Sun Saviors by HeuGamer 2014-08-25T17:27:00
I like the inclusion of a co-op mode. I have to say, the laser sound got a bit grating after a while. But the game felt well balanced in terms of the pace of enemies vs the player's firepower.
Foon → Ludum Dare Explorer → Users → stephenhaney
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Call of the Wild | compo | 502 | 3.18 | 2.76 | 2.65 | 4.06 | 3.53 | 3.73 | 3.67 | 33 | ||
| 2014 | 31 | Entire Game on One Screen | Swarm | compo | 485 | 3.26 | 3.42 | 2.97 | 3.61 | 2.78 | 3.73 | 3.41 | 51 | ||
| 2014 | 30 | Connected Worlds | Starlight | compo | 130 | 3.71 | 3.41 | 3.24 | 3.73 | 3.69 | 3.34 | 4.43 | 3.86 | 77 |
I like the inclusion of a co-op mode. I have to say, the laser sound got a bit grating after a while. But the game felt well balanced in terms of the pace of enemies vs the player's firepower.
Cool take on the theme. A timer or score keeper would definitely be handy, but it's certainly fun right now too!
Very enjoyable. I think some sound effects could really put this game over the top.
One thing I noticed is that if I hold 'up' on the boat side, I can often keep her alive indefinitely as the boat spins in 360s. She'll eventually get thrown off and die, but for a while she'll either be stuck in the middle of the boat or flying up really high through the air.
Anyway, great concept, great art, I really enjoyed it.
This is really good - kind of reminded me of the dungeons in top down Zelda games. Very clever design for 48 hours work.
I liked the audio changing between worlds. It cemented the feeling of being in a different zone.
I enjoyed this game a lot. Thank you for sharing it!
One of my favorites so far - 5 stars. Really loved the concept and execution. Great chord sounds. The walking sound eventually got old, though I liked it at first. The only other thing was I wished my eyes would close faster! When I was switching back and forth rapidly it felt like a lot of waiting. But those are minor critiques to an otherwise awesome entry. I'm proud to say I beat it!
Aaaah, my poor fingahs. I played that for a lot longer than I meant!
Well done balance and execution, although I felt like a rat on a wheel after a while. Still, I enjoyed myself.
I really enjoyed this. The music and the art . . . it's oddly relaxing to play it. The bird splat noise is hilarious. It's not a very deep game, obviously, but everything that's here is beautiful. I especially like the art on the 'worlds' .
Very interesting... love the art style and sound. They combine well and create a good world and mood.
While it's intriguing, I could use a little more direction. The pusher / abstractor effects feel a bit random or indirect, and I wasn't able to reliably use them to do what I wanted to do. I spent a good amount of time, but was unable to collect the artifacts.
Still, I love the world you've created. I think it's very beautiful.
Wow, definitely a show-stopper! Especially after playing all these 48 hour, solo effort games. Really nice work. Great production value, great sound, art.
Whoa - very ambitious game! I loved the depth and complexity. The mood could really benefit from some sound, but I'm sure you were quite busy making all the moving parts. I ran into a few bugs, like my planets list at the bottom getting stuck open, which would then cause it to toggled closed when I needed it. But I could restart the process and it would work fine. Overall, nice work! Definitely some beautiful potential.
Hmm, very cool idea! I love the set up. I couldn't progress very far - I made it onto the shelf up above the TV but couldn't figure out anywhere to go from there without falling back down below.
It could be helpful a little more information about what you were interacting with in the invisible world. Right now it's like "hit e and hope you get what you want".
That said, I think it's a very interesting setting for a game and there's a lot of fun potential. Thanks for sharing it!
Nice - pretty fun gameplay. I always liked these types of games. Obviously lacks polish, but you got a lot done in 48 hours! The level select screen and build out of multiple worlds is pretty cool.
As mentioned, that alarm is alarming! My poor cat is growling at my speakers. I am too.
Still, there is something quite charming about your game. It's more than the sum of its parts. Nice work!
Terrific! The polish is great... art and sound compliment so well. Execution here is some of the best I've seen in LD30.
