Gigabite by CocaPasteque 2022-10-06T16:05:07Z
The art and sound design in this game were really strong. I feel like the gameplay was just a bit too simple though and didn't engage me much.
Foon → Ludum Dare Explorer → Users → Chetthonctus
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | History Repeats | compo | 420 | 2.96 | 2.70 | 3.32 | 3.66 | 2.75 | 3.48 | 2.89 |
The art and sound design in this game were really strong. I feel like the gameplay was just a bit too simple though and didn't engage me much.
Managed to finish both endings!
I really enjoyed the writing and humour in this. The sound contributed a lot to making the game feel a bit more immersive and fun to play.
The atmosphere, sound and graphics in this game are great!
The core loop is engaging and pretty fun, although it did feel impossible to stop any cats from dying.
Really polished and fun game! Simple gameplay with a great twist and really nice art and music to make it feel fun to play.
The tetris fan in me felt quite frustrated with not being able to rotate pieces, but given the twist I think it works.
The set of mechanics in the game are really impressive, I think with a bit more polish and balance it could be really fun. I found it a bit hard to follow what was going on though and when I thought I was doing well my towers suddenly disappeared really quickly and my base exploded. Also I'm not really sure what the point of the lightning reducing health was, if I can't repair it afterwards, maybe I just misunderstood something though.
Otherwise nice graphics and definitely a lot of potential.
The aesthetics here are great, extremely simple but very relaxing to play. I wish the rain sound effect was a bit louder as it adds a lot of atmosphere.
This is a really great entry! Felt like a complete and polished game, with tight controls and good balance. The art style is great as well and the sound design added atmosphere and weight to things happening.
Wow that was quite an experience. Nice to see something really different entered. You definitely nailed the atmosphere!
I think there's a great base to a game here. The 10 second auto battler loop is fun and quite engaging.
My main issue is just that there isn't much balance or decision making, I just buy everything every round and then watch them fight out.
The a cappella sound is incredible of course.
Really innovative mechanics! I found this a lot of fun, although it seemed to escalate really quickly. Great example of a simple but interesting idea executed well.
Sorry, but what are the controls? I can't seem to get any arrows to fire.
I found this pretty fun! There were two issues with the gameplay which could make it a lot more challenging if fixed though, firstly once you manage to land a hit you can spam left click and the opponent is basically stun locked until you win the round. If you carry on spamming left click after they go down you can also get in another swing and win an extra round. So it kind of comes down to getting in one hit and then winning two rounds.
I didn't find that I could interact too much with the 10 second distractions, except for healing swords I basically just ignored them and went for the attack spam strat.
The sound design and music in this game is incredible.
Wow I was really impressed with this! The music is really incredible, especially when the piano kicks in. It's worth surviving as long as possible just to hear more.
The gameplay with the planets is really engaging, although I feel a bit cramped using it with the low resolution. (By the way, the resolution is cropped on the LD embed and hides a lot of the UI)
Really impressive game. The gameplay was really fun and smooth, and things happening on screen felt like they had a lot of impact. I think the sound design could have been a bit louder and helped the player know when missiles are getting closer, colliding etc. but that's a small complaint for an otherwise really solid entry.
I had quite a lot of fun with this. At first I struggled quite a lot thinking you could only move my shooting and jumping, could be worth making it a bit clearer that you can move with arrows.
The animation, dialog and level design is especially impressive!
That was really fun, managed to complete the game! Really nice animation on the characters, and of course the sound design was incredible. My only complaint would be that sometimes collision felt a bit sticky and sometimes other businessmen could block a hallway and make it hard to pass.
Other than that a really solidly fun game. Great use of the theme as well, everything felt like it revolved around those 10 seconds, the panic of mistyping something and having to run to the nearest window to fart was quite an experience.
That was awesome. Really gripping theme and content, kept me playing to see how the story unfolded. The game itself also feels really polished, and I was impressed with small details like being able to minimize the moderator window. Definitely one of the strongest entries I've seen so far.
Liked the music and art in the game. Had fun trying to predict my stone throw along the bird's path.
At times it felt like the paths were a bit short and everything moved kind of fast, if it were slower there could be more skill in lining up shots. Also occasionally the path blended into the background and made it quite hard to see.
Also I found the powerups a bit difficult to understand and use.
But otherwise nice game!
Neat puzzle game. Was fun to play, kind of reminded me of those old Newgrounds games.
Very simple but engaging game. It makes good use of the theme and the music is great as well.
Great use of the theme! Really liked how the art and sound shifted through the modes.
Neat idea for a mechanic, although it was a bit jarring everytime you shifted. With a bit of polish I could see this being a really fun game. The art was really good.
I really enjoyed the art and music, but I found the game a bit confusing to play.
Thanks for the feedback everyone, having seen some of my friends play through the game I definitely agree that there is a finicky difficulty, especially due to moving after spawn (as pointed out by @alaah and @zimonitrome). In retrospect I think having the starting area be a safe zone would have gone a long way to making it better. Will have to remember to introduce regular play testers next LD :slight_smile: