FoonLudum Dare ExplorerUsers → Anson Rutherford

Anson Rutherford

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202558Collector👥Final Buppo 64jam6203.173.183.272.843.343.043.453.76
202557Depths👥Uncovering The Mysteries Of The Cursed Tombjam2623.763.713.323.783.713.602.773.97
202456Tiny CreaturesCreature Rehabilitation Labcompo2053.373.343.603.823.153.503.17
202455Summoning👥Real Time Demoningjam9303.253.253.264.162.783.314.223.32
202354Limited Space👥D:\Drivejam7993.323.263.453.623.212.553.46
202250Delay the inevitableThe End Of Daysjam6133.573.593.433.353.143.483.873.41

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Anson Rutherford

LD50 — Delay the inevitable

Web of Lies by Ava Skoog 2022-04-17T22:08:36Z

Cute game, some fun writing that definitely hit close to home. Agree with what others have said that some sort of feedback or win condition would have helped give something to aim for, though just learning the dialogue trees and having better answers for future attempts was fun

Love Finds A Way by Dining Philosopher 2022-04-08T17:29:26Z

I like the concept here, cool idea for a puzzle game. I think it fits the theme really well too, setting yourself up as a subscription service serves that really well in a humorous way. Seconding what others have said about it taking a bit to figure out the game, and the game getting much more complex in the second level, but I think the concept and execution are otherwise both really good!

Pissboy! by luquio 2022-04-06T05:24:06Z

Love the game, really funny. I wondered if someone was going to do something like this with the theme, glad you went through wit it. Great concept with a decent bit of polish on it!

STONEHOLD by teamscripta 2022-04-08T17:44:17Z

Love what this game is doing, really executing on the core slash-and-dodge gameplay in a nice clean way, could see myself spending too much time on this. Art and sound is effective, and impressive to see online features! I saw you could head through another player's path, but I wasn't really sure what that changed, did I miss something?

The Subtle Hourglass by Eli Delventhal 2022-04-07T17:18:22Z

The rewind mechanic is so cool! I agree that the other parts of the game could use more polish, but the core idea here is really solid. Seems like the sort of thing that's just begging to be expanded upon, but this makes for a nice proof of concept.

Routine Medical Examination by Iamsodarncool 2022-04-06T05:44:26Z

Fun stuff! Neat little physics puzzles, and a humorous little story wrapping it all up. Had a good time playing, a little bit finnicky as others have mentioned but still fun.

Different Strokes by Scott Steffes 2022-04-08T18:12:58Z

This is fantastic! Such a elegant idea, and you executed every part of it beautifully! So impressed by this.

Rocket Lawnchair by jitspoe 2022-04-08T15:57:44Z

Fun concept, and I think the audio adds a lot! I'm terrible at the game though (though I improved once I switched to a controller, as my keyboard like others have mentioned couldn't do all four inputs)

Tax Evaders by Carlos Murillo 2022-04-05T21:45:49Z

I like the idea of being able to choose how much risk I'm taking on. If you were going to work on the game more, maybe you could put some sort of time pressure on it to give the player incentive to grab a lot of money really fast at certain points. Good work!

Click to Continue by Daniel Foutz 2022-04-05T15:03:01Z

Really cool take on the theme, clever premise.

Battery Low by Milestone Games 2022-04-06T06:21:42Z

Can't say enough good things about the art and sound design here. Loved the robot's speaking voice. Short, simple, very cute.

The End Of Days by Anson Rutherford 2022-04-05T23:34:07Z

@carlos-murillo I had intended for the gameplay loop of "collecting power-ups to delay you exploding" to be my mechanical presentation of the theme, but I think the emphasis wasn't presented in the game well, since they also make you explode more powerfully. I tried to design some levels to emphasize picking them up, but overall I wanted to make the game easy to try out, which prevented me from putting too fine a point on it.

@sagiii sorry to hear that, you should be able to move around with the WASD keys and the spacebar. If you're playing on Mac or Linux, please let me know, I wasn't able to test those builds myself.

Thanks to everyone else for your feedback! I'll be going through and playing your games as well when I can!

The End Of Days by Anson Rutherford 2022-04-17T17:21:46Z

@ava-skoog Could be FPS, I have definitely noticed the web player seems to be more finnicky in general across different browsers/machines. Also I did a bad job of emphasizing it, but the countdown to explosion you have in gameplay is delayed by power-ups you pick up. That's where the theme was meant to be mechanically.

1 Man 6 Bullets by Raphaeltan 2022-04-06T05:54:33Z

Man, this is cool! The intro/ending art is really cool, and I love the concept! Some nice gameplay polish too, the slowdown and visual effects help keep clear what's going on. Great job!