One issue... it's down to 2 of my purple cannons vs 1 enemy cannon... and I can't fire on him! I can actually move through him, which I don't think is supposed to happen either. No matter what I do, there's no option to kill this last guy. I'm refusing to close my browser window and admit defeat so I'm just staring angrily at the enemy, hoping he'll die off on his own.
Am I missing something? I really wanted to see what would happen when I won.
In any case, I think you made a really solid game and I enjoyed playing it . . . even if I can't achieve a victory condition.
Very strong - love the production value, the concept, and the gameplay.
As mentioned, the AI is insanely fast. Perhaps I'm missing something, but even in the balanced version I can't stay alive for more than a few seconds.
Very fun design, regardless. Great work!
Great mood/feel. I see a lot of potential, though it obviously needs work to be a complete piece! I didn't read your description before I played, so I was wondering what this huge blue wall was at the end. Anyway, you've created a really nice game world and I'd like to see more.
Hahaha, that is quite the experience. I seem to have run into a couple issues requiring browser reload, though.
1 - Ack, I'm stuck in the wall at turn 1!!! Is that supposed to happen? I forgot to turn and slammed halfway through it.
2 - Uh oh... I've fallen off and I'm not respawning, even though I'm still in the car.
3 - My cursor keeps escaping unity web player and going onto other windows (not sure this is something you can control or just how unity web player works)
Great concept, art, and sound, really creates the fun and excitement. I'd love to see slightly tighter controls. I found myself going reaaaally slowly around turns, which kind of kills the fun. But I simply die too quickly if I go all out. But high marks for all of the creative aspects. Thanks for sharing it.
Pretty cool concept here. It looks like the scope is much larger than 48 hours, but it's a good start, and looks like it could be a deep game.
I really want to be able to select multiple units at once. Not being able to do so makes it feel like a lot of work to control my army.
Anyway, nice start! I can definitely see the potential. I'm glad you submitted.
Wow - absolutely terrific concept. The controls and mechanics are difficult to learn, as noted. Providing a solution for the first level helped a lot. I'm glad I spent the time to learn, as it's actually a very rewarding game!
I'm stuck on the first level with 4 worlds. Oh well - I'm sure I'll figure it out.
One critique is that when there are three worlds, the solution to room 1 is often the same as the solution to room 2. Perhaps that's remedied when there's 4 worlds. I'll keep trying to beat this level and find out ;)
Very enjoyable. I really liked the core mechanic of the languages and finding matches. Sometimes it seemed that it was impossible to find matches close enough to the planet to save it? But it's very possible that's just me being bad :P
Definitely unique, good gameplay mechanics. The sound added as well.
Despite not being finished, I thought it was fun. Cool music and atmosphere. I think it would be fun place more emphasis on resource management than speed.
I hit a bug after my first game where restarting a new game from the menu created an unresponsive game. I had to refresh the page to start over. This is on Mac/Chrome.
High barrier to entry for sure! It seems like there's a really interesting and well thought out game in there, but I can't figure out how to get at it. And in-game tutorial would be well suited for this type of interface (obviously that's asking a lot in 48 hours). I really like where this is headed, but I mimic the other comments that it needs to be easier to access.
Really nice mood... relaxing, fun, I could spend a lot of time playing this game. One thing is that I am a bit confused about the placement of buildings: https://www.dropbox.com/s/x1wn6xawo5dh88i/warpgate.jpg?dl=0
On the first planet I placed mines on the planet and the space station outside... the second planet I had to place them the other way around? Which doesn't look quite right. Also, it would be cool to show the buildings cost underneath the buttons.
Great atmosphere though, I'd love to see more.
Definitely opaque, as others have mentioned. By the third level I had figured out what was going on. One issue is, if you never start your link, you can sit there and let your energy accumulate without any danger from link health (stays at 100 until you place your first link). Once you have enough energy to beat the level, you can proceed very quickly. This means the best strategy to play the game is to go make a bowl of cereal and come back in 5 minutes.
Very interesting idea, and some good production value (altho the piano loop is reaaaally short). I'd love to see what you could do with this if you have more time. It would be cool to monkey around with the gameplay and see if you can dial that in.
Great entry tho. In some ways broken, but in many ways brilliant.
Enjoyed the moments of destruction! It's fun to play with the physics. The controls were too touchy for my taste, and I spent most of my time trying to wrangle my ship/planet into the right direction . . . but perhaps I just suck? Anyway, enjoyable game. I didn't make it as far as I'd like, but it was fun!
Very innovative. A unique, if literal, take on the theme. I'm impressed with how much detail you got into the game in 48 hours! Very nice work there.
Great creativity! The difficulty is a bit too high for my taste, but that might be my own problem :P I liked the game a lot, but couldn't advance far enough to "get into the rhythm", so to speak.
Wow - beautiful art and very intriguing story. I'm not entirely sure I'm at the end - I passed the rats and there's a black screen, half filled with text? I see no way to continue. Perhaps I'm missing a piece of the story. (One small critique is that the font is difficult to read... almost glyph-like).
Anyway, very impressed with the artistry that went into what I've seen. I can see the effort and creativity that went into this. Thank you for sharing it!
Unique entry, I enjoyed playing it.
Sometimes the way way things stick together is a little counter intuitive, but I was able to acclimate. Still, it made solving the puzzles a bit harder because there was often possibilities I didn't consider until I accidentally performed them.
Cool art direction. The sound style combined well, though the movement sound got old fast, considering how often movement happens.
Overall a nice entry. I found it difficult, but not in a bad way. Thanks for sharing!
Cool look, feel, and sound! And yikes, that's pretty hard! The slide feels a bit unresponsive at times, like I'd hit it in time but would still die. Also, the character feels too far forward on the screen so I can't see obstacles soon enough - especially after teleporting! Besides that though I thought it was quite enjoyable. I quit a little sooner than I would have due to difficulty.
Very nice entry, well polished. I couldn't seem to beat the 'touch leaves' level, no matter what I did, but I'm sure I'm missing something. This has a nice feel to it, and I came away smiling.
Absolutely terrific. I'd love to play a longer version (not something I've said after most of the games I've tried). Let me know if you ever make a continuation: @sdothaney on twitter. The difficulty was almost too high at first, but after I beat down the magma beast I was able to use his power to take down the others. Great job!
It's refreshing to get something different. I thought the story and the colors set the mood well, and I liked the touches like the laptop with the slightly difference interface. I can definitely see the effort and emotion that went into this. Thanks for sharing it.
Very nice! Great mood, the graphics are really cohesive, immersive and beautiful. I liked the acoustic guitar as well, though I missed sound effects for the boulders and jumping/landing. It's perhaps a bit hard or slow - one mess up and you have to restart the whole game. A little longer range on bolder pickup would be helpful. It started to feel like 'work' by the third platform, and I gave up when I lost a bolder to the abyss there two games in a row. Overall, minor critiques to a quality production. Thank you for the game!
Nice execution, and the idea works surprisingly well. I had fun controlling both at once. I can definitely see this working with harder levels if you want to continue it.
Is it meant to be played 2 player? If so, I like that's it's competitive, in that you're racing, but also collaborative in that you both need to arrive at the center. Good stuff!
Extremely nice. One of the best I've played today. I made it about half way through before the difficulty overcame my patience. This isn't really my taste in genres, but I can respect a great game regardless.
The music fits well and adds to the trance like game play. Good art as well.
Overall a really well packaged game. I enjoyed it!
Ah, it was a security setting. Odd, it usually prompts me when it's blocking an app. Serious apologies if I worried you about your files!
I just played through, I think it's really well done. I enjoyed the parallels in our games - exploring space, pressing space bar a lot, pluto references. On the other hand, our moods were obviously very different, and I think you really created and communicated the emotion well. Also, it's the first LD game I've played with voice acting, which I thought was a great touch.
Pretty entertaining. Some odd tone, as others have mentioned. Some art assets feel higher quality than others. I was playing alone, so it was definitely difficult, but that's to be expected.
I was certainly entertained! I love the change of pace of the secret ;) Also, the story is a really good spin on the theme.
