Scattered Seeds by tetrapteryx 2023-01-10T09:15:45Z ♥ 1
I had a good time! I have a definite soft spot for alien sci-fi with sunny blue skies. The player character's bobbing and blinking were really pleasant, I think; it's some nice extra fidelity that you don't see all too much at this resolution. The concepts your game explores are really interesting, too; they feel pretty natural for a modern game. They'd make for a great basis for expanding on in the future if you ever had the desire to, I think... I do really like the concept of tying the equipment you use to defeat enemies with the enemies themselves, and the hub area where you plant them would make a great place to introduce some give-and-take. Limiting the number of planters the player has access to and giving the player some sort of picture of what loadouts they should be planning on growing down the line would make for some uniquely methodical gameplay as they hunt for certain flora and clear up the space to grow everything they need. It was a pleasant game to play in more ways than one; great work!
LD55 — Summoning (3)
Billy's Band by picross 2024-05-01T07:26:32Z ♥ 1
I mean it in all honesty when I say that this game feels genuinely inspired. I had a real visceral sort of personal progression with it... I wasn't immediately understanding what to do next after using the first summoning circle (I'm stupid), but I wanted to stick with it because I was enjoying the look of the level that you put together, and it all clicked the moment I realized that the cultists at each of the other circles were making noises indicating where they are. I got the band back together and felt uniquely accomplished for doing so.
For whatever prompted you to make this game in the first place, it feels to me like you had a vision and successfully brought it to life in the 10 hours you spent developing the game. Whether big or small, my favorite jam games are the ones that manage to be complete, memorable experiences, which is to say that I'm very happy I played this game (enough to feel inspired to write a 1000-character post about it, certainly).
A Wizard's Spring Hike by treefds 2024-04-25T09:48:57Z ♥ 1
I had fun with this game! I thought it was really cute. All things considered, for as much as you say you struggled with the deadline, I think you did a great job with harnessing the stress to your advantage; the dialogue does a lot to make the game feel livelier, and I felt like the ending was pretty elegant, too (really, a lot of submissions don't even have endings). Would love to see more work from you in the future!
Spectral Fingers by boddiul 2024-04-20T11:07:56Z ♥ 2
The gameplay here was surprisingly novel; I can't think of a lot of other contexts off the top of my head where you're "fighting" the game for precise placement of a cursor like this, and it's a pretty fun implementation of mouse controls for what's otherwise a narrative-focused game. I ended up developing some pretty dramatic strategies for swinging the planchette around to ensure it ended up where I wanted it to; anybody using a Ouija board in real life would probably have been scared stiff by how furiously it was moving around, but it made for a fun experience. Nice work!