FoonLudum Dare ExplorerUsers → AViTT

AViTT

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202659SignalPhantom Extractjam1.001.001.001.001.001.001.001.00
202353DeliveryDelivery Driverjam
202148Deeper and deeperHell's Deepjam1.001.001.001.001.001.001.001.00
202046Keep it aliveKreep Alive jam23862.792.562.682.832.951.002.042.80
201945Start with nothingSurvival Horror Prototypejam
201944Your life is currencySoul Traderjam
201842Running out of space👥Hauntedjam
201740The more you have, the worse it isDemon Huntjam11332.472.472.112.792.432.182.072.39
201739Running out of PowerCrazy Tesla Taxicompo5652.813.142.703.331.922.451.91
201738A Small WorldIt's a Small Worldcompo
201637One roomEscapismcompo5652.691.962.363.313.903.241.823.1762

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by AViTT

LD33 — You are the Monster

A Bad Wolf King is Hard to Feed by McFunkypants 2015-08-29T13:35:00

Really enjoyed playing this game. The music and art style create a nice relaxed mood for the game. Love the small planet like world. Only thing I felt missing was a win condition. Once you got all the bricks should say win or well done click to return to the menu screen so you can play again.

LD37 — One room

3 Minutes 2 Escape 1 Room by Cole Chittim 2016-12-19T17:18:00

Enjoyed this game and how it was different each time. Would've like some sounds as things collided or even better if things broke. Liked how the room got messed up as you scramble to find the keys. As previous comments say keys are a bit on the small side and the ticking gets annoying but it does add to the time pressure.

The Giant Room by admicos 2016-12-12T02:28:00

Was cool, took me a while to escape. had good atmosphere and the scoreboard at the gave a sense of accomplishment. Good job

One Room Repair by makhovykh 2016-12-19T16:59:00

Pretty funny, wanted to kill the neighbor when he stuck his head round the door, sounds we're good. Well done on your first Jam.

Try, Get fried, Repeat by pagi 2017-01-02T20:10:00

Cool concept and nice grappling hook mechanic, took me a while to get used to it but was quite fun when I did. Nice touch with the music volume increasing the higher you got. good effort.

Unum Locum Servare by IDid 2017-01-02T16:49:00

You got all the components of a basic game there. A bit of polish and it could be quite fun.

VaporArenaWave クール by Tilemapping 2017-01-02T19:55:00

Cool style and concept like the disc throwing and force mechanic.

There's no escape ! by lyres 2016-12-12T02:07:00

I like the sounds. I found it really difficult to do the wall jump and don't think I'd ever be able to hit the generator. Nice effort :)

Alone with Zombies by sleepyfox 2016-12-19T17:59:00

Decent game there, simple and fun. Good sounds and music too. Would be nice to have a jump.

You're tearing me apart by Noah Ratcliff 2017-01-02T19:30:00

Haha that was funny and good fun to smash things up too. Best film ever!

Dead By Christmas by NIGIC 2017-01-02T17:13:00

Like the concept of a game within a game and the sound and visuals were nice. Shame it ended just as it gets going, good job all the same.

Alone in the Dome by GuillaumeGwi 2017-01-02T16:41:00

Good concept, the character models we're decent. Would've been nice to have some sounds even if it was just background ambiance. Good job overall, I'll play through again to see what the other ending are.

Handle With Care by NickZangus 2016-12-19T18:14:00

This is funny, good job!

The Control Room by Aggrathon 2016-12-19T17:40:00

Good fun avoiding the robots and I liked the red laser grid visual mechanic. The text intervals could be quicker or just put on screen, made it slow to restart a level. Also, the robots are fooled quite easily by hiding behind something but that doesn't necessarily detract from the game seeing as a tin can is an effective distraction.

Rummet by UrbanHelsing 2017-01-02T18:51:00

Very clever escape the room puzzle game. Took me a while to solve the puzzles and I got lucky with one of them. Enjoyable game to play, well done.

