FoonLudum Dare ExplorerLD56 → Migration of Tiny Creatures

Migration of Tiny Creatures

By cirno and teaspoons

View on ldjam.com

CategoryRankScoreCount
Overall5283.5723
Fun5403.4023
Innovation2283.6923
Theme6813.5023
Humor4663.1722
Mood8743.0923

Comments

yayagame 2024-10-07 15:07

Amazing! This game mode has excellent potential for expansion, and it’s simple and easy to understand. A really nice game mode combined with a rogue-like build system.

kattraii 2024-10-08 02:01

This was pretty funny, I really liked seeing what all the animals did to my little guys. The animations are pretty cool and I like the rogue-like aspects.

iven 2024-10-08 02:05

This is really interesting, and it's a lot harder than I expected

silverash 2024-10-08 02:46

Fun roguelike game! Tried several times and haven't reached round8 yet XD Controlling all creatures at the same time added both joy and difficulty to this game!

giraffalope 2024-10-08 03:19

Kinda tough but I thought it was really cute! I kept cheesing it a bit by pushing all my lil guys to the top or bottom walls haha.

2024-10-08 07:31

Funny arcade game with roguelike elements! Nice introductory levels and it suddenly becomes harder in later rounds lol

gaiwan 2024-10-10 11:31

Kinda challenging and good polish for the scope ! Well played

christianbookout 2024-10-11 02:52

Super goofy game, I could totally see the vision. It would be fun if there was a bit more strategy involved, I sorta felt like I was just throwing the little guys to the end as fast as possible. Maybe it's just a skill issue.

langit 2024-10-11 16:09

This was definitely a very innovative game for me, I've never played anything quite like this before so great work. I found that a strategy that always seemed to work was bunching them all up at the beginning, and moving them from there.

qwertyuiop 2024-10-13 03:51

good

aegisfate 2024-10-15 18:36

My gaming level is too low to play the very later levels (around round 8 or 9). I believe that when building a rogue-like system, giving the little creatures more and stronger abilities would be a good direction for improvement (the existing abilities make people feel that the difference is not that big)

voodinator 2024-10-25 13:41

Congratulations to this nice entry. Interesting game and concept that has potential. Really liked the overall style. I try to give you some feedback but i'm not an expert for this kind of games. Dont take my words too harshly, i know there is limited time in a jam and its ment for future development (if you wish so):

For me it felt like there is a little bit too much randomness involved which makes balancing for such a game pretty hard. - Depending on the randomness levels could either be pretty easy or extremely hard (i recognized that the overall numbers increased over time but placement and spread felt pretty random). - You could get really good cards as reward or only decent cards or even the same cards after finishing a level (for example i got the choice between 1 card to add 3xGrumpys and 1 card to add 5xgrumpys, so its clear what you take). - And even the cards themselves had randomness like removing random animals or rows and stuff. As a player i whish i had more control over the outcome.

Suggestions: - Probably create some currency like gold that you earn by securing your tiny creatues. - Buy cards/rewards with your gold (have multiple tiers of cards with different costs and give the player 1 card out of each tier. You could decide if the player can only buy one card or all three if he has the gold) - change cards to give the player more control instead of pure randomness. Instead of removing a random row, let the player select a row at the start of the level (and so on) - I would probably create some pre-defined spawn patterns that you combine to build levels. Have easy patterns, medium patterns and hard patterns and combine them to create levels of different difficulties.

Overall a great job on this game with a nice base concept!

anson-rutherford 2024-10-25 16:21

Cute idea. Feels like it could be fleshed out into something super interesting. Like others I mostly tried to clump everyone together, it'd be cool to find ways to incentivize moving at different speeds or staying separate. Thought all the art was really cute

khelian 2024-10-25 21:20

Nice little game - interesting concept, interesting execution!