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civmaniac

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Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202456Tiny CreaturesπŸ‘₯Bug Squadjam524.204.133.604.214.273.143.80
202455SummoningπŸ‘₯A Clash of Hornsjam634.204.033.474.074.513.143.93
202354Limited SpaceπŸ‘₯ROLLiE and the Desert Drivejam554.214.114.034.314.164.003.99
202353DeliveryπŸ‘₯Delivery Boy Expressjam2303.933.903.994.264.123.713.83
202251Every 10 secondsπŸ‘₯Fall Girljam1224.014.003.583.383.984.113.71
202149UnstableπŸ‘₯Wonky Brewjam3703.803.743.113.643.963.393.67
202148Deeper and deeperπŸ‘₯Catlantisjam2803.933.823.233.964.103.264.00
202047Stuck in a loopπŸ‘₯Delivery Boy Foreverjam5173.693.313.504.093.873.433.78
202046Keep it aliveπŸ‘₯The Last Guardianjam5713.773.643.624.053.883.093.52
201945Start with nothingπŸ‘₯Redbeard's Returnjam4823.533.292.863.464.143.383.54

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by civmaniac

civmaniac leaves an average of 7.6 feedback comments each event.

LD56 — Tiny Creatures (3)

Gnomin' by Jvdwijk 2024-10-14T00:35:52Z ♥ 2

You monsters! I finished it, but my sanity has been broken into a million different pieces. 2024-10-14_02-31-41.png

Good game! Keep it up ✌️

Bean There, Done That by PhilStrahl 2024-10-08T21:55:49Z ♥ 2

Nice sound design - puts you into the right mood for a scene, and it's a really nice story. I wanted to steal the wizard's magic orb but got distracted by the exotic drawings in his library πŸ˜‰ Thanks for making it!

It looks like I've read all the book titles, but I'm terrible at petting πŸ˜†

2024-10-08_23-40-58.png

Neckmeat's Tiny Adventure by Jerem Watts 2024-10-08T01:41:08Z ♥ 2

Wonderful vibes! Great sound, funky visuals, craze and a personal touch. All those things I enjoy very much, thank you for making it πŸ˜„

LD55 — Summoning (4)

Throes of the Javelin by MatterLinx 2024-04-27T14:59:40Z ♥ 3

This game really wants you to learn different tricks. I liked that you can use javelin in different ways, and learning various interactions is quite fun. And great mood and aesthetics! The game itself was frustrating at times, but I figured it comes with the genre. I think the impulse you get from returning spear could be more consistent, though. It was really hard to predict the back push. Eventually, I got to the end room with some collectibles. At least I think it is the end game, if you believe the soundtrack! Good game ✌️

Tristram by Rongo Matane 2024-04-23T14:24:14Z ♥ 4

Loved it! For a jam game, it's quite impressive. Aesthetically, it's very cool, even UI got some attention. I only wish I could do more than hire, swap and upgrade. But I get it, for 72 hours it's great work πŸ‘. Thank you for this love letter πŸ’Œ. It brings back memories. Congratulations to the whole team! ✌️ 🍰

The Royal Writ by Save Sloth Studios 2024-04-23T12:19:43Z ♥ 1

Excellent graphics and music, gameplay is a little on the easy side, but fun nonetheless! Storytelling cutscenes is a great touch, love it. I liked some card designs, like the twins. Would be nice to have some undo functionality for card placement. Great work!

Emperor's Gems by Togis 2024-04-19T20:06:31Z ♥ 2

I made it on my second try! On my first run, I thought those collectors should pick up those mana crystals on the side and got confused why they are not running around, but it clicked eventually πŸ˜† Some of those turned out to be simply props.

Here's my score. It looks like fabula beat me by a bunch πŸ€”

Screenshot from 2024-04-19 22-01-27.png

LD54 — Limited Space (11)

Thoughts? by Trexxak 2023-10-19T19:15:38Z ♥ 2

I played the Linux build a few times trying to figure out the other/true ending, but I feel like the game beat me there. The only way I could finish it is with timer running out. Did I miss some essential clue? Perhaps, you could grant me a hint πŸ˜„

Escape The Phantom Seascape! by Tao Yuanyue 2023-10-18T21:39:15Z ♥ 1

Cool aesthetics, both art and sound! Nice moody setup, "lovecraftian" I'd say which I enjoy. Neat shaders! Only wish there were tooltips on the items as sometimes it was hard to say what this or that thing is. Some of the puzzles are pretty cryptic, but that's ok for the jam game. I enjoyed your game :) Good job!

Just why? by Donitz 2023-10-18T18:50:09Z ♥ 1

Woohoo, I did it! The hardest part was to avoid triggering my RSI πŸ˜…

Neat trick with checking pixel color for collision. Very polished and congratulations with good game!

Screenshot from 2023-10-18 20-41-56.png

Crime Critters (Rob the British Museum) by Pen Island Games 2023-10-16T12:54:42Z ♥ 2

Cool entry. Tails are definitely great and graphics overall! You addressed all issues we had in the post-jam version, so no point in mentioning them and good job there. We got #6 in the leaderboards - Limbos ^_^ - and beat @togis and @burchyn *hehe* 😏

I Do by Togis 2023-10-09T17:38:12Z ♥ 3

I killed it! Now since wedding is over, we're back to the organ grinding πŸ˜‰ πŸ˜…

Screenshot from 2023-10-09 19-35-17.png

World Weaver by JUSTCAMH 2023-10-09T10:15:38Z ♥ 1

Pretty cool entry! Loved the mystical atmosphere, and gameplay is quite engaging. Curious, how did you make the weaving animation? Great job!

BLOCKO 2000 DELUX MEGA PULSAR BIG THING XTREME..! .. Maybe not.. .. . by INCD021 2023-10-08T21:31:29Z ♥ 1

Pretty cool for a first Godot game, actually. Enjoyed the puzzles and atmosphere! πŸ‘

The Aqua-Eyed Banana by Jerem Watts 2023-10-07T21:50:29Z ♥ 0

Wow! Deeply emotional... Thanks for sharing! ❀️

Six Floors Under by maxededo 2023-10-07T19:08:01Z ♥ 3

Nice sokoban-like game. Sound and gfx work well to establish mood. Would be cool if operator said different things when you fail. Love what you did with the music! Good game.

Inside Out by Matootsy 2023-10-05T16:58:09Z ♥ 0

I can't start the game like others. All main menu options don't work. I can click them, something blinks and disappears fast.

Screenshot from 2023-10-05 18-57-41.png

Wizard n' Slims by rickylee 2023-10-04T12:45:21Z ♥ 2

Being locked into powers you select is probably not a good idea for a longer game, but for the jam it works. Makes me think what I want to choose. Interesting combinations of powers. MM is overpowered, and regeneration makes me go immortal/infinite too easily. Used to play NetHack, and wizard is my fav class, so your entry instantly appealed to me. Only sad part is that it's too easy. Lots of fun on the lowest levels! Good game!

Screenshot from 2023-10-04 11-27-55-2.png

LD53 — Delivery (8)

Deliver to Whence you Came by JUSTCAMH 2023-05-14T15:57:51Z ♥ 1

Great game, nice mechanics and enjoyable atmosphere. Really, great job! And I made it to the end!

Screenshot from 2023-05-14 17-53-52.png

Parcelmecium by Bokonon 2023-05-14T15:02:24Z ♥ 0

Really enjoyed discovering the mechanics and figuring out how things work. Setting is really nice! I like that you don't throw too much guidance and allow me to experiment with things. Pretty cool entry!

Beelivery by Jejkobb 2023-05-08T11:15:38Z ♥ 3

Thanks for the collision geometry being not too hardcore. It was still challenging to finish, but I made it without tears πŸ˜† Nice graphics and great sound! Well done! Such a shame the credits soundtrack had to be cut. C'mon folks - go give it a thumbs up on the YT!

Hover Bites by Togis 2023-05-08T10:54:44Z ♥ 2

I like the futuristic (almost solar punk) serene atmosphere that music and graphic style creates. Nice touch introducing new buildings after player gets to know the mechanics. Browsing the daily reports was useful to gauge if I have improved the chain on the next day. Antialiasing wasn't enabled on my side - couldn't help but notice all the jagged edges πŸ˜‰

On the improvement suggestions, some fonts were too small in comparison with the rest of the UI - some more consistent UI would be nice. Would be cool to see pops coming to the burger and salad places and coming out with big bellies. Thanks for a very nice game! 😺 And, by the way, thanks for the Linux version!

