mrsamafu 2022-10-04 01:03
Oh... Awesome, I want more level and weapons please :D
Foon → Ludum Dare Explorer → LD51 → HighRise Rampage
By zyger
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 342 | 3.73 | 30 | |
| Fun | 248 | 3.76 | 30 | |
| Innovation | 743 | 3.14 | 30 | |
| Theme | 251 | 4.00 | 30 | |
| Graphics | 385 | 3.89 | 31 | |
| Audio | 169 | 3.87 | 30 | |
| Mood | 165 | 3.96 | 29 |
Oh... Awesome, I want more level and weapons please :D
Great mood, amazing visuals and destruction system. I just don't understand how to progress. :D
Very hotline miami. Loved the presentation and shooting through scenery is a very cool mechanic.
I liked the game, it was fun to reach the end of the level by 1 second.
@kregap Hi sorry to hear that you found it confusing. I should of made it more obvious. to progress you just have to make it from one end to the other. Follow the arrow for directions.
OMG, this is awesome! Cool graphics, sound, gameplay and technical implementation! Unfortunatelly I don't really understand the end of the story, but it could be really cool narrative!
Destruction system feels nice. Clock sound is a bit annoying.
wow, seems like this need to cost money!!! great game
the game wouldn't load for me! looks cool though so i will rate you for graphics atleast haha
Nice idea!
This is a great example of a game that knows its gameplay loop and just nails it in every aspect. From the art to the sounds and level design it was excellent. Expanding this with more levels, enemies that can shoot back and more guns i could see this being a fully released game on steam.
Hey, I played your game on the stream - twitch GGame86
Please give my game a try if you have some time!
Hi, good job for making that game, it remembers me two games ! Hotline miami for the to down camera and the mood and superhot for the dialogs ! What I liked: - The art - The sound design
Improvements: - I got through all the levels and I wanted more ! With more diversity :)
Good job !
Really fun loop! I agree with everything above, that the game has a stellar atmosphere and could benefit from enemies. I additionally think the grenade is super overpowered compared to the gun- using the gun I sometimes got stuck on tiny pieces of geometry, an issue that the grenade avoids. Nevertheless, a very clean and fun end result!
All that blood and big talk made me think I was gonna be blowing some heads off — the slow realization that it was a game about throwing grenades at furniture was very funny! Not that I minded too much. A bit more level variety, maybe more elaborate physics, and this could be an interesting take on Hotline Miami.
Really nice game I think.
It reminds me of Hotline Miami. It definitely has a style. The environment really makes a deal. VFX also looks very very nice. Re-e-ally good job.
The sounds are also really nice. Just fits this game.
But at some point, I stuck and couldn't reach the end of the level.
And here is a lack of enemies. At each level, I ran to the exit and thought "When, when, when there will be enemies? I want them!"
Nice game I think all our team has played it! Would be nice to have some soundtrack on levels. Other than that it's awesome! Style. Just style
I think this game should be populated with enemies. Destroying objects is fun but it feels like something is missing. Visuals are great. This game needs postJAM version with more levels, enemies and story. It would be nice I think
Very good idea and extremely polished! I love the art style and the gameplay is fun. The audio and flashing text really adds to the mood, but I would have liked some more diverse sound effects, when destroying objects like glass. Also I feel like the balance was a bit off, as I only used the grenades. But overall a very good game!
Cool game, good interpretation of the theme and nice graphics. Could have used enemies to be honest but the mood is very well done with the ticking clock and music and visuals. Good job.
I loved the mood that the art, sound design, and setting combine to do perfectly! I loved the ticking with the letters! Did you do that with a shader?
For the levels, they felt a bit too easy, I never used the weapon, just throwing the 3 grenades was usually enough to get to the end. I'd love to have certain object just be destructible by the guns and some by the grenades.
Great job overall!
@diego-teran THANK YOU ! the ticking letters was just a text object and everything was done via code. we did use post processing to make it glow and look nicer. and the shake was just camera shake and post processing chromatic abberation.
This was a really good use of the theme. You set the atmosphere really well with the scene transitions and constant ticking clock. I felt the guns were pretty useless most of the time and slowed you down more than anything else but overall good work!
Cool game, the sounds were good apart from the clock getting a little annoying at the end. The atmosphere and mood were great. Would have been cool if there were enemies but I understand you didn't have time to add those. I also digged the menu art. Overall great submission.