Zuma Defence by Poroh 2018-04-25T04:34:51Z ♥ 0
This is one of my favorite concepts so far. Great idea!
Foon → Ludum Dare Explorer → Users → merrak
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥇 | 2018 | 41 | Combine 2 Incompatible Genres | Oregon Trail: Hot Pursuit | compo | Humor | 4.50 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | "Covid Conundrum" Civil Policy Simulator | compo | 760 | 3.17 | 2.75 | 3.63 | 3.44 | |||||||
| 2018 | 41 | Combine 2 Incompatible Genres | Oregon Trail: Hot Pursuit | compo | 24 | 4.06 | 3.83 | 3.22 | 3.78 | 4.14 | 3.60 | 4.50 | 4.25 | |||
| 2017 | 38 | A Small World | Aether Mine | compo | 112 | 3.73 | 3.22 | 3.27 | 3.68 | 4.22 | 3.19 | 1.94 | 3.62 | |||
| 2016 | 35 | Shapeshift | Evolution Dungeon | compo | 360 | 3.33 | 2.93 | 3.59 | 3.29 | 3.34 | 3.38 | 2.00 | 3.36 | 56 | ||
| 2015 | 34 | Two Button Controls / Growing | Panda and Squirrel | compo | 244 | 3.55 | 3.36 | 3.42 | 3.97 | 4.19 | 3.53 | 2.71 | 3.65 | 78 | ||
| 2015 | 33 | You are the Monster | Fragmented Reality | compo | 73 | 3.82 | 3.11 | 3.31 | 3.46 | 4.11 | 3.81 | 2.27 | 4.43 | 71 | ||
| 2015 | 32 | An Unconventional Weapon | Elemental Castle Adventure | compo | 548 | 3.18 | 2.79 | 2.65 | 3.18 | 3.56 | 2.39 | 2.04 | 3.53 | 60 | ||
| 2014 | 31 | Entire Game on One Screen | Abelian | compo | 445 | 3.29 | 3.20 | 3.10 | 3.80 | 3.29 | 2.56 | 2.23 | 2.91 | 71 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2016 | 67 | Classic Mash Remix | Snake Break! |
merrak leaves an average of 8.9 feedback comments each event.
This is one of my favorite concepts so far. Great idea!
I think it's pretty good overall. The gameplay is a bit too hard too early. Being able to throw the boomerang farther would help a lot. I got stuck early on trying to get across the crocodiles.
Audio and atmosphere are great. I really like the background music.
This looks really good so far! It's too bad it didn't get finished in time, but I'd be interested in seeing where it goes if you keep working on it.
Great idea for the theme! I'd be interested in seeing a "challenge mode" where you didn't have the queue. That'd probably be closer to a combination of endless runner and MUD game.
I thought this was a great concept! -- a platformer with a bit of a programming aspect to it. It'd be helpful to have a few more details on the cards (like how strong the jump/move/slide is), but what you have at the moment works really well. I'll come back to it when it's done.
This is a great idea. Seems like there's a lot of possibility for clever AI--like a hybrid between a bullet hell and chess
Great idea. Difficulty seemed about right to me. Would be neat to see more variety math, though. I thought the roman numeral score was a nice touch.
These descriptions are great :)
This looked like a lot of fun to play. Unfortunately, it doesn't seem to work for Linux :( I got:
This game was made for a different version of LÖVE. It may not be not be compatible with the running version (0.9.1). Error: main.lua:194: attempt to call method 'setQuads' (a nil value) stack traceback: main.lua:194: in function 'load' [string "boot.lua"]:406: in function <[string "boot.lua"]:399> [C]: in function 'xpcall'
I thought it was a great idea. Balance seemed about right. It'd be nice to have some more information on the mini map, like how close the enemies are to the house. Good job!
Well done! It took me a moment to figure out the control, but I picked it up quickly. It'd be neat to see this with the rest of the features you didn't get to. Definitely a good use of the theme. I can only think of King's Knight as an RPG/scrolling shooter mix.
I was wondering how this was going to work, but the text interface was very well done. Managed to get get a few rings :) What was that thing? A langolier? Wasn't expecting such a foreboding atmosphere.
I really liked the graphics and atmosphere--this is one of the better looking games I've played.
It took me a few minutes to figure out how the bridges worked, mainly because there are some that look like they should be aligned, but really aren't. The perspective can make it hard to tell.
I would've preferred two-button controls. I just couldn't get used to mapping WASD to diagonal movements. Maybe make a configuration option?
Still, very impressive game, especially for only 72 hours!
Pretty good game overall! I would've liked a score and some indication of when the planets would shift downward... like Snood's "danger" bar.
Background music seemed very fitting.
I got caught up in this longer than I'd care to admit, but I have a lot of gas mines to show for it! It'd be neat to see this developed further. I would've liked to have seen more of the battles, maybe some animation. A 10x, 100x option like mentioned above would've spared my poor mouse button some exercise. There is a good foundation to build on, though. Would definitely like to see where it goes.
I thought the simple graphics worked well in this game. It's enjoyable--I ended up playing several rounds and felt like I was making some progress.
I noticed the lag, but it didn't really get in the way. Unfortunately, I can't play the Windows version.
This was a pretty enjoyable game--nice idea. I liked the idea of hopping around on the stars, but I think there should be some kind of bonus for doing so (maybe more hearts or hearts worth higher points?)
Neat idea and solid entry! Progression and pacing seems good. I got to around 2002 BC. Unfortunately, the game seemed to hang there. I think I switched times while I was in the wall and the level didn't reset.
