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merrak

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Category Medals

YearLDThemeGameDivisionCategoryScore
🥇 2018 41 Combine 2 Incompatible Genres Oregon Trail: Hot Pursuit compo Humor 4.50

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202046Keep it alive"Covid Conundrum" Civil Policy Simulatorcompo7603.172.753.633.44
201841Combine 2 Incompatible GenresOregon Trail: Hot Pursuitcompo244.063.833.223.784.143.604.504.25
201738A Small WorldAether Minecompo1123.733.223.273.684.223.191.943.62
201635ShapeshiftEvolution Dungeoncompo3603.332.933.593.293.343.382.003.3656
201534Two Button Controls / GrowingPanda and Squirrelcompo2443.553.363.423.974.193.532.713.6578
201533You are the MonsterFragmented Realitycompo733.823.113.313.464.113.812.274.4371
201532An Unconventional WeaponElemental Castle Adventurecompo5483.182.792.653.183.562.392.043.5360
201431Entire Game on One ScreenAbeliancompo4453.293.203.103.803.292.562.232.9171

MiniLD Games

YearMiniLDThemeGameRank
201667Classic Mash RemixSnake Break!

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by merrak

merrak leaves an average of 8.9 feedback comments each event.

LD46 — Keep it alive (4)

Drop the egg Jeff by Dextreon 2020-04-24T01:24:10Z ♥ 2

Eggcellent!

Ducky's Day Out by Kosmo 2020-04-23T02:28:42Z ♥ 1

Very innovative! I liked the concept. Zooming would have been helpful, though. My only complaint is that the levels felt a bit too large. Seeing more at once would've been helpful when coming up with a strategy.

VITAMAN by bubbadubc 2020-04-22T01:42:51Z ♥ 2

Nice work! Would be nice to have some more power-ups--maybe in a future version?

Soul Seed by unept 2020-04-22T01:37:33Z ♥ 3

Great entry! Mood and atmosphere works really well for the theme.

LD41 — Combine 2 Incompatible Genres (12)

Zuma Defence by Poroh 2018-04-25T04:34:51Z ♥ 0

This is one of my favorite concepts so far. Great idea!

Opposing Worlds by Particles GameStudio 2018-04-25T00:32:57Z ♥ 2

I think it's pretty good overall. The gameplay is a bit too hard too early. Being able to throw the boomerang farther would help a lot. I got stuck early on trying to get across the crocodiles.

Audio and atmosphere are great. I really like the background music.

My Witch Shop (unfinished) by tinyworlds 2018-04-25T00:22:18Z ♥ 1

This looks really good so far! It's too bad it didn't get finished in time, but I'd be interested in seeing where it goes if you keep working on it.

Type'n Run by souzanod 2018-04-25T00:12:32Z ♥ 2

Great idea for the theme! I'd be interested in seeing a "challenge mode" where you didn't have the queue. That'd probably be closer to a combination of endless runner and MUD game.

Raucous Raccard by noumenus 2018-04-23T23:52:59Z ♥ 1

I thought this was a great concept! -- a platformer with a bit of a programming aspect to it. It'd be helpful to have a few more details on the cards (like how strong the jump/move/slide is), but what you have at the moment works really well. I'll come back to it when it's done.

Grid Gunner by SuperTibbles 2018-04-23T04:27:35Z ♥ 3

This is a great idea. Seems like there's a lot of possibility for clever AI--like a hybrid between a bullet hell and chess

No-Brain Jogging by gonutz 2018-04-23T04:08:38Z ♥ 1

Great idea. Difficulty seemed about right to me. Would be neat to see more variety math, though. I thought the roman numeral score was a nice touch.

Life Simulator 9000 by Alans Antics 2018-04-23T04:00:09Z ♥ 1

These descriptions are great :)

Zlornko Teaches Typing by katie 2018-04-23T03:50:50Z ♥ 0

This looked like a lot of fun to play. Unfortunately, it doesn't seem to work for Linux :( I got:

This game was made for a different version of LÖVE. It may not be not be compatible with the running version (0.9.1). Error: main.lua:194: attempt to call method 'setQuads' (a nil value) stack traceback: main.lua:194: in function 'load' [string "boot.lua"]:406: in function <[string "boot.lua"]:399> [C]: in function 'xpcall'

Adventure Defense by NateTheGreat 2018-04-23T03:42:37Z ♥ 1

I thought it was a great idea. Balance seemed about right. It'd be nice to have some more information on the mini map, like how close the enemies are to the house. Good job!