Stone Sabbath by Caladrius 2022-04-17T22:35:25Z

Love the aesthetics of the 3D models and animations, the dialogue at the beginning tells me you all must have had a fun time making it. I found the boss fight very satisfying in a sort of microgame kind of way, fun to see a lot of the core principles of these sorts of games distilled down into something small. The shrines letting you delay things naturally prompts exploration which I think works very well.

Keep Up by KekonDev 2022-04-06T06:34:06Z

Pretty simple idea but some nice polish where it counts. Adding drum sounds to everything was a nice touch.

Never Alone by fachscahfttf 2022-04-08T17:19:25Z

Neat online features, really cool idea!

FINAL BONES by everedx 2022-04-06T06:26:14Z

Really great idea, and some great art to boot! Love the attack animations.

Tidal Wave by BjornStahl 2022-04-05T19:29:45Z

Cool idea with some nice polish on it! A more fleshed out version of this idea could be really fun. What's here is a bit bare bones (understandable, it's a game jam), but I think what you do have was done with care.

A Nerd's Delay by hatmajaster 2022-04-17T22:38:21Z

Cute entry, I think the sin attack adds a lot to the game. Smart of you to make the hazards flash red, would have had a much harder time playing without that.

Crystal Castle by oneowerse 2022-04-17T22:15:01Z

Took me a bit to get the hang of it, but I think the game is pretty fun! Definitely a nice take on the theme, and the graphics are very charming.

Handbot in... Scrap Heap by DonnieDarko 2022-04-06T05:12:04Z

The artstyle here is fantastic! I found throwing things a little finnicky, but I think the game has a really nice vibe, the art and animation works really really well. Love the sound effects too.

Dungeon Crawl by jzucc12 2022-04-08T17:06:09Z

Clever design! Really like how a timer lets you balance out other pros and cons and lead to interesting decisions. I opened up the itch page at was checking that while playing, so I missed the first time that you were trying to get the timer to run out. Might suggest mentioning it on the itch page itself, like you do on this page. Really neat idea though, great job!

Delay Bedtime by Matt E 2022-04-05T15:02:10Z

Very cute. The sound effects helped a lot with conveying the game.

Pompeii Ludum Dare 50 by Devterev 2022-04-08T17:35:54Z

Agreed with others that the meteor is frustrating, wasn't sure what I was meant to do. I think the art is impressive though. Your credits page was blank when I opened it in game though, I wonder what happened?

Siphon by Kulu 2022-04-08T16:03:17Z

I think some of the feedback the game provides is a little confusing and feel a bit slide-y, but you've got a bunch of moves and an solid aesthetic nailed down!

Vampire Survivors-like by rmrvar 2022-04-06T06:10:14Z

Would've liked some background art so it'd be easier to see what I was moving. That said, a nice little Vampire Survivors game. Definitely easy to get lost in and play for too long.

Drama Crusade by Stenblood 2022-04-08T16:31:44Z

Not sure if the 3D part broke, if I couldn't figure out what to do, or if it's supposed to end there. Not sure I understood what was going on narratively, but definitely a creepy mood, and the 3D idea is exciting.

Birdless In The Zombie Apocalypse by ManEggAdverureMan 2022-04-17T22:49:55Z

Love the title. I had some trouble picking up the items in the game but the powerups trading damage for stamina use was a neat idea.

LD54 — Limited Space

Shootout! at High Noon by TheFoppian 2023-10-07T03:41:13Z

This is really cute, the art style and theme is very well done. Simple gameplay but with enough enemy variety and short enough to not get boring. I wish it was easier to see the enemy and player at the same time, but maybe that's the point. It'd also be nice if spacebar wasn't the same button you use to shoot and go through text, I think I skipped some important plot-critical cutscenes by accident, which is a shame since the game's writing was so fun

S.P.A.C.E. Ltd. by thormoth 2023-10-07T03:05:05Z

I like the gameplay loop you've set up, going in to beat levels and upgrading yourself after. I'm also impressed by the ability to direct your drone, that's a cool unique feature. It's got some nice simple art too. Really only wish there was more stuff to do, good job!

ROOMGUN by Hydezeke 2023-10-07T02:29:45Z

This was a ton of fun. A nice basic premise with charming art and humor. I'm absolutely awful at FPS games but was able to beat this thankfully, good work :)

D:\Drive by Anson Rutherford 2023-10-02T21:50:47Z

wow!

Commission Hell by crow_seeds 2023-10-07T04:06:45Z

Really enjoyed all the stamps, and the online feature is really cool! It'd be nice if there was a way to browse the best submissions on a prompt or something along those lines, though I realize that's a headache. Had a fun time with this!

LD55 — Summoning

Dreamlings Daycare by Boudichon 2024-04-16T04:52:45Z

Cute game with a unique idea. Fun premise. Enjoyed the idea enough that I wish there was more to do with it!

