FoonLudum Dare ExplorerLD41 → AeroWrit - Text/Flight Sim

AeroWrit - Text/Flight Sim

By azimuthgames

View on ldjam.com

CategoryRankScoreCount
Overall853.8523
Fun1073.7623
Innovation623.9723
Theme54.4723
Graphics2113.5723
Audio2023.2323
Humor2263.0222
Mood1203.5222

Comments

2018-04-23 01:58

The game looks really nice. I have been playing it for the last 10 minutes and I don't see any bugs :) Great 1st submission Josh!

capitanretraso 2018-04-23 02:38

As an airplane lover i really enjoyed it. It was great fun. It also looks really nice The only downside for me was the super high mouse sensitivity (but maybe it was an issue with my gear)

trenton-pottruff 2018-04-23 03:00

Very interesting concept, well done!

kromeboy 2018-04-23 03:05

Sure those are two incompatible genres :-) Great game

oivin-f 2018-04-23 03:07

Surprisingly intuitive to control the plane like that! The voice over was funny

evannex 2018-04-23 03:08

Very nice take on the theme! I love text adventures, and this was no exception!

merrak 2018-04-23 03:15

I was wondering how this was going to work, but the text interface was very well done. Managed to get get a few rings :) What was that thing? A langolier? Wasn't expecting such a foreboding atmosphere.

inventorofstuff 2018-04-23 03:17

My favorite game so far! Love the controls and also I must admit when I typed "barrel roll" just as a bit of a laugh and it actually did it, I felt like a god among mortals.

As for critique - The mouse sensitivity is really high? Maybe an option to adjust it would aid in gameplay.

Really cool game with humorous audio! Nice one.

mralex 2018-04-23 04:46

Very nice and relaxing flight sim! With a bit of terrain, I'd probably play it for hours.

saoi-games 2018-04-23 09:25

Never before did I think a text-based flight simulator could be so much fun.

I discovered a few bugs in my playthrough including one where I got to fly on the wing of the plane.

I forgot the controls after the tutorial, and I"m not entirely sure I found everything I needed help.

Is there a way to get my current altitude. I kept hitting map, and for some reason thought the altitude it printed out was my altitude, so when the same altitude continued to display. I thought I was flying level, when in fact I crashed into the ocean.

A very fun game. Let me know when you have a VR version. I think that would make it 10x more fun. It would also help control that very unruly mouse tied to your camera.

dustygriff 2018-04-24 00:03

This was excellent. The game play was enjoyable, the audio was hilarious, and you somehow pulled off controlling a plane with text-based commands perfectly (I felt like I was in control the whole time). Would love to see the level lead to something (played for a while and didn't seem like there was an end, understandably). Would seriously play a full version of this.

azimuthgames 2018-04-24 00:16

@Dustygriff Thank you, yeah the plan was to build a story around the monster as you collect the major rings, and complete the game at a certain point. I'm posting some fixes for the sensitivity and major ring distance soon, but I'll let you know if I finish all of it!

carnivoris 2018-04-24 03:12

This is fantastic! What a great way to mix in some text-based controls. Good job!

kciwsolb 2018-04-24 03:44

10/10 would immediately type "down 90" again.

sokuaisushi 2018-04-24 06:49

This was an awesome experience, thank you so much for sharing it with us!! I loved your combination of text adventure and flight simulator, and I loved the look of the bi-plane. Incredible this was made by a single person in 48 hours!

And thank you for rating [Tower Defense Paradise!](https://ldjam.com/events/ludum-dare/41/tower-defense-paradise)

linky439 2018-04-24 16:38

Sweet Jesus, it was hard but really fun to play ^^

It looks fantastic as well, and I really like the audio. The only thing is that I was flying right next to a blue ring without collecting it, and then ran out of fuel. What a sad ending :(

Great job. It's a really nice entry and it looks amazing for a 48hrs submission. Congrats!

niker107 2018-04-26 19:37

Let me just say that so far this might be my favorite game of this game jam, even though I haven't played many; and that is amazing for a first submission.

The thing that makes me like the game the most is its atmosphere. I have *no* idea what it is about Unity games set in open, nearly completely undetailed environments, but there is just something really calming and special about them. This game made me feel like I was playing Aurora Wager again, and that hasn't been for a very long time.

