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Salvation
Salvation
By hobomechanistic
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 57 | | |
| Humor | 752 | 2.06 | | |
| Innovation | 768 | 2.87 | | |
| Mood | 899 | 2.57 | | |
| Audio | 950 | 1.67 | | |
| Theme | 1056 | 2.33 | | |
| Graphics | 1098 | 2.16 | | |
| Overall | 1101 | 2.52 | | |
| Fun | 1133 | 2.10 | | |
Comments
The gameplay seem to be interesting, but I could not cherish it due to poor UI :(
I tried game twice and struggled a lot.
First time I played on my own and managed to get 1 building up . Then I read game description and could not build a single one :D
Hard to use, but I managed to win. Seems like a solid concept, but not much to do once you've built all your buildings. Interesting idea.
Neat idea, the UI makes it a bit hard to figure things out. But once you get the hang of it it's pretty cool.
tomker
2014-08-25 16:25
Confusing, but really interesting : ) Try to make more intuitive UI next time.
jharler
2014-08-25 17:13
This is an interesting concept, but the interface was not very intuitive. I wasn't sure what I was supposed to do. I like the graphics and the idea though.
Interesting idea but the UI was hindering my experience.
Not sure if there was a cursor or something, but it seemed like buildings were going up in random places for me
Thanks for the feedback guys :) I'm going to work to improve this now that the compo is over. foolmoron, when I added a texture to the construction blocks it broke the highlighting functionality. So you can't see what block you have selected currently :( The building will be built on the last construction block you clicked, buildings can also overwrite other buildings. I know it's pretty messy right now, but thanks for trying it out all :D
waynaul
2014-08-26 05:34
Fun game. It was satisfying to see my camp prosper. By the time I reached the win condition I was rolling in funds. It's good to be the admin.
Your log was an interesting read. It sounds like you got bit by feature-creep in the middle of development which caused you some stress later on.
malf
2014-08-26 10:22
Good idea, I have a hard time "getting" the interface though
WYSInotWYG. Seemingly.
The highlight bug is a bit frustrating, I also had no idea of the building price I could never buy the last military building even with 5600 funds
Aaah - I really want to play this game! I think the concept is terrific, and it looks like something I could really spend some time with. I'd definitely like to see it with a more polished UI. The broken auto-close is obviously a major issue.
Also, sometimes I would click on buildings and nothing would happen? Do they cost different amounts of funds? Perhaps I didn't have enough. If so, it would be great to be able to see the cost for each building type.
Anyway, ambitious game for 48 hours, but I'd love to see it when it's dialed in. As it is, I gave up after 5 attempts.
Nice first submission to Ludum Dare! However I could not really get what was going on and then the UI was not hiding panels when opening new ones, so it added to the confusion. It would be great to see a post-compo version were those issues were solved so I could inmerse myself more into the experience you are trying to provide to the player. Good effort for your first LD!
aglavra
2014-09-14 11:48
The interface makes the game difficult to play^ why not to highlight the chosen construction block, where the building will be built?