Syntech Surfer by Xandruher 2023-05-04T10:11:49Z ♥ 2

I liked your motion the most from all the hoverboard games I've tried! It's not perfect, but very good. Some smoothing or lerp to the speed would be nice - it felt like speed changes too rapidly, which I wouldn't expect from a hoverboard. Love the camera effect on boost! Map is pretty, but not very challenging. Visuals are very nice! Here's some improvement suggestions: light pillars could give a speed boost when hit and same for jumping - a small speed boost when landing - stronger boost for longer time spent in the fall.

Screenshot from 2023-05-04 11-49-36.png

Good job and +1 for the Godot game! 😺

Disk Dasher by Andreadbx 2023-05-03T18:12:05Z ♥ 2

Nice visual and controls and cool idea with balloon pops. I'd add some momentum to the movement - it seems that any input overrides motion completely. It would improve hoverboard feel.

Shlivery by Jinge 2023-05-02T12:52:45Z ♥ 1

How do I give 5 stars for description?

Dear friend by hmrpf 2023-05-02T12:30:02Z ♥ 2

Character is simply adorable!

LD51 — Every 10 seconds (8)

Elementary Defence! by Paulsams 2022-10-16T23:04:33Z ♥ 1

Loved experimenting with different elements and figuring out what kind of effects I can spawn. Great fun!

πŸ“Ί You Call The Shots! by Choo 2022-10-16T22:44:48Z ♥ 2

Entertaining! Good entry!

Oracle of Colliding Realms by hunttis 2022-10-16T22:36:59Z ♥ 1

Fun idea for a platformer/puzzle game! Good job!

Endless Loop by pschichtel 2022-10-14T17:23:48Z ♥ 2

I enjoyed the game! It was fun figuring out how to play the game and how to progress through the level. A good spin on 10 seconds theme. I interacted with a computer in the end, and just got a black screen. Seems to me, it's a bug.

Gladiato"R"Us by Maxime Cyr 2022-10-10T00:15:09Z ♥ 2

Sometimes I felt like it's too much to read in such short time! Had fun watching the battle in the end! Not sure if positioning actually affected the outcome, but I won anyway! ^^

Screenshot from 2022-10-10 02-07-54.png

The Internship by MrBamboo 2022-10-09T21:38:09Z ♥ 1

I really like the aesthetics of the game. From colors and shapes to perspective. Everything looks really nice! It's a pleasure to look at. All the little details bring place to live. However, I found gameplay boring. It's same thing over and over with little to no variation. I've read the description and I see now, that you wanted to focus more on the environment, and you totally succeeded there. It's a nice cozy place!

πŸŒ‹ FlareScape by MikoziQ 2022-10-04T13:01:48Z ♥ 2

Screenshot from 2022-10-04 14-53-13.png

Yep, that's me and driving in games!

Ever Shifting by PhilStrahl 2022-10-04T12:46:37Z ♥ 1

I have more questions than answers! What's on the diskette? I love this format! Well done!

LD49 — Unstable (11)

Hun's table by Justine D 2021-10-21T17:31:36Z ♥ 3

Get out of my way, you drunken Huns! I actually liked how they interfere with my tasks! Nice work!

Neon Tower by Sli 2021-10-10T02:37:11Z ♥ 1

I played and seen games streamed with similar ideas and, so far, this one I like the most. Glow of shapes and colors create a pleasant impression. Did you use WorldEnvironment Glow effect or did you draw the sprites like that?

I tried for a while, but couldn't make it to the end. Bloody hard and I like it! Some shapes probably should be simpler to be used, though. This is my best run:

Screenshot from 2021-10-10 04-55-19.png

Sam's Misadventure with a demon: Origins by Ghostbit 2021-10-10T00:56:46Z ♥ 0

I like story boards! That's a nice touch. The time between the story bits could be longer, though. Feels like the conversations spawn too fast in the beginning, especially.

Unstable Adventures of the Space Engineer by Sceef 2021-10-10T00:38:15Z ♥ 1

It's hard to be engineer in space! Can't even nap for a second, everything breaks apart! And then I die!

