FoonLudum Dare ExplorerUsers → Aglavra

Aglavra

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201534Two Button Controls / GrowingA prison for the magejam10892.401.972.773.172.602.691.762.8059
201533You are the MonsterWe are the Monstersjam10472.482.142.583.142.952.682.5085
201431Entire Game on One ScreenDefend the Earth! compo10412.652.681.863.382.572.802.292.5679
201430Connected WorldsConstellationcompo11412.422.252.192.782.231.482.072.14100

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Aglavra

LD30 — Connected Worlds

Connecting LD30 to the Real World by Will Edwards 2014-08-26T21:18:00

Nice meta-game, bookmarked it to come back many times in next weeks.

Onanigan by alvivar 2014-08-27T00:21:00

I liked graphics very much, and also sounds... there are not much of them, but they add something to the mood. The part with blue spikes is a bit difficult with current mechanics of jumping and climbing.

unnona by snooze82 2014-08-31T20:00:00

I really liked the graphics. But the relationship between camera and mouse movement was a bit strange.

Disconnecting Worlds by Macocco 2014-08-29T17:05:00

I really liked your approach to the theme and the style of the game. It would be nice if the screen would be two times bigger, because it is a bit difficult ro play and read text. The game in the end becomes too difficult because of jumping and sliding mechanics.

Or Else They Will Disconnect You (for Oculus Rift) by Dark Arts and Sciences 2014-09-04T20:37:00

Oculus Rift + MacOS... the idea of the game is interesting, but this is really the first game I ever see that _requires_ Oculus to play, not allows it as an option

Someone's gotta do it by Catmoo 2014-09-15T20:18:00

Really liked the idea of the game. Two small issues 1) when playing on widescreen laptop, don't see lower part of game window and cannot make it smaller 2) it is often difficult to predict, where exactly I should stand to interact with particular object.

Visibility by Flyinpig5 2014-09-04T19:48:00

I really liked the concept and graphics, but the controls, especially jumping, make game too difficult.

The Torment Isles by Matt Hartley 2014-09-04T20:04:00

The game is nicely dont, but seems too repetitive.

split world by zeoverlord 2014-09-04T19:38:00

The game doesn't start and shows several "vertex shader compile error" error messages. (Windows 8.1)

disconnected_worlds by cardboard 2014-09-13T22:48:00

REally liked the style of graphics. Played it till the end - all actions were logical.

Make Some Friends! by Clavus 2014-08-25T19:17:00

I absolutely liked this game. It has an innovative concept and allows player to solve the puzzles that have some deeper sense.

confLINKted by AlbertoSM 2014-09-01T21:00:00

I liked the game, it is not so simple, as it seems in the beginning.

Literally Connected Worlds by geometrix 2014-09-13T20:48:00

The idea is interesting, and there can be a way to develop it further. Fun game, although seemed to simple after several minutes of playing.

Path of Supernova by NuSan 2014-08-25T11:02:00

Nice graphics and music, but the rules of movement are a bit confusing, especially if there are many tiles.

13 minutes of light by Jod 2014-08-29T17:22:00

It is definitely one of the (few) games, that will remain on my PC after LD to replay, explore different endings and share with somebody else.

TransmissionForce by Binary Gambit 2014-09-02T20:07:00

I accidentaly resized window with the game, and all falling cubes turned into small squares. Don't know, was it a bug, or was this intented. Otherwise, nice time-killer game :)

Terminal by Menesetsu 2014-08-28T09:44:00

I liked the atmosphere and the gameplay. When playing, I tried from time to time to open man in separate tab, as I get used to. :)

Keep your color by albertnez 2014-09-04T19:25:00

I liked the concept, but for me the square moves up and down too fast. It would be nice to add some rhythm to the game with some music...

The MillionWood by frogcheese 2014-08-27T17:33:00

I liked this game, although the jumping seems to be working a bit strange. This makes some levels more difficult. But otherwise very nice game - idea and design.

Dreaming of Revenge by oxysoft 2014-09-06T22:33:00

Great idea, it would be very inteersting to see a finished game.

TimeCops by CluelessGames 2014-09-12T19:42:00

I really liked the idea of powerups affecting the other world, although they make the game too difficult for me.

Dare To Drive by Linusson 2014-09-04T20:33:00

I think it would be nice to give several lifes to a player or gradually damage car when hitting obstacles instead of instant death.

Constellation by nxT 2014-08-25T16:05:00

I get error messages often. They looks like "Error creating link. xxx.xxx required", where xxx.xxx is some numbers (coordinates?). Nice graphics and sound though.

Distant Worlds by StrayCat 2014-09-06T17:04:00

I really liked the art and animations, but on my PC (Windows 8, Chrome) controls are sometimes unresponsice, especially jumping: when I hit jump one time, the both characters start to jump repetitively. I don't know, is it just me, or there is some bug in your game.

Fusion by TGL 2014-09-14T12:12:00

I like the innovative idea of connecting crate-pushing and platformer, but the movement feels to slow.

WorldGate WG-1 by runvs 2014-08-28T09:55:00

I liked the music and the mood of the game... After I finished first mission, I cannot start the second, because debriefing screen with "you didn't succeeded with finishing this mission" appeared right after start.

Resurrection Machine by ReactorScram 2014-08-30T18:31:00

I like how you show the amount of lifes left.

Drempt by WetDesertRock 2014-09-12T20:04:00

I totally liked the game. It took some time to understand, how to play, but when I understood, it was interesting. Makinf a game about such abstract concepts is interesting touch of the theme. And now I know how to differ Glommers and Visitors, which is practically useful for a dreamer :)

Super Block Defender by sorle 2014-09-06T18:14:00

Sometimes the block fall through the ground, and then the game freezes.

Portal Assault by OmegaVesko 2014-09-12T20:08:00

If I could make rockets fly slower or faster with up and down buttons, it would make the game more fun.

Ghostly by Klump.at 2014-09-12T20:34:00

I liked the process of exploring a world while reading what unknown voice says. I found both of the endings. The game slowed down from time to time, but I'm not sure, what is the reason.

LD30 - Connected Worlds by donaldducky 2014-08-29T16:34:00

I like music and graphics, but controls worked a bit strange for me. The movements lags sometimes, and it makes difficult to jump on small platforms.

Fairy Wars by ambi 2014-08-29T17:49:00

The concept is interesting, but the game gets hard too fast. Maybe you should give player an option to switch between two types of shields and two types of wearpon separately.

Connessi by Cash 2014-09-12T20:20:00

Cool concept, but the game gets repetitive, especially with current controls (because they make gameplay process slower than it could be)

Galactic Arena by SUNFURY 2014-09-13T20:36:00

I liked the characters animations. It is often difficult to say, where is my character, and where is the enemy

Monochrome by Retr0spectrum 2014-09-01T19:46:00

I liked the interpretation of the theme, but the game seems to be not balanced: the player has to few power and doesn't have checkpoints, so the game gets boring already on second level for me. If the power would restore slowly with time, the game would be better, I think.

4in1 by Anti 2014-08-25T14:20:00

I am on Windows 8.1, and cannot run both files. The one with sound crashes after I start it. "No sound" version runs, but shows only screen with restart button, and the close button also doestn't work.

The Girl And The Bees by Jely L. 2014-09-06T22:44:00

I was able to play the game, because I have RTP installed :). I liked the graphics (especially interiors), and for me it was always difficult to use some own grahics in RPG Maker instead pre-made tilesets, so I wonder, how was you able to do this in short time.

Maybe you should make a package with RTP included? The file will be bigger but people will be able to play game without installing RTP separately.

What about the game itself, I liked the idea, but it needs more gameplay elements - some stats, different kinds of vegetables maybe... Though, it is a good start.

Conflicting Dimensions by Balint197 2014-08-25T13:43:00

I really liked your game. It is a gppd puzzle, that has many levels and doesn't get boring, because something new is added from time to time. At start it reminded me on "Fire boy, water girl" series, but then I saw, that the gameplay brings new ideas to that concept.

