I survived multiple standoffs, I have become the most feared frog/bottle/tall guy in the west.
Very stylish game, everything flowed together well, the art, the guitar music and the gameplay. Cute touches like being able to check your watch were great as well. Standoffs as a take on the theme was brilliant, it's the thing that makes you go "of course!". All around great job on the game, was very fun to play!
(I am now in a rush to test as many games as possible to help, so please do not mind the cursory reviewing style.)
1. "sauce" + "meat (windows)" -> see what you did there ( ͡° ͜ʖ ͡°) (although I am a vegetarian) 2. taking a look at said "sauce": oh, I see you used MonoGame! :) So, you should be able to produce Linux and Mac versions 3. I see the itch.io game page does not show the top Ludum Dare 51 banner; I figured how to do, in case you are interested: in the ‘Metadata’ tab for the game, using the leftward ‘External links’ tab, you can add a ‘Ludum Dare’-type link to the LD game page 4. nice interactive tutorial! :D 5. great sounds, music, and animation for the personal hand-drawn graphics; it feels peculiar and reactive, and humourous (I love the quirkiness, including cowfrog XD and anachronisms) 6. I like the concept, BUT I am not sure I understood some important things; 1) do you need to only shoot those that target you? And how is the others’ shooting resolved, especially when mutual? 2) is using the watch necessary, or merely an optional indicator? 7. by the way, I think putting some indication on the watch to know what the reference point is would help, like a small wider dash, for example (I did something along these lines (!) on the stopwatch of a later version of my own game ;p) 8. while I won my first run by only shooting those targetting me, I lost the second one right from the first round, and I won the third by not targetting anyone since nobody targetted me and they all seemed to be busy gunning each other down. I am still not sure I completely understood how the algorithm works, though. Also winning 4th run without acting! I feel like I should take a look at the code. Winning 5th run only shooting those that target me, so this definitely looks like an efficient (yet not always winning, see run 2) strategy 9. in game folders: haha, "narco"! XD So, that is why he was so sleepy! Also: why "steve"? ;) And "default": looks like a placeholder guy, but he could have been there! Oh, you actually drew the various positions of the handle; I thought this was tackled by programmed rotation! Aaaah, seeing the message for being the last man standing, I think I got it: you can view killing everyone else as a bonus objective, and surviving as the standard basic objective.
**Takeaway:** cool ‘epistemic’ concept (‘I know what you want to do next’) with simple intuitive controls, and great funny personal visuals and sounds. I just think the resolution of a round could be made even clearer (to know who shot whom). As an extension suggestion, making the characters switch their decisions dynamically according to whom you are aiming at after a brief moment could make things tricky and interesting as fast-paced reasoning! (While in the current version of the game, you have enough time to know what everyone is going to do.) And great connection to the theme, too.
Thank you, stranger; this Ludum Dare is big enough for the two of us. :)
[Do not forget to review and rate other games, if you have enough time; it will also help yours get noticed and have testers and feedback. :)]