The Phaser Machine by LeReveur 2022-10-14T10:29:07Z
Great puzzle design! Something I would add is lines that trace the whole path instead of just circles.
Foon → Ludum Dare Explorer → Users → savorytoast
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | Hasteland | jam | 881 | 3.21 | 2.84 | 3.34 | 4.01 | 3.88 | 3.58 | 3.60 |
Great puzzle design! Something I would add is lines that trace the whole path instead of just circles.
This is just nearly perfect. The art style, sounds, color palette, everything fits together in a cohesive way. No design choice feels random and every time I noticed some detail I immediately knew why it was added or not done differently. Definitely the best game I have played today!
The gameplay is so smooth it's almost addicting! But some things I found very frustrating: - can't see the flag (add an arrow showing the direction or make the flag visible through walls) - too many holes in the map (maybe different level generation algorithm or make vertical and horizontal surfaces of different colors so you can see where the holes are)
Really cool!
I found a more or less consistent strategy and actually set the WR.
This game represents the real jamming experience pretty well :)
There is a bug: when the action icons are over the clock and you click on one of them, it clicks on the clock instead so I just got stuck.
Very fun, I liked the constant sense of progression!
First of all, feels like magic that it was all done in 72 hours!
The atmosphere is really fitting, it very well conveys that upbeat feeling you'd expect from this type of game.
The gameplay is a bit too hardcore for my taste, it seems that there is no consistent strategy and you just have to be lucky.
Love the minimalistic art style, but the text in the top left corner is really unfitting. The time left could be displayed as a progress bar for example.
I really liked the simple but fun concept of resource-based rooms, although I often found myself short on bullets, would be better if iron resource gave at least maybe 10 units.
Very funny sound design and smooth gameplay! The only thing bothering me was the obvious mip-mapping on the tracks.
The atmosphere is really cool, gives off that liminal space kind of vibe.
@strong99 I haven't really tested the downloadable versions. I messed up the resolution/screen size settings from the start so now the game only supports 1280x1280. I tried to fix that, but it basically involves rewriting the whole project, because everything is dependent on the screen resolution. You can try the web version, but the cursor will probably be incorrectly positioned. Sorry for that :)
@osh-studio The idea is that you learn a new skill every winter. Plowing is on the 6th year. I didn't have time to include a tutorial.
@ofiro Yep, both tracks are by me :)
@KITmani I had both of these ideas too, but kept putting them aside and didn't manage to do them in time.
@deltamain There is no real challenge i guess. The main thing is the atmosphere, so I just made sure all resources are always in abundance.
Completed it in 1m22s! Very crisp graphics. Ending was really unexpected, in a good way!
Very innovative mechanic! I feel like the game would be nicer in top-down 2d because you could see the entire map clearly then.