Floating Island Defence by lxd1 2014-08-25T13:49:00

I cannot run it. There is "Builds.html" file for downloading, and when I download it from Dropbox and open with my browser, I just see Unity starting screen and nothing happens.

Fairy Hunter by Lolninjacatz 2014-08-25T13:57:00

It would be nice to have some differens between planes - different types of fairies, for example, or something else. Even if the gameplay on all planes will be the same, different decorations would add much to the mood of game.

Blind Link by BobMorate 2014-09-13T20:55:00

I liked the graphics and audio, but the gameplay itself gets frustrating... I would like to see traces of previous attempts, to avoid repeating mistakes.

Tektix by PriorBlue 2014-09-13T20:58:00

The idea of connecting players of such a way seems pruductive, although I cannot fully test a game. Probably it would be better to make an online game for teams of two players each, not involving android devices...

Simultaneous by pokeplun 2014-09-13T21:04:00

The animation of movement makes me feel dizzy a bit... A pair of time I definitely fallen through platforms. Otherwise, nice entry, especially for a first time.

Lady Lyla by whalebot 2014-09-03T23:13:00

It is so sad that the compo version doesn't have sound and music. Otherwise it is perfect. Emotional. Touching. The best concept of "Connected worlds" I have seen so far. It is about me somehow... about childhood. :)

All In Your Head by TheZiggy 2014-08-31T17:11:00

I liked the idea itself, but the levels could be designed better: they are too tricky.

Fix & Punish by Dimir 2014-08-31T17:32:00

Privet :) The game is simple, but fun

eMERGEncy by wheelsx (StickyKittyGames) 2014-09-02T19:51:00

I liked music and animations, but it is difficult to attak enenies without getting damage.

A Rainbow by Treeaza 2014-09-14T12:03:00

Interesting idea, but not the best implementation: controls make the game hardly playable for me, because the response isn't very fast. The main character keeps direction and velocity of movement, after it falls down and level restarts.

Salvation by HoboMechanistic 2014-09-14T11:48:00

The interface makes the game difficult to play^ why not to highlight the chosen construction block, where the building will be built?

Jabba The Bot by rhebsgaard 2014-09-14T12:52:00

The game screen is blinking from time to time, when I play the web version (chromium). It would be less frustrating, if player had checkpoints, for example, respawn on previous platform (not in the beginning of the level).

zombies you Going down by joylessSnake 2014-08-29T16:36:00

May you make a file, that doesn't require an installation?

The Purgatory by maad9 2014-09-15T20:04:00

I liked the graphics and the mood, although controls were a bit unresponsive, and this made the game too difficult for me

They Were Just Pixels by Ohems 2014-09-12T20:50:00

Really liked your take of the theme. Not only the game has different endings, but this endings form a sequence, that gives some understanding to a player. Cannot say more, because don't want to score the whole thing for others, but yes, it was impressive.

A Ludic Proof of the Difficulties Inherent in Finding a Proper Skull by JackDegree 2014-08-25T18:45:00

I liked this interactive story. I played it several times, before I noticed your note about "no good ending" :)

Once Inside by TautNerve 2014-09-04T19:58:00

I wonder, how such atmospheric beautiful art can be created in 48 hours... Really liked the game, although the ending is sad.

The Beginning by Nuclear Napalm 2014-08-26T15:52:00

I played the simplified version till the end, and also tried the hardcore one. I liked the idea, although I guessed what this game is about when I reached third level.

Melody's Long Ladder Home by AAGH Games 2014-09-15T09:22:00

It needs work on controls, but art an concept are very impressive.

Diddy Tingle by inukoblainc 2014-09-01T20:12:00

I liked this game, but I had one problem: Up and Down buttons not only move the player up or down on the ladders, but also scroll page. Sometimes they do one thing, sometimes another, so it makes for me difficult to get to top.

Stock Exchange by ded 2014-08-29T11:24:00

I liked this game, especially how you need to control several parameters at the same time.