DISK by Kuality Games 2017-01-02T16:15:00

Cool concept and I liked the graphics, found the movement difficult to control but a good job all round

Gun Shop Loadout by Green Soda 2016-12-19T18:30:00

Fun game, nice artwork and really good concept well executed. found the pace was quite slow though and other weapons would be a good addition.

Fish Physics by avalkyrie 2017-01-02T19:48:00

Amusing and a bit surreal.

LD38 — A Small World

It's a Small World by AViTT 2017-05-03T12:04:01Z

No, nothing, had problems with software and getting the basic planet working that ate up most of the time. Wanted to enter as a Jam game and spend the extra day adding rockets, some world art and multi-player but had to work instead. I'll finish it and add a post-jam update link soon.

LD39 — Running out of Power

Windup by kleinzach 2017-07-31T11:06:11Z

Nice and challenging platformer style game. I like the visuals and general mood of it but it was difficult to control the robot whilst jumping. The wind up toy is a good idea and fits well with this years theme. Good luck.

Cranked 1911 by zee 2017-07-31T13:37:48Z

Really cool game, picking up jobs from phone booths and dropped cash reminds me a bit of the original GTA which is a very good thing. Its got a good graphical style to it as well which is impressive considering the time limitation. Well done!

Crazy Tesla Taxi by AViTT 2017-07-31T15:11:23Z

@devorc Hi, thanks for the feedback! :sweat_smile: That "GAME OVER" text is a place holder function where it should end the game by stopping the car and sending you back to the menu and saving your high score. However I didn't get time to implement that yet and there is no menu so it just keeps running(You can just drive to a recharge point and keep playing :stuck_out_tongue_winking_eye: ). I plan on doing a small update to fix these basic issues this evening. :nerd:

Crazy Tesla Taxi by AViTT 2017-07-31T15:44:06Z

@krishnasism Hi, thanks yeah I really wanted to get some sounds in too. Some music, tire screeches, engine noises and chatter from the fares as you pick up and drop off. Ran out of time to add that as I only just finished the core mechanic in time for the deadline. Setting up the car and camera took most of the time, the vehicle physics in Unity are very difficult to work with.

Crazy Tesla Taxi by AViTT 2017-08-17T19:31:51Z

@sixteen press escape and start again. I will add a post jam version soon where you can reset your car if you flip it.

Crazy Tesla Taxi by AViTT 2017-08-18T11:56:18Z

@luckyfeathers hi, thanks for the tip I'll bare that in mind for the next ludum dare

Crazy Tesla Taxi by AViTT 2017-08-19T17:02:13Z

@manumeq Hahah, thanks that's great encouragement! I will be adding that in the near future.

Crazy Tesla Taxi by AViTT 2017-08-21T09:55:57Z

@indiealchemist hi thanks for rating my game, I’ll be uploading a post jam version with some sounds, music and a flip mechanic soon. Then I’ll work on some nice graphics to finish it off in a later version.

Crazy Tesla Taxi by AViTT 2017-08-21T09:55:57Z

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Fuel Frenzy by Daniel Conway 2017-07-31T13:23:33Z

Nice game and the graphics are good. Addictive gameplay made from simple mechanics. Nice level of polish for a compo game too, no bugs that i can see and menu/gui functions well and looks great. Great work!

Downpour by LuckyFeathers 2017-08-16T22:28:41Z

Really nice work here the game looks great and plays well too.

The 3d platformer style camera and visual style reminds me of Inside from Playdead games which is a very good thing. The concept is cute too I like the idea of the little flame trying to stay lit and its an interesting and original take on the theme.

Only improvements I could suggest is that the fire light up at the end as though that was the flames purpose which is now complete. There was a clearer visual sign that it's water on the second stage cause I didn't realize that the first time and wondered why i died.

Its a small shame that you get stuck on few things from time to time but it doesn't spoil the fun too much.

