice touch too

Space Hourglass by PatteDeCanaard 2022-10-02T23:34:41Z

I really like the audio, it really fits with the whole style/theme! It took me a second to understand the movement and character selections system, but after learning it the game is very smooth and fun to play. I think my only feedback is that maybe some keyboard input could help with speeding up character switching and other functionalities, not unlike the optional hotkeys in FTL.

BABY ROOM by pfs 2022-10-04T03:09:22Z

The graphics are really good, the controls are tight, and the intro was absolutely amazing! great job!

Rockatoo by AdamCYounis 2022-10-02T23:00:18Z

It's got a good feel to it. The music is enjoyable and the art is super cute!

Far. by Honey Pony 2022-10-03T17:42:54Z

I really enjoy the music! The upgrades are satisfying and I like the tether mechanic too.

Cosmic Crashers by mrjeremy 2022-10-04T01:49:44Z

*Very* good graphics, super fun

Decem Secundis by JPiggs 2022-10-04T02:16:39Z

I like the design of the main character :)

10 Frame Adventure by dyguests 2022-10-04T03:15:49Z

The level editor is a really cool addition

Countdown Cowboy by waffleworksgames 2022-10-04T02:05:11Z

the art is super nice

Chernobyl by Robert Li 2022-10-04T03:30:01Z

The art is really nice !

Avoid the Asteroid by Fractal Flower Girl 2022-10-04T00:11:23Z

The art and audio is all super cute

๐ŸŒ‹ FlareScape by MikoziQ 2022-10-04T01:53:49Z

I really like the visual effects and how it brings everything together, nice game!

Playground Decimation by johnCavatelli 2022-10-03T23:08:21Z

I like the scripted intro, super nice. The mechanics are cool and I loved the dialoge

Chrono Extractors by tengusheath 2022-10-03T03:42:22Z

Has a very polished look to it, and I love the building aspects!

Planet survival by Last Angle 2022-10-02T23:11:24Z

I really liked it once I got a hang of the movement! The zoom-out progression was a very cool surprise and it provided a good amount of difficulty.

SPACEMAN by arya-s 2022-10-04T01:59:03Z

Very addicting! and the artwork is super cute. I got a highscore around 790 :)

OutPost by OldDog 2022-10-04T03:38:16Z

I like the art, very minimal but still stylized

Intomb by LittleBlackDog 2022-10-04T03:27:45Z

A really impressive submission, the art is incredible

Toot-al Darkness by woahitsjeff 2022-10-03T21:40:38Z

I'm terrible with spooky games so this was terrifying! I just had to play after reading that incredible title, loved it.

Lighthouse by rickylee 2022-10-03T03:48:20Z

Love the art, and the audio goes a really long way to making it super atmospheric

Turnip Terrace by Jonah_SRG 2022-10-03T03:29:09Z

I really like the audio, it matches the art well. I also really love the choice to go with and all-keyboard input system, it feels quick and snappy.

Barely Something Barely Somewhere Every Ten Seconds by shreemp 2022-10-04T02:18:34Z

I won in a couple minutes :)

I enjoyed the art, some of those pixel animations are pretty smooth!

Microgame Mayhem by Hawke Games 2022-10-03T03:37:44Z

I love the style, and I can TELL you made these games just perfect enough to make them stressful under the 10 second constraint. I also love the seamless transitions between games

Birdwatching by Iguanana 2022-10-03T22:28:48Z

I really love the art!

3 minutes in hell by Castitatis 2022-10-03T17:36:25Z

Love the music! It really brings everything together

Happy Minesweeper by torte478 2022-10-04T02:02:10Z

I like the twist on the original minesweeper, a little morbid but super fun :D

Cat Jam by Frib 2022-10-03T03:18:25Z

I'm terrible with anything remotely spooky and this one got me on the edge of my seat a little. Love the music and the atmosphere is really cool

Emperor Penguin by OlivierYC 2022-10-02T23:16:53Z

The audio really stands out, I love all the musical quips and the penguin noises. Really great game!

RougeBlobs by C1913 2022-10-03T22:48:10Z

I like it! Good stuff.

The death animations are really nice, feels satisfying!

Launch Wobbles by VictorRypl 2022-10-03T23:02:58Z

It took me a second to get into it, but I got the hang of it! I love the art style and you can really feel the pressure!

Puncho Fisto by SlaQr 2022-10-04T01:46:07Z

I like the art :)

Escape from The Aquillus by Alex de la Cour 2022-10-03T22:51:10Z

The control, art, and audio really link up together really well. The sound effects are really great!