I like the block moving sound effect :D
I agree that showing the current color would help a lot, but it was enjoyable as is. If a score was added, it'd be neat to see a bonus for removing several blocks in a row.
I really like this concept. It'd be neat to see it expanded--perhaps some more variety within each world.
It'd be interesting to work out an algorithm that computes the maximum possible score, rather than just brute-forcing it.
Great job! One of my favorites so far. It would be nice to see more content, but it was still enjoyable to play.
Neat stuff. Audio fits well with the game action.
Great interpretation of "shapeshift".
It took me a moment to figure out how to play, but once I did it was fun. I like the background music. It's a perfect fit.
Great concept!
I really enjoyed it.
Pretty good for 8 hours! Shifting left/right feels a little sluggish, though. I think movement would be more responsive if the shape moved on the key being pressed instead of released.
Great soundtrack :D
One of the more interesting interpretations of the theme I've seen.
Level progression felt very appropriate. The dramatic music is great--this game has a surprisingly dark mood.
Clever use of the themes!
Pretty cool! I like the concept. It'd be nice to have the option to play the computer (maybe an idea for a later version)
Clever design! This was a fun little game.
One of the levels crashed on me, though, and I had to restart. I think it occurred when I moved the mouse over a water tile. Here's the terminal output:
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at java.util.LinkedList.node(LinkedList.java:577)
at java.util.LinkedList.get(LinkedList.java:477)
at com.harrisonguest.ldjam.ld34.input.MouseInput.mouseMoved(MouseInput.java:27)
at java.awt.Component.processMouseMotionEvent(Component.java:6570)
Leaving the theme up to the "player" was the right thing to do.
There's a lot to take from this if you give yourself some time to think it over. I'd expect anyone who did so would likely find something different than the next person.
The artwork is simple, but I think it works well. Pretty good overall!
A couple suggestions--I had no idea what the story was until I read the comments. I would have added it into the game instructions. Also, I feel the little monster moves a bit too slow, especially in the harder modes.
Good job getting that crash bug fixed! It's now playable. The speed of the bullets, angle, etc. could use some variation. That's a quick way to address the problem of the game being solvable.
I had a lot of fun with this game. Only thing that feels missing is a save feature.
One of my favorite jam entries! Playtime does feel a little long, though--you can always play a second round or two to explore.
The house of toilets was a nice touch.
This was great! The fall-apart animation was a nice touch. I was kind of hoping to see the Unicode snowman from LD31, though :)
Music really made it :D
I love the image of a dragon sitting in its study with a cup of coffee, working on this after a long day of trampling villages and eating knights.
I enjoyed this more than filing my real tax return.
Interesting take on the snake game!
This was fun to play-- didn't seem to fit the theme that well, though. Good for 48 hours!
This was pretty challenging and fun to play!
The simpler art works pretty well here--music was very fitting!
Not bad! I had trouble getting the ghosts to fit through the corridors, though.
That bunny means business!
My high score is... 3! Definitely requires some careful timing. Catchy music! As short as the games can be, I'd suggest not restarting it when the game resets.
Looks great! I agree with the first comment--I think there's some good potential.
I've never played Minecraft, but I looked up the tileset on Google images out of curiosity. I have to say some of your own tiles looks very similar, up to the contrast. If you haven't yet, read the "Derivative Works Explained" part of the LD rules.
That said, I never saw the questionable tiles in the actual game, just in the screenshot you posted.
If you're still stuck on the "falling through the tiles" problem, you could try posting your source, and maybe someone with Stencyl could help you figure out what's going on.
I thought it was fun. Music was good!
Great sound! Checkpoints would be nice, though. I keep falling into the hands at the bottom of the screen.
Nice little game. I found the space bar trick and, essentially, just got a score of infinity. Does that mean I win? :)
I enjoyed the comments at the top. Bonus points for the title.
I really liked the idea, but it was frustrating having to start over each time I died.
This was fun, although mission planning probably isn't my calling. I made it to the moon in one piece, but forgot I had to get back. Ooops :D
Interesting game, but the learning curve feels a bit steep.
I rather enjoyed the challenge in the controls.
Nice game, but it seems a bit too easy.
Won't run on my Linux system (Ubuntu 13.04); needs libneko.so
I like the "pop" sound :D
Great idea!
I tried to run it on Wine in Ubuntu 13.04, and it fails to load ("Cabinet is not valid.")
Extracting file failed. It is most likely caused by low memory (low disk space for swapping file) or corrupted Cabinet file.
I have 12GB of memory installed on this machine, so hopefully it's not that ;)
Controls seem fine to me. With some practice I got 8... only 109 points short! I really like the graphics and audio.
Good job on the level design.
LD46 — Keep it alive (4)
Drop the egg Jeff by Dextreon 2020-04-24T01:24:10Z ♥ 2
Eggcellent!
Ducky's Day Out by Kosmo 2020-04-23T02:28:42Z ♥ 1
Very innovative! I liked the concept. Zooming would have been helpful, though. My only complaint is that the levels felt a bit too large. Seeing more at once would've been helpful when coming up with a strategy.
VITAMAN by bubbadubc 2020-04-22T01:42:51Z ♥ 2
Nice work! Would be nice to have some more power-ups--maybe in a future version?
Soul Seed by unept 2020-04-22T01:37:33Z ♥ 3
Great entry! Mood and atmosphere works really well for the theme.