gotanod 2022-10-03 22:25
Great work!!! Very good graphics, 3D models, scene... Lots of details... Easy to play. The main menu shows the text in French but the rest of the game in English. Good job!
Foon → Ludum Dare Explorer → LD51 → The Internship
By mrbamboo, armenbalian, Dream, Leonard Pineau and NyanDiaCat
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 521 | 3.57 | 60 | |
| Fun | 832 | 3.09 | 60 | |
| Innovation | 522 | 3.38 | 60 | |
| Theme | 505 | 3.74 | 60 | |
| Graphics | 50 | 4.50 | 60 | |
| Humor | 93 | 3.94 | 58 | |
| Mood | 181 | 3.92 | 60 |
Great work!!! Very good graphics, 3D models, scene... Lots of details... Easy to play. The main menu shows the text in French but the rest of the game in English. Good job!
Thank @gotanod we had an awesome 3D team with us ๐
What an awesome looking game and fun to play! Would love to see a hint or little tutorial to show you where to make coffee and find your boss as I did get a little lost in the beginning, but awesome work!! :D
Nice game! Loved the art style and the general feel of the office. Little details like the paper plane really make it come m ore alive :)
Unfortunately I got fired, because I was too busy checking out the office haha
@nichiiexe thank for the feedback ! You right we should add some hint at the begining :D
@lexi Oh no chance ! Maybe you'll get better chances in your next job !
Good sounds
Loved it! Charming graphics with simple yet effective sound effects, made for a good depiction of office atmosphere
I was blown away by the art and I really like the inspiration in "The Office". Simple but addictive gameplay, great job!
SOOOOO CREATIVE!
Seemed punishing until boss was cornered close to the coffee. Should the 10 second penalty occur if you gave coffee during the previous 10 seconds? Maybe he's just that angry of a boss?
Reward screen was simple but top notch.
I love this. Graphics are so nice, the atmosphere is really good and the game plays really nicely.
Your team did an awesome job. Cute look and simple (yet effective) use of the theme. Was an enjoyable time playing.
Great work on the sound and art! The office was charming, and I loved watching the little characters doing their thing. While I can understand the decision to pivot away from gameplay variety in favor of putting more love into the environment and details (love the paper air plane camera!), I do wish there could have been more opportunities to interact with the other parts of the office/other characters. Nonetheless, it was fun to explore and gave me some good laughs!
The art and atmosphere is just top tier. I really liked it overall.
Very nice! I like the artstyle a lot. Great office feel.
Found a minor bug: If you get hired and leave the paper plane screen going for a while, the note eventually changes to "You're fired!".
bien!
*Don't even TALK to me until I've had my coffee!*
I've enjoyed the hell out of the opportunity to strut around The Office, it's so endearing! The set is recreated with awesome attention to detail, and it's a pleasure to look at.
I would love to see more variety in terms of tasks to perform: every task from your list would make a good activity in my opinion, and would add diversity to the process. But in the end I did get hired and got to fly the paper airplane, yay! My only concern is that they'll give me a workplace in Ryan's closet :(
I love the art, it is so unique and cute. Also the room layout is like the one in The Office right? haha
The level design is on fire! This game was really really well designed and everything was incredibly smooth... aside from me dropping a ton of coffees in areas where I couldn't see the boss as he walked around. I also found it amusing because to me the boss looks like that guy from that motorcycle show (my partner said Orange County Choppers so maybe that's it?).
My main critique though would be making the game last 5 minutes for a win. With only one thing to do it gets redundant fairly fast and my initial impression was "5 minutes is a loooong time to do one thing".
That being said, I didn't really feel the time until probably three and a half minutes in, which is about twice as long as I expected to be able to last so very very well done. :D
The graphics are amazing! Stellar job!
Simple and fun game. I played for quite a bit just to keep the boss happy and so I could explore more of the office. I love the references to The Office.
Also the graphics and animation were great. I loved how the player character moved.
Enjoyed the game! :smile: Fun concept, beautiful and well made, looks like there's many small details to be found :grin:
Cool looking game! with a couple more tasks and some more obstacles it could get really fun. Good job!
@mauvegrover you right ! We should make the angry timer reset everytime we give him a coffee. Great suggestion !