Karawan by Rongo Matane 2021-10-08T21:51:58Z ♥ 3

Very cool strategic game! Visuals and animation are simply 5 stars. Gameplay is also engaging. Reminded me somewhat of Curious Expedition. Great job, guys! Shame I couldn't try second world again after I quit the game!

Reactor by Birdwards 2021-10-08T20:58:22Z ♥ 1

Linux version worked great! Surprising addictive. Not sure what triggers the end-game, well, except running out of atoms. Did several runs and had good time! Thanks! Screenshot from 2021-10-08 23-53-35.png

Jobb Company by Pink shard games 2021-10-08T19:58:45Z ♥ 1

We made a game with similar mechanics, but a different setting. Really cool! There are some bugs with jobs not completing, but I enjoyed it! :) Nice job! Screenshot from 2021-10-08 22-53-23.png

Crumbling Mind by NoeTheLazyDev 2021-10-07T14:51:04Z ♥ 2

Nice graphics and animations. Especially liked your shader effects. It was fairly challenging and caught myself saying c'mon bear a few times! Depression message was a bit disruptive, since it took a whole screen, but the game was still going on the background. I think this could be handled better. And bonus points for a Godot game. I enjoyed it. Good job, guys!

Mint by PrΓ©da 2021-10-07T14:23:25Z ♥ 2

I really enjoyed your entry, guys! Wish there was more ;). I see film grain, chromatic aberration and storytelling - sign me up! This game has a strong Alien vibe to it, get it? ;) I liked how you used colors and lights to show interactive game pieces. Maybe doors that could be opened should also have a special color of light, e.g. yellow. Great job!

Contact Nesigur by Trexxak 2021-10-06T23:34:37Z ♥ 1

*Rolling dice* It's natural 20! Death trap dodged! It's not cheating alright if you are Lucky! ;) Screenshot from 2021-10-07 02-36-32.png

Half Summoned by Game Endeavor 2021-10-06T21:58:01Z ♥ 2

I hope Geoffrey gets well! ;) I enjoyed the physical aspect of the game. It's nice to see enemies pushed around and respond to your attacks and move around and away from you instead of simply charging. I always enjoy such things in games. I agree with Tom, that life drain could be more emphasized, as I didn't realize what that form was doing until my second run. Good entry! :) And thanks for playing our game!

LD48 — Deeper and deeper (11)

Let's Go Deeper by Deozaan 2021-05-01T18:55:02Z ♥ 1

I enjoyed the game! Couldn't beat Honest Dan's score, but still got pretty high on the table! ^^ The only real complaint is stretching on wider displays. Check my screenshot.

Screenshot from 2021-05-01 21-48-31.png

20,000 Leagues by marcmagus 2021-05-01T18:08:27Z ♥ 1

Just wanted to thank you again for playing our game on stream the other day! We played your game with @fabula-rasa, so I dropped by to do my bit of voting. Very nice game and I appreciate that you made art as well! Card mechanics reminded me somewhat of Terraforming Mars, one of my favorite games! Thank you for making yours! :)

Pescuit Pe PlajΔƒ by Trexxak 2021-05-01T17:51:15Z ♥ 1

That was an amusing experience! Loved the art-style! Would love music more, if it didn't try to go through one ear *laughs*. I chose convenience btw, since you didn't make a Linux build ;)

I stayed for quite a while to see what I can fish out and was rewarded with some interesting finds. Here is my greatest discovery:

giant_poop3.png

One can wonder about composition. Was it coincidence, or some kind of prophetic message from the author... xD

Trapdoor in the Garden by InitialPosition 2021-05-01T16:44:20Z ♥ 1

I enjoyed the graphics, it's consistent and pleasant to my eyes. Music is cool and reminded me somewhat of FTL. An animated tutorial is a nice touch, especially for a Compo game :). I'm not necessarily agreeing to those hit boxes xD. Having played a number of rogue-likes(-lites), the difficulty is about right for me, maybe harder than an average lite out there. But for an LD game, maybe a bit too hard. RNG can be harsh as expected. Some enemies seemed invulnerable to damage. Not sure, I liked that. Overall, it is a polished and pleasant experience! A very nice compo entry!

