Bakudan Baku-tan by TwinkleSoft 2024-10-25T22:00:22Z ♥ 1
Very cool little shmup! The graphics and audio are very polished and the gameplay flows well. Good job!
Foon → Ludum Dare Explorer → Users → Khelian
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 👥 | 🥈 | 2024 | 56 | Tiny Creatures | Sewer Tales | jam | Graphics | 4.88 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | The Sand Thief | jam | 361 | 3.57 | 3.38 | 2.82 | 3.45 | 4.07 | 4.21 | 1.30 | 3.79 | |
| 2024 | 56 | Tiny Creatures | 👥 | Sewer Tales | jam | 24 | 4.31 | 4.12 | 3.76 | 4.60 | 4.88 | 4.21 | 4.02 | 4.19 | |
| 2024 | 55 | Summoning | 👥 | Evil Wizard Tower Tycoon | jam | 43 | 4.26 | 4.30 | 3.64 | 3.78 | 4.68 | 4.26 | 4.14 | 4.30 | |
| 2023 | 54 | Limited Space | 👥 | Dwarf Looter | jam | 74 | 4.17 | 4.16 | 3.69 | 3.63 | 4.29 | 3.98 | 3.91 | 3.99 | |
| 2021 | 49 | Unstable | 👥 | Senatus | jam | 468 | 3.72 | 3.45 | 3.35 | 3.45 | 4.25 | 4.07 | 3.05 | 3.78 | |
| 2021 | 48 | Deeper and deeper | 👥 | Dwarf Inc. | jam | 380 | 3.85 | 3.57 | 3.10 | 4.00 | 4.28 | 4.00 | 3.74 | 3.73 |
Khelian leaves an average of 12.3 feedback comments each event.
Very cool little shmup! The graphics and audio are very polished and the gameplay flows well. Good job!
Liked the mood very much, the graphics style and setting! But I couldn't really find my way through, I guess I missed a bunch of stuff
C'était marrant, j'ai bien aimé la musique ^^
Nice little game - interesting concept, interesting execution!
Fun ideas, lack of feedback and some confusing choices on the UI but overall a nice little game
Fun, kinda lacking in real stategy but it was fun reaching that ending lol
Cute little game, kinda lacking depth but well that's a game jam. Liked the aesthetic!
This actually had some good ideas in terms of mechanics and level design - but yeah, the scene stealer was the soundtrack, no doubt.
Nice entry! It was fun, and the tune is very catchy! Just a bit too bad that the notes you hit with your summons don't participate more in the melody? Maybe chosing some that fit on a compatible pentatonic scale would have made it a bit better for me. Anyway, it looked good and was fun!
It was fun and with a clever idea! I liked the mood and graphics too!
This was original and a fun ride! Loved this little narrative moment, especially as a history buff!
Okay this was quite and interesting but so damn punishing! Three lifes for all? Nice entry though.
Hard to figure at first, but it looked good (Love that CRT style!), I love the music and it was actually fun and lowkey funny! Good job!
Great idea, execution can still be improved... Quite happy that the controls worked immediately with my azerty keyboard (this is not always the case..!). I really like the silly designs for the characters ; just feel like they're a bit rough on the rendering but it's a jam game. Kinda buggy, got stuck and menu disappeared once, and the number keys weren't working.
Overall, quite fun and interesting idea, cute art but would have benefitted from more polish! Keep at it :>
Very nice, love the mood, nice ambiance, art, ideas and pretty fun overall! For a one dev entry, quite impressive too! Bien joué (Krita bro go brrr)
Nice entry for your first LD! Very good graphs, nice sounds, but a bit lacking in terms of gameplay - maybe you should organize yourselves better next time ; with less polish and more focus on feel
Thanks for making me work in a game. Honestly though, nice idea, funny stuff
Made me hungry, nice
Nice goblin nips. 10/10
Too bad you couldn't get it done on time... This had some promise! Tried out both versions, graphics and mood are cool, lots of nice features too... Better luck next time!
Cute little game! Wish there'd be more content though, but had a bit of fun ^^
Nice little narrative experience, clever take on the theme!
Incredible game and concept for a compo. Would have liked a more sandboxy mode (with more checkpoints, for example) to explore all the areas with my limited time though.
But its got fun, visual identity, cool gameplay and all there is to desire!
Solid entry!
Loved that game. Nice mood, graphics and sounds, and fun gameplay. Particularly enjoyed the B-side and making it to the end, love the nice chill puzzle-platform. Maybe more visual diversity would have improved it. Good job!
Okay so I respect you for doing that, it's kind of a state-of-the-art assessment thing. Props for giving a detailed postmortem!
But other than being a cool experiment it's not really that interesting, I mean it's obviously rough but it wasn't enough on the crazy side of what AI can give to hit the really funny bar.
What I'm wondering is why you didn't try out some music generation. Maybe you run out of time? It's still a lot of work.
