FoonLudum Dare ExplorerUsers → thedude3600

thedude3600

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202251Every 10 secondsRogueDungeon: A Deck Builderjam10842.942.863.443.272.101.832.26
202149UnstableMy First Game Jam Gamejam6823.573.403.272.282.593.17

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by thedude3600

LD49 — Unstable

Ice Moon by LTyrosine 2021-10-07T18:18:30Z

Pretty neat! I like the idea of a driving simulator set on different planets and moons! Having different gravitys and surface types! A really cool idea! A 3rd person view option would be nice, there were a few times my vehicle fell and I had trouble orienting myself. But otherwise, good job! If you go further with this, I bet adding a mode where the vehicle moves faster and letting the player just launch off of ramps/hills would be pretty fun too!

Emergency Power by mythalore 2021-10-05T22:41:49Z

Interesting little text adventure. It would have been nice to have a bit more branching, it seemed pretty linear for a text adventure. Good Job

Cargo Breaker by ounai 2021-10-07T20:19:09Z

This is a fun game! I could see myself playing this in the future to kill some time. Would make for a pretty fun mobile game. The different weight mechanic was a nice touch! No real criticisms, the game feels pretty complete!

Moonbound by Alchemic 2021-10-13T21:29:03Z

Cool concept! Implementation is kinda buggy. Biggest complaint would be the lack of explaination regarding the "markets" aspect of the game. As someone who does not follow crypto, it took me a while to figure out how to play properly. This was also made more difficult due to some buggy behavior - the first time I try to buy attack speed in a game, my attack speed is automatically reduced to 3 (It started at 5) when I would think it should increase to 6, and similarly with speed, it starts at 5, the first time I buy it increases to 10. This behavior really threw me at the beginning

Also, having the prices dip to 0 and below, though maybe accurate for actual crypto (Is it? Idk), it breaks the game. I got to a point where I just started clicking as fast as I can on volatile market events and whenever the price hit zero, I would end up getting free stats, and if the price went negative I would actually make money buying stats. Doing this always resulted in increased stats, they never dropped. So there was really no incentive for me to explore except to flex on the monster in each room because my stats were through the roof.

Ultimately, really cool concept, but buggy execution, needs some additional explaination for us non-crypto peeps, and needs some balance considerations

Balkanization 1 by kr4ft3r 2021-10-05T22:08:42Z

This is an excellent game! I had a lot of fun with it. Its also pretty funny, imagining having fighter jets in the 1200's c.e.. It would be helpful to have an idea of where the other nations are in relation to victory - maybe an espionage option that will give you a nations stats for that turn. But overall, great job!

Unstable escape by Tory 2021-10-08T18:55:07Z

Cool Game! I liked the animation for jumping quite a bit! Small issue I had was crouching while moving. The CTRL + W combo closes the tabs in my browser so I had to restart a few times XD. But other than that, no issues. Good job!

Trembling Tomb by EternalXP 2021-10-08T18:24:26Z

Fun game! I think the art style is perfect for it, and sound design worked. I think more indication when the player character gets hit would help (Maybe just a simple color change flash just to add a bit of a visual element to getting hurt) Also, maybe a small disclaimer that wall jumping is a thing and can be used, I went a while not knowing how to get out of the first room before figuring that out. Otherwise, good game!

Hatchling's Adventure by Talia 2021-10-13T22:33:03Z

Fun Game! Gotta say though, take small, measured leaps goes against every instinct in my body when playing a game like this - that is to say pulling back as far as I can and watching it fly! Good job!

Atomic Pool by Oune 2021-10-05T21:46:11Z

The in-game documentation is really helpful, without it I dont know if I would have figured out how to play. Sound design was great as well. Game was a bit tough, and almost felt like success was more random than the result of anything I did. Also, there was a delay with between moving the mouse and the direction the gun pointing that made it a little frustrating. With as fast as the temperature increases, this feels like the game is wanting you to react quickly, but the turning speed of the gun and the speed of each shot feels like it actively works against my efforts. I think if the turn speed matched the speed of the mouse movement, and you increase the speed at which particles are shot from the gun, this game could be a lot of fun!

