@rubixnoob13 Yeah you beat it, good job! :smile: Lots of people struggled to beat that last level because it was so unfair. I really appreciate your kind words too, I'm glad you liked the glow effect!
@luis-giron Thanks so much! I'm super glad you liked the graphics so much :smile: and I'm glad you liked the concept too! Thanks for the review!
@prv Thank you for the kind words! I'm really glad you enjoyed the game :smile:
@plusminus If you're talking about the room with the moving blocks then you're right. I didn't have time to balance that level (all the levels were made in the final hour before submission hour). Sorry that level frustrated you! It's been scrapped for the extended version I'm releasing tomorrow.
@himadri-sekhar-mahanta Thank you, it means so much to me!! I'm really glad you enjoyed my little compo game, it took about 32 hours of the 48 hour time-frame to pull off :cold_sweat: Thanks again!!
@webthingee No thank you! Thank you so much for the kind words, it means a lot to mean :smile: I do like to think I have a good attention to detail, but I'm my own worst judge and found tons of things to scrutinize about my game haha. I've fixed a lot of the bugs and issues I've found and will be releasing the fixes in an extended version tomorrow.
@truc-e Thank you so much! I'm glad you liked the game's aesthetics! I did try to set out the levels in a way that teaches you how to play without ever showing you or telling you. I find puzzle games that are intuitive like that are my favorites :smiley: As for the crash, there are several possibilities to why that might've happened. I've been looking into the issue as it's happened to me randomly as well, but have yet to find the root cause.
@holyblackcat Thank you for the kind words! I'm really glad you like the game, and I apologize for that last level! It was completely unfair and a result of me rushing to get 5 levels into the game (and putting moving blocks and green lasers into at least one level). It has been scrapped for the extended version being released tomorrow!
@grey That's an interesting issue, and explains why it hasn't happened to me. I'll download Chrome soon myself so I can test it out and see if I can't find the cause of that issue. Thank you for the report!
@rk3omega Yeah the gravity to the particles was a last minute touch I thought made them look much better! I'm glad to know someone else agrees :smile: As for that level, it was unfair and I rushed out that level. I apologize if it frustrated you, and that level has been completely scrapped for the extended version I'm releasing tomorrow.
And for those of you reading this, you probably already read about the extended version I'm releasing tomorrow up above. It will be downloadable only and build for Windows. I'll be sure to make note that this is not the version people should be judging the game by, and that it was made after the jam to expand upon my compo entry!
Eventually (and especially if people show interest) I might port the game to Android, and/or make a level editor for people to make their own levels and share them with others.
Thanks to everyone who played my game and rated my game! I'll be streaming a bunch of Ludum Dare games (including the games of people who commented above) tomorrow, feel free to catch me on [Twitch.tv](https://www.twitch.tv/sokuaisushi)