Foon → Ludum Dare Explorer → Users → SomeGreenGoo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | Ludum dare entry #1 | compo | 912 | 2.83 | 2.48 | 3.19 | 3.00 | 1.76 | 2.00 | 2.16 | 2.29 | 55 |
Yeah. World 1 spawns sticks and rocks, while world 2 spawns glowing rocks and rocks.
The potion is spawned when enemies are killed (1/7 chance of spawning).
Glad you like it :)
@thecolorhacker - Thanks for finding the bug. I have uploaded a fix for the problem, which I think is within the rules. Not sure how much it matters. Glad people enjoy my little creation. :)
The problem was quite simple really. I use 4 boolean variables to store which direction the player should move in which are set to true when the corresponding key is pressed, false if it is released. When h is pressed the game state changes and it is not checked if arrowkeys are released, and the direction therefore is stuck.