Those are small complaints and overall its a great entry, well done.

Down in the Light Mine by gnerkus 2017-07-31T13:12:16Z

This is really well done and has great style. Just missing a few sounds to finish it off. Good work!

No Power-Got Juice? by ethanyqc 2017-07-31T13:06:09Z

Cool runner game, I like the style.

Feed Me Your Files! by ITR 2017-07-31T11:40:54Z

Cool idea!

Electric lovers by Virtual Turtle Studio 2017-07-31T11:24:20Z

Cute platformer game, nice idea well executed and looks decent too. Well done with what you did in the short time, the level design is good and the two levels show its potential well. Would like to see it with a longer level and some more environments to explore. Would be cool to go though multiple areas within the same level which have different relevant hazards to mix it up a bit. Good luck.

Electric lovers by Virtual Turtle Studio 2017-07-31T15:04:14Z

@virtual-turtle-studio you're very welcome would like to see where it goes if you develop it more :)

Theresa Dreams of Wheat by essell 2017-08-16T22:43:38Z

Very funny! loved bashing people with the pan. Has good story telling and decent level design too.

Overshadowed Road by ZoeAgxn 2017-07-31T13:44:19Z

Fun game and addictive gameplay and the sounds are good too. Nice work!

LD40 — The more you have, the worse it is

King of the Mountain by dollarone 2017-12-28T11:24:31Z

Cool game and nice work. Good luck with the voting. My game needs more votes too [check it out](https://ldjam.com/events/ludum-dare/40/demon-hunt)

Werewolf Village Attack by Marco 2017-12-28T02:39:46Z

Really liked the atmosphere in this game. Good job on a nice entry.

SpeedLock by DMajor 2017-12-28T11:05:50Z

I like the concept. Perhaps some music and motion blur to help give more of a sense of speed would go a long way. Good work on a nice entry and congrats on getting your 20 votes.

garbage sort by pragmascript 2017-12-28T01:48:32Z

Cool game! I really enjoyed it and felt it had a good mood and I found it pretty difficult. Addictive game play and good execution, good entry.

BOXKILL by warxen 2017-12-28T10:50:28Z

Fun game with a nice style and a clever concept. Well done, good luck with the rest of the voting.

GREED by Ethan Allwood 2017-12-28T13:16:59Z

Really liked this game, it has a nice art style and the mechanics are well thought out, the music is good too. I like how the amount of gold affects both the speed of the player and amount of monsters. It's a good difficulty balancing mechanic and the player has control by purchasing upgrades and will then be light and stronger. Makes me think of Dark Souls, you should be proud of that.

Demon Hunt by AViTT 2017-12-09T17:55:27Z

@stratoskakalis hi thanks for the feed back. Yeah its definitely lacking pollish and there's a lot needs tweaking. like the demons don't get close enough on their own to do damage. Was fine before I added character meshes but now the collisions are smaller. With the camera, originally wanted a fixed view like a top-down shooter but based on some feedback I made it track behind and felt it was more interesting and dynamic. Again I can tweak it so if you change the view it'll wait some time before switching to follow mode. I'll work on these issues and upload a post jam version soon

Demon Hunt by AViTT 2017-12-28T02:19:36Z

@explorer try the post jam, made some improvements to the camera system and added an aiming ability with right click.

The Will of the Wisps by adsilcott 2017-12-28T10:30:08Z

Stunningly pretty and atmospheric game. Great job for a Ludum Dare game.

DodgeBomb by DragonZlay 2017-12-28T13:01:09Z

There you go, rated you for humor and the rest. Cool music and it got quite addictive which is a good thing.

Pirate Game by soerensen3 2017-12-28T01:46:11Z

Cool game and nice concept would be good to see what it becomes if you do any more on it

Bus Mayhem by Sebastian-M 2017-12-28T10:56:21Z

This was fun would've been nice to have some more levels but well done overall it's a really good entry.