Operator by Retl 2014-08-30T19:19:00

The idea is interesting, but the game is less fun to play because of bugs, especially with stuffed animal controls. When playing Web version, right click switches worlds, but also shows context menu. (Chrome)

Ignis by Fanatrick 2014-09-04T20:22:00

I liked the concept, although the game was too difficult for me. The graphics are done very good.

Schema 0.1 by gryphoness 2014-09-01T20:50:00

Looks interesting, but would be nice, if you would add a list of commands that can be used, if not in the game, so in your post.

The Jackal by jesterswilde 2014-09-12T21:11:00

And I can see the connection to a theme: there are refugees who try to move to "another world" and escape their old life... Liked the game, although it definitely needs polishing.

Save the worlds by godfire4 2014-09-01T20:52:00

Really, why so many people do interpret "connected" as "collided"?

Invertigo by H1S2 2014-09-01T19:37:00

I really liked the design of the game, how backgrounds and all detaild were drawn, but the controls was a bit unresponsive, and this made the game too difficult.

World Portals by Keevinw 2014-08-25T13:33:00

Some green dots are difficult to reach (and this is good, this makes player to think) and jumping mechanics are interesting. On my opinion, two lifes is not enough for the first level. 3 or 4 would make the game more balanced.

Lang by erdnuss 2014-09-12T19:23:00

I liked the idea of the game, but the goal is still unclear for me. You should give to player a purpose, for example, finding a certain amount of new words to win.

Planet Jumper by nd11800 2014-09-14T12:44:00

Nice game, especially if it is your second try. Small advice: think resolution of your game wisely, especially if you plan to post it on the web page. Many Unity beginnners (I don't know why) make the screen too big, although the game would look out nice in 800x600 or even 640x480. Otherwise, good entry.

A letter for God by bluesky 2014-08-30T19:29:00

I liked the game, esoecially the art and music. The effect of some choices seemed illogucal to me... And some note about downloads: 1) Web version is not working 2) When I downloaded Windows version from GamesJolt, I got 90 mb archive, that included Windows, Mac and Linux version. Please, separate them, so people culd download only the desired version :)

Lucid by fisholith 2014-09-13T20:27:00

It is wonderful game... I especially liked the movement system with dashing. The mood is perfectly created with graphics and music.

Ludum dare entry #1 by SomeGreenGoo 2014-08-25T18:35:00

The concept is interesting, but the game needs better control scheme. It would be good to have a list of keys sonewhere in the corner on the screen, because it is not fun to try to memorize them.

Escape Earth by The Lag Pack 2014-09-13T20:42:00

It lacks of gameplay.. At least an opportunity to interact with other people somehow. I liked how the surroundings were drawed, but the main character seemed disharmonic (stretched vertically?)

The Erithacus Link by PinkNinja 2014-09-15T19:27:00

Interesting game, although screenshots made me to expect different kind of game at first.

Follow The Light by kostka 2014-08-29T11:31:00

I liked the design and mood of the game.

Klarb Procreation Rift by ~SquigglySoup~ 2014-08-30T19:59:00

The story is told with humor, but still seems too long for me. Otherwise, I liked the game, would be glad to see more diverse levels

Alice Anxiety by jukimv1986 2014-09-14T12:24:00

I liked how the world changed at night and I really would like to see this game continued (including a talk with David ))

Fused by stoz 2014-08-26T16:10:00

I like what I see on screenshots, but it wasn't good idea to use numpad, without giving user an option to change controls. I don't have numpad, so I'm unable to play this game.

LD31 — Entire Game on One Screen

Control by xgeovanni 2014-12-09T19:07:00

An interesting strategy game similar to go. Always wonder, how people could implement some enemy behaviour in 48 hours. Would be nice to have not only music, but also some sound effects for player actions and events.

Maze of Pain by terrabit024 2014-12-09T22:49:00

Too often I lose before I even find where I am :D

The Paper Dance by TravisChen 2014-12-08T11:38:00

Graphics and sound are really impressive. The only problem is, that there is no difference between player and other dancers, so it is confusing.