LIFT-UP MACHINE (nightly version) by Avzgui 2021-10-13T22:08:07Z

Fun Game! I like the escalation it takes! Kinda reminded me of the cookie clicker escalation! Good job!

Tipsy Toddlers by Wyatt 2021-10-05T19:54:18Z

Fun little game! I can see this being the kind of game that you play while waiting for a meeting to start (or end ;-)) The controls were a bit finicky, and I had a hard time telling exactly what I was going to pick up when I clicked. I think if the object that was being targeted would highlight so the player knows exactly whats going to be picked up would go a long way. It got a little frustrating when the baby ran into a pile of blocks and every time I thought I was hover over the baby I would pick up a block instead. Maybe this is intentional, though? A way to mechanically induce the frustrations that come with dealing with toddlers? If so, spot on! Good job!

Mars Colony Alpha by Falzock 2021-10-05T19:44:24Z

This kind of game is dangerous for me, I could easily myself losing some serious time playing this. That is, if I dont kill everyone in the colony ;-). I think a little bit of a hint on what to do at the start would be helpful. I sat there for about 5 minutes before I realized no one was actually in the colony yet. and another few minutes fiddling with the dials until I realized they were all turned off and I needed to turn on the water first before the others would turn on. But overall, its a good game!

Unstable Chem Mystery by Alexofp 2021-10-06T15:56:49Z

Nice Game! I like the creative way that you could mix the chemicals to solve each solution. Some not or indicator that potassium first allows you to throw the bottle, that was a little unintuitive. Good game!

Time Rift by Unrivaled Super Hottie 2021-10-05T22:59:37Z

Nice 3d platformer. Controls felt a little unresponsive at times and vaulting kills all momentum you built up and kind of breaks the flow when running. Graphics look great!

DUNGEON ECONOMY by bamberga 2021-10-06T19:27:26Z

Interesting game! balancing the items in inventory and using their position as a means of controlling the character was a novel idea! The inventory did block my view of some immediate dangers and was kind of frustrating, maybe making it more transparent, or maybe an overhead minimap on the side the player can reference for some bit of heads up!

Toy Tactics by JoeShanahan 2021-10-13T21:45:23Z

This was really fun! I could see this being a really fun multiplayer game. The camera behavior when you initially select a soldier is a little wonky and seems to over correct when you first moved (This led to one of my soldiers jumping off the map >.<) but thats really my only complaint. Given the small size of the map, I found that the movement limits were very generous and I never felt like it was a constraint. Maybe reducing the amount a soldier can move would increase the strategy element buy making movement feel more precious (btw, NOT a complaint, just a suggestion ;-P) overall, good game!

Unstable States by ELBIDEV 2021-10-05T20:04:55Z

The art was great! Wasnt sure what I was supposed to be doing though, and just ran around getting shot the whole time. Maybe some explanation on what the goal is, and what all of the GUI elements were? I saw the countdown timer was related to when your form would change, but theres a bar next to it that I couldnt figure out what it represented. It went down everytime I got shot so I initially thought it was a health indicator, but when it went empty I didnt die. Also, the counter at the top of the page I wasnt sure what it represented. It stayed 0 the whole time. Admittedly I wasnt very good at the game, so I didnt get far, but I did like the art style quite a bit.

Mercurial by Geryon Games 2021-10-06T16:09:08Z

This was fun! I really liked the are style and the music was great! It took a few round for me to understand the mechanic, but once I got that down I could see myself improving each round which is something I think a game like this needs! One criticism, maybe add a bit more flourish or movement to the initial attack, I occasionally had a tough time knowing if the attack occurred in time or if I just got hit. Otherwise, good job!