Made about 6 attempts and here is my best score so far:

Screenshot from 2021-05-01 19-24-18.png

Dive & Dig by andrewkennedy 2021-04-29T13:10:10Z ♥ 2

A novel concept. Took me awhile to figure out, that I need to drill *through* the wall! It was a bit confusing that speech popups are dismissed with the same button as movement is done. But when I got through the initial friction, it was fun! Reminded me of some old arcade games. Sound and art is on spot. Good game!

That's how deep I got:

Screenshot from 2021-04-29 15-49-37.png

We Have to Go Deeper! by Scott Steffes 2021-04-29T12:31:46Z ♥ 1

I truly enjoyed your art and presentation! Those parallax backgrounds are pretty cool! That's at least how I explain my great score!

I'm #109 at highscores... I didn't do all that great, did I? *laughs*

Screenshot from 2021-04-29 15-22-50.png

Hellfall by Tom Robson 2021-04-28T14:44:46Z ♥ 2

I really love the punchy colors, the outlines and bright flames and cinder particles combined with dark tones of the levels. Pacing is well done, introducing different mechanics and enemies at consumable rate. And gives a different feel to each circle of hell. Great atmosphere overall! Well done!

Got stuck at 6th or was it 7th circle? I'm not sure that one is beatable. My last attempt was a near perfect jumping sequence. I swear, that flame wall is cheating! xD But I'll be honest, I'm not that good at this kind of games.

birb by Glaas 2021-04-28T14:11:04Z ♥ 3

Nice victory moves, bird! :D Pretty cool it worked with wider than 16:9 aspect ratio. PS: Got stuck at some point after a dig, with movement disabled. Luckily, it resolved after the timer ran out, so I didn't have to replay :).

SelkΓΆ by Doot 2021-04-27T18:50:32Z ♥ 5

Great ending! xD I wonder if there are other endings, depending on which glyphs you activate in the end. Overall, it's really atmospheric and moody! I only wish there was some freedom in exploring.

Ninja Descension by Adam_B 2021-04-27T18:25:19Z ♥ 1

I liked the mechanics, especially death-from-above-style jumping and attacking. I had some collision issues, where my attacks didn't land when they should have. Especially, when running and attacking at the same time. I must say, even a very simple AI would be a big improvement xD. Glad to report that Linux version worked fine for me. Good job!

Screenshot from 2021-04-27 21-18-33.png

Transcendental by pdotjpg 2021-04-27T17:58:00Z ♥ 1

Sound design is pretty cool! It may actually be a meditative experience, since to be good, you need to focus to the exclusion of distractions ;) Well done!

Screenshot from 2021-04-27 20-49-39.png

LD47 — Stuck in a loop (6)

iLoop - the 2D endless runner game of a robot stuck in a loop :) by melvinng 2020-10-15T23:51:35Z ♥ 1

Congratulations on finishing your first entry! Bonus points for a Godot game! I really dig your art, style and music, but gameplay, I'll be honest, is just too simplistic. Would be nice to have some variance. Maybe mobs could occasionally jump too, giving a player some cue, that they are going to do so. Some food could cause different effects: speeding up, slowing down, increasing jump force, invulnerability that turns enemies into prey (pacman-style).

Noticed there's a bit of "shimmering" around pixel edges. I wonder if enabling pixel snap in project settings could help with that.

LΓ–Γ–PS by Tamail 2020-10-15T23:30:38Z ♥ 1

I don't know why, but I had fun! xD I find this game really charming! This cat tycoon could use some strategy elements, though ;) Thanks for a Linux build, btw!

Screenshot from 2020-10-16 02-25-09.png

Paradox by IndieRonin 2020-10-15T22:46:03Z ♥ 1

Clever trick with the ending. I have to admit, I have explored every crack in the cube, even fell through the geometry once ;). Nice mood thanks to the soundtrack! I think, graphics could use a bit of darker tones to amplify mystery, maybe some glow around cracks. I enjoyed movement mechanics when I got... hmm... a hang of it? ;). Nice to see a 3D game made in Godot. Well done!

EDIT: Oh yeah, forgot to mention - Linux build ran well for me!