Super Engine Blast by savethejets1 2014-12-17T21:30:00

I liked this approach to match-3 game, I think it is innovative. I really would like to see more elaborated version of the game, with scores, title screen, maybe some story...

Waiting in the Sky by Ysty 2014-12-08T12:17:00

I liked the mood of the game and the interpretation of the theme. Two small problems: it is easy to accidentally lose a figure behind the edge of the screen, so I would need to start over; after the second scan I get two round holes and one squared, and circle, square and rhombus to fit in... Or do I miss something?

Heartbreak by elemel 2014-12-09T21:30:00

Wouldn't you provide .exe file? I liked the screenshots, but all I see on download link is .love file.

AZOR by Hellequin 2014-12-17T21:50:00

I liked the story, although it was short. Jumping was a bit frustrating - too often I hit a block with my head and fall. Impressive graphics. I was really glad, that when oxygen runs out, I don't need to start all over - thanks for doing that

Behind The Fog by fullmontis 2014-12-09T22:38:00

I liked the style and the mood of this game...

Poltergeist by cmayhem 2014-12-08T20:50:00

I wonder how did you invent this idea, and I'm not sure, that I understood it right. But I finished the game and had fun with it. I liked how the movement was made.

Try Saving Animals by kneeko 2014-12-09T18:53:00

I like this interpretation of "one screen theme"

The Broadenlands by Wolve 2014-12-17T22:26:00

The most unusual and interesting theme implementation I've seen for now. And a game about childhood. And nice graphics. And I like the word "broaderlands" very much. Good luck to you, thanks for this game.

Tesseract by Fede3751 2014-12-08T11:20:00

I really liked how you used the theme.

Mobius Dungeon by nesis 2014-12-09T21:47:00

Linux version is downloaded when I click on Windows link.

Screenception by lantto 2014-12-09T22:45:00

I got the idea after several tries, but score is decreasing too fast. I think it should start decreasing only several seconds after particle moved, giving the player time to find it.

Age of Snowmen by SUNFURY 2014-12-17T00:14:00

I liked the idea. As for me, fonts and snowmen themselves are too small at this make game difficult.

Chess Wars by Skipi 2014-12-09T19:02:00

Interesting variation of chess game. Some units are difficult to see on some terrain types, especially after they make a move. And I would prefer to use mouse.

Velcro by camlang 2014-12-09T21:26:00

Really liked the style of the game. It could be nice mobile time-killer game.
Sometimes, when I catch something white, the shield shrinks (Web version).

Organ Crush Saga by Teesquared 2014-12-14T00:45:00

I really liked it! Right today I had similar idea when I was browsing through all those games on playmerket... And idea to make something in different style. And you made it! Wow)

Complemental Doors by Aomeas 2014-12-08T22:20:00

I liked the mood of the game, graphics and sound are lovely. I think it would be good, if the player don't go through the door automatically, but when pressing a certain key.

Beat Jumper by fueelin 2014-12-08T11:26:00

The concept is interesting, but on my PC jumping is a bit unresponsive. Takes time to get used to it.

No Rest When it's Over by ItyBity8Bit 2014-12-12T11:14:00

I liked the mood of the entry, but the game lacks of background story. The idea, as for me, is not very original.

Digital Snowbody by triplefox 2014-12-12T11:02:00

I liked the game. The idea was interesting, but it would be nice to have a "randomize" button, and also the meaning of knobs, showing when hover cursor over them.

The Best of Both Worlds by AGausmann 2014-12-08T22:46:00

I like the idea of the puzzle, to play it was interesting for me. The game is impressive, especially when I think of doing it in Scratch))

Fabulous Escape by HolyBlackCat 2014-12-08T11:46:00

Graphics are very nice. I don't see a clear connection with the theme for now.

Animal Roar by gillenew 2014-12-08T12:31:00

Very nice art and animations, and music too... (Although I wouldn't like to listen to this track for too long). But I also don't see connection to the theme.

