@frostbyte4k Thanks for posting that interesting video and I fully agree, there's a lot I wanted to add to it to improve the feel but I wasn't able to get the core mechanics in within the time and I would add polish/juice once those are completed. I'll take a look at the crashing on restart issue, it works fine for me, it freezes for a few seconds before the new scene loads up. Its a pretty resource intensive game with all the multi-threading, could you pm me your system specs, it may help me diagnose the problem.
@jk5000 @notredamstra @doot @gameovermexico Thanks, I agree with your feedback too. To clarify, this project was deliberately over scoped and is intended mainly as a prototype and proof of concept to see if I can use Unity DOTS to achieve massive performance and render thousands of enemies (20,000 - 144hz for my pc). In that sense I'm very happy with the result. I had problems with the vertex skinning shader which sucked up most of the jam time. Now that's all working I can add plenty of juice, sound effects blood splatter, zombie variation etc and pickups so you are actually able to survive. Although it won't count for the jam, I do now have a solid prototype I can develop into a full game in the future.
@geri @lazzydev72 Thanks for playing and rating, glad you enjoyed the game.