Gold Taxi by Code Dream 2017-12-28T02:45:31Z

Nice graphics and good concept. The hardest part was remembering where the base is.

Can't Save Them All! by Robert Newman 2017-12-28T02:55:33Z

Good entry all round. Had a slight issue with mouse not showing on the menu. Liked the concept, nice graphics and I really liked the music.

Process Invasion by tuxmain 2017-12-28T12:18:35Z

Cool game I hope you get the votes you need. Nice chilled music work really well for the mood. Only thing I'd say is it would be nice to have a bit of emissive on the processes so they glow. All round a good entry well done.

Could you help my game out too, please? just need a few more ratings [here](https://ldjam.com/events/ludum-dare/40/demon-hunt) thanks

AdBlock Doesn't Work! by talisra22 2017-12-28T01:41:35Z

Hahaha this is a fun game and I actually liked the music

Capture the Essence by explorer 2017-12-28T02:06:26Z

Nice game, the controls and graphics are smooth. I'd say the menu could use some nicer buttons but it works so its just a small criticism. Good job overall.

Knockback by Jay2645 2017-12-28T02:26:44Z

I think there's the bones of cool shooter here with this game. Nice graphics and controls well. Good entry, well done.

LD44 — Your life is currency

Soul Trader by AViTT 2019-05-03T12:29:41Z

@adrien-dittrick Sorry about that, forgot to add the www. should work now. Thanks for pointing it out.

LD46 — Keep it alive

Kreep Alive by AViTT 2020-05-12T01:48:38Z

@mypalmike @pilarius @saxops1 Unfortunately the game was unplayable by the deadline because of bugs which I've since been able to fix. So, now uploaded a working version. I'm not too fussed about score but it would be good to see what you guys think of the actual game now its here. Thanks

Kreep Alive by AViTT 2020-05-12T12:18:49Z

@frostbyte4k Thanks for posting that interesting video and I fully agree, there's a lot I wanted to add to it to improve the feel but I wasn't able to get the core mechanics in within the time and I would add polish/juice once those are completed. I'll take a look at the crashing on restart issue, it works fine for me, it freezes for a few seconds before the new scene loads up. Its a pretty resource intensive game with all the multi-threading, could you pm me your system specs, it may help me diagnose the problem.

@jk5000 @notredamstra @doot @gameovermexico Thanks, I agree with your feedback too. To clarify, this project was deliberately over scoped and is intended mainly as a prototype and proof of concept to see if I can use Unity DOTS to achieve massive performance and render thousands of enemies (20,000 - 144hz for my pc). In that sense I'm very happy with the result. I had problems with the vertex skinning shader which sucked up most of the jam time. Now that's all working I can add plenty of juice, sound effects blood splatter, zombie variation etc and pickups so you are actually able to survive. Although it won't count for the jam, I do now have a solid prototype I can develop into a full game in the future.

@geri @lazzydev72 Thanks for playing and rating, glad you enjoyed the game.

Kreep Alive by AViTT 2020-05-12T12:38:21Z

@tony-artz Yes, that will be a top priority for future development. Will be adding better animations, design variations and different enemy types to the horde to give them more personality. Also will add some non enemy characters that are fighting the horde too, that you can interact with, help them out or leave them to die etc. That should make the world feel a lot more alive and dynamic as the different characters play off each other.

