CRAVE by AkirAssasin 2022-10-05T07:17:07Z
I deeply identify with the constant craving for snacks. 10/10
Foon → Ludum Dare Explorer → Users → ActuallyTheMoon
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | Every 10 Seconds I Find New And Exciting Ways To Hate Myself | jam | 626 | 3.48 | 2.93 | 3.48 | 3.58 | 4.50 | 2.77 | 2.52 | 3.94 |
I deeply identify with the constant craving for snacks. 10/10
Really well executed. Excellent presentation!
Simple but really enjoyable. Love the graphic and slayer mode is a fun mechanics
That's a very clever use of memory mechanics. Sort of sad but really well executed.
This is an impressive little game. Great polish, and really innovative mechanics. I am very much afraid of driving though so it gives me a bit of anxiety xD
I made an audible sound when I started playing this because cute kitties are cute xD
Mouse click doesn't seem to work for me. The game starts allright, but i have no way to select "new run".
Feels very difficult to actually survive for long in the game, but maybe i'm just bad at it xD Compelling mechanics though. Cool game and concept.
Tried both with both chrome and firefox, and neither of those loads the game.
Love the visuals and the idea is super cool. Was expecting the typical arena shooter, but I actually love the whole 10 second aoe explosion thing. It feels a bit random if the enemies got caught in them or not, would have liked a bit more control either over them, or the enemies' paths. But aside from that small thing this is excellent!
Lovely game, feels a bit like a mini-vampire survivor. Would have been cool to be able to select which powerup you get each 10 second, but maybe that would have slowed gameplay a bit too much. Incredibly charming art style!
I'm really bad at this game and always get overwhelmed pretty easily, but it's still pretty fun! The scanner feels really good to use.
This rules! I love love the idea of 10 seconds bosses. The content is of course limited being a jam game but this is a concept that would be great to see extended to a bigger release (even though i could absolutely not figure out how to beat the ghost one :sweat_smile:
Great concept with pretty cool visuals. The mechanics are really solid even though sometimes they feel a bit too luck based (but then again it's a dice-based game, so luck is sort of the point lol). Would love to see this expanded to a full release tbh, it's a very compelling game.
Really intriguing mood! My tv started blacking out every now and then and i thought it was part of the mechanics, but then realized my hdmi cable was just dying. Game was good even with that complication tho xD
Really clever puzzle concept! Only issue i see is that it feels just slightly off theme, but the game itself is pretty cool!
the controls make this very difficult to play for me. But i do like the core idea and the general aesthetic vibes.
Simple game, but good execution! Could use to start a bit faster, but everythign works very well aside from tyhat.
Fun style and idea. I wish there was more difference between the classes. Love the sound effects!
Really enjoyable rhythm based game! Some feedback on the timing would have helped me keep rhythm (an additional sound effect or something like that, when you hit the arrow keys for instance), but aside from that this is a neat little game!
Was really curious to see how the 10 second theme would be implemented in a hidden object game, and tbh it works way better than i was expecting. Object moving/changing color/sparkling every 10 seconds is just a neat mechanic.
Also the one music track rules! Good stuff.
Feels really difficult to aim at things. Good use of the theme, surviving for 10 seconds -> proceding for 10 seconds is a compelling gameplay loop.
Oh, this rules. Love this kind of stuff! Good job on getting it done within the ludum dare time constraints!
I'll be honest it felt more frantic than chill when i was playing, but maybe that's just me being a slow reader. Still had fun though. I love any game where you interact with a pretend computer.
Love love love the visual and general feel. There's good polish and everything has weight. Took me a bit to understand the mechanics but they also work pretty good. My only nitpick is that i wish there was a dedicated jump button, as jumping with up feels just a tiny bit too finicky. That said, great game!
This is really great. The mechanics are polished and the graphics look great. A really fun rhythm game. I'm not quite sure about where the ever 10 seconds theme comes in, but aside from that i love this!
Excellent art!
Sequencer/drum machine puzzle game is a genuinely novel and interesting concept. Love love love this! Definitely something i'd love to see made into a bigger release!
I enjoyed this! I think the bullets could maybe stand to be a bit bigger, cause aiming is a bit hard, but aside from that this is a solid and fun shooter!
The second mushroom platform seems broken? That said really funny idea, i out loud said "oh no" as soon as i realized the buttons were changing, since i'm really bad at remembering where keys are on the keyboard :sweat_smile: good entry! Graphics are cute too!
Very hotline miami. Loved the presentation and shooting through scenery is a very cool mechanic.
Harsh difficulty curve (at least for me) but really great concept. Really something i could see being expanded into it's own whole thing!
compelling core gameplay. Feels awkward for the game to mostly play through keyboard and the menus only accepting mouse input. Good game nonetheless!
Solid effort, good concept, good amount of abilities. I enjoyed this!
Impressive that you made your own programming language!
The game is nice and small and functional and i had a good time with it!
This rules! Love the sci-fi themed "plate spinning" mechanics! They're fun and presented very well. Only nitpick is that the manual had a clearer "exit" button, took me three tries to realize i needed to click the manual button again to close it 😅. That aside, excellent game!
