jacob-diaz 2022-10-03 03:51
I like the space-y theme and the musical aspect. I think some mid-air player movement would make the jumps more approachable.
Foon → Ludum Dare Explorer → LD51 → Tones of Singularity
By marianpekar
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I like the space-y theme and the musical aspect. I think some mid-air player movement would make the jumps more approachable.
I liked the aesthetics. It was a bit hard to control, maybe some mid-air as suggested would help. I sometimes was not able to tell if I would be able or not to make a jump and ended up loosing too many times :S.
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Game's concept looks interesting, I would like to play it a bit more but the mouse control is just way to sensitive and as a result, I jump to the abyss every time.
Interesting concept, it's like Simon Says but a platformer.
Controls/camera were a bit finicky, and it's difficult enough to both find the sequence, find your way to the next letter without falling AND avoiding touching the wrong letter. If these things were addressed, it would probably be a quite enjoyable game.
Also I like the design of the character. Overall, good job!
You should lock the mouse in the game as it might help for the web version. Nice entry though!
Nice Game. One small thing I would add is the ability to move while in the air.
Interesting concept
As others have said, it was a bit hard to control the character, I think maybe being able to move a bit in the air would help? At first I didn't notice the mouse sensitivity slider, but it really helped! Great quality of life feauture. Other than that the atmosphere and graphics were really good! :)
It was a bit hard to control the character, but the idea and the concept are very interesting.
As a musician, I thought this was an interesting take on the theme ^_^ Well done!
As the others mentioned, the controls are a bit tricky, but I am sure that is something you could figure out with a bit more time ^_^
This could actually be a fun ear-training game if it had a tighter gameplay to it. Also because of the floatiness of the jumps it's easy to land on a wrong note by mistake. Maybe a "intervals only" mode would be a good easy mode?
Really interesting concept. I don't believe it is the controls that are the problem, for me it was the camera. If it was fixed behind the player I believe the control would naturally feel a lot tighter.
Fun little game, jumping makes it a little difficult
Interesting game, I like the idea. The cursor wasn't locked though, so you can get into situations where you're locked looking in the wrong direction and there's no way out.
Good job!
I like the aesthetic a lot, and I always enjoy musical theming mixed with gameplay. The cursor movement was a little extreme on my computer, which made it hard to aim at times, and I wish I could adjust my trajectory a little in air. A bit of coyote time would have been nice too, to avoid the feeling of "But I jumped!" when you fall off a ledge (https://www.giantbomb.com/coyote-time/3015-9701/).
Nice concept and I really liked the character design. Controlling the character mid-air was really hard, though.
the controls make this very difficult to play for me. But i do like the core idea and the general aesthetic vibes.
controls were a bit wonky but neat concept :)
Interesting concept, but mouse controls way too sensitive so it's not really playable atm.
very nice that u can hear where each note spawned! cool aesthetic game
Nice character. Jumping is really challenging! :)
Thank you for all your comments. I have to admit I've put minimal effort into this game, I was busy with other things when a colleague told me about this year's LD theme and at first, I was like "Nah, I'm not going to join", but then I changed my mind quite spontaneously and made this game in just a couple of hours. I'm glad for the decision though, working on a jam game for a while brought me a mental rest I actually just needed :)