Technically the game itself is Limited Space x) Nice try for a newbie though, hope you enter next time with more experience and manage to deliver a full game!
Fun spin on a classic, very fitting the theme! Had fun with it ^^
I never got reminded harder that I suck at driving, thanks! Awesome little game, very polished, lots of content!
Very cool mood and graphics, the sound and gameplay act well together too to create this retro, mad maxy vibe!
Very cool, nice vibes and fun jokes and mechanics!
This was an interesting take! It messed my brain up big time with the controls but it felt novel to play ^^
I've got a sudden urge to clean up my room, thanks.
Got a good laugh out of this! (real banger that music tho)
Nice mood, cute and and neat. The music and art is great, and although it's a pleasant game, I'd say it would benefit from more variety and difficulty, getting to explore the concept more and feel the "limited space" more.
Quite enjoyed my share of panic attacks and drawings! Very solid ensemble, works perfectly as a whole and leaves you with room to draw on the floor at the end ^^
Nice game, quite similar to Magicka on the basic design side but with its own quirky style. There's a very Naheulbeuk/Discworld vibe to it, which I appreciate. Some issues with balancing I think, as well as kinda rigid controls.
Overall a big kudos for you to achieve such a result in a jam!
Nice job, a cool puzzle platformer with potential! A tendency to glitch (I got softlocked several time and the reset button wouldn't work either) and kinda slow movements but overall it's a nice entry, especially alone and for a first time!
Nice idea, cute art but glitchy hitboxes. I've not been able to drain the water no matter how I've tried...
Simple, fun, funny, and nicely polished!
Nice game! Probably one of the most fun art directions I've seen. Unfortunately, I kinda find the telegraphing of the moves to be far too slight past the first fight, I ended up being forced to mash - and although I really love how it looks, the framerate makes it all the more hard to read.
Anyway, good entry, quite funny stuff!
Very cool atmosphere and art! The gameplay is a bit abstruse, especially in how you can judge the way your actions affect the soldiers ((I noticed a typo on that word in the intro text btw)).
I liked it!
Very cool concept, really funny game ("UWU"), overall nicely polished and agreeable entry!
Bien joué les gars ^^
Nice little game! The feeling of unstability does pass well, it's kinda repetitive but its shortness compensates for it, everything works well and the art and sound are great!
Well, can't say I enjoyed it too much, cleaning up/infesting each area feels a bit tedious... Nice idea though, and nice work on the graphics and ambiance part, especially all the infected sprites.
The music could be nice but is quickly unnerving though, the bass loops are way too short. Combined with the size of the areas to conquer, it really dulls their effect by overrepetition.
So overall, cool concept which could have benefitted from better balancing.
Nice game, especially considering, if I read your itch.io correctly, that it's your first LD, that you made it alone and that you are a HS student! Particularly since you had to deal with the design, code and graphics yourself.
The overall result is though kinda hard to understand, both at first and when you are actually playing since the action can be kinda confusing. The stable/unstable dichotomy feels kind of an addition than a core part of the gameplay. Nice job on producing all those assets, even though the color scheme is sometimes clashing.
I commend your work on this, though I can't say it's my favourite, I still think it's a solid entry especially knowing its context of production!
Nice game, kudos for managing to make the different gameplays this nice within the time limit!
The "twist" felt kinda gratuitous tbh, not sure it's my thing but it's always nice to try and surprise the player. Overall, nice entry!
Nice game, has a good ambiance, art and sound and cool design ideas. A bit too hard, kinda strange mapping (maybe it comes from my controller but ↓ for climbing the ladders is a bit weird).
The randomness and the lack for an ending kinda gives it an "aimless" feeling, but I'd overall say it's a solid entry!
Well, I must say this is the funniest game I've ever played in a jam, by a lot!
Quite a nice experience, with its serious and even dramatic or wholesome moments and rather well done. Getting the endings was rather tedious, but I guess you can't have everything in a jam.
Overall, a big kudos!
Aah I beat it! Alright, no mind to the kinda rough music, it was an overall fun game. Kudos for making me want to do all the levels!
First of all, kudos for achieving this on your own. Unfortunately, it was really tough for me to go through it with the mouse sensitivity issue, even with putting my own settings at max...
I also had to deal with bizarre collisions, like getting stuck on the border of a platform and that's it, gotta reset game.
As first comment mentionned, this feels a bit aimless though, but the graphics looked nice, good lighting, nice details like the chains and stuff, and it had some promise on the mood department. The procedural factor is interesting too, but you fatally end up with some occurrences being far worse than others.
As for the music... Well that's a loop, not really a stellar one, and not really played on the best VST there is. Honestly, I'd rather just have had a background noise.
You probably ran out of time, that's a jam, shit happens. GG nonetheless for this entry!