Aaah - I really want to play this game! I think the concept is terrific, and it looks like something I could really spend some time with. I'd definitely like to see it with a more polished UI. The broken auto-close is obviously a major issue.
Also, sometimes I would click on buildings and nothing would happen? Do they cost different amounts of funds? Perhaps I didn't have enough. If so, it would be great to be able to see the cost for each building type.
Anyway, ambitious game for 48 hours, but I'd love to see it when it's dialed in. As it is, I gave up after 5 attempts.
5 souls saved, heaven here I come. I liked the game world and the mood a lot. Also, it was good that the level had me interact in several different ways, and also involved some good platform jumping. Nice entry!
Awesome! Really fun take on asteroids. Some small changes that might make a big difference: the left/right turning feels a little oversensitive. Also, the camera wigged out on me once or twice. Sometimes the game gets so dark it's kind of hard to see.
I loved the music, very solid mood to the game. I think with a little polish you could have something special!
Web link is 404ing, just fyi
Wow - truly impressive. That's a lot of level design to cram into 48 hours! Great works, one of the best entries I've seen on here.
I don't even have any critiques. Yes, it's hard, but in the right way. There's a good feeling of accomplishment after finally clearing a tough stage.
Very nice! 5 stars for innovation, for sure. I love that the game has two 'modes', the building phase and the platformer phase. It did become a little too easy when I realized I can withdraw 'glued' blocks from the screen entirely and wait for solo blocks to float into good positions without any fear of danger. Very enjoyable though. Great creativity. One of the better games I've seen here.
Thanks for the feedback all!
Ohems - interesting. From what I see, the rules don't specifically mention textures, and since things like sound sample packs and libraries are allowed I figured textures were ok. I also modified the source textures a lot to create the final assets, and I also re-drew all of the faces. Everything you see in game was created in the 48 hours - I included my PSDs in my source. I'll send a note to the staff and see if I need to remove the textures, especially the less edited ones like Earth.
@Ohems - Texturegate update: I spoke with Mike Kasprzak (who runs this whole thang) on Twitter, and we actually sparked a rule change/clarification! It sounds like going forward, textures will be allowed as long as they are part of a 'derivative work' and not used unedited (just as pre-existing samples are allowed in songs). Thanks again for bringing this to my attention.
@fleegle2000 - Great call on the background seams and parallax idea. Those stars were my placeholder graphic, and I forgot / ran out of time to replace them with something better! Thank you for the compliments and for playing.
Hello! Sometimes level 3 seems to auto-fail before I even make a move. I do like how there's some strategy to your line placements as the game becomes more complicated. The meteors feel a little too random. Sometimes they make the level nearly unbeatable, while other times they stay completely out of your way just based on luck. I really like the planet art!
Very beautiful experience. The music is tops, and really sets the tone.
One note, I've been exploring on the second level for some time, and the menu with resume, restart, and quit popped up out of nowhere. I can't click resume (every time I try, it fires a light ball off into the distance). Restart worked, but I obviously didn't want to do that.
Really cool experience and setting. I think it's a great proof of concept that you could turn into a polished, larger game.
Hello - the world you've built seems really cool. I think this could be a really enjoyable game, but I can't figure out how the controls work. I don't know what the icons mean on the 6 buttons, and none of them seem to do anything, at least fast enough for me to tell which button did what. Two of the buttons even seem to have the same icon (the circular thing).
Perhaps adding some mouseover text to the buttons could make it more clear. Or some indicator that clicking a button is causing something else to happen. They're obviously doing something, since no ships pop out if I don't click anything.
Anyway, I see a lot of potential here. I hope you keep working on it.
Very engaging... I played it longer than I expected. It took me a second to figure out to drag - I'm using a touchpad so it wasn't an intuitive thing to try. Some simple relaxing sound could help the mood, but overall I really enjoyed it.
Oh man - I really wanted to see the end of this game, but it was just too difficult. And not in a rewarding, "I finally did it!" kind of way, but more of a "o.m.g., it won't do what I want it to do" way. I think it's a beautiful game, but I really want more responsive controls.