Dungeon Drifter by TwinGhosts 2018-04-23T03:23:44Z ♥ 1

Well done! It took me a moment to figure out the control, but I picked it up quickly. It'd be neat to see this with the rest of the features you didn't get to. Definitely a good use of the theme. I can only think of King's Knight as an RPG/scrolling shooter mix.

AeroWrit - Text/Flight Sim by AzimuthGames 2018-04-23T03:15:41Z ♥ 2

I was wondering how this was going to work, but the text interface was very well done. Managed to get get a few rings :) What was that thing? A langolier? Wasn't expecting such a foreboding atmosphere.

LD38 — A Small World (13)

Obelisk by Orcolom 2017-05-11T19:57:34Z ♥ 1

I really liked the graphics and atmosphere--this is one of the better looking games I've played.

It took me a few minutes to figure out how the bridges worked, mainly because there are some that look like they should be aligned, but really aren't. The perspective can make it hard to tell.

I would've preferred two-button controls. I just couldn't get used to mapping WASD to diagonal movements. Maybe make a configuration option?

Still, very impressive game, especially for only 72 hours!

Small World Smasher by howardcs 2017-05-07T05:14:17Z ♥ 1

Pretty good game overall! I would've liked a score and some indication of when the planets would shift downward... like Snood's "danger" bar.

Vegicide by Reactor-Scram 2017-05-07T05:07:37Z ♥ 0

Background music seemed very fitting.

Pale White Dot by cosine 2017-05-04T05:33:08Z ♥ 1

I got caught up in this longer than I'd care to admit, but I have a lot of gas mines to show for it! It'd be neat to see this developed further. I would've liked to have seen more of the battles, maybe some animation. A 10x, 100x option like mentioned above would've spared my poor mouse button some exercise. There is a good foundation to build on, though. Would definitely like to see where it goes.

littleBLASTplanet by gamepopper 2017-05-04T04:38:29Z ♥ 1

I thought the simple graphics worked well in this game. It's enjoyable--I ended up playing several rounds and felt like I was making some progress.

I noticed the lag, but it didn't really get in the way. Unfortunately, I can't play the Windows version.

It's a Small World by NedMakesGames 2017-05-03T03:55:19Z ♥ 1

This was a pretty enjoyable game--nice idea. I liked the idea of hopping around on the stars, but I think there should be some kind of bonus for doing so (maybe more hearts or hearts worth higher points?)

Symbios by drestuff 2017-05-03T03:50:30Z ♥ 1

Great artwork! I agree with the above comment that this would make a good mobile game. It'd be easier to play with touch controls than with a mouse.

The microscope effect was a pretty creative take on 'small world'.

The Core by ectucker1 2017-05-03T03:45:36Z ♥ 1

Pretty good overall! I found the portals to make the game a bit too easy, but I can see some kind of scoring system where you receive a higher score for not using certain blocks.

Timeless by Chaseplays 2017-05-02T03:03:29Z ♥ 1

Neat idea and solid entry! Progression and pacing seems good. I got to around 2002 BC. Unfortunately, the game seemed to hang there. I think I switched times while I was in the wall and the level didn't reset.

Escape The World by Ajayajayaj 2017-05-02T02:54:37Z ♥ 1

I like the block moving sound effect :D

I agree that showing the current color would help a lot, but it was enjoyable as is. If a score was added, it'd be neat to see a bonus for removing several blocks in a row.

World of My Own by kantieno 2017-05-01T05:04:44Z ♥ 1

I really like this concept. It'd be neat to see it expanded--perhaps some more variety within each world.

HexCity by MartensCedric 2017-05-01T04:57:44Z ♥ 3

It'd be interesting to work out an algorithm that computes the maximum possible score, rather than just brute-forcing it.

Retro Rabbit by wtoa 2017-05-01T04:50:05Z ♥ 5

Great job! One of my favorites so far. It would be nice to see more content, but it was still enjoyable to play.

LD37 — One room (1)

Masquerade by xWarZonex 2016-12-12T04:22:00

Neat stuff. Audio fits well with the game action.