Precise Control.png

I got to grips with the controls and was soaring through the air, taking small detours to collect the rings (after I crashed on my first playthrough due to only going after the blue ones) and was generally confident in being able to get to the blue ring in time, and to read the map, and to gauge how far of an angle the rings were away, or how high up they were. I actually got quite sad after a while that I wasn't going to hear from the radio guy again. I would've loved a little small talk, even if it was only a few scripted lines; I even typed 'talk' and checked the available commands to see if there was any way to get him to comment on my progress or just say something. It was atmospheric, but also very lonely. And yet, I could play something like this maybe even for hours, if it required a little less participation at times. Again, something like Aurora Wager.

NOPE NOPE NOPE.png

At some point I foolishly believed that the monster thing was gone for good and was only there at the start to give the player a sense of urgency - but sure enough, eventually I saw a little bobbing 'boat' in the sea and decided I'd check it out. To my absolute horror, I saw the two red eyes and *immediately* typed in *right 180* to get as far as possible from that thing. I had no clue if it was fast enough to catch up to me or not, I just knew I wanted to be nowhere near it. That's another thing about these open, atmospheric games - it's very immersive, and when you're flying in a tiny plane with nothing but the sound of the engine and an endless blue sea under you, you do *not* want anything that could mess up the flight to be anywhere near you.

Upside Down.png

Sadly, things had to come to a close, and after roughly 25 minutes of flying around, doing the objectives and getting immersed, I decided to end it by seeing if you could fly upside down without stalling. To my amazement, you could. And that settled it, I turned to the sea and fell, knowing that I'd had my fun.

Finished.png

I sincerely hope this could be improved upon and finished, or released for free like Aurora Wager. This is a really nice and surprisingly immersive game, and is one of the entries in this LD that I will definitely come back to, to just play in my own time.

azimuthgames 2018-04-27 02:12

Again, thank you everyone for playing my game. I do have quite a bit of experience with Unity, but this was my first ever "completed" game and my first ever Jam. In fact thats what motivated me to do this one because I can never complete a project. And special thank you to @Niker107, that review is very inspiring and I'm glad you enjoyed it so much. The plan was to have more story from the radio and encounters with the monster as you collected blue rings, and will definitely have to work on this some more now that I have free time and add those. For now, my only imaginable plans are to keep this a free/pay what you want game. Thanks everyone!

smatcher 2018-04-27 23:07

Reminded me a lot of Quadrilateral Cowboy :smile: The voice over are really fun and the plane is a joy to fly despite (or should I say thanks to) the command line controls.

Without getting into complicated stuff like a proper flight model I think you should at least implement some banking when the plane turns. Also the console tends to loose some input when you type during the tutorial and when you abuse the command history with the up/down keys. Finally the mouse sensitivity was waay too big for me and the camera was spining all over the place whenever I touched the mouse.

All in all a really cool entry, especially for a first one, I'd love to see you turn this into a more fleshed out game.

cincodenada 2018-04-28 00:56

Having gone with a text adventure mashup myself, I've been hunting for others, and this is definitely a favorite! Very well done, the tutorial was top-notch, and the radio beep-bop noises are perfect! Count me in as wanting a VR version, it'd be ridiculous and delightful to play this in my Vive. This may be my impetus to try out one of those VR adapting programs, even.

Game itself was very smooth, and the controls were surprisingly usable while staying true to the text adventure theme! It became very natural very quickly. A small issue I noticed: although the plane stops moving in the 3D world when paused, the distance and fuel keep ticking down in the background - I noticed because I had it paused to type this review, and suddenly heard my plane sputter and die! :laughing:

Very nicely done, a solid entry. Definitely going in my favorites file :)

Edit: Found another bug - if you're out of fuel you can't use up/down, which makes sense, but you *can* use level - meaning my plane is currently at 9700 feet and holding with no fuel :sunglasses:

igor-kingamer 2018-05-04 01:43

`up 720`

That was intense! :sunglasses: Even though I knew it should go well haha

As already said, great combination -- typing the commands was smooth.

Abusing that command was also pleasing in some way:

leanleftP.png