Also, I thought the sound was at odds with the graphics. The graphics are beautiful and moody and the sound is just a completely different style.
I hope my critiques are not too direct - it's only because this game inspired me greatly with its potential! Thank you for sharing, I really did enjoy what I saw.
Beautiful music, very relaxing to play. I forgot that I could make him stop for a while, and that made the game very difficult ;) After that, I was doing a bit better, but it still felt awkward at times. Also, if you stop during a jump you fall to your death! I guess that makes sense, altho I expected it to work more like a pause or time freeze.
I really like the concept and the mood of the game. Good work!
Because of the difficulty and wall climbing mechanic, it reminds me a lot of a really rough prototype of Super Meat Boy.
As said, no theme connection, unless I'm missing something.
The difficulty level made it quite fun to play. I kind of wish it started out with 3 lives, though. Perhaps a little too punishing right now?
Very nice! I like the premise, and the airship character the player controls moves in a very cool way. I liked the keyboard controls (as opposed to easy-mode mouse aiming), but found they didn't react how I expected. That was my only knock on an otherwise fun experience!
21 seconds! And that's as far as I'm going to get on this trackpad. That was definitely enjoyable. Good work keeping the scope in check and executing beautifully. Obviously not the deepest game in the world, but I liked it!
Hi, I'm not on Windows so I can't play your game, but it looks very interesting from the screenshots. I just wanted to say thanks for the review on Starlight. Keep up the good work!
Very solid. Proof that games don't need to be overly complicated to be fun. I definitely like the art style, frantic gameplay and the mood. If I had to add a critique, I thought the sound could actually add more than it did, but obviously there's only so much time. Very fun and uplifting! Good work!
Very beautiful experience. The awesome mood kept me interested through the learning curve. This was the most immersive game I've played yet from this jam. One note, I did have the unity web player crash about 7 minutes into the game. Besides that, I really enjoyed my experience with this game. Thank you!
Great polish and creativity. The art and sound really complimented each other. The mechanics of the gameplay are cool too, with the changing worlds going in and out of phase.
My only critique is that it can feel a little sluggish - waiting for worlds to change combined with the sort-of slower character move speed and muggy jumpability. On the other hand, I liked that there was some strategy involved. I like the idea of slowing down to plan your strategy combined with executing twitchy jumping.
In any case, I thought it was very polished and solid overall.
Hello, I'm not on Windows so I can't play, but I wanted to say thank you for the detailed comment you left on Starlight. I like your game's concept, I wish I could install it.
Fun to play! I'm a bit too bold with my commander, it seems. Is there a way to move your troops without leading with the commander? I really liked the way my army grew as I went. It felt fun to add to my force.
Really terrific . . . I said out loud, "ooh, this is cool" within a few seconds of playing. Love the smooth controls and polish you were able to add in 48 hours. Great mechanic with using the enemy corpses as a resource to build. This is my first 5 star overall rating. Thanks for the great game!
Very inventive gameplay. I like the pace, and as others have mentioned, the music.
I had trouble solving some of the puzzles, even with the solutions. For instance, on the second puzzle, I had to continually perform the solution for a while before it clicked in. I would have given up if I didn't already know what to do. I couldn't pass puzzle 3, no matter what I did (even reading the solution).
Despite my technical troubles, I think it's a really awesome idea and offers something truly different and worthwhile.
Absolutely great execution here... love the art, sound, and story. I made four little babies! I wasn't sure what to do on the last stage, or I definitely could've been 'busier'.
The game I made is also about connecting two planets in a love match! Although, a bit more indirectly.
Pretty clever implementation here. High marks all around. Thanks for the fun!
Pretty slick! The controls do make the gameplay enjoyable, and I really like the concept.
Sometimes there's a lot of waiting for the planets to slowly pull themselves over. Some music/audio might make the waiting more enjoyable. But I know there's only so much time in 48 hours to implement different components.
You accomplished quite a lot in that time. The physics and controls feel really good. I'd love to see what you could do if you had time to polish and spend time on level design. Great work!