Great art and concept. The mechanics work solidly! I'm not sure if the game was supposed to immediatelly get me back to the main menu after i clicked on "demoralize", but aside from that, very good stuff!
Simple concept, but I love the execution! The graphics and sound effects make the game oddly compelling. It's a fun time! (The exit button doesn't seem to quit the game for me btw)
Really cool bite-sized adventure! Love the spooky art and the time-based puzzle mechanics are very clever! Good stuff!
Really solid idea and love the visuals! I felt the keybindings were maybe a bit confusing and number keys would have maybe worked better, but on the other hand that might be part of the challenge and maybe i'm just not really used to using my keyboard fully. Aside from that it's a really solid release. Good stuff!
Could have really used a control explainer, took me forever to figure out i needed to use the mouse lol aside from that cute spooky graphics and a fun time.
The text on the initial screen is sort of hard to read being mostly white on white/gray and I had a bit of trouble understanding what to sell to each character. But aside from that it was a neat idea with some really well done presentation. Loved the art and all the little tooltips when hovering over stuff.
Solid idea! I just wish it'd use something i can press with my right hand rather than q and e to re illuminate the room.
I'll be honest i have no idea what happened, but I, apparently, won, and that's good.
Love the graphics, and the presentation in general is excellent! Cool game.
Great art and solid mechanics! Good entry!
Solid take on the mini-game genre. Could have used maybe some quick prompts explaining the controls at the beginning of each game, but aside from that it's a pleasant game. Good art too!
Oh wow, this is simple but very engaging! Love the spooky art and the little delay on the camera feels very cool once you get used to it. Really compelling core concept!
Good platformer! Clever used of the theme, and solid puzzle mechanics.
Only issue i can see with it, is that the limited time of 10 seconds, makes it so that the execution on some levels (specifically the ones that require multiple "cycles") needs to be constantly flawless, which can get a bit frustrating (the first level where you have to press 2 buttons, instead of 1, specifically felt very hard for me).
That said, it's a cool game!
Good game. Clever level design!
The game runs a bit choppy on my pc, probably because all of the glow effects. But glows effects are extremely cool so that's fine.
A fun time!
Oooooh, i absolutely love the visual presentation on this. Very cool minimalist style! The gameplay is also neat, although i wished the spells were just a bit faster to cast (but not much can be done about that, since 10 seconds is the theme). Really cool entry, genuinely found myself wanting for more of it after the end.
Cool vibes!
Oh, I liked this. Reminded me a lot of 2000-era indie games, including the bit where i'm too dumb to figure out a lot of this stuff and had to play it a bunch of times and read the comments before i could see the whole of the game lol
Tbh i'm not really sure where the 10 seconds theme really fit. But aside from that it's a real effective work. Very bleak (the ending in particular was a bit much tbh), but good storytelling and great use of tonal shifts. Good stuff!
Really neat puzzle game. Took me a while to figure out that the white outline predicted the next cells to shift, would have been nice if the outline was a bit clearer to see. Aside from that good stuff!
Very cute physics game. Great mood and love the writing on the manual. Took me a bit to figure out the controls, but when they clicked it was fun!
Really weird and clever mechanics! I could not complete the game, but i really liked the ideas!
The controls have this fast momentum thing going on and the game goes "bleep" a lot cause you keep picking up things. I enjoy both those things. Pretty fun.
@chillertyp thank you! I just felt it wouldn't really be fair to enable the graphics vote since most of these assets i already had laying around from another project i'm working on 😅
@velvetlobster Thanks! sadly a web version is not possible as far as I'm aware. I think Rpg Maker only exports to a windows exe.
@decadedecaf : ngl I put a fair bit of my present and past struggles in those characters, so they're all probably trans by default xD
@cypheus : the puzzles were supposed to be better, but I got stuck making most of the levels in the last half day of the jam and the "boxes stay stuck in place" mechanic ended up hindering me a fair bit. Definitelly think i could have done better on the puzzle design front if i had a bit of foresight!
@shogeku I'm doing ok enough lol, thanks for the comment!
@nardandas No they're not from the gameboy jam, just another non-jam project i have been working on for a couple of months. And yeah, i learned the lesson that people (and OSs) are afraid of the rpg maker default unzipper xD Will definitelly find a way to export it as a zip for any future use of the engine 😅
@f1krazy Thanks for the kind comment! And yeah i'm still not sure how the whole assets thing work with rpg maker. I know if i straight up don't include the engine's data, the game seems to not start. But I need to try to just remove all the default assets manually and then zip the result and see if that work when i have a bit of time. I'm just not super familiar with the engine :sweat_smile:
@euler-moises i'm okay enough lol, thanks though
Solid platformer, really cute art. Good entry.
Excellent vibes. Extremely pleasant.
Fun take on snake!
Movement is a bit slide-y but love the cat!
Solid concept, good level design, cute graphics. Just thought the perspective + 2d characters made it a bit hard to judge depth and jump correctly in places. Aside from that it's a pretty good entry!
Really simple but really fun!
I do not speak french. But the graphics are pretty cool!