@heine-hohenhart Haha, great minds think alike! I'll have to try Just In Time next! I always love me a good tower defense, looks like fun!
@huskitch That's a good note, adding some screenshots now!
@lonewolfdev Thanks so much!
@justaroom Thanks for the feedback! Sound affects for cards were on our todo! They're technically implemented and in the game, we just didn't get a chance to fill them in. Except Lickity Split, that has a slurping sound on it. We noticed the targeting bug too late. It's not actually a bug with the card affecting everyone, but with the game double spawning the same enemy, so it hits the original and the copy lives to see another day. We'll clean it up after the jam, but it feels dishonest to keep bug squashing after the deadline. Rest assured, we'll get to it!
@sliphtrex Holy cow, thank you so much for that. That means a lot. We're really proud of what we put together for this jam, and honestly I can hardly believe we got this all done too. Time wizard was absolutely thrown around during our ideation phase, though the inspiration for that character was... let's just say we called him Clockwork Mike. We know the rounds were too long. We had originally wanted the boss to be something of a final boss but prioritized other aspects and made it into a sort of infinite runner instead. If we extend it further, I do think we'll need to have some sort of end goal. Also, trying to make the enemies more varies or have more health rather than introducing greater numbers. All of those are good notes on gameplay/quality of life improvements. Maybe shadows can help with the placement of the flying enemies. I agree some reworking has to be done with the drag and drop, I play it on trackpad and constantly accidentally drop cards. Maybe if you're not targeting anything, it doesn't play the card. Thanks for all the feedback, and thank you for wanting to see a fuller version of the game! We had so much fun making it that I'll definitely keep working on it, so keep an eye out to see if it shows up again somewhere!
@jonathan-vinesar Thanks for the feedback and I'm glad you liked it! Like I wrote above, we know that the card selection/targeting needed work. It worked well enough that we wanted to make sure we got more content in, but that meant a few bugs went unchecked. More enemy variation would be great, and so would more card variation! Thanks so much for your thoughts, for playing, and for having fun!
Thanks everyone for your feedback!