Interesting - really enjoyed what I played. After I got to 7, none of the levels had stars anymore? Also had some minor movement bugs at this point.
After going through 3 empty levels it restarted the game? Perhaps I'm missing something and this was supposed to happen / some stars were hidden.
Ah, that would explain it! That's pretty funny - I'll give it another shot and keep track of which direction I'm going :D
I enjoyed Galaxia - nice interface, and really nice twist on the theme. The initial grind to get some resources was a bit long (I AFK'd to let my numbers grow, but then science became a bottle neck). Overall a great entry!
Great idea. It's a bit difficult at the moment (my high score was 13). Would definitely like a way to influence the direction of travel. But I really like the concept. Pretty cool!
Great game - very playable. Good polish as well. I loved the changing colors.
One critique - the horizontal / vertical lines light up pretty slowly, so you can't really use them as a tool to avoid the blocks. It might be cool if they lit up immediately so you could watch them instead of the blocks?
In any case, great game. Really enjoyed it!
I don't have a mouse handy, and my laptop trackpad is definitely not the right input device for this game! That said, I still enjoyed the few levels I managed to get through. Transitions between levels were cool, although they felt a bit slow at times. A nice entry! I enjoyed it!
Great game! I have 127 deaths, 203 coins, and 101 kills. Nothing else seems to be happening at this point, so I think I'm calling it a day.
Really nice balance between 'what am I supposed to do next' and 'oooh there it is' moments.
One critique - it's probably too difficult to use the sword without dying yourself. I almost gave up without any kills because it didn't seem to do anything.
Overall I really enjoyed it, and played for quite a while!
Haha, that was absolutely awesome! I'm dying for some sound (it would really take it to the top!) but I still loved it.
Super Meat Boy style blood and gore would fit right in with the spikes and blades.
Absolutely loved the transitions, and the floating mechanism is great as well (reminds me of Peach from Super Mario 2). Overall a great game! My favorite so far that I've played.
P.S. The level with the wind blowing quickly to the right is nasty.
Wow - blown away by the number of features you implemented. Great work! I got stuck in the bottom left (I think) directly below the water rooms. Only missing the yellow key! Really enjoyed playing this.
It's like a psychology experiment - how long will we stay chill until we flip the switch and roast all the birds!! At least, that's what I expected when I hit the switch. I was looking for electricity to surge thru all the wires . . . but maybe that just says something about me. In any case, beautiful art and a wonderfully creative idea. All my birds flew away at once after two of them go roasted - oops!
Very nice entry. You got a lot done! Some sound would really take it to the next level, but obviously there's only so much you can do in 48 hours. The world is impressively large, and I liked the color coded worlds. I'm stuck on the green world, the second room from the right. With the two red blocks before the flag, with no room to jump. Any hints?
Very strong - I really enjoyed my time with Last Ark. I think I actually won? It said symbiotes are gone, and humans survived on the new planet? Either way, I found it very endearing.
One other thought - the beep boop boop beep beep sound is hilarious, but after a while could use some randomness or variation.
Overall a great entry!
Thanks for all the great feedback!
Those that liked the music, if you are interested in an mp3 you can grab it from the game's asset folders: http://www.thinkingswiftly.com/swarm/sound/song.mp3
Cheers! Going to return ratings to all comments that I can run on my Mac.
That was entertaining - it took me a silly amount of time to think of throwing the boomerang UP, but once I did I had a lot of fun exploring the different mechanics that kept appearing. Why did you opt out of sound ratings? I enjoyed the song and throwing noise.
Very strong! I loved almost everything about this game. It's well polished wit very fun game play.
To be straightforward, I absolutely hated the momentum easing for starting and stopping. It ultimately caused me to stop playing because the controls felt so sluggish. I never wanted to stop because it felt so gross to start moving again.
That sounds negative, but overall I thought it was one of the best games I've seen so far. I loved the story, art, sound, and level design. Good work!
Aaackk my hand! That was a lot of clicking =D Very nice concept, it's relaxing to play. I'm actually not a big fan of this style of game, but I still enjoyed yours! Nice work.