@not-tomo soooo true ! We had plenty of ideas for interacting with the environment but we decided that for a gamejam (limited time) we should keep it simple. The initial idea was to make the boss for various things as: - Printing documents - Anwser the phone - Get a package at the door - Sent email to the computer - and ... coffee of course
@nalquas oh thanks for the bug. It's effectivly not a use case we tought to test ๐คฆโโ๏ธ
@13x666 hahah not the Ryanโs closet ๐คฃ
Yes we missed time to do more interactebles in the office ๐
Slurp Ahhhhhh! I got the job! I loved the graphics on this. Good job on the sounds to make it like a busy office. I like the unexpected interaction with the chairs and other workers. Thank you for sharing.
I enjoyed it!Great game, good job!
Well done, guys! You made a very good game! Sounds, gameplay, graphics, atmosphere - 5/5.
Yeah, I was hired! Really interesting idea, nice UI and graphics, 3d models are very good too! Maybe it will be more challenging if there are some moving obstacles on the floor.
@yword thanks for you suggestion and for playing ๐
I decided to work smart, not hard. Trapped the boss in the door in the office next to the coffee maker. Strats like that can only come from past interns.
You've created a really nice office microcosm here, nice job!
Couple small bugs to highlight. The game failed to load in Brave, but was fine in Firefox. It also seems that diagonal movement is faster than going purely up/down/left/right, are directional velocities being combined?
Great game in all!
The art and scene design here is top notch, though I think the game mechanics could use a bit of expansion. Also, giving the boss coffee doesn't seem to reset the anger timer, it just gives points that can counteract the negative - guy has a real issue.
@zazz0000 soooo funny ! We did the same when we where play testing. We never found the solution for that ... I guess if you are able to do this, you're smart ;)
@matt-ravenhall never try on any browser. It's all done and compiled with Unity WebGl. So if the browser don't support WebGL ... I can't help ;)
The diagonal do make you move on X and Z axis simultaniously, but a constant speed in both axis.
@glenugie thanks for your feedback !
I really like the aesthetics of the game. From colors and shapes to perspective. Everything looks really nice! It's a pleasure to look at. All the little details bring place to live. However, I found gameplay boring. It's same thing over and over with little to no variation. I've read the description and I see now, that you wanted to focus more on the environment, and you totally succeeded there. It's a nice cozy place!
Trรจs drรดle comme jeu, je l'ai beaucoup aimรฉ! Et comme l'a dit @mrbamboo, semblable ร la nรดtre! I think now I've seen the only person who drinks more coffee than I do lol :)
Really loved the art style. The concept of the game was really funny, I ended up blocking the boss near the coffee machine so I could more easily bring it to him. I also loved having to locate the boss, it made me just think of how the boss just goes wherever he wants so you have to find him to bring him coffee. That made the game much more interesting rather than just go back and forth between his desk. I wish the other employees who blocked the way would sometime move so it would open up another path. Overall, I had a lot of fun, great job!
Incredible art, fun concept, and the character was smooth to control. Being able to push chairs around was weirdly fun.
I had trouble at first figuring out where the coffee machine and the boss were, and I didn't realize you would drop the coffee if you pressed E while not standing next to the boss, so I dropped a few cups without realizing it at first.
I appreciated how certain paths would get randomly blocked off, forcing you to find another way through, and would have appreciated a lot more stuff like that in the game. Right now the game is pretty trivial to beat if you just get coffee as fast as you can.
Very polished graphics. Expanding upon this basic idea could result in a nice indie game.
You've done an awesome job here! The graphics are adorable, the gameplay is very straightforward but still ends up being a frantic effort to bring the boss his coffee. The number of times I'd almost got his anger bar down to zero, only to accidentally drop the coffee on the floor in front of him :rofl: Excellent work!
Amazing game. Really catchy graphics. Some work can be done from the gameplay side and can be a made a bit more complex. I think the 10 second rule did redistricted a lot of possibilities. Please do check out my submission as well.
Once you know what to do it becomes a bit repetitive, especially for five minutes. Sometimes the "boss" just ran into a corner and stood there. That made it too easy to find him. A bit more interaction with the environment could have been interesting (as others have mentioned). The movement feels a bit too slow for my taste. Otherwise the game looks fantastic for a jam submission and plays well without any major issues. Good work!
Very well conceived, and of course amazing graphics and implementation. I like the murmur of the angry boss, the snapping chairs and paperplane. I could easily see this as something to be expanded on. More actions from the other employees, sabotage, favors etc.
I was amazed by the 3D modeling! It is obvious where you drew the inspiration from for the office layout and some of the characters! Well done!