Saint Uck by 11thPenguin 2020-10-15T22:11:14Z ♥ 1

Cool concept of limiting directions for movement and also well visualized. At first, I didn't realize that the game limits my options and thought it's bugged, since it was auto-correcting my aiming. It is kind of obvious if you pay attention, though. Both thumbs up for a Godot game! You could make a web build, because most people are too lazy to download ;) I ran it from source on Linux. Worked well for me. Game "crashed" into debugger somewhere after level3.tscn. My guess is code ran out of levels to load ;)

Stuck in an inner tube! by UkuleleFury 2020-10-11T21:36:34Z ♥ 1

Mechanics are simple, but well utilized. Makes for an addictive gameplay. Some of those jumps are really diabolical and I dig it! Fitting visuals and sounds, well done! Also, Godot, yay! Ran it from source.

Quantum Split by InitialPosition 2020-10-08T19:47:26Z ♥ 1

I like the puzzle part, tough one. Atmosphere is pretty cool. For some reason, it reminds me of the Lost Vikings, except you are all three at the same, or should I say parallel, time? ;)

LD46 — Keep it alive (12)

Kreep Alive by AViTT 2020-05-12T18:51:52Z ♥ 1

Really impressive scale! Crashed on me on restart, but since I played it using wine on Linux, I'm not sure if it's not a wine bug or a missing dll. Besides that, I had butter smooth frame rate! As a programmer, I get it. It's great! Gameplay could use more touch, though. I wonder if you can do complex animations and blending with this DOTS system you've mentioned in a comment above. Good job making it work on such a scale!

Medically Inaccurate by Emperor Eagle 2020-05-11T11:51:45Z ♥ 1

This twin-stick shooter mechanics could go really well with defend the point game like this. I call it twin-stick shooter, because this game would work nicely with controller! I liked how you have to balance defending, with going after a health drop. Especially, that they run away from you eventually and shrink. Couple of times I caught myself in a situation where going after a health drop wasn't really worth it in the end, since heart lost more from an invader than I gained from picking up a health drop. I wish there was something else to do, like maybe a grenade to throw at a cluster of enemies or maybe a melee attack with a push to repel the parasites away from the heart. Graphics are fine for a jam. Could be better though. Music choice was good, and the sound effect of dispensing your health to your heart went organically with it. Pretty good!Background really hurt my eyes, this fleshy red, but I got used to it after a while. Overall, a good entry with tight gameplay! Screenshot from 2020-05-11 14-25-31.png

Special thanks to respecting other aspect ratios besides 16:9. I was pleasantly surprised that your game scaled nicely on my 21:9 display!

I really missed gamepad controls here. Movement and shooting actually worked, but I couldn't control the look direction. I would recommend mapping shooting on right trigger and controlling look direction on a right thumbstick. It would work like a charm! And some button should also dispense your health to your heart. I think this kind of game would be great on a gamepad!

Thank you for participating in **feedback exchange program**!

VAMP by gwinnell 2020-05-11T10:43:29Z ♥ 1

As a fan of early id Software titles I really, really love the aesthetics of this game. I like how drinking blood is visualized. And enemies running away from me in fear fills my blood-shot eyes with tears of joy ;) I wonder if there were any secret passages in game, since the tight gameplay prevented me from exploring much. Tight gameplay is probably a good thing here, though! Music track is on spot! Now, for some reason I couldn't use my mouse in fullscreen mode (Firefox on Linux). I really missed sensitivity settings, since with my mouse the game was overly sensitive! Overall great compo entry!

If you wish to continue development of this game, I have some ideas that you may or may not find interesting. You can introduce some silverware to the game. Like a silver candlestick, if you walk into it - you get hurt. Another idea is turning into a bat to access some places. This could be a good mechanics to introduce non-linear map exploration, like secret doors did in Doom levels.

Screenshot from 2020-05-11 13-17-56.png

Thank you for participating in **feedback exchange program**!

Keep Hope Alive by joe40001 2020-05-09T23:17:26Z ♥ 1

If you would like to continue working on this game, I have some ideas to share. Would be cool to fill those areas with some kind of collage of photos. Like good times could contain some sort of good memories and rock bottom - bad and depressing pictures. Could be drawings instead, or you could go for realism. Also, you could alter ambient lights to warmer colors near top and maybe darken the "mood" near the bottom. Another idea I have is having some dynamic element, like anxiety or depression could actually be a "seeking" enemy, that follows you when you are near, and if you cross path with it, you lose your energy and such. Anyway, programmer's art should be a separate nomination I think xD

Here's my best run: Screenshot from 2020-05-10 02-09-12.png

Also, thank you for playing our game in your stream!

