Into The Abyss by Constance 2025-04-08T18:59:22Z ♥ 3
I managed to go past the bottom. If you do it just right, you can jump over the mountains.
Foon → Ludum Dare Explorer → Users → wheelsx (StickyKittyGames)
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 60 | Old Tech | 🤖 | 👥 | The Final Claw | jam | ||||||||||
| 2025 | 57 | Depths | 👥 | Super Mecha Diggin Dodge Idle | jam | 263 | 3.76 | 3.80 | 3.19 | 3.94 | 3.27 | 3.43 | 3.69 | |||
| 2024 | 56 | Tiny Creatures | 👥 | Kwakerz | jam | 247 | 3.87 | 4.11 | 3.32 | 3.83 | 3.59 | 4.13 | 3.60 | |||
| 2024 | 55 | Summoning | 👥 | Raging Hell | jam | 785 | 3.40 | 3.48 | 3.15 | 3.85 | 3.29 | 2.31 | 3.25 | |||
| 2023 | 54 | Limited Space | 👥 | Conveyor Chaos | jam | 747 | 3.39 | 3.47 | 3.77 | 3.14 | 3.32 | 2.42 | 3.04 | |||
| 2023 | 53 | Delivery | 👥 | UPDEX | jam | 1072 | 3.02 | 2.75 | 2.77 | 3.45 | 3.23 | 2.82 | 2.93 | |||
| 2023 | 52 | Harvest | 👥 | Fields of Fury | jam | 692 | 3.02 | 2.82 | 2.42 | 2.76 | 3.46 | 2.73 | 3.14 | |||
| 2022 | 51 | Every 10 seconds | 👥 | Egg Salad | jam | 1161 | 2.77 | 2.58 | 3.03 | 3.55 | 2.92 | 3.16 | 2.59 | |||
| 2020 | 46 | Keep it alive | 👥 | The Urban Legend of Nightmare Forest | jam | 2256 | 2.94 | 2.85 | 2.35 | 3.15 | 2.28 | 3.02 | ||||
| 2019 | 45 | Start with nothing | 👥 | Buggert | jam | 990 | 2.91 | 2.57 | 3.13 | 2.93 | 3.26 | 2.80 | 3.13 | |||
| 2014 | 30 | Connected Worlds | eMERGEncy | jam | 504 | 3.03 | 2.90 | 2.73 | 3.28 | 3.17 | 3.32 | 2.60 | 2.80 | 51 | ||
| 2014 | 29 | Beneath the Surface | Diggin' Dodge | jam | 316 | 3.30 | 3.13 | 2.96 | 3.55 | 3.15 | 3.02 | 2.38 | 2.85 | 87 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2014 | 53 | The Future Is Now | RPG In Space |
wheelsx (StickyKittyGames) leaves an average of 8.4 feedback comments each event.
I managed to go past the bottom. If you do it just right, you can jump over the mountains.
Either I got super lucky, or this game is telling me to follow my dreams...
I played to the point of the camera shake making me a little motion sick. Clearly gnomebody was meant to play this far.
"Jump King-like platforming game" means nothing to me. Some basic instructions or a gif would have gone a long way. Once I figured out jumping was the only way to move, through random chance I had to figure out how to jump higher.
Once I got going, it's brutal. I went in the first portal a few times, missed the second one, went into the third one. Once I went into the third one and was teleported to the beginning again, I decided it was too difficult for me. It would be more fun if it offered more varied difficulties. This type of jumping game is not one that I've practiced before.
The graphics and music are great. It was a little hard to figure out play, but once I got it, it was fun. The minigames were difficult, an easier start would have helped me figure it out sooner..
That music is top-notch. The idea is great, and the controls are different in a good way. It felt tedious as soon as I figured it out, but the constraints of a game jam are a formidable obstacle to creating deep gameplay
The auto-restart is the most underrated feature of this game. You don't get kicked back to the main menu and have to navigate again, the action just starts again on its own. The visuals are great while playing, the stills don't do it justice.
The pixelated view and music really make it feel very un-serious, and really sets the mood for a game where you jump down a hole and try to ragdoll to the end. The controls are underpowered, just a hair more influence would have done well
There are people who want to push forward to go up and pull back to go down? I had to change a setting to make it how planes work? That's so weird. Everything used to be "inverted" except we called it normal back then. What everyone calls "normal" now didn't even exist most of the time.
Once the max speed increase happens, it's more fun, but the difficulty ramps way up. I found it impossible to get past level 6 or so, the turns were just too tight to take at the speed necessary to get away. But maybe I was trying too hard to get all the rings even when I knew I didn't need them.
And for anyone interested, if you turn around to look at the evil, it's a red light effect that shines on the walls. You didn't stop me from turning around, so I had to do it.
The oxygen doesn't seem to fill on the web version. It has good fast paced action, and I like the ability to choose weapons.
