Foon → Ludum Dare Explorer → Users → zazz0000
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | 👥 | Boxtris | extra | |||||||||
| 2022 | 51 | Every 10 seconds | 👥 | Fred the Egg the Gardener | jam | 844 | 3.25 | 2.97 | 3.25 | 3.56 | 3.95 | 2.89 | 3.45 | 3.17 |
| 2022 | 50 | Delay the inevitable | 👥 | Mad Chad | extra | |||||||||
| 2021 | 49 | Unstable | 👥 | Zap! | jam | 771 | 3.50 | 3.15 | 3.25 | 3.63 | 4.54 | 3.59 | 2.67 | 3.69 |
| 2021 | 48 | Deeper and deeper | 👥 | AntiVirus | jam | 620 | 3.68 | 3.02 | 3.97 | 4.02 | 3.76 | 3.26 | 3.36 |
The sound effects are on point yo
Not sure why, but I'm having a slideshow-level framerate on pretty decent hardware. Hopefully I'm the only one
@codechomper AMD 3900x, 2080, 64gb ram... the only thing i could possibly think of is that i'm running a 3440x1440 resolution, but even then...
@codechomper I'll try it on a different machine, that will probably fix it! It's probably something ultra hardware specific, or whatever I have running in the background, etc. I doubt it needs optimizations.
Hold up, how did u get your hands on the Hass management strategy?
This is great. Wish there was a category for "Title", cuz this game NAILED it
Holy crap, as if my existential dread about depleting natural resources wasn't enough... Thanks... But really, awesome game. Punishing, that's for sure.
Cool concept, grim subject matter. Wish you could see your location on the map, I was struggling to find my way around...
Fun stuff! Kinda wish enemies had projectiles over hitscan to make more use of your mobility. I'd probably drop depth of field for performance reasons
This is awesome, one of the more complete games I've seen so far!
I wanna know what the dev's top score is. That's usually one to beat
The game comes up for a moment, and then crashes with error
This is awesome, I was sweating by the third level, and was kinda crushed that there weren't any more... Really cool concept though!
Awesome game, gorgeous art. The camera is a bit floaty I think, hard to see what's ahead of you when running up and down.
Cool game. Got a little frustrated at one point and couldn't continue on, but still, very cool!
Awesome atmosphere, the combination of tense music and flickering light really set the mood.
What an awesome little game! I loved the art for ingredients and customers
@tomate-salat and @arttu-halonen, thanks for the bug report y'all, we'll take a look. I agree that the gameplay loop is fairly unclear. Honestly, we were confused by it while developing too lol. We'll work on an in-game tutorial once we manage to squash all the bugs, maybe I can come up with better instructions in meantime...
@jerem-watts All real-time rendering actually!
@hobzone Yea, though unfortunately there are limitations. Glowy things don't glow, we're limited to 4 lights etc. However once we squash all the bugs, we do intend to push out a standalone version with higher res textures, better lighting and effects. Stay tuned!
@jerem-watts Sure thing! I was the principle modeler and tech artist on the project, and @ted-marsh was the primary texture artist. I myself don't have much, if any other work to show off, since I work full time in the automotive industry and rarely get a chance to work on things like this.
I was honestly pleasantly surprised with how much we could push through this project while maintaining respectable FPS. The fact that we're pushing over 250k poly with high res real time shadows and pretty smooth textures speaks volumes of modern day 3d visualization. If you'd like to pick my brain on any of this stuff, I'd gladly oblige!
@cdunham Yeah, it's possible that you're misunderstanding the command console. And you would be far from the first one, unfortunately. And yes, the learning curve is on the tougher side. Basically the console shows you a running prediction of 40 seconds ahead. Since it takes 20 seconds for fuel bundles to arrive to boilers, if you see a spike/drop incoming on the console, you basically want to adjust as that spike is half way on the console. Hope that clarifies things, maybe give the game another try! Thanks for reviewing.
That... that got kinda dark. Darker than I expected this cute waddley penguin game to be...
This is awesome all around. 10/10 voice acting, some voice lines literally made me laugh out loud
Simple but effective. Also I can't help but appreciate "minds that think alike" (our team ended up with a power plant manager type thing as well)
This is pretty fun! The best part is that the freighter is basically a speedboat. My one criticism would be that when loading, the cargo feels like it has no mass, and does all sorts of flips when lowering the gantry. Also got a bit frustrated when a load that I was lowering with the gantry stayed there when the timer ran out, so I just kinda... ran into it
Cool game! Made it to 101km after figuring it out a bit
I think the three-quarter view perspective made it a little tricky to navigate the levels. But I understand why you used it.
The game is awesome yo. I did get into a bug where I stopped shapeshifting. I'll see if i can come up with repro steps
I decided to work smart, not hard. Trapped the boss in the door in the office next to the coffee maker. Strats like that can only come from past interns.
@kusaji Understood. I think we'll put together a tutorial, I definitely take your point regarding not knowing some growth stages. As for tool pickup without interaction... It was a conscious decision (originally we used right click to pick up tools). Whether it was the right decision, well...
@glenugie yeah, we always "plan" on doing a tutorial, but then end up trying to shore up key features minutes before we run out of time lol. Thanks!
@davidsheadgames yeah we're trying to get better at balancing. Always tricky to balance something you make, since you get generally good at the game from constantly playtesting. As far as tool placement, there are some "pro tier" plays to where you strategically replace seeds with tools you want to keep handy lol. Thank you much!
Really cool use of the theme, and this was a tough one! Game is pretty challenging, but I'm all for it. Great job!
I absolutely adore this game, but the controls seem super unintuitive. I'll play some more, see if I can figure it out. But overall, awesome game
Really cool, I f**n love the transition between stages! Great use of theme. If I had any criticism, it would be that I would have liked WASD movement. Feels like click-to-move, with coupled with the pathfinder, makes it a bit less of a "maze". Great work!