LD35 — Shapeshift (8)

In/Out Of Shape by Gabe 2016-04-19T04:04:00

Great interpretation of "shapeshift".

Totem Chess 2 by ceosol 2016-04-19T03:58:00

It took me a moment to figure out how to play, but once I did it was fun. I like the background music. It's a perfect fit.

William's Dilemma by thunderklaus 2016-04-19T03:06:00

Great concept!

Creased by Cosine 2016-04-19T02:40:00

Neat idea! This was relaxing to play. An undo feature would be nice if this is developed further.

Shape Escape by WeaverDeveloper 2016-04-19T02:27:00

I really enjoyed it.

Shifto by rayman1900 2016-04-18T06:20:00

Pretty good for 8 hours! Shifting left/right feels a little sluggish, though. I think movement would be more responsive if the shape moved on the key being pressed instead of released.

Absorber by FaeDine 2016-04-18T05:51:00

6 hours is pretty tough, but this was a fun game :)

Subpar Silly Shifty Shapes by namrog84 2016-04-18T05:38:00

Great soundtrack :D

LD34 — Two Button Controls / Growing (7)

Control Two Buttons by ceosol 2015-12-15T06:13:00

One of the more interesting interpretations of the theme I've seen.

Exttach by VascoF 2015-12-14T04:54:00

Intriguing concept!

SILooET by Pantelis Petsopoulos 2015-12-14T04:38:00

Level progression felt very appropriate. The dramatic music is great--this game has a surprisingly dark mood.

Blue and Red by ETHproductions 2015-12-14T04:33:00

Clever use of the themes!

Deceit by xWarZonex 2015-12-14T04:29:00

I liked the introduction. Audio is great and the atmosphere is spot on.

I didn't have any problems moving, but one of the early jumps--over the very first plant--felt a bit unforgiving for such an early stage. The low ceiling makes it hard to clear.

Snake Blaster by A.W. Apps 2015-12-14T03:53:00

Pretty cool! I like the concept. It'd be nice to have the option to play the computer (maybe an idea for a later version)

Rise by NuclearChocolate 2015-12-14T03:47:00

Clever design! This was a fun little game.

One of the levels crashed on me, though, and I had to restart. I think it occurred when I moved the mouse over a water tile. Here's the terminal output:

Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at java.util.LinkedList.node(LinkedList.java:577)
at java.util.LinkedList.get(LinkedList.java:477)
at com.harrisonguest.ldjam.ld34.input.MouseInput.mouseMoved(MouseInput.java:27)
at java.awt.Component.processMouseMotionEvent(Component.java:6570)

LD33 — You are the Monster (16)

The Tour by KevinWorkman 2015-08-28T04:21:00

Leaving the theme up to the "player" was the right thing to do.

There's a lot to take from this if you give yourself some time to think it over. I'd expect anyone who did so would likely find something different than the next person.

Glutton by AtlantisArmor 2015-08-28T04:11:00

The artwork is simple, but I think it works well. Pretty good overall!

A couple suggestions--I had no idea what the story was until I read the comments. I would have added it into the game instructions. Also, I feel the little monster moves a bit too slow, especially in the harder modes.

FBI Attack by Donni11 2015-08-26T21:32:00

Good job getting that crash bug fixed! It's now playable. The speed of the bullets, angle, etc. could use some variation. That's a quick way to address the problem of the game being solvable.

Serious Business by superjoebob 2015-08-26T03:29:00

I had a lot of fun with this game. Only thing that feels missing is a save feature.

Monster Destroy Things by Cory Martin 2015-08-26T03:24:00

One of my favorite jam entries! Playtime does feel a little long, though--you can always play a second round or two to explore.

The house of toilets was a nice touch.

Raging Snowman by ETHproductions 2015-08-26T03:21:00

This was great! The fall-apart animation was a nice touch. I was kind of hoping to see the Unicode snowman from LD31, though :)

The Banana Eater by Dizzyman572 2015-08-25T03:20:00

Music really made it :D

Dragon Tax Return Simulator 2015 by walsh9 2015-08-25T01:35:00

I love the image of a dragon sitting in its study with a cup of coffee, working on this after a long day of trampling villages and eating knights.

I enjoyed this more than filing my real tax return.