I was really annoyed when it was over, I just wanted it to keep going. I love physics games like this, and to combine it with a programming game is just over the top.
The swinging mechanic was good. The slower pace made it feel more mysterious.
This is a lot of fun. I really like the weapon choices.
Those seahorses are quick
The sound is great. The concept is interesting, but I find it a bit difficult. I lost track of the goal and wandered around aimlessly for a while, I think I'm just not patient enough.
Lots of fun, very polished given the time limit. The name entry screen has a minor bug, if you have an s in your username, the text box loses focus.
I like customizing the creature once I figured it out, but it is a little difficult to do. Changing the color and attributes is very tedious. Once I selected fins, on one segment, couldn't remove them.
A very good experience overall. The game is very straight forward, and it has a straight-shooting narrator that doesn't hold back.
I really wish it had sound. The messages showing you the controls are great
I really enjoyed the movement mechanic once I got used to it, overall it was good fun. I don't keep up with pop internet culture at all, but all the creatures from the memes you reference are pervasive enough that even I knew of them.
Played for well over an hour. It's addictive.
Everything about this is great. You can get really unlucky and get wiped early, but you can also get super lucky and get the Goblin Cage at the beginning.
Racing as a swarm is such a great idea, but think some improvements can be made. Being able to see further down the track would help, every turn is a surprise. The zigzaggy corners really mess with the swarm's idea of staying away from the walls automatically. It tends to feel a lot like you're watching the swarm, not controlling it.
That music was great. I kept expecting a big boss battle behind the closed emergency exit, but the change in pace in the last level sort of made up for it. I noticed the pushback the flamethrower causes, great attention to detail. For what it's worth, I played fullscreen in Firefox and didn't have any performance issues.
Great mysterious music, really sets the mood
The single point attack is where it's at, the others aren't as useful until late game. A lot of fun, and great music.
Really enjoyed the combination of RTS and bullet hell. It is pretty challenging to get started, but once I understood how it worked, it was very enjoyable.
I was really getting into it, wish it was longer. Balancing the different effects your control has on the different creatures is very engaging.
I like the idea, and the style is great. I played on itch.io, performance wasn't the best, and the music stopped.
Gets pretty hectic (in a good way)
Ambitious for the time limit, a good start though. You missed the opportunity to make it mouse only, it was a little weird to hit the Esc key after every battle.
It is fun, reminiscent of the Extreme G series. It can be a little disorienting though, the ground texture frequently looks like it's moving backwards, especially when you hit the booster.
@misoukun I got the same thing on the embedded version, but the itch.io link worked for me
Great visuals and music, the limited number of steps makes it very difficult.
The pause, restart, and exit icons aren't showing up for me. I was able to sort of brute force my way until the exit icon section.
I love the concept, I wish I was able to finish the game.
(itch.io embedded version) This game has a lot of potential, but has a lot holding it back. When the upgrades come up, other than the extra heart, none of the icons convey what it is that you're upgrading.
Do I get the upgrade that does something with the projectile? Or do I hold on to my money until next round so I can get the other upgrade that does something with the projectile? Is it worth it to get the face upgrade? Is my face really that bad? *(reads a few comments)* There's tooltips?
The enemy speed is too close to the player speed, I have to spend almost all of my time dying from being in the dark too long, at least when I'm not busy getting hit by the enemies or their fiery corpse area. Projectile speed being the same as the character speed makes it hard to create a safe area for the character to go.
If you make the upgrades more obvious and change the balance a little (possibly just adjust the speeds), this would be something solid.
Sidenote: either sound wasn't working, or you should have opted out of Audio. I'm assuming it was broken, so I'm giving a 1 in Audio.
The game is pretty fun, I played it for quite a while. The escape menu doesn't work, it pops up and blurs the background, but you can't interact with it. The loot chests seem to not do anything when you click the collect button. The progression is a little slow, both getting upgrades each game and collecting gold to unlock more ships. Fixing the loot chests might help the upgrade speed a bit though. I'm playing the 0.9 version from itch.io if that helps find the bugs.
This is a solid start to something pretty cool.
The fuel mechanic is really holding this game back. There's already a lot happening, but when you factor in the quick fuel burn, the difficulty is just too high to really get into it.
The recording of the voices were good, very clear and high quality
The driving feels great! It has a great look too.
I feel like the gun not shooting right kinda breaks the game
Screenshot 2023-01-13 013149.png
It's addictive. I really like the plant growing system. Very relaxing, play at your own pace.
This is super addictive. It is frustrating though when the RNG gods won't let you roll a 7 until turn number 41.
I kept clicking things on my other screen. After clicking the play button, you should set Cursor.lockState = CursorLockMode.Locked. Don't forget to set it back to CursorLockMode.None when appropriate.
