FoonLudum Dare ExplorerUsers → TJ101010

TJ101010

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 seconds👥Dare to Jamjam2123.873.813.793.873.903.964.133.76
202047Stuck in a loop👥The Jolly Journey of J.J.'s Jelly-Jamventurejam6463.603.523.114.133.673.663.633.67
201842Running out of space👥Quibble Quarreljam634.044.173.323.533.803.503.503.50

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by TJ101010

LD42 — Running out of space

Where's my kingdom?! by Nufflee 2018-08-16T19:42:01Z

Cool concept! I really liked the controls and the general hex concept. As mentioned above, a bit more focus on UX would've made it a lot easier to get into.

SHIP-A-TRON by Daniel Conway 2018-09-01T02:43:38Z

Very cool game! It fits the theme well. The controls were smooth, and I was glad that the little robot moved satisfyingly quickly - I think a lot of jam games tend to have controls that are too slow.

The one complaint that I have is that it was a bit easy. I never really felt in danger of the timer running out. I'm guessing the box drops are random. You could create some controlled difficulty by scripting them instead of being random. Look at it this way, your jam game will probably be played for 5 minutes at most. It's better to give a highly curated, tuned 5 minutes than leave it to chance.

I think there's a bug where you can double your run speed when moving diagonally, which may have made it a bit easier than intended, too.

Roguenoc by gustavo.christino 2018-09-02T03:12:14Z

Wow, those graphics in the post-jam version look really fun!

My biggest comment is going to be one I've made on several other jam games: Consider creating a scripted experience for your game jam instead of a random one. Most people will only play your game for a few minutes, so make those minutes count! On one of my plays, the goal was in the first room I visited, and in another I simply couldn't find it.

Out of Graves by Diego Goncalves 2018-08-16T01:27:38Z

Great submission! I think the biggest thing I would've liked is shorter timers and earlier frantic gameplay. It took a while to escalate, but once it did, it was fun!

Chill Daddy by guilhermesouza 2018-08-16T01:38:44Z

Loved the game! The animations were really cute.

Eviction Evader by NDHR Productions 2018-08-15T04:36:52Z

Cool concept! I loved the surprise of seeing that truck coming from over the hill.

Light Towers [WEB] by Jack Maxwell 2018-08-17T04:09:49Z

Some games have really great audio, or impressive graphics, or cool effects. This game showcases really solid design. It's a simple concept which is easy to learn and scales well.

Space Out by Pusakiller 2018-09-02T03:02:49Z

There's a huge amount of good stuff in this game! I really like the graphics style and the game idea. The fall and turn animations are fun.

The levels are designed in a way that slowly and naturally teaches game mechanics, which is something not a lot of game jams succeed in, so be proud of that!

Some little suggestions. I would definitely focus on usability for your next project, I think that's why you're not getting many ratings. Learn how to export a webgl version - it's not hard! The font on the title screen was very hard to read against the background. The sound level was also way too high, with no volume controls. You might want to make it a bit easier to progress quickly - speed up the animations and make replaying levels less of a chore.

Power Ports & Pollution by CeeJap 2018-09-01T02:21:17Z

Pretty cool idea. I was confused about which structure was built when I pressed X and why, as well as why I was sometimes able to walk through them but sometimes not. The red areas being bad was telegraphed well!

You don't need to build in a tutorial. It's great if you can, but jams really don't need them as long as you explain the controls in an easy to find area. I definitely recommend publishing the controls to your itch.io page so we can know how to play - I was really confused why pressing the enter button on Controls just brought up a pause menu.

Get To The Airlock by Dan Davis 2018-08-19T19:06:13Z

The other comments have mostly covered my thoughts. I think one opportunity is to add effects when o2 is low - dimming, blurry sprites, music going off-key.

Pocket Pets by RustyMonky 2018-08-15T04:22:19Z

You've made a great game! The graphics, audio, and font all work really well together.

Quibble Quarrel by TJ101010 2018-08-14T15:54:52Z

@watdowtal We considered multiplayer, but decided to do that as a post-jam project if the game was received well. We focused on the single-player experience instead.

Quibble Quarrel by TJ101010 2018-08-17T12:44:59Z

@Jamison Good find! I'll fix that if we do a post-jam version.

Quibble Quarrel by TJ101010 2018-09-02T03:09:28Z

@sokuaisushi Thank you! Sorry I missed the stream, I was watching on Friday!

Quibble Quarrel by TJ101010 2018-09-02T03:14:05Z

@sokuaisushi Also, it looks like you ran into the higher-than-60-fps bug. Sorry about that. Play in 60fps for full movement capabilities. We'll fix it if we make a post-jam version.