The gameplay itself was a bit simple - I managed to get hired, but the coffee task gets a bit old before the 5 minutes are up.
What a beautiful looking game! I got a little confused in the beginning what to do but managed to get back on track before getting fired. Apart from that and the game becoming a little repetitive, I still had a lot of fun while playing due to the detailed and lively looking office. Maybe you could add a twist, to make it more intricate. I'd love to see more!
I liked your game, especially 3D modelling. I found 10 seconds too short for bringing coffee for the boss but I can understand that it was for the theme. The Internship as a name fits perfectly :)
Great job! I loved the 3D models, it was fun just to watch the player jiggle when moving around :smile: To make it less repetitive I would suggest adding an extra mechanic, like trying not to spill the coffee. I also think it would be fun to spawn more employees in the office periodically, it would make it harder to reach the boss and add a bit of progression.
Fun fact: we also did a game about getting fired from your job for this jam, but with a very different perspective :grin:
Ah yes the GameJam my favourite game jam. 5 minutes of pathing form one point to another, one if which does not even move, not very engaging gameplay, plus making a bot to do the same task would take less time.
Pretty decent tutorial for a GameJam game. Nice modeling and environmental storytelling in the level. Good work.
@civmaniac thanks for your feedback ! For sure we should add more things to do in the gameplay. Happy to see that you at lease like the environement ๐คทโโ๏ธ๐
@picusbgames oui tu as raison !
People should try your game ! It's very funny too !
Merci d'avoir assayer notre jeux aussi ๐
@jesusonwheels thanks for playing ! One of the try I did was to put all chairs near the printer to block the boss path.
We didn't had time, but I almost implement the AStar algorythm to make the boss fin his own path to move in the office. Like that it can't be really blocked.
@cogent-invalid pushing chairs around is sooo fun ! It's a small detail that we found so nice at the end. Thanks for your feedback
@mypalmike oh ! This is true you give me want to continue the game and release it as an indie game ๐ Thanks for the feedback.
@digital-bacon soooo funny ! I think I did the same thing so many times ... droping the coffee just in front. Be like ... FUCCKKK I NEED ANOTHER COFFEE !!! hahaha
Thanks for playing ๐
@baylock Thanks for you feedback. For sure I tried your game and let a feedback on it !
With more times we could for sure add more things on the gameplay
@tinylittlestudio repetitive for sure ! More interactable would have been very nice we know ๐ Have to choose battes in a Jam.
For the movement speed I think the same. A little more prime on changing sides and speed could give a little extra.
@freerunner yeah I think it could be easily be extended with more actions ๐
@yoni you absolutely right. We put a lot on the environement and not enought on the actions/interactions to do over 5 minutes. Thanks for your feedback
@urjarm I think it's the feeling that most of the player give us: not enough to do. Thanks for the feedback !
@sailors yeah for sure ! 10 secs isn't long enought. I think the theme make us "obliged" to make it angry every 10 secs haha.
But an idea we got, was to make the boss timer reset and stop when he drink coffee. And then when he ask for it having 10 secs to give him. So after the boss get his coffee, you'll have more time to do somthing else. We tough we could make the coffee brewing process more complex like: get watter, grind beans, brew coffee, etc.
Thanks for your feedback !
@mtabasco I just try you game ! Gery nice the principle of the Hired/Fired is very similar !!
Thanks for your feedback, for sure it could be nice that the coffee is hold losely and when you touch something or someone you juste drop the cup or drop a bit of coffee so if you deliver a unfilled coffee the angriness drop less ;)
omg this is painfully relatable. It's making me think overcooked + dilbert, I love the office aesthetic and the dorky looking people. This is seriously impressive for a jam game, much kudos.
Amazing visual style and very good sound design. Gameplay is a bit dull. And I don't like current animations. Overall the game has big potential if it wasn't for 72 hour limit.
Very good graphic with many details. But the gameplay is a bit repetitive. I wish there would be more tasks to do
pretty nice game :thumbsup: but i think, that the amount of coffe i gave my chief could possible kill him lol :eyes:
@stewthepoo we got very good 3D artists in the team. But I thinks the most important is that we got pleasure to create it. Thanks for your feedback !
@sohei thanks for you feedback !
@epeachyband thanks for the feedback. For sure we should improve that !
@morc so funny ! I think I could drink as much coffee them him in one day ๐คฆโโ๏ธ๐
I had a lot of fun playing! Impressive graphics!