The Wanderer by Rustywolf 2024-04-16T04:06:30Z

Fun little auto-battle roguelike, remarkably fun and complete feeling! I think I hit the end, I was given a different between-round button and then put into what seemed to be an unwinnable round. If there's a way past that I'd love an excuse to play more! :)

INFINIWITCH by drainkid 2024-04-16T05:07:23Z

SUPER cool idea, really liked this! Great visuals and music, and this implementation of this mechanical idea is very engaging. I feel like you put just enough depth into each aspect of this for it to all come across super nicely, really impressed!

Summoning the bigger one by AlxJE 2024-04-23T05:03:19Z

Fun idea! This is a really neat premise for puzzles

Numeric Summon Circle by BruceZoom 2024-04-20T00:20:23Z

Cool game! Like how you used the summoning idea, and it's cool seeing a game focus on math. It seemed pretty easy to build minions bigger than I would ever need, but then I saw I'm supposed to be collecting gold coins by *matching* the enemies rather than just beating them? Seems like with some polish this could be a really neat fun puzzle action game. Great work!

LD56 — Tiny Creatures

Tiny Creatures Creator by jk5000 2024-10-25T01:11:39Z

Super unique, really funny, great job

Migration of Tiny Creatures by cirno 2024-10-25T16:21:08Z

Cute idea. Feels like it could be fleshed out into something super interesting. Like others I mostly tried to clump everyone together, it'd be cool to find ways to incentivize moving at different speeds or staying separate. Thought all the art was really cute

ISOPODRICK by Dingbat 2024-10-24T01:39:59Z

Very cute, like the rolling and enemy designs. The rendering style and noise the smaller bugs make as they get closer are really cool. Reminds me of Bugdom lol

The Gegnome Project by Brendo 2024-10-25T14:04:21Z

This was really fun! Loved exploring the mechanics of all the items. One issue I ran into is that it seems like if you fail and play again, any items you bought in a previous run seemed not to be available to purchase. Easy enough to fix by reloading the page, but I did get confused and stuck for a bit before figuring it out. Once I got past that though and beat it I had a great time! Great effort on the art too, really high quality all around!

Layers of Larva by JustMars 2024-10-25T16:04:10Z

This is pretty well fleshed out! Really like the mixed use of 3D and 2D assets, it works pretty well!

Sugarglider in the Oddforest by Untitled Studios 2024-10-24T01:50:51Z

Really enjoy the atmosphere, seeing you used paper and pencil is very cool. Like others have mentioned, wasn't able to get branches to work (can grab them and hit the directional buttons, seems like maybe a particular rhythm is needed but I can't nail it). I think there's a lot of style here though and the fundamental movement of gliding and climbing is pretty immediately enjoyable. Very nice entry :)

Creature Rehabilitation Lab by Anson Rutherford 2024-10-25T04:36:37Z

Oh, sorry to see that! What browser are you using? I don't think I did anything out of the ordinary, are you able to play other Godot games in browser?

Tiny Creature Support Group by coltonphillips 2024-10-25T00:50:31Z

Cute, don't think I've ever played a text based jam game before

Lil' Chimeras by EyeofBholden 2024-10-25T16:32:07Z

This is a pretty promising first entry! Like others have mentioned some of the UI is confusing and the gameplay could be better fleshed out, but that's how it goes sometimes working solo (I had similar issues this compo lol). I think the idea here is really fun and a lot of the hard work with random chimeras and card playing are all solid, and that's impressive on its own. Great work!

MiniMayhem by Phyrocast 2024-10-25T16:10:50Z

I'm worried this'll sound like an insult but this really feels like more than the sum of its parts. Everything looks and plays great but the actual gameplay really feels complex and interesting despite the simple game pieces and systems. I'm super impressed, I'm tempted to put more time into this later!

Become A Hundred Thousandaire Or Have Fun Trying by AdamG 2024-10-06T23:17:35Z

I like this game you can make money in it

Buggie's Spider Golf by mortusnegati 2024-10-25T17:19:36Z

Super well fleshed out, a great number of thematic innovations on a golf game. I'm nauseous thinking about some of the math with the direction of the "floor" changing, impressed by how much is going on here.

Pseudopseudopodia, or amoeba walking simulator by TheLastSlowpoke 2024-10-25T15:58:53Z

Cool tech demo, love this sort of stuff

City In My Sleeve by whatiswhat 2024-10-25T14:43:18Z

Took a bit to figure out the mechanics but I think I get it now. Seems you can spam E to create units, found it pretty easy to run around dodging guys while doing that which was fun. Not sure if you were only supposed to be able to make them slower but it felt like it made the game pretty easy. How many waves are there?

