FoonLudum Dare ExplorerUsers → zazz0000

zazz0000

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202353Delivery👥Boxtrisextra
202251Every 10 seconds👥Fred the Egg the Gardenerjam8443.252.973.253.563.952.893.453.17
202250Delay the inevitable👥Mad Chadextra
202149Unstable👥Zap!jam7713.503.153.253.634.543.592.673.69
202148Deeper and deeper👥AntiVirusjam6203.683.023.974.023.763.263.36

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by zazz0000

LD48 — Deeper and deeper

AntiVirus by zazz0000 2021-04-28T03:12:58Z

Sorry folks, we realized how poor some of the puzzle design choices are, we will have a guide up soon. There's a lot more to this game to be seen, so I don't want it swept under the rug.

AntiVirus by zazz0000 2021-04-30T23:58:39Z

@tris250 thanks for the feedback, we'll look into it. Is there a security concern with unity apps on a non-secure site?

AntiVirus by zazz0000 2021-05-12T20:01:44Z

@ninjapikmin appreciate the feedback. In the context of the jam, we didn't find enough time to dedicate to puzzle design, which is a shame. I think at the very least we might go back and revamp some of these things when the judging is over

Dig Deep by GiantWaffle 2021-05-11T23:11:46Z

The sound effects are on point yo

LD49 — Unstable

Undeliverable by CodeChomper 2021-10-06T00:45:00Z

Not sure why, but I'm having a slideshow-level framerate on pretty decent hardware. Hopefully I'm the only one

Undeliverable by CodeChomper 2021-10-06T17:50:08Z

@codechomper AMD 3900x, 2080, 64gb ram... the only thing i could possibly think of is that i'm running a 3440x1440 resolution, but even then...

Undeliverable by CodeChomper 2021-10-06T19:44:08Z

@codechomper I'll try it on a different machine, that will probably fix it! It's probably something ultra hardware specific, or whatever I have running in the background, etc. I doubt it needs optimizations.

Formula Dare by Taffaz 2021-10-06T01:28:35Z

Hold up, how did u get your hands on the Hass management strategy?

RAGE HORSE by SlickRamen 2021-10-06T00:25:38Z

This is great. Wish there was a category for "Title", cuz this game NAILED it

Things We Left Behind by Cubanfrog 2021-10-06T01:11:22Z

Holy crap, as if my existential dread about depleting natural resources wasn't enough... Thanks... But really, awesome game. Punishing, that's for sure.

Schizophrenia by Mergorti 2021-10-05T20:23:47Z

Cool concept, grim subject matter. Wish you could see your location on the map, I was struggling to find my way around...

Reacto by magus77 2021-10-06T00:15:13Z

Very cool! Is the lack of a map a deliberate choice? The place felt big and scary for the first few shifts lol

Tanks 'n robots by Douwe_Ravers 2021-10-06T00:40:06Z

Fun stuff! Kinda wish enemies had projectiles over hitscan to make more use of your mobility. I'd probably drop depth of field for performance reasons

U-49 Meltdown by Blue Pin Studio 2021-10-05T20:42:49Z

This is awesome, one of the more complete games I've seen so far!

Stack Tower Jump by hiisileiri 2021-10-06T18:36:30Z

I wanna know what the dev's top score is. That's usually one to beat

Nuclear Puzzle Defense by macaroni.dev 2021-10-05T19:57:48Z

The game comes up for a moment, and then crashes with error : hPutChar: invalid argument (Bad file descriptor)

How (Not) To Defuse Bombs by Reiqy 2021-10-06T01:41:00Z

This is awesome, I was sweating by the third level, and was kinda crushed that there weren't any more... Really cool concept though!

Unsteinable by shakastrai 2021-10-05T23:15:20Z

Awesome game, gorgeous art. The camera is a bit floaty I think, hard to see what's ahead of you when running up and down.

MELTDOWN by rafatic 2021-10-06T15:18:56Z

Ran into a couple bugs, sometimes the overload didn't kill anyone. Also workers can kinda hide behind pillars, pretty funny (until it kills you)

Unstable by IkerNoya 2021-10-06T01:02:34Z

Everything looks better.... THROUGH A FISHEYE LENSE! (Sorry, I had to)

Boat History by etrealjunior 2021-10-10T17:54:09Z

Cool game. Got a little frustrated at one point and couldn't continue on, but still, very cool!

Paranoia by Tomate_Salat 2021-10-06T00:32:28Z

Awesome atmosphere, the combination of tense music and flickering light really set the mood.

Crazy Cauldron by Quite Good 2021-10-05T23:29:28Z

What an awesome little game! I loved the art for ingredients and customers

Zap! by zazz0000 2021-10-06T00:17:14Z

@zain Thanks! The tutorial is definitely on our wishlist, and I would like to develop the game out some more.

Zap! by zazz0000 2021-10-06T13:42:29Z

@tomate-salat and @arttu-halonen, thanks for the bug report y'all, we'll take a look. I agree that the gameplay loop is fairly unclear. Honestly, we were confused by it while developing too lol. We'll work on an in-game tutorial once we manage to squash all the bugs, maybe I can come up with better instructions in meantime...

@jerem-watts All real-time rendering actually!

Zap! by zazz0000 2021-10-06T18:59:09Z

Thanks everybody! It was definitely a slog. We're kind of used to churning out assets in unreasonable timelines (for example, about 90% of models were unwrapped and textured within the last 8 hours of the jam).

Zap! by zazz0000 2021-10-06T19:05:57Z

@hobzone Yea, though unfortunately there are limitations. Glowy things don't glow, we're limited to 4 lights etc. However once we squash all the bugs, we do intend to push out a standalone version with higher res textures, better lighting and effects. Stay tuned!

Zap! by zazz0000 2021-10-06T19:15:46Z

@antoined73 the fix will be up tomorrow, promise. Sorry!!

Zap! by zazz0000 2021-10-08T00:40:14Z

@jerem-watts Sure thing! I was the principle modeler and tech artist on the project, and @ted-marsh was the primary texture artist. I myself don't have much, if any other work to show off, since I work full time in the automotive industry and rarely get a chance to work on things like this.

I was honestly pleasantly surprised with how much we could push through this project while maintaining respectable FPS. The fact that we're pushing over 250k poly with high res real time shadows and pretty smooth textures speaks volumes of modern day 3d visualization. If you'd like to pick my brain on any of this stuff, I'd gladly oblige!

Zap! by zazz0000 2021-10-08T22:14:27Z

@fear-games @hobzone @thiago-nascimento @antoined73 The game is bug-fixed-ish and ready for another review. I added a tutorial YT. Hope y'all enjoy

Zap! by zazz0000 2021-10-19T01:19:02Z

@cdunham Yeah, it's possible that you're misunderstanding the command console. And you would be far from the first one, unfortunately. And yes, the learning curve is on the tougher side. Basically the console shows you a running prediction of 40 seconds ahead. Since it takes 20 seconds for fuel bundles to arrive to boilers, if you see a spike/drop incoming on the console, you basically want to adjust as that spike is half way on the console. Hope that clarifies things, maybe give the game another try! Thanks for reviewing.

Wobbly Penguins by bqq 2021-10-06T18:24:08Z

That... that got kinda dark. Darker than I expected this cute waddley penguin game to be...

Unstable Load by Jerem Watts 2021-10-06T00:59:47Z

This is awesome all around. 10/10 voice acting, some voice lines literally made me laugh out loud

Reliable Reactors Co. by EthanZech 2021-10-06T01:19:01Z

Simple but effective. Also I can't help but appreciate "minds that think alike" (our team ended up with a power plant manager type thing as well)

Stoned! by Its_Capp 2021-10-05T23:24:48Z

Cool concept! And I like that there are enough levels to really explore it.

Cargo Frog by Kobrasadetin 2021-10-06T02:00:28Z

This is pretty fun! The best part is that the freighter is basically a speedboat. My one criticism would be that when loading, the cargo feels like it has no mass, and does all sorts of flips when lowering the gantry. Also got a bit frustrated when a load that I was lowering with the gantry stayed there when the timer ran out, so I just kinda... ran into it

Flight Forbidden: Unstable by Kenneth Gibson 2021-10-05T19:40:10Z

Cool game! Made it to 101km after figuring it out a bit

LD51 — Every 10 seconds

10 Seconds or Less by kleinzach 2022-10-09T16:49:50Z

I think the three-quarter view perspective made it a little tricky to navigate the levels. But I understand why you used it.

Little Scout 2 by Tex Killer 2022-10-12T20:34:26Z

The game is awesome yo. I did get into a bug where I stopped shapeshifting. I'll see if i can come up with repro steps

The Internship by MrBamboo 2022-10-09T17:44:05Z

I decided to work smart, not hard. Trapped the boss in the door in the office next to the coffee maker. Strats like that can only come from past interns.

Fred the Egg the Gardener by zazz0000 2022-10-04T03:18:55Z

@kusaji Understood. I think we'll put together a tutorial, I definitely take your point regarding not knowing some growth stages. As for tool pickup without interaction... It was a conscious decision (originally we used right click to pick up tools). Whether it was the right decision, well...

Fred the Egg the Gardener by zazz0000 2022-10-09T17:17:59Z

@glenugie yeah, we always "plan" on doing a tutorial, but then end up trying to shore up key features minutes before we run out of time lol. Thanks!

Fred the Egg the Gardener by zazz0000 2022-10-09T17:36:12Z

@davidsheadgames yeah we're trying to get better at balancing. Always tricky to balance something you make, since you get generally good at the game from constantly playtesting. As far as tool placement, there are some "pro tier" plays to where you strategically replace seeds with tools you want to keep handy lol. Thank you much!

Blast Shifter by crysopraise 2022-10-09T17:56:21Z

Really cool use of the theme, and this was a tough one! Game is pretty challenging, but I'm all for it. Great job!

Echo by XariusExcl 2022-10-12T20:48:37Z

I absolutely adore this game, but the controls seem super unintuitive. I'll play some more, see if I can figure it out. But overall, awesome game

The Therapy by Mika314 2022-10-09T18:02:41Z

Really cool, I f**n love the transition between stages! Great use of theme. If I had any criticism, it would be that I would have liked WASD movement. Feels like click-to-move, with coupled with the pathfinder, makes it a bit less of a "maze". Great work!