The Automation Department by Camden Cecrle 2021-10-16T19:35:04Z

This was a fun game! I really liked the art style, it felt very appropriate. Not a whole lot to criticize, it felt very polished and complete, albeit a little short but that's not really a problem for a game made in 3 days. Good job!

Emotionally Unstable by Apandso 2021-10-05T18:40:30Z

Liked the art style and sound design. A bit more instructions on what to do would be nice but eventually figured out what to do. All of the cards I got had only positive numbers for the red and green bar which resulted in me only being focused on the numbers for happiness and sadness. I think if you added some negative numbers for the green and red bars, it would make it a bit more challenging and require the player to pay attention to all the values on the card.

Drunk Fist by Nicolas Revillon 2021-10-05T20:33:31Z

Great Soundtrack, the song reminded me a lot of System of a Down (I initially thought it was but then figured the liscencing for SoaD would probably be pretty $$$) and I really dig the art style - it was like a neon infused cruelty squad. Appreciated the option to change mouse sensitivity, the starting value was a bit too fast for me but I dont play a whole lot of FPS' so maybe its perfect for a veteran player. The music slowing down after drinking was a nice touch. The map was a bit tough to navigate, but since my job was to get drunk and punch roaches I never really cared what my current position was. Did get stuck on alot of the environment, but for a 3 day project its pretty solid!

Ancient Pixels by qookie 2021-10-05T21:00:00Z

Nice Game! The tiny bullets the enemies shoot are kind of hard to see, and a lot harder to avoid :-/ and would be nice if we could destroy the enemies some how, but maybe that would make the game too easy ;-). Overall, good game!

The Wizardless Tower by Bithellio 2021-10-05T19:12:26Z

I liked the idea behind this game - half tower defense and half tetris. Its really creative! Also, really difficult after about a minute, the difficulty spike quickly. I will say, having something drop straight down from the sky (not shot from a cannon) is pretty difficult to defend against, but maybe I didnt have the correct pieces in play. I found myself defaulting to using the arcane missile block. I couldnt figure out what the other blocks did. And a little guidance on what the goal is would be helpful too. I see a height marker at the top so I assumed it was to build as tall as possible but clarification would be helpful. Overall, the art style looked great I had fun playing it. Good job!

The Niland Incident by bflatinteractive 2021-10-05T22:33:56Z

This is a nice little rogue-like game (maybe rogue-lite because of ability carry-over? just in case someone wants to correct me). I had fun with it, kinda wished it was a bit longer. No real criticisms other than that, I think the design and execution were well done!

Wayward Warlock by bradjste 2021-10-05T18:46:40Z

I think the game could really benefit from being allowed to move the camera up and down. Having it locked to the player character like it is makes the gameplay feel stiff. I enjoyed the potion mechanics, they were a lot of fun and allowed for some creative ways to explore the map. I ran into an issue a couple of times that no longer allowed me to throw potions, Im not sure if this was an intentional mechanic (did I run out?) or a bug. If intentional, some sort of HUD indicator would be nice. Also, not sure what all the collectable objects were for, feels like maybe a portion of the game that wasnt finished in time? Overall I think more explanation as to what we need to do would help the game a lot. I ended up collecting all of the stuff to "get home" but could not figure out how to combine to complete the game.

Spellkeepers: Mage Brigade by Anaxie Studio 2021-10-13T22:09:26Z

I really like tower defense games! Good job on this! I get the feeling that each mage color might have been unique in someway, but the only way I saw was that red could operate during storms (which only happened once or twice) Majority of the game, I only had 1 mage doing all of the killing, a backup one occasionally got a kill if the first one got swamped. That is until the first one got upgraded, than nothing got passed it! I think maybe some sort of damage mechanic for the mages, if the get touched/passed they take damage, otherwise I can easily see how 1 mage would become OP.

Stick-Stack-Stuck by robbietaco 2021-10-08T19:10:36Z

Fun building game! I think the jaws collision box should be a bit bigger so you dont have to follow the jaw with the cursor when having it chew would be nice, it would allow the player to save a bit of time. But other than that, it was pretty fun!

My First Game Jam Game by thedude3600 2021-10-16T19:53:42Z

Thanks a lot for the feedback, everyone!

@brandon-hare @mediflect @khelian @kr4ft3r @mistagiggles @sprotex @wilko @threaded-lama-digital , I agree the movement is a little slow, it was one of those things I kept telling myself to change while developing, but kept putting it aside because it was an "easy" change (a matter of increasing a SINGLE variables value) in order to focus on something else more pressing. Ultimately, I forgot about it by the time submission time rolled around (of course). But definitely something I will update if I go forward with it (Have a few ideas to include a scientist character that has keycard access)

As for the Theme relevance - the design of the game went through several stages. Admittedly, the earlier stages fit the theme a lot more than the end product, but when it came down to it I wanted to make something that could potentially be fun rather than trying to shoehorn in a mechanic to make it more thematically relevant but much less fun (Initially, the form you would take would be "unstable" and only last for a certain amount of time, maybe even changing randomly, but I couldn't see how to make that fun.)

Additionaly, most of the artwork and audio (with the exception of the buttons, lights, doors/platforms and the spiders crawling sounds) we're found as free licensed assets. I meant to include a credits page prior to submission but ran out of time. I plan one uploading one as soon as I can to give the artists credit.

Thanks again everyone for checking it out and leaving a review!

UnderControl by Jason Pitchford 2021-10-07T15:56:34Z

24! Couldnt see the score system unless I was in fullscreen, so I had a few runs before whose scores I dont know, but Im pretty sure they were pretty low. Cool Idea!

Pink Dragon by Witchhat 2021-10-08T18:34:52Z

You arent kidding about challenging! I noticed that the platforms will fall if you touch them on their sides, not just by jumping on them. This cause a lot of platforms to fall before I had a chance to jump on it. That might be intentional to increase the difficulty, but, in my opinion, for this to work you need to have a lot more precise control over the player character than you currently have. If the character moved faster and jumped higher, it could keep the difficulty and fell a little more rewarding.

Realignment by Mediflect 2021-10-07T21:18:01Z

Neat puzzle game you have. It took me a little bit to figure out what I was supposed to do to solve each puzzle, maybe some indication like "Just fiddle with it until it turns blue" or something would be helpful. Fun dialogue, though, and the ending mystery was pretty neat! Dont wanna give too much away, but doing a quick search resulted in finding out about a particularly rich neighborhood in London - Not being from the UK, I wonder what the significance of that is. Anyway, good job!

LD51 — Every 10 seconds

thanks, II hate it! by thristhart 2022-10-04T01:07:52Z

This was a lot of fun! Initially, things felt a little frantic because my brain was saying "I have to finish all of these in 10 seconds!" but when I noticed there was no consequence for not doing so, I was relieved and could just enjoy each of the mini-games. My favorite was the singing one. Good Job!

Decaedia by arzi 2022-10-04T01:16:47Z

Start of a cool little RPG, I think! Wasnt sure where the theme fit in, but maybe I didnt make it far enough? After accepting the first quest, I got teleported to a new map and wasnt sure what to do (Went from me and someone named Burns talking to a merchant to some people named Wesley and Sadaarta talking about building a portal?), not sure if that was intentional, but it was a little disorienting. Great Job Otherwise!

Galactic traders by mar3k 2022-10-05T22:05:36Z

This is pretty cool! It works really well! For me, an RTS would be way too ambitious for a Game Jam, but this was fun to play! Didnt beat it (yet!) but enjoyed it. One nit pick I had (and maybe I was playing wrong) but once a ship starts moving and you deselect it, I couldnt figure out how to reselect it to change its course :-/. but over all Great Job!

Rain Systems by thebmxeur 2022-10-05T23:33:21Z

This is a really cool game! I had a lot of fun trying to figure it out! This type of puzzle game is right up my alley. I could see this being expanded on to create a pretty cool mystery game! Good Job!

It's My Life by Lepletier 2022-10-04T21:48:52Z

Nice! Each death made me want to try again! I wasnt exactly sure what I was supposed to be working towards, but hey - thats life, amarite???? but it was fun trying to beat my previous scores. Good Job!

Candy Eden by tharky 2022-10-04T22:06:51Z

Neat Game! I really liked the art (and the AT easter eggs!) It was pretty tough though! I beat it, but only after using the cheat :( but still liked it. Good Job!

Arcade Station by ClementC 2022-10-04T23:02:43Z

Great Atmosphere! (hehe) But for real, it had a really coherent aesthetic. At one point, I realized it felt like there was no real consequence for having the values go into the red and I was just trying to keep them out of the red because that is typically how things are played in other games! lol. It did get frustrating that occasionally the building I needed would not show up for several rounds. Made me feel a little helpless and unable to do anything, unless thats what you were going for (a space colony would definitely be at the mercy of circumstance). Good Job!

Da Bomb! by Cal 2022-10-04T22:15:39Z

70! Cool Concept! I like the Hot Ones References! Makes me wonder if y'all work on the show ;-P but cool game! I liked how the puzzles were more difficult depending on the character you had control of. Unfortunately, All but one of them died on me, so I didnt get to see everyones. Good Job!

IRON DAWN by danvil 2022-10-05T23:12:02Z

Cool Game! Im always Surprised when I see RTS entries in a game jam, takes a lot of skill to get the mechanics working in 3 days, I think! Congrats on the completion! Audio had me laughing! One thing I think might help is if the buildings that were captured produced units automatically that way we can focus on where to move them to, or to move production to a centralized location? or allow to queue productions. Trying to juggle both moving units and selecting production sites to make sure they are producing distracts from the overall game, I think. But otherwise, good job!

Frantic Belt by wheybags 2022-10-04T21:41:52Z

Neat concept! I like games like this. Wasnt sure what all of the different factories did, but figured out some of them! 60 seconds a round felt a little short to remove and build new, maybe an auto clear feature after each round would help? Good Job!

Zombie Rush 3: Escalation by BytingGames 2022-10-06T00:16:59Z

This was a fun top down shooter! Tough, but fun! I think my best time was 1 minute 25. And as a bonus, the PC totally looks like Vegeta from the top, so the image of Vegeta running around shooting a bunch of zombies was pretty great! Good Job!

Elite Rusher by Akadream 2022-10-06T00:23:53Z

Fun Shooter! I liked the idea that keeping the house alive meant you can continue to respawn, really cool idea! It could have used a larger variety of shooting modes/upgrades, but leveling up increases distance (and damage?) was pretty cool! Good Job!

The End Position by Taximan981 2022-10-05T22:53:25Z

Interesting Concept! It was fun figuring out the different combinations! Once thing that it might benefit from is instead of 10 seconds for any resource, each resource gets its own 10 second timer. Having to wait for each of them together felt a little constraining. Otherwise, good job!

Winding Woods by tetrapteryx 2022-10-04T22:35:55Z

Cool Idea! Was tough to keep up! One thing I couldnt figure out is how the critter decided what direction to go, was it whereever I placed a card? Or was it random each tile? I think adding some sort of indicator regarding its intended direction would be helpful! Good Job!

Hocus Poquest by Miyolophone 2022-10-04T21:31:46Z

This game was really fun! I was halfway through before I remembered I was supposed to be rating it, I got kinda sucked into it. The art style was good, that and the humor kind of reminded me of "Nobody Saves the World". The quest progression was a cool idea, though at times it took a back seat to me just shooting things. One nit pick I had was the quest Icons were a bit intrusive and could maybe have been smaller? But it didnt prevent the game from being playable. Good Job!

