batmanasb 2016-04-18 05:43
Aww, making a game in 6 hours is rough :(
Foon → Ludum Dare Explorer → LD35 → Absorber
By faedine
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 470 | 3.35 | ||
| Graphics | 580 | 2.79 | ||
| Overall | 636 | 3.00 | ||
| Fun | 675 | 2.82 | ||
| Innovation | 695 | 2.74 | ||
| Coolness | 1416 | 44 |
Aww, making a game in 6 hours is rough :(
6 hours is pretty tough, but this was a fun game :)
Pretty darn good for 6 hours! I like the concept a lot. I enjoyed flying around the cool star field. Great start!
Cool concept, at first I thought it was similar to mine, but when you notice the focus on the absorption mechanic then it feels really different.
I really dig the parallax effect on the starfield and the shape transition (but it's a bit slow, sometimes it was a bit hard to find a vict...a shape and change before it escaped).
You accomplished a lot in just 6 hours, great job!
This is amazing for just 6 hours of work. Game looks very nice, but some minor bugs exist. The AI's sometimes go off the screen, so that makes catching them that much harder. As @Ithildin pointed out, the shapeshift animation is a bit slow, but the idea of it is very cool. There are also some bugs where an AI would randomly keep shapeshifting for around 10 seconds before calming down. Somehow reminds me of agar.io, but at the same time is pretty different. Great game overall!
Interesting mechanics. I think the game would've benefited from "non-rotating" shapeshifting. I mean, dedicated keys for each color. Almost every time I changed into the wrong color that I intended to. it's a 33% chance, that almost every time, right? :D
For 6 hours, nice work. At that point, I had boxes on screen that didn't do much of anything :)
Like everyone else is saying: nice for 6 hours!
I guess the obvious criticism is that I didn't like how enemies can spawn right on you, but the game wouldn't really have any challenge without that. Zooming out as you get bigger would be nice too, if you're gonna make a post-LD version.
6 hours, though? Good job!
Super fun for only 6 hours work! I liked how the larger you got the bigger of a target you became, so it had a naturally scaling difficulty curve based on how well you were doing. I managed to get up to size 250, before a huge shape totally enveloped me and took me down to 0.
I did feel the slowdown trade-off for large size was a bit too exaggerated. By the time I was 150 I was barely moving at all. Oh, and the parallax looked great :D
Hey this is pretty darn good for 6 hours. Gameplay was good, and I liked the transition between shapes, that was nice and polished.
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
For a 6 hour game this is quite nice. The parallax background was an especially nice touch. I found myself wishing it was faster paced however, and I quit when a larger shape spawned on top of me and absorbed most of my progress almost immediately :( Like I said though, in 6 hours it's hard to get much better than this. Good job!
Nice :D
Good job! Glad you got to make something after all :)
Fun little time waster, I filled the screen and got put in my place my a pesky triangle I couldn't see. Good job.
So basically agar.io