🐜 Antwars 🐜 by Mibi88 2024-10-24T02:05:14Z

Super impressive given how it was made. I feel like being locked to only viewing the anthills deprived me of getting a better sense of the context of the game, wonder if tile-based movement/selection would've been better (probably not feasible given the time constraint, like mouse controls). Maybe I missed it, but what purpose does food do? I had a bunch of food but I never gained any more ants or anything like that. Overally, wish it was a bit easier to digest, but very impressed by the scope and content of the game regardless, great job!

Changeling by library-rat 2024-10-24T01:57:31Z

Very cute idea, the theming and design of the game is nice. Like others have mentioned a little bit of QoL would go a long way to making this into a great little game. I think the idea of coin storage is neat but don't really know how best to use it, wonder if you could include some other mechanics that might make it more useful, like stacking coins of the same type or it sorting future coins out in some way. Love the punny name too, good job!

On a Good Bee Hive-or by lolhopen 2024-10-25T16:37:48Z

Simple game but presented nicely. I figured it out but initially I had a hard time noticing which flowers had pollen, wish that was easier to see. The different endings really made this game, fun to try to see them all (are there just 3?)

LD57 — Depths

Uncovering The Mysteries Of The Cursed Tomb by Anson Rutherford 2025-04-08T02:54:06Z

@donutshoes Thanks for the feedback! It does sound like there's a bit of game left for you to see, if you want to check it out you can refer to the walkthrough we've added to our game's description to get hints. There's a note in there too about how to access some helpful in-game information that might be all you're missing

Uncovering The Mysteries Of The Cursed Tomb by Anson Rutherford 2025-04-16T18:16:19Z

Thanks to everyone who has played the game and given feedback! I am sorry not to have had the time yet to check all your games out, but I'm getting through them!

@civ92 the ghosts are just intended to be an annoyance (they just play a musical sting and "jumpscare" you, too bad they're not all that scary), and to give a sense of increased threat. The "curse" mechanic and the increasing ghost spawns was a pretty late addition (I'll take all the blame for that lol), but the intent was to allow the player to exchange risk for better hints, as an almost in-game walkthrough. We didn't want to push the player away from trying to solve the puzzles themselves though, and we also didn't want to frustrate anyone with setbacks, so it's a little underbaked and obscure. In jam games I think it's good to lean away from punishing mechanics but it maybe kept this one feeling a little flat. I think the mechanic could be really interesting in a larger scale puzzle game, or a game with more than just puzzle mechanics. Giving the player increased hints in exchange for increased danger lets players who get stuck on the puzzles or dislike puzzles a way to brute force them by tackling other gameplay challenges, though it's maybe not a great fit for a dedicated puzzle game. It's also another way our game embodies "depths", by falling deeper into the tomb and becoming more cursed, you're seeing more layers of the dungeon peel away. With more environment art or more layers I think this could be really fun, sort of like the dream nail from Hollow Knight that gives you a second lens through which to explore a familiar environment.

@ace17 and anyone else who has had issues with the web player, I'm curious to hear what browser/OS you're on. I've heard from a few other people who had similar issues, and I'm not sure if there are other options we should be using in Godot, or if it's a more fundamental issue with Godot's web player itself.

In any case, there is a Windows build available which should hopefully resolve those issues if they're making the gameplay difficult, or as mentioned you can try pausing and unpausing to recapture the mouse pointer. I can build the game for Mac or Linux as well, but we didn't upload those since we didn't test them ourselves, but if anyone would be interested in confirming their behavior feel free to reach out (though I know getting Godot games to run on Mac without an app id is fraught).

Descent to sunrise by milq 2025-04-10T21:24:26Z

Very cute! All the characters were charming, as was the CRT style effect. I think the game could have benefited from some kind of mapping (either a minimap or clear visual indicators to help prevent getting lost), I found I often had to wander a little before I realized where I was intended to go next. The movement/collision also felt a little stiff, but if that was the cost for getting the magnet ability to work that's understandable. I think the ways the character abilities interfaced with the magnet/gravity reverse were very clever and satisfying to work out. Great job :)

Rolling In The Deep by chybby 2025-04-10T21:28:59Z

Throwing another tally into the "made me seasick" column, but I think it's fair to chalk that up to authenticity :) Really appreciated the premise, I think I was very well executed on. Only thing I'd say is that I did find myself sometimes confused about where I was meant to go or the layout of my surroundings, I wonder if some UI could have helped with that, either mapping or some sort of "this way up" indicator? I could see something like that just making the nausea worse though lol. I enjoyed the visual filtering as well, helped give the game a lot of personality. Great game!

LD58 — Collector

The Collector by ScrapMetal 2025-10-13T01:33:05Z

Very cute concept, haven't seen a game use this kind of mechanic before. Good choice in sound effects, having a dedicated sound for when you "drop" something by accident was clever, it really helped me understand what was going on