Train Trader by FadrikAlexander 2022-10-05T19:43:37Z

Really Cool Game! A lot of information to take in at first and was a bit difficult figuring out what to do, but once I got it I felt like it really came together. A Help menu might be in order just to know what you are looking at on the world map. I actually think the 10 second limit is a bit too restrictive for this game, but 10 seconds was the theme and I think it came out well! Over all, pretty fun! Can see the potential for a larger/longer game!

Potion Commotion by hulien22 2022-10-05T23:49:38Z

Nice game! It gets really cluttered really quickly which adds to the frantic feeling of being overwhelmed with orders! Good Job!

Escape The Simulation by Dark Dungeon Studio 2022-10-04T22:30:47Z

Fun game! Cool idea - it was tough but it just made me want to keep trying. I did run into a weird drift issue where the character would just start slowly turning, not sure what was causing it but my controls all seemed to be working ok. Good Job!

J-Menuing by nyxkn 2022-10-04T23:16:30Z

Nice little JRPG combat game! The menu switching was a neat little gimmick that kept me on my toes each fight! I think I would have liked a clearer explaination on the attack types and colors of the enemies, I dont think i figured it out well with my first run (Red was regular attack and blue was magic - what was purple?) but otherwise good job!

Desynchronization Escape by Kalendhos 2022-10-11T00:17:51Z

Cool little puzzle game! It initially took me a while to figure out exactly what I was supposed to do and how the delays were applied. For the first, I didnt know when the delay was applied. At first I thought it was applied at the point in the loop that I added it. Eventually figured out it was applied to the start of the loop which brought me to the next confusion which at what point is the start of the loop? I think if you had a timer in the corner that showed the countdown until the loop started again would help a lot with those confusions, it'd make it easier to see how the delays affect each floor. But once I figured out what was going on it was fun and I was able to beat it! Good Job!

OH! STUPID ENGINEER by ThatzNiko 2022-10-05T19:54:49Z

This is really good! I can see myself continuing to play this. Art and sound were all great, and everything felt polished! All in all, no complaints, Good Job!

Just In Time ! by Heine Hohenhart 2022-10-10T23:18:54Z

Fun Game! I really like the mechanics! Is pretty difficult, which is alright, but having to reopen the game each time I lost was a little annoying, but didnt stop me from going back to play it! Aside from that, Solid Execution! Good Job!

RogueDungeon: A Deck Builder by thedude3600 2022-10-05T18:23:44Z

Thanks for the feedback Everyone!

@james-joubert Thank you! Those games were definitely an inspiration for the design choices made here. I've always enjoyed that genre of game and wanted to try my hand at it! Much Appreciated!

@ggross Thats something I thought about for future versions of the game! Not sure how much that would change the feel of the game, but its definitely a mode that could be implemented and turned on/off at player discretion!

@brovovar @rubinshki Thanks, I appreciate it! Im glad you liked it! Thanks for checking it out and giving it a try!

@cosmonautical @john-wuller @bytinggames @elros @muzakefron Having a larger variety of cards was initially the plan (and remains the plan for future versions), but had ran into implementation issues and a close deadline so I had to drop them last minute so I could have something functional to present on time. But I agree, there is something currently lacking with just the basic movement cards.

@borgi The issues with having movement as a card type was definitely something I considered. I agree that it is a bit tedious outside of "combat" situations when you just want to get to a specific tile or the next room. (Admittedly, I had a "WASD" movement mechanics during development because it was much easier to get around and test with"). Initially, I had planned have having cards that allowed moving multiple spaces to help make up for this but could not finish those mechanics in time. In the end, I added the "End Turn" button as a way to hopefully mitigate some of the tediousness so that players could cycle through cards faster hopefully making movement a little easier.