Dice Caster by mauvegrover 2022-10-04T02:14:15Z

I like the visual effects

Sokobyo by Roroto Sic 2022-10-03T22:46:36Z

I really like the art style, it's very cohesive

Groovy Wars by Aryaman 2022-10-04T01:54:50Z

The music is nice :D

SpaceRuin by MegaFuze 2022-10-04T02:12:41Z

I really like the art style !

Tiny Time Jockey (Future) by other thinking 2022-10-04T00:10:46Z

I really like the art style! Fun game :)

Paper Spirits by galaxybat 2022-10-04T00:11:49Z

Very good vibes

Split-Second Darkness by Edtg 2022-10-03T22:55:54Z

I really like the art and the top-down view

LD55 — Summoning

The Omnomicon by nopogo 2024-04-17T04:32:59Z

I love the atmosphere, really fun game :)

Run Till Dawn by Jacob Diaz 2024-04-16T02:58:09Z

@phost-dll Thank you for taking the time to check it out! We really appreciate your feedback.

You're on the right track with rendering. This project uses HDRP to do *a lot* of the heavy lifting regarding lighting, volumetrics, and post-processing. I then used some RenderTexture manipulation to render the game at 480x270 to then be placed on the full screen. From there I think the simplistic models and bit-crushed audio really helps to solidify the PSX feeling.

The level generation is something I made from scratch for this jam. I'm experienced with procedural generation so I fell back on this idea when others didn't work. the level seed is processed into an integer and fed into layered Perlin noise to generate all the object positions and orientations. I then wanted to add another level of complexity so the length of the seed simply linearly increases the number of obstacles generated.

Thanks for all the compliments, I'm glad the PSX feeling comes across :)

Run Till Dawn by Jacob Diaz 2024-04-16T04:13:49Z

@phost.dll definitely work with some existing noise libraries so you can get some results/understanding early. I got a good intoduction to using noise with the Unity Asset Store tool [FastNoise](https://assetstore.unity.com/packages/tools/particles-effects/fastnoise-70706). From there you can choose to use existing tools or dive deeper into the math behind how they're actually generated (it's a lot of linear algebra).

Run Till Dawn by Jacob Diaz 2024-04-16T13:46:21Z

@icaka Thank you!

Run Till Dawn by Jacob Diaz 2024-04-17T04:10:31Z

Thank you all for the comments and for taking the time to try it out!

@fenix131113 @gruzdid @kirass

Run Till Dawn by Jacob Diaz 2024-04-17T04:14:53Z

@kimday @gruzdid

In playtesting we had some people struggle with the pixilation and difficulty progression, and some people not mind it. It does get pretty tough and even unplayable at times with the max 8 character string. I personally have a record of finishing the 7 character string "LDJAM55", but it did take a while ;)

@sevadusk @kimday Thank you for brining this crash issue when using letters in the level code up to us. None of the computers we tested in have this issue so it may be platform-depended and tough to track down, I'm glad numbers work as a temporary fix!

Run Till Dawn by Jacob Diaz 2024-04-19T15:45:38Z

@ypwub5 @the-sphess @iwant-pizza @danb18 @popertots @master-yeet @gnum @muraena

Thank you all for playing and for the feedback!

Bellhivers by partkyle 2024-04-17T04:28:13Z

The controls and the physics of everything is pretty satisfying

Mori by fanatrick 2024-04-17T04:26:59Z

I reallly like the visuals and the cards, very impressive!

Blood, Sweat and Seals by Achiru 2024-04-16T13:59:10Z

I really like the art style and drawing visuals :)

Raging Hell by wheelsx 2024-04-17T04:30:12Z

I like the pixelated vibe of everything and the models as well. Quite enjoyable.

Summoning Detective by hamsel 2024-04-16T14:13:36Z

I love to see a board game on here! Great work!

Sumo & Ning by universeflow 2024-04-16T14:03:53Z

The graphics are very cohesive! love it.

Baphocat by onqdll 2024-04-16T14:36:15Z

Really nice look and feeling!

Goblimancer! by phost.dll 2024-04-16T03:06:56Z

I really enjoy the way this game feels, it is reminiscent of vampire survivors but gives me the satisfaction of rattling off combinations similar to Helldivers.

I particularly enjoyed how mana can be restored via further combinations instead of just something like waiting. It took me a second to learn but once I memorized them the speed of casting different spells in quick succession is very satisfying!

Adiego by cascadee 2024-04-17T04:26:20Z

I like it :)

That Time I Got Reincarnated In A Fireball by Hugues Dumoulin 2024-04-16T14:43:09Z

Cute look and good lighting. I was a bit confused as to what I had to do at the first level but figured it out quickly. I also think A and D or the arrow keys would be a bit more intuitive than Q and D for Left/Right, but you made the controls clear so that isn't much of an issue.

For jam games like this I'd recommend binding ESC or Q or something to immediately close the application, I had to ALT-F4 out of it ;)