Have Mercy by Stefan Jovanovic 2020-05-01T00:46:21Z ♥ 1

Linux build works fine, although on 21:9 aspect ratio the game cuts the top and bottom of the screen, so I was unable to read what the game text was saying. I suspect, it's like that on all platform builds. It's best to make sure game scales properly across different aspect ratios, but for a jam you can also simply enforce 16:9. Screenshot from 2020-05-01 03-09-04.png

Concept is interesting and could use more meat. I think some random variation would be nice, since they always seem to attack the sword guy. For example, you could add some enrage ability that would highlight the person they would attack next, but also deal double damage the next turn. Maybe they could highlight several characters they would attack (some AoE attack), and player has to choose who to defend. If you implement AoE attack, healer could use a weaker version of healing that heals all player-controlled characters. You can also surprise player with choice slider having different animation dynamics: different speed, tweening with easing in vs easing out vs easing on both ends. Maybe choice zones could be varied slightly for added difficulty.

Also, I think it would be nice to have a story explanation of why player needs them "down" instead of "dead". Maybe, a wizard hired him to get some goblins captive for wicked experiments ;) Could be a simple story text in the beginning, or a small cutscene.

Good job and thank you for different platform builds!

EDIT: Forgot to mention, that I needed to add executable bit for it to launch on Linux.

Zorla's Tavern by Nexushub 2020-04-22T14:44:07Z ♥ 1

Made me laugh! Good story, introduction in the beginning is really great! Graphics are really nice. Gameplay loop is boring, you probably know it. Although, growing the beast is really satisfying. Seeing it tearing those silly adventurers to pieces. Great animations and good choice of sounds, btw! Not for the mouse, I feel like my carpal is coming back xD

Dragon Eggs: Greatest Hits Edition by Shaolin Dave 2020-04-22T12:45:59Z ♥ 2

I liked that, even when only a few of the opponent's knights were on the board, I was still waiting for a dreaded 3 on a roll that would kill one of my vulnerable forward pieces. GGs, opponent! ;) I felt like dice could use more weight and a sound effect. On the other hand, it created an impression, like if I am playing a boardgame on a surface of a low-gravity moon - kinda interesting feeling :) Linux build worked well for me! Thank you for providing it!

Good Squire by Eli Delventhal 2020-04-21T21:38:56Z ♥ 1

Sweet game! Hard at times. Got to level 18 in about half an hour. Overall, a quite polished experience!

Mainframe overload by Evanaellio 2020-04-21T20:36:04Z ♥ 1

Great atmosphere! Reminded me of Shadowrun games for some reason :) I liked your work with lights, especially! Thanks for a Linux build. We also made a game for LD46 in Godot engine!

Keep IT Alive by waylon531 2020-04-21T20:15:22Z ♥ 1

Dead inside. Nice! Had a good laugh with this game! Thanks for the Linux build. Btw, we also made a game with Godot engine.

Whacktory by sndsgood 2020-04-21T19:52:27Z ♥ 3

Very good entry! Graphics, animation and music goes nicely together and create nice mood. Good job! I would suggest one fix. The left-right movement controls behave differently from up-down keys, which confuses me a lot. I'm not sure that was the supposed effect. Either left and right mapping should be swapped, or up with down, IMHO. I have played on the web build. Thank you.

untitled by BEBADBOI 2020-04-21T19:38:43Z ♥ 1

Works on Linux, though I have no sound coming out. Not sure what's the problem is. Looks very atmospheric. A fantastic setup for some mystic adventure game.

LD45 — Start with nothing (2)

HOBO RAMPAGE by Ntimi 2019-10-10T14:44:16Z ♥ 4

It's a pretty solid game. Good job, guys! Didn't notice any bugs, runs solid, even via wine on Linux ;) Nice art and music. Music is my favorite, so far. Difficulty curve is pretty hard here. Since its beat'em'up, it's a good thing :) When I get a bottle, it becomes harder to hit the running guy for some reason. Probably, should have jumped ;) Overall, it's a solid entry. Thanks for making this game!

Outsider by Shinmera 2019-10-08T20:02:10Z ♥ 0

Liked the stealth mechanics alot. Lights are good! Could use some sound. Dragging bodies around felt unnecessary. Lisp wow! That's awesome.