Nice mechanics, unfortunately the level design didn't always follow. Some interesting bits, others painfully abstruse. I'm not used to this kind of game so I needed a lot of feeling around at first, and also I had to set my keyboard up (tip for non-qwerty keyboard users, you can alt+shift IG and it'll switch without affecting your pc as a whole), a key-mapping option would've been nice.
Though it had its moments of fun and I really think there's a base for interesting gameplay, it mostly felt messy as I felt myself scout through the levels, rushing the elevators.
On a note, I often ended up stuck without the sword by a bizarrely triggered checkpoint, at the first encounter with enemies. Without knowledge of the run-on-walls thing, and clumsily making my way through the game, it took me a long time to realize what I was doing wrong, and namely, to get back to the submission page to take a look at the gif... I was confused by the fact that the menu doesn't give the input info on attacks despite giving it for controls!
If any of this is fixed in the versions you'll come up with later, sorry for being the annoying guy, but other than that, I actually enjoy the basis of your game, it just isn't much my thing as is (but I still think it's a good entry).
I don't forget that you're a team of 2 only, too, and there's still stuff to be proud so gg!
Pretty rare to see twine games around here, I can appreciate the effects and storytelling! Nice building around the theme too!
Nice little game, a bit scarce on the visual side but efficient and fun to play. Kudos for achieving this result in 48h!
Nice trippy mood, there's not much going on on the gameplay side but the audio keeps you in and it isn't too unpleasant to go through.
Mais du coup c'est un rêve sur un gars bloqué entre Montréal et Québec dans une voiture pas à lui ?
Very fitting and original concept! I see where your inspirations are, and it translated very well into the gameplay and art!
Blood, shotgun and axes! Really cool little viking game o/
Cool idea, nice output. Kudos for doing this in compo!
One of my favourite entries! So many levels, a real ending, agreeable mechanics, and most of all: a tangible world! Many details with each levels just to make it feel alive, touches of humor that legitimize the farting gimmick (which otherwise would have been exhausted fast), different propulsion mechanics.
Very cool game!
Nice game, well tied together. Feels like it lacks some kinda twist, you get around the mechanics fast - which is both good and bad cause I got tired of it easily. Music is nice but very repetitive as well, it'd get on my nerves pretty fast.
Other than that, it's a very well polished, nice little game.
I defeated the boss and clipped into eternity! Funny stuff aside, nice game. A bit harder for azerty keyboards, though. The backgrounds and lighting are really cool, and it's too bad you didn't put monster models in.
A concept to develop, unfortunately as is the game feels aimless and the gameplay is rather scarce. The ambience is cool though, although the music's recording quality is strange (maybe it was meant to be?).
I love the concept! Visuals are cool, with a real identity. I'd say it lacks a feeling of progression, you get around the cards you have quite fast and the game feels quite repetitive after a few minutes.
I think it'd have been a nice gateway to a lot more humor if we'd been able to see the enemies' sophisms.
As it is, it's also pretty easy to exploit the game.
Nice little game! The mouse sensitivity is weird, even after setting it, but it's nice that you put the option to set it! It was a bit annoying, playing with an azerty keyboard, to have to switch from the arrows to e, but at least the arrows are a possibility.
On the particularly nice side, I really like the goofy tone, from taekwondoblin to the scientists. The green-tentacle-tongue monsters are both funny and creepy, it's cool.
No glitch sighted on either webgl and windows.
PS: You can very easily cheese enemies by staying behind them.
Nice game! The gameplay works well, simple and efficient, the graphic and sound mood work well together. I'd say it'd require more balancing with the objects' prices, but it's really nice as is.
Really nice mood, too bad there isn't a soundtrack to complement it. The inertia on the submarine is a bit too much, though I get the idea, but the harpoon's aim is agreeable when you get used to it. Overall, it all very much works for the ambience, from the art to the gameplay, which is nice.
There are good ideas, though it feels like it was a bit too ambitious for a jam context. It's a bit messy as is, but it's not unpleasant, and I like that you tried to give a bit of story to it.
Great game, nice how you pulled up the procedural design with keeping a feeling of progression! Graphics are cool, efficient style. Especially like the slide anim in the hat! Music is nice as well, overall, gg!
LD58 — Collector (3)
Opa is de Koning by Re-Markable 2025-10-07T11:32:55Z ♥ 1
Lovely little entry, wholesome having opa do some voice acting!
Dungeon Depot by Isaac 2025-10-07T00:19:50Z ♥ 1
Nice game, interesting ideas and features! I liked the art too, especially the animations. Lacks some depths as is, but lots of cool stuff!
The Hoard Must Grow by inventroom 2025-10-06T23:45:33Z ♥ 1
Cute little game, there's more promise than actual fun but I like the idea. The animations for the dragon add a lot of vibe. Now, the gameplay balance is kinda lacking (most missions are unwinnable, and I tried the 3 proposed versions), there lacks a bit of visual unity, the music is nice but undermixed. Keep at it, you have nice ideas and only progress to make!