Just Roll With It! by Cornflowerblue 2022-10-04T02:01:06Z
@rpgfaker Taking a look at their Twitter, I also hardly believe this was done in a weekend.
Foon → Ludum Dare Explorer → Users → Kusaji
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | 👥 | Final Bastion | jam | 311 | 3.77 | 3.61 | 2.69 | 3.50 | 1.88 | 3.61 |
@rpgfaker Taking a look at their Twitter, I also hardly believe this was done in a weekend.
I simply held space and tapped W on beat and seemed to win. Hitboxes on the enemies attacks didn't seem to register after I died once. (Are you using events and subscribing / unsubscribing on death?)
I had to manually move into one to start taking damage again.
Neat concept.
Quite bold to use WoW skill assets, outside of that though really neat concept, plays well, would be better if it had sound. Great for a weekend game jam.
I feel the lack of a way to fullscreen the webGL version of the game just made things too small to really tell what was going on.
I have two frustrations with this.
One, walking over tools picking them up without any form of user input was frustrating.
Two, how do I know when a plant is actually done? I killed my dragonfruit and it was sad.
While a cool concept, I feel standing and waiting for 10 seconds to be able to continue a level is a bit rough.
Took a second to figure out what was going on, but once I realized what was going on the game felt pretty good.
@comicsans Yes, the boulders are random. It both fits with the theme of every 10 seconds, as well as it's a way to where sometimes they'll clear out a giant pack of enemies for you, sometimes they'll absolutely wreck your towers.
More balancing and tweaking is needed, but we're quite happy with where the project is for a weekend game jam.
Thanks for trying it out.
@infecsean I'm a bit biased as I made the meatball, but it probably does need toned down. It helps break up the pace of the game, as throughout development repair hubs were quite strong.