This kind of reminds me of Life and Death on MS Dos, if anyone remembers that. It is too easy to accidentally cut organs under connective tissue.
Great style, great gameplay. The minigames are fantastic, multiplayer would make this a great party game
I had the same issue occasionally. It seemed to happen more often when I went into a shipping container. I had it mess up with going forward when I wanted to go backward too.
Amazing work on the visuals, and the gameplay is fun and addictive too!
I really like that when you use up your bullets, there's no reloading, you just have to wait. I wish I had the option to invert the mouse though.
A little hard at first, but once you get used to it, it's great
Ahoy! by tiptoe - Mozilla Firefox 10_8_2019 1_06_32 PM.png
It quit turning and spawning mines, so I built a funnel.
It's a great game, I thought it was a little hard until it stopped working right. Visuals are amazing, great concept!
I love it. The music is awesome, and the purring when you take a healing cat nap is a great touch. It's very well polished for a jam game. The parts where you have to get over gaps is a bit annoying, especially because the controls were a bit sticky for me. At times, the cat would keep moving after letting go of the button.
This game is a blast! It's a great concept.
It starts to get super frustrating after just a few levels. There's already a lot of challenge in working with the physics, the timing sliders need many more steps to be able to fine tune better.
The graphics and audio are awesome, but it seems to freeze if I stand next to a tree. It says press E to harvest, but nothing happens.
I really enjoyed playing this game! Like how you tied it to the theme, and I love the social / economic message. This is my favorite entry (so far). Can't wait to play your next LD!
Love the concept, solid entry!
Great concept.
Good game! Good looking art. Love the concept. Good work!
I get an error and can't play, unexpected end of archive. I was looking forward to playing it though.
Great game, music is a bit redundant, but the AI seems to be pretty good.
You made my day!
This is a pretty awesome game. The line art is awesome, and the sound is good. The story seems pretty decent (given the short amount of time to write it). However there are a few flaws, the biggest being the controls being a little clunky and non responsive. Running should be default, and holding to right click is a bit pointless.
The sound effects were a bit too loud and drowned out the music, but the music decided to stop anyway. Otherwise, the sound and music are pretty good.
The graphics are decent, but they are a little incongruent. I love the way the buildings look, and the ground looks reminiscent of the ground tiles of old, but they don't exactly compliment each other or the gun towers.
This game is a pretty fun Missile Command clone with a few differences, however, it completely misses the theme.
If this came out as an atari game back in the day, it would have been revolutionary. It's quite fun, I'm a sucker for true retro games.
Totally reminiscent of Tetris. Fun and addicting, yet maybe a little too easy. I had to commit suicide at level 50 so I could stop playing and rate it :P Great concept, would like to see it polished!
LD60 — Old Tech (16)
Trebuchet Golf by slay a stone 2026-10-23T02:23:01Z ♥ 0
I love physics puzzles, and had so much fun with this game. The premise that somehow we're going to prove that a trebuchet can take down AI, and we're going to prove it by playing golf, is just so stupid in the exact right way. You didn't need a backstory, it's golf with a trebuchet, but you had the best backstory for a game like this. I really liked the different types of ammo, it added to the variety of puzzles. As @sergueille-bismuth said though, long magnet ball paths are a little repetitive.
Falcon Mainframe by Sarenei 2026-10-23T00:53:52Z ♥ 1
This was interesting, definitely different. It's a bit of a test to see if you can pay attention to what you're doing mostly. Anyone who's done any assembly should be pretty good at it.
Idle Akademia by Feraligatr 2026-10-22T22:10:21Z ♥ 0
It felt unbalanced, the middle one was easily outpaced by the other two, even with 10 Thinkers and only 2 each Inventors and Scribes. Balancing an incremental is hard though, especially in the short dev time of a jam.
Robot Workshop by GADJAKOSKI 2026-10-22T21:48:19Z ♥ 0
I played it, don't really get it. So I build robots, they fight, and eventually I can pull the lever and get a letter? I feel like I'm completely missing something, especially when the comments are overwhelmingly positive.
Denshobato ni Tensei shita Ken 2 (Pal version) by Crak 2026-10-22T21:19:00Z ♥ 2
I sort of forgot how it connected to the theme for a bit while I was feeling the bird fantasy. I got all of the achievements, the god walker one was a little cryptic, but I eventually figured it out. Precision landing is difficult, but considering the short dev cycle of a jam, everything about this game is wonderful. Once I got all the achievements and realized there was nothing else to do, I really wished there was more to do.
Medieval Hotline by sanechekz 2026-10-22T20:37:23Z ♥ 1
I was a little confused at the beginning, but once I figured out how it worked, it seemed like it could go on indefinitely. I think adding some sort of difficulty progression would be a good change.
The Postman by Wolforce 2026-10-22T20:09:16Z ♥ 0
A few houses were mislabeled, A house that should have been 1 King was 1 Last Flurry, and one that should have been 1 Beverley Alley was 1 Library Alley.