Gravity Snake by lessmilk 2015-08-24T06:15:00

Interesting take on the snake game!

Shape Shooter by weazen 2015-08-24T06:03:00

This was fun to play-- didn't seem to fit the theme that well, though. Good for 48 hours!

Volcano Charge by Pantelis Petsopoulos 2015-08-24T03:25:00

This was pretty challenging and fun to play!

The Monster Inside by xWarZonex 2015-08-24T03:14:00

The simpler art works pretty well here--music was very fitting!

Ghostmen by 1176Studios 2015-08-24T03:02:00

Not bad! I had trouble getting the ghosts to fit through the corridors, though.

Beat Bunny by alkazar 2015-08-24T02:59:00

That bunny means business!

Panda Monium by AlexFili 2015-08-24T02:54:00

My high score is... 3! Definitely requires some careful timing. Catchy music! As short as the games can be, I'd suggest not restarting it when the game resets.

Bearzilla by iman1000000 2015-08-24T02:44:00

Looks great! I agree with the first comment--I think there's some good potential.

LD32 — An Unconventional Weapon (4)

The Attack of the recycling bins ! by Donni11 2015-04-27T04:47:00

I've never played Minecraft, but I looked up the tileset on Google images out of curiosity. I have to say some of your own tiles looks very similar, up to the contrast. If you haven't yet, read the "Derivative Works Explained" part of the LD rules.

That said, I never saw the questionable tiles in the actual game, just in the screenshot you posted.

If you're still stuck on the "falling through the tiles" problem, you could try posting your source, and maybe someone with Stencyl could help you figure out what's going on.

The Island by xWarZonex 2015-04-25T04:01:00

I thought it was fun. Music was good!

HUGbot by Calvin B 2015-04-20T06:45:00

Neat concept :) -- Just needs a bit more variety and challenge.

A Childs Night Terror by bossmojoman 2015-04-20T06:36:00

Great sound! Checkpoints would be nice, though. I keep falling into the hands at the bottom of the screen.

LD31 — Entire Game on One Screen (15)

Christmas Revenge by demtool5 2014-12-12T05:24:00

Nice little game. I found the space bar trick and, essentially, just got a score of infinity. Does that mean I win? :)

Quantum - The Tail of Schrodinger's Cat by ArrowThroughHisEye 2014-12-10T06:05:00

I enjoyed the comments at the top. Bonus points for the title.

Complete The Ludum by bakudas 2014-12-10T05:33:00

I really liked the idea, but it was frustrating having to start over each time I died.

rougish by kraln 2014-12-09T05:34:00

Nice! Interesting interpretation of the theme.

Mission Control by sumguy67 2014-12-09T05:04:00

This was fun, although mission planning probably isn't my calling. I made it to the moon in one piece, but forgot I had to get back. Ooops :D

Mutton Mower by comatomatoes 2014-12-08T07:56:00

Interesting game, but the learning curve feels a bit steep.

Speismonster by vekjeft 2014-12-08T05:54:00

I rather enjoyed the challenge in the controls.

Line Knight by QuexD 2014-12-08T05:51:00

Nice game, but it seems a bit too easy.

Color Wheel by misto423 2014-12-08T05:47:00

Won't run on my Linux system (Ubuntu 13.04); needs libneko.so

Level One Turret by geartech0 2014-12-08T05:43:00

I like the "pop" sound :D

Shellshock by madlee 2014-12-08T05:32:00

Great idea!

SideLands by MoltenMustafa 2014-12-08T05:22:00

I tried to run it on Wine in Ubuntu 13.04, and it fails to load ("Cabinet is not valid.")

Extracting file failed. It is most likely caused by low memory (low disk space for swapping file) or corrupted Cabinet file.

I have 12GB of memory installed on this machine, so hopefully it's not that ;)

180° Past Pluto by Brassawiking 2014-12-08T04:13:00

Controls seem fine to me. With some practice I got 8... only 109 points short! I really like the graphics and audio.

Tiny Bit by A.W. Apps 2014-12-08T03:32:00

I was enjoying it, but then I ran into a bug. It seems that if you hit the red X block, you cannot jump until you've fallen. Since there are no drops in the second room, if you die there then you have to restart the game.

Slimey's Quest by LMT 2014-12-08T03:24:00

Good job on the level design.