Landscaped Confinement by MoonlightBomber 2014-12-17T22:52:00

Interesting concept, but needs to be a bit more diverse. Probably, not only music, but sounds. For example, a sound of smarthphone at the end. The texting message was unrealistic long... maybe main character just dreamed about it?
It is more like visual poem, than visual novel.

Starside Takeover by headchant 2014-12-08T11:57:00

I liked the visuals and the audio, but the game was a bit too difficult for me. Maybe it is just me (still sleepy after finishing own entry) but I can barely survive until I'm able to switch map.

One Screen Story by BK-TN 2014-12-09T21:55:00

I liked the mood of the game, although the movement was too slow.

Trader by eremenion 2014-12-09T19:12:00

I'd like to have an option to Request and Give different amount of goods, to avoid repetitive clicking.

Zroom by c2v4 2014-12-09T21:44:00

I liked how you used the theme... But played the game for a while, and can say, that there are two problems, that make the gameplay too difficult: 1) You can fall off screen bounds 2) Jumping is weird (like the gravity is too small)

Houston, We've Got a Problem by MrBadIvan 2014-12-17T22:10:00

Too much promotion of the game, not so much gameplay. I liked the concept in the beginning, but the game in its current form gets repetitive soon. I would like to get more feedback about how my decisions influence the expedition. I liked the option to move and scroll camera, to watch the entire planet. The game needs more diversity.

Chroma Maze by gana0 2014-12-08T20:40:00

It is very fun, and I enjoyed playing it several times. I think time increasing bonuses should appear more often (every second level or such), it will make the game more balanced.

Ant Farm by LastResortGames 2014-12-08T20:56:00

It would be nice to have some animations, for example, illustrating the amount and state of different ants. I liked the music.

Isolated Valley by fantasywiz54 2014-12-09T21:35:00

Interesting idea... for me the funniest part was to spawn random animals and watch them. But I think they were to small to identify them, I suggest bigger tiles would look better.

Cold Remembrance by GFM 2014-12-08T21:17:00

I liked the graphics ans the mood, but the game windows to small. I think game would only win, if the window was 1.5 - 2 times larger with same pixel resolution.

Kaleidoscope by Madball 2014-12-17T22:01:00

Interesting concept. I liked the way how walls change their position. And yes, I'm feeling a bit dizzy now. ))

Museum of DOOM by howieV (binarygirl) 2014-12-08T14:59:00

I like how it was painted, and it fits the theme. But it is difficult to catch drops.

The Rose Processor by Simon 2014-12-17T00:02:00

I got it after a while.. partially. The controls are too indirect, so it is difficult to find out what key has what function exactly. Will try to finish it later, though. I liked the style of the game.

The Rose Processor by Simon 2014-12-17T00:04:00

Mistakenly commented instead of another entry, sorry. (Comment was addressed to game Siddhachakra). Your looks very impressive too.

LD33 — You are the Monster

Takodemon by Split82 2015-08-25T21:14:00

I really liked this game. The controls are a bit strange, but I can get used to it and enjoy the game. It is very good especially considering the amount of time you spent on it. (It occurred so, that I had only about 7 hours in total in this LD too, but your game is much, much better than mine.. congrats)

Horrifying Human Hunter by Moist 2015-08-30T18:49:00

Simple, but very fun to play, and I liked the graphics. Very solid game.

Sticky-me by Fonserbc 2015-08-25T12:32:00

I liked the concept, but the controls are not so good... (I personally would be more comfortable with AS for one stick and JK for another). I was stuck on level 2 too.

Monster Companion by Leuthil 2015-08-25T12:58:00

Nice game with interesting mechanics.

The Congress of Monsterdom by Artylo 2015-08-25T19:01:00

The game was fun to play, and I enjoyed the idea. But I've got a strange bug: when the missile start to fly, the monster and people disappear. I can still shoot lasers, but don't see monster and laser beams. Tried several times and got the same bug. (Windows 8.1, Standalone version of the game.)