It was a pretty chill game, it took me a bit to figure out where Little Family Hamlet was. I didn't play enough to get a house, it was pretty far off. It would have been easier if I had more high dollar items to deliver as extras, I had enough people wanting puzzles to get a car, then everyone wanted just apples after that.
The little bot who could... SAVE THE WORLD! by Human Writes Code 2026-10-22T18:49:09Z ♥ 1
Has the freezing issue that Godot web games tend to have, I'm not familiar with Godot, but I know some devs are able to mitigate it some. Not hating on Godot just because I'm a Unity fangirl, Unity has its web player issues as well, so it's a which bag of bugs do you want to deal with kind of situation.
I really liked the concept, the game had a lot of potential. I like the character, and the level design is good for such a short dev cycle. Using keys and the dash powerup to make the player retrace their steps a little bit meant going through a familiar environment but in the opposite direction, which reuses the same areas without feeling too repetitive. One minor change I would make regarding this progression is don't warn the player right away as soon as they come to the spikes. Give them a chance to figure it out, especially since you already talked about dash being a powerup in the controls.
I'm not going to sugar coat what I feel like the biggest issue was. It was the design choice in camera system. It reminds me of the first Resident Evil and other early 3D games, that fixed camera position looking into the room as you move around thing that AVGN has ranted about on multiple occasions. As soon as the camera changes angles, I have new knowledge of the room layout and need to adjust what direction I'm moving to avoid a laser or flying bot. Except the controls are now unexpectedly different, as if I'm drunk or something, making me go back to the old room. Then I have to go back to the new room, because that is where I'm trying to go after all. So I go to the new room again, get disoriented again, and find myself in the old room all over again. It is so frustrating that it is the single biggest thing keeping me from enjoying the game. I completed it because I wanted to see the entire game so I could give it a fair rating, but if it wasn't for the drive to give an honest rating, I would have left after the 3rd camera change.
edit: 2 grammar mistakes that were just bothering me too much
The Animation Morgue by WeLoveGames 2026-10-22T18:21:08Z ♥ 1
Took a few tries to get all 3 endings, but it was engaging and made me want to find them all
Frumpkin: Lock n' Splode by maximevincent 2026-10-22T16:29:55Z ♥ 3
I'm old enough to remember when inverted Y used to be normal, it is so hard to play FPS games when my brain isn't wired to the new way. It wasn't even called inverted at the time. If you really want to lean into the old tech, inverted Y should be the only way! Make the youngsters play it the old way!
I think it is a good start, it definitely needed auto reload, and the ability to aim like it's the 90s again (inverted Y please). Could use some juiciness, it wasn't quite satisfying enough to kill the pumpkin monsters, I was killing them just to get through the gates. I managed to get 3 keys and a second gun before I died, but I didn't do a second run because the mouse controls are just too far from my brain wiring and snappy aiming is a mandatory skill that I can only use when the mouse behaves as expected.
If you patch it to have inverted Y, let me know, I'd love to give it another try. edit: I'd also be willing to revisit my ratings for relevant categories, since this is an accessibility issue that only the old school gamers would have thought about.
Rise from the Heap by ewpratten 2026-10-22T15:59:46Z ♥ 0
It was a little difficult, but right I was about to finish off the boss, it ran out of memory. Luckily it saves progress!
You were clearly inspired by Cult of the Lamb. It was loads of fun, even though it didn't really deviate from the formula. The thing that wasn't clear was to dash through the barrier, I was stuck for a while for no reason. I loved the graphics and sound, and the controls felt snappy, but those damn brown rats are brutal.
The Island by Geckoo1337 2026-10-22T14:57:36Z ♥ 2
I had one issue. I hit escape to see if there was a menu to invert mouse Y, and it went back to the title screen, but crashed when I hit space again to play.
It was a lot of fun and felt very high stakes. The random layout is great, I was one antenna short on my first try, I blew up before I could explore enough to find the last. The second layout was easier to spot all of them.
Ugh's New Torch by deadroach 2026-10-22T14:30:51Z ♥ 0
It's locking up pretty consistently. The bit I can play before it locks up is fun though.
@deadroach do you know when you're going to start streaming?
Out Of Frame by Malte Hedenstrom 2026-10-22T14:21:03Z ♥ 3
I enjoyed it. I suspected the elephant as soon as he was basically like go away and let me eat my bagel.
Raytracer by Wouter52 2026-10-20T01:04:27Z ♥ 2
I sucked at it, but I loved it. I love how you took the idea of racing the beam and made it an interactive showcase of how it worked.
Morse Strike by estelgames 2026-10-20T00:52:51Z ♥ 2
Absolutely loved the idea of using Morse Code as your input method. I struggled in the beginning, but once I got the hang of it, it was a lot of fun.