Very cool - it's a unique twist compared to most of the games I'm seeing from this compo. I actually found it quite challenging, but enjoyed it. I agree that switching blocks could be streamlined. Nice entry.
Hey, very cool for a first game! I liked playing it. If you're looking for an area to improve: the controls felt a little slow or clunky at times. But overall very nice!
Really impressive - the click to move control scheme reminds me a bit of playing DOTA. This is a lot of work for 48 hours!
A small matter, but I agree with a previous commenter that the ice could be... icier :D
Anyway, very nice, I enjoyed playing.
Wow - really great game! Pretty intense, but I improved as I played it more. Couldn't quite get to 2 minutes, but had a blast. 8 hours sleep? It paid off! Great entry!
This seems really cool, but yikes it's hard to get past those controls. I tried for a while but eventually gave up as I constantly felt out of control. I like the game world and would have liked to explore it more.
Off to a good start! I really liked the cartoony big splashes for projectile hits. Obviously a work in progress, but I think you should keep going!
Very cool art and setting. I eventually let myself die after 150 seconds - is there an ending? I dig the creativity! The artwork definitely stands out.
Love this, very unique and experimental. I enjoyed it!
Nice work! A well polished game. I liked how sometimes I could solve puzzles by placing the overlays in a different order. I felt the color scheme could use some spicing up, but otherwise I found it to be very well done!
It might be helpful to add some instructions in your description. I really like the art, but I too cannot figure out what I'm doing / where to go. What do the random crashes indicate? Is that little green hand indicating something? I have many questions.
Haha very nice! I was only making it into the 1:10 range. A lot of times I would get a double jump for only one click on the switches. So I'd overshoot the light that I wanted.
Great concept and execution. Really enjoyed it!
Very nice puzzle design! Great logic game. I played it for a while and it really challenged me.
I agree that consistent collision would be useful – sometimes I just had to wait for shapes to "sneak" through to beat a puzzle. Not sure if that was the only way to beat those puzzles or if there was a better solution.
Anyway, great game! I'd love to play a full version with sound and a difficulty setting.
I like the idea! A new take on the shapeshifter theme. I had a little trouble figuring out what I was doing – often times it seemed like as soon as I would shapeshift into someone their entire group would leave (even if I was all the way on the other side of the club). I think I'm getting the hang of the mechanics now, but more feedback to my actions would be good.
Nice entry! Kudos on the fresh, interesting concept.
Whoa – totally blown away. This should top the leaderboards for sure. 5 stars across the board. It's all great, but I particularly enjoyed:
- the difficulty level was perfect (so hard to get right)
- awesome polish, graphics, audio all fit together
- fresh take and skin on a fun puzzle
Nailed it!
@sol_hsa – Added a zip file of the source. Thanks for playing!
@everyone – I know you can just use owl form and fly to the end. You can also just run past all the enemies as wolf or druid. I'd like to add gates that disappear after you've killed all the enemies in a level. Anyway, have fun flying around in owl and drop down to do some damage as wolf. Happy gaming.
Very nice... certainly a fresh idea! I really loved the sound – it really brought the whole concept together. Appreciated the warning that it was purely exploration. I would've spent far too long trying to figure out the right combo to "win" :D. Funny dialogue too. Nice game!
Fun! I loved the sound. I can see where you were headed with the different shield shapes. I really liked the various tanks and aircraft that would come thru and mess up my flow. Nice little touches.
I had fun figuring out exactly what to do. This would make an awesome "learning" type game for people learning a new language. Great idea! Nice work.
Awesome visual style! Really love it. I also found the effect a bit nauseating at first but it looks so cool and eventually I got over it. It's begging for some awesome sound to complete the package! Great job.
Amazing polish. Really loved the graphics and sound! Your game definitely stands out. One note, it's hard to play without a mouse (using a laptop trackpad). If I could shapeshift with a keyboard control instead of right click it would help a lot.
Overall, quite fantastic! Nice work.
Haha amazing! Awesome concept, design, art. Perhaps a bit challenging, I never made it a month. Zeus is too sneaky. Seriously wonderful game.