enreh 2024-04-16 04:06
Very fun and very addictive. Especially impressed with the balance, the numbers feel really good (except for the Troll, which always felt like it would be terrible cost-wise). The art and sounds/music are also on point!
Foon → Ludum Dare Explorer → LD55 → Evil Wizard Tower Tycoon
By matthieu-riboulot, Khelian and gaeR
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 43 | 4.26 | 27 | |
| Fun | 26 | 4.30 | 27 | |
| Innovation | 337 | 3.64 | 27 | |
| Theme | 497 | 3.78 | 27 | |
| Graphics | 18 | 4.68 | 27 | |
| Audio | 40 | 4.26 | 27 | |
| Humor | 66 | 4.13 | 27 | |
| Mood | 48 | 4.30 | 27 |
Very fun and very addictive. Especially impressed with the balance, the numbers feel really good (except for the Troll, which always felt like it would be terrible cost-wise). The art and sounds/music are also on point!
The art and sound are awesome! Good job!
Well balanced and fun. Awesome music and art. Really well made, good work!
Impressive cover art and game graphics. I especially liked the cards. Sound is also very fitting. Interesting premise of the game as well. I like the gameplay the depth of choosing current card for correct situation. So balanced game in all departments graphics, sound and gameplay. Keeping the game for later play as well. Devs please make a full version of this.
Like others have said, the sounds and the art are amazing. Nice idea for the game. The game felt amazing and it was very addicting.
@Enreh Trolls have a balancing mistake, they should be 4 HP and not 1.
I really liked your game. You did a great job and did a great job!!!
Super nice game! I really liked the vibe and enjoyed lots :)
Hope you keep making more to come!
WOW!! beautiful art and very nice feel. Controls really nicely too
I could play game like this for hours, its really nice polished ! it could be a published game, really nice ! :D
I lost track of time with this game haha I simply loved it, the artwork is beautiful, the game concept is super interesting, I found the mechanics very good, it was a good job
Really nice with a lot of polish! The one thing I would try to improve is the readability of cards. Especially for lizards, certain marks made it hard to read the purple stat value. I get why they have different values but it did also feel like it was slowing down the game a bit when I am not sure if it was needed.
I had so much fun playing ! Love the lil animation when my troops run.
I'm impressed! So many different and beautiful designs for the creatures. The game explanation was super clear, and the interface was a pleasure to navigate.
It also feels like you've nailed the balance, played for a while and everything seemed fair. The only thing I noticed were trolls cost 6 and only have 1 HP and low stats, maybe this was intended to be the other way around? Or maybe they are just trolls :P
Can we talk about those cards? The visual and sound effects are spot-on for them. I also liked the humor in the card descriptions!
As I played more, I started to realize I was planning my next turns rather than the one immediately coming, which is always a sign of a great game.
Overall, fantastic work! I really enjoyed this entry!
We did a small patch to fix some minor stuff including the Troll HP error which was never intended that way. Only the itch.io page was updated so you can DL the original end-of-the-jam version here if you care about that.
I played that for much longer than I expected! Really nice game, excellent art and sounds and a fun game loop.
Wow this is a really awesome submission!
Great use of the jam's theme. Gameplay was well explained and very addicting. Having characters with their own unique descriptions added a lot of charm to the game. Loved the art and sound design.
Overall a very polished and fun game, well done!
I really loved this game, it's really impressive that you are able to deliver this solid game with this tight deadline. I want to see a full version on Steam someday, I'll buy it for sure
I'm a bit confused by the UI on the tower panel. The top number appears to be gold needed to build it for the turn, but it would say "4/6" when I had 25 gold, and there didn't appear to be any other way to assign gold to the tower-building process, just put in the right number of build units to build. Was this a bug? Was I reading it wrong?
@monika It's a bit confusing because I didn't have enough time to make it work as I wanted. The "Gold needed" (the right number) is not properly updated but the gold used (left number) is properly updated. I'm sorry for the confusing elements.
2024-04-22 00_29_06-LD55 - Evil Wizard Tower Tycoon by Matthieu Riboulot — Mozilla Firefox.png
This is showing 3/6 and should instead show 3/3.
@matthieu-riboulot Perfect, thanks! I'll try again knowing that.
Really nice work! Apart from the bit of confusion and the bug in the UI, the graphics and interface are super polished. Recruiting peeps and assigning them to things felt super satisfying. Everything felt very balanced, and it was always fun to see the new types of recruits upgrading my prestige would unlock.
One small thing that kept tripping me up was that the panel display order and the skill display order were different (which, of course, one is a grid and one is a list) and I would look at the wrong one when starting to assign people. I'm not sure what the fix for that could be - bigger color-coded circles on the panels? Finding an order that reads properly? Not sure.
Thanks for the help with the UI issue! I am glad I was able to enjoy this fully with that knowledge.
It looks bright and juicy. The idea itself is also very interesting
I would expand the ability to influence the quality of new creatures. A kind of HR management for evil creatures.
Awesome visuals and sounds. This game is interesting to play. Good job)
It looks and sounds great and is mechanically very deep for a jam project! The flavor on the cards was on point, too. The UI hover-over is really helpful, but there's a lot to take in at first (we are guilty of the same problem) and some text boxes are clipped by the borders, like when you hover over the top left icons. Just for convenience's sake, a quit button would've been nice too, but that's very minor.
My first playthrough was ended by a glitch where the drag-and-drop just stopped working; the unit stuck to my cursor after letting go of the mouse button and I couldn't click on anything. The second time was much smoother though and I had fun playing this. Nice work!