I: Alien by gnuwilliam 2015-08-25T19:41:00

It is simple, but fun. I liked to make a combo jumping from one head to another... especially after death)))

Scream Hunter by puppetmaster 2015-08-30T00:28:00

I really liked the game. The graphics have solid style, I especially liked, how the monster moves.

Well I'm Not A Monster by RhythmLynx 2015-08-25T20:18:00

Really liked the concept, but don't have enough people to play with. I think this cab grow to a nice party game.

Strangers by GameQuester 2015-08-26T20:22:00

It was an interesting story. The game lacks sound, but is still fun.

Ghost Haunt by Newan 2015-08-25T18:47:00

On start, it shows an error message: "############################################################################################
ERROR in
action number 1
of Create Event
for object obj_resolution:

Invalid surface dimensions
at gml_Object_obj_resolution_Create_0

If I click "Ignore", the game works normally, although it starts in very small resolution.

I liked the gameplay and the design of the game very much. Good work.

Caramel the Cat by Chikoness 2015-08-25T13:11:00

It is possibly a bug: I was able to continue playing after I run out of lives.

I'm a Monster Rawr! by bakakyo 2015-08-26T20:30:00

The monster is so cute :) It was the nice idea, to show a nice monster in the game. But why are those cops shooting them?

I Dream of Cthulhu by Wontonz 2015-08-30T19:30:00

It was a bit difficult, but I finished it. From some point, the cult starts to grow on its own, so you can concentrate on finding "sacrifice" words, and in this case you will do it in time. It would be nice to have some way to win additional time, though.

Run, Monster, Run! by Arcadonauts 2015-08-30T18:25:00

The game is funny, but the screen moves too slow.

n8b cthulhu fhtagn by n8b 2015-08-25T19:09:00

I liked the design of the game, especially the look of the pointer. The look of the monster itself, too. Clearer tutorial would be nice.

Are you the monster by adrenalineChallenger 2015-09-02T22:13:00

It is mimimalist, but clear. I really liked the game. It would be good, if voice acting on the red path would be more diverse. Blue path is made definitely better (and I liked it more))

The Break Room by Joe Brock 2015-09-02T22:00:00

It requires Newgrounds account to play

Pokemoji by Halfbus 2015-08-25T12:54:00

I found, that using monster cards only is enough to win... I also don't quite understand, how defence works, so, a bit more detailed tutorial would be nice. Interesting game though, especially the cards design.

The Orator by PapyPilgrim 2015-09-02T22:50:00

Interesting concept, but the rules of combining icons are unclear. I end up with gray screen and don't know, what to do.

Inky's Revenge by bigbadwofl 2015-09-02T22:55:00

It is one of the best games I played in this LD so far. I really liked the art and level design.

LD34 — Two Button Controls / Growing

Lawnmower Puzzle by Zathnic 2015-12-15T22:14:00

When I try to run it on Windows 8.1, it says "Java exception has occured"

Subject Is Compliant, Subject Is Defiant by Christina Nordlander 2015-12-15T22:41:00

Thanks! I really liked the writing and the idea of two true endings, as it seems to me.

Ludum Vitae by Slothmachine 2015-12-18T20:38:00

I really liked your approach to the theme.

A prison for the mage by Aglavra 2015-12-15T22:52:00

@liquidmedia you can use magic on saplings to make them grow, grow a tree to get high and use magic on what you find there.

A prison for the mage by Aglavra 2015-12-15T23:23:00

@BoltKey Thanks for the feedback. I planned to drop a hint, something like the mage thinking "look what my magic can do here", when approaching the small plant. But sadly I forgot to do it.

UpUntilTheNight by kaa 2015-12-17T21:12:00

It was a bit difficult to understand the concept of your gameplay, but I really like the style of art and sounds.

We used to be Neighbours by axoona 2015-12-17T21:35:00

I liked the message of this game, but I cannot say I liked the gameplay much, and I don't see much connection with the themes.

Prenatalium by CottonKitty 2015-12-17T21:54:00

I think the fact that you lose life when you miss a falling cell makes a game somewhat unbalanced,