@fastandblast I had considered having separate cards for attack early on, but then I got worried about deck bloating. if you have 4 movement types and 4 attack types (one for each direction) that could result in going a couple of turns without drawing the specific direction needed which would feel frustrating. Then, if/when other cards are added, it makes it less likely that you draw the specific attack or movement card that you need in a situation which could incentivize players not to pick up new cards (not that there is much incentive with the current card variety, but in future patches). But, maybe it would just take some testing and fine tuning to make work, definitely something to be considered in the future!

Stoked by Alexzoin 2022-10-04T01:01:25Z

Great take on the theme! As others have mentioned, great atmosphere! The music gave it a calming feeling even as I was frantically trying to move seekers aware from my fire. Was a small issue with souls being collected - it looked like they were trying to reach a specific point before being considered "collected" but would often not be able to reach that point and would end up bouncing back and forth preventing it from being counted. Overall, good job!

Dichotomy by StudioCherno 2022-10-06T00:00:52Z

Great Game! I had a lot of fun! I enjoyed the addition of other hazards like the swinging blade! I like how well it fit the them too, 10 seconds to decide where to move. Good Job!

Mutated Carbon by Gousen Pride 2022-10-04T00:39:19Z

This was a really fun game! seemed really polished and well thoughtout/executed. I liked the art style, simple but everything was readable. Initially, the instructions on the page seemed a little overwhelming (without knowing exactly what they meant for gameplay) and almost convinced me to not try, once I played it and understood what it all referred to the game really came together. Good Job!

For Greater Good by BayLock 2022-10-10T23:03:40Z

Ha! Funny concept! I feel like the art style really matched the humor the game was going for! I did think the player character could have moved a little faster just to help with the 10 second time limit, but over all good job!

Farming Game by Anatintti 2022-10-04T22:48:16Z

Was a little hard to grok at first, but eventually figured it out. I was eventually able to sell 88 dollars worth of potatoes! (I think thats what they were???) Ploughed fields didnt stay ploughed for long, though :-/. But good game!

Elemental Shrine by Correia de Brito 2022-10-04T00:48:01Z

I had a little trouble in the beginning understanding what I was doing. Each shot seemed to pass over the enemies so I couldnt tell if I was damaging them. I made it to the second level, changed my color, and then it said that I completed the second level. not sure if that was supposed to happen, but it made it significantly easier to beat than the first level. Fun idea, could use a little more polish, but given it was done over the weekend, Good Job!

GRABOUL by mattguil 2022-10-04T23:10:40Z

Fun little game! Idk what it was about it, but I was groovin to that music! took me a minute to realize the arrow in the center told me what the map was going to do. At one point, I found a corner that I stuck the character in and they were safe for a few rounds, lol. Good Job!

ITTTNOALTSFATWWAMPTJBANCKSUE10S! by Fenrei 2022-10-10T23:45:56Z

That was a lot of fun! It really felt like I was back in Uni trying to study during a shift. And they lecture was done really well! I thought the story unfolding during it was really compelling. As other have said, it felt a little long, but I think that has to do with the repetitive nature of the task. Taking notes is definitely a good idea to try to break up the repetition, but can customers stack up really quickly. I think a solution to this could be a different input for making drinks, binding each color to a keyboard key for example. That way, the player can be rewarded for remembering the drink types by being able to type them faster than they could with mouse input and freeing up a little more time for notes. All in all, really cool concept, good job!

No Time For Love by davidtheginger 2022-10-05T23:40:33Z

Nice take on the dating sim! I've not played many of them, but I have been to speed dating before and it really does kinda feel like that at times! I liked that art style quite a bit too! Good Job!

Split-Second Darkness by Edtg 2022-10-05T22:32:44Z

Cool little game! I like the idea that the creatures only move once the lights are off. I could see this being a pretty cool action/horror game with some more work! Good Job!

Final Bastion by Kusaji 2022-10-04T01:29:15Z

Base Defense games are one of my favorite genres! This was a good job! Definitely difficult, but felt fair. The screen shake effect was a little disorienting at times, especially when trying to place a building. but overall, Good Job!