Space Dizzy by Mads 2022-10-04T14:23:25Z
Wow. Definitely the best game so far.
Foon → Ludum Dare Explorer → Users → Brovovar
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | Second Piece | jam | 1217 | 2.44 | 1.92 | 2.97 | 3.18 | 3.07 | 3.30 | 3.63 | ||
| 2022 | 51 | Every 10 seconds | Face the Weird Worms! | jam | 1130 | 2.86 | 2.77 | 2.84 | 2.79 | 2.61 | 2.86 | 3.57 | 3.11 |
Wow. Definitely the best game so far.
Yeah, sound effects are cool here. I think this game needs a double jump and health bar to be also drawn above characters head.
Nice one! I liked the aesthetics and concept. Although it felt like scoring more than 36 points is impossible.
Nice game. Moody. For me shift button seemed useless. And i think it would better if collectable items had a little bigger hitbox: i had hard time with collecting couple of them.
Destruction system feels nice. Clock sound is a bit annoying.
Game is awesome. I think it would be cool to have a leaderboard at the end to force players sail faster.
Realy nice game with good concept and atmosphere. Reminds me of a game called "Neverending Nightmares". The only thing that seems not quite on its place was already mentioned in other comments: the ending feels like it's not the ending and there is something more to be.
It would definitely be a excellent game if there was more content. The 7 minutes i was playing this game brought me a lot of fun.
Good visuals and audio, but difficulty is very high
Poor guy. Not only the cockroach crawling around his house, but there are also his neighbors who turn off the lights every 10 seconds.
About the game itself I liked the cockroach animation and controls felt quite satisfying. The thing that made me upset is that even when I was hiding guy was still capable of finding me.
10 avocados made me unbeatable! I think it would be cool if enemies gained their speed/damage/hp over time to make the game more challenging.
Nice little one. I think it would be cool to have some kind of penalty for delivering a package to wrong person.
The whole game is awesome. Especially those sound effects made by mouth.
That's a shame you have such small number of received ratings. You made a very atmospheric game. I loved the idea of strange creatures crawling here and there so you have to move faster. With such graphics and sounds it sums up into a whole thing.
Sadly there are some technical issues which makes game a bit worse: Grapple sometimes doesn't land on a tree even if it seems like they intersect. When there is no fuel a white square appears at the center of screen (i don't know was it placed there intentionally or not, but it feels a bit annoying). And also a thing with random loops which already mentioned in description.
Nice entry, lovely visuals. I had some issues using right-click: sometimes game didn't understand whether I try to move screen or give orders to units.
Poor grandmas. Crushing them is so satisfying.
Cool little game. Reminds me Crayon Physics Deluxe. I was able to beat 7 levels. The only thing which I found a bit annoying is a level design which sometimes made me draw lines with the exact angle to collect all start.
Wow, inversed Doodle Jump! Gods with casual outfit looks impressive. Gameplay is fun but there are some things which make it a bit annoying: * Hint to use WASD made me think there is no jump in this game. I spent some time playing before finding out you can jump using space. * Text sometimes has the some color as background, so I was unable to read that entering door is on E and had to mash through my keyboard. * Hermes sometimes spawns outside the screen (already mentioned in other comment). * Several times I jumped into abyss but it turned out that there is a platform like half a screen under the actual screen.
That's really heartwarming to see a physically based game, which has zero lags on my ancient PC (I played web version). Controls are very satisfying, I loved that you have to balance car to prevent it from rollover. The thing that I didn't like is that red arrow direction is not clear, so I sometimes had to try changing camera angle in order to understand where does this arrow point to.
@team-gaivot I'm sorry to hear that. Will think what I can do with it.
Just for me to know: did you unpack the archive?
@panpukin hey! Thanks for finishing the game despite everything. Appreciate your detailed feedback.
@fuzzybut thanks for playing. I see now that making the game close itself every time you lose was a mistake as the intention was to add some exploration details into it. Not sure which way you beat the game as there are several options.
@docstep I just googled what SCP does stand for. I don't think this game has anything to do with it.