Comfort Zone by radow 2018-08-16T01:58:22Z

I loved the audio, including the voices as you approached crowds and the effect when people got into your personal space. Great job!

Chef Frank's Franks by GhostGoatsGames 2018-08-17T03:56:44Z

Fun concept that meshes with the theme well. Absolutely love the art style. The audio is subtle and welcome - I really like that you didn't try to do too much. Great job including a small tutorial, that's always nice for jam games.

grOw by Sokuaisushi 2018-08-31T14:51:36Z

Great game! The visual style is appealing, and it fits the theme well.

I think I ran into a bug. After dying quite a bit on the level where you had to go clockwise around a cube with lasers pointing counterclockwise and moving blocks, I finally beat it. I loaded into an empty level - just the pulsing grid and nothing else. The pause menu is functional.

grOw by Sokuaisushi 2018-08-31T14:52:21Z

I spoke too soon - the pause menu came up on background, but when I interact with it it isn't working right. Start Over did nothing, and Settings brought up the settings menu overlayed over the pause menu.

Brick It! by Vladadamm 2018-09-01T02:34:16Z

This is a great jam game. Simple concept, easy to learn, well executed. For what it's worth I experienced no lag on the HTML5 version. I got 366 points. It was only after I had played a few times that I realized you could cause solid blocks to delete walls off of empty blocks - cool mechanic!

No Space In My Stomach by Roman Petrov 2018-08-21T22:44:39Z

Great design, sound, and art! The controls and UX were the biggest hurdle for this game, but it's a great game considering the time limit! I'll list a few things that I would do differently, but overall I'm very impressed with it.

Controls - Slow movement speed coupled with awkward jump mechanics make it a bit of a chore to play, particularly in long levels where there's a lot of back and forth. Jump detection was a bit off, particularly on moving platforms and near the edge of platforms.

For UX, I'd start teaching things in smaller bites - only teach 1 new concept per level, and if it's a particularly difficult concept, maybe give it a few levels to sink in. Level 1 could be 'get to the exit'. Level 2 could be 'touching a pill makes platforms disappear', and so on. That might seem tedious, and it might be to the player, but if you up movement speed a bit, that will help.

The Sword in the Darkness by Benjamin123 2018-08-21T22:33:20Z

I was able to find the enemy and kill him, but wasn't able to find the sword.

Last Resister by Jzjerry 2018-09-01T04:07:01Z

It took a few tries to understand what was happening, but once I got the concept, it was a really fun game! I'd love to be able to move diagonally. Good job on the audio, it fits the graphics and theme well.

Archer Librarian by Neverdusk 2018-08-13T23:42:26Z

Loved the mechanics. The escalating music was a nice touch!

Fyrewall by Makbeard 2018-08-15T04:16:18Z

Innovative game! I like the concept. The faces were menacing!

I made it to level 2 pretty easily but couldn't figure that one out.

Cluster by Ignacio Zamorano 2018-08-17T04:02:02Z

Wow, that guy is pretty creepy! I was really impressed with the art and audio in general. The gameplay lacked a little in comparison, and may have benefited from some more abilities.

LD47 — Stuck in a loop

Ouroboros: The Cursed Hero by LERPish 2020-10-07T02:02:07Z

Interesting game! The intro looked and sounded great, but was way too long. Maybe if it was broken up and played in bits between stages?

You booped me! D: by detectiveLosos 2020-10-07T01:51:53Z

I like the way the health falls off when you get hit, nice little touch. The simple graphics work well.

LD51 — Every 10 seconds

Dare to Jam by TJ101010 2022-10-03T19:57:30Z

No idea why the link doesn't show about half the time. Trying to fix it.

Sweet Seconds by Jag 2022-10-03T22:35:31Z

Nice music, and the art style is really good and cohesive!

Don't Shoot Yourself by Bo Dangles 2022-10-03T22:43:18Z

Great game! Really cool take on the concept and fun execution!

Cowboy vs Tumbleweeds by markymark 2022-10-07T18:57:43Z

I've never done procedural generation, so I appreciate you bundling the source code! I had no idea it would be so simple.

Luzy Lazer by Magnus Lindh 2022-10-07T18:46:53Z

Nice job on the game! The systems for a bullet hell are all in in some form or another, which is an accomplishment!

I like the mechanic of something malfunctioning every 10 seconds. Fits the theme well and is interesting. I would have liked to maybe have a very short preview, so I have a bit more agency on how to handle it (and a moment of panic as well).