Kreep Alive by AViTT 2020-05-12T13:56:00Z

Hi @convg Thanks for rating and the feedback, that's a good question, without a simple answer but I will try, haha. I found with my demon hunt LD40 jam game that unity slows down after about 100 skinned meshes due to the cpu bottleneck and overhead of processing the animation. So there is a technique to pass animation data to the GPU using a texture that has the bone matrix transforms encoded within it. This means those characters are not skinned meshes at all and are, in fact, just standard mesh renderers which have the advantage of being instanced too(draw thousands in a single draw call). That's just rendering though, how to calculate AI for that many agents too? That's where Unity's new DOTS api come in to play, Demon Hunt could, at a push, simulate 2000 agents around 30fps with optimised steering behaviour and a quad tree to optimise the neighbours lookup. That's good and almost up to Left 4 Dead numbers but I wanted more. So I ported the steering behaviours over to DOTS for this jam and just a basic implementation, without spatial hashing to find each agent's neighbours, enabled 20k zombies. After adding spatial hashing using a NativeMultiHashMap container, I can now push it beyond 100000 and still keep above 30fps. However for this release 20K running at full fps is a strong proof of concept.

The offset is intentional, it shouldn't increase as you get further away though, it's set 3m in front of the player. Perhaps it is more noticeable as the energy runs down and the camera gets closer. So I should reduce the offset the same as the camera distance so it isn't so jarring.

Kreep Alive by AViTT 2020-05-12T14:23:44Z

@fabula-rasa Thanks for the feedback, yes pickups are missing which would include energy refills. The light is meant to act like a shield, the zombies will try to avoid it so as you run out of energy the danger increases and the view closes in adding to a sense of claustrophobia, also you can't see as far making it harder and more intense. Sadly those features aren't fully finished, so it more a visual thing atm, unfortunately.

Its a twinstick top down shooter like geometry wars but with zombies that could potentially run on mobile devices so tried to keep controls minimal, even rotating the view is a bit much but will be needed when there's more scenery. I considered adding aiming which would have a zoom but didn't feel it would add much.

Good point about adding the stats to the Game Over screen, I will add that in the next release, thanks.

Kreep Alive by AViTT 2020-05-12T15:35:43Z

@voidsay Yeah I haven't had time to rate yet as I has to fix the bugs so the game was at all playable, I will be playing and rating as many games as I can after work before the deadline hits. Sorry to hear you had such poor performance, it is a resource hungry game so a decent cpu and a gpu is needed. What are your system specs? Maybe I could add some settings that could help improve performance on lower spec machines. I plan on possibly releasing this on mobile so any info would be appreciated.

@archimagus Yeah DOTS is really powerful but there's a lot of head scratching involved so was tough working with it under the time pressure of ludum dare. Not sure what's causing the crashes, I had them too occasionally but they went away so I published it. Sorry they are still happening, its pretty disappointing tbh. Yeah fully agree those things are all planned just didn't have time to put them in for the Jam. If you follow me you'll get notified when I post updates after LD.

Thanks for the feedback both of you.

Kreep Alive by AViTT 2020-05-12T16:01:28Z

@danilo-bezerra That's great to hear its working well for you. I'm not sure about releasing the full source code full the complete project as I want to make this a commercial release and don't want someone else to make it before me :wink: I wouldn't be against a classic team up though

https://forum.unity.com/threads/when-animated-gpu-skinned-instancing-goes-wrong.512279/

Checkout my forum post ^^ about Skinned Instancing which has source code for for my first failed attempt and some alternate solutions. It's actually very close to working and formed the basis of this project. My maths was correct but the texture format I passed to the shader messed up the values. The Unity Blog has a working example of skinned instancing which is what I referenced and used for a previous version but it will not work out of the box with DOTS, also linked in the forum. I hope to update the forum with my results from this project too.

The Ai code has already been published as the source code for Demon Hunt and includes quad tree generation and optimised steering behaviour. The only difference is it uses standard mono behaviours. It's the same logic here just ported to DOTS to run in parallel. Also there are other open source projects available that do similar things with zombie hordes in DOTS, lookup DOTS of the Dead and converting you game to DOTS with Mark Geige. As learning material I would recommend Daniel Schiffman's nature of code series on the coding train on YouTube. He breaks down the concepts and explains Ai steering behaviours and is what I've have based my work on.

Also happy to answer any questions you may have as you get into it.

Kreep Alive by AViTT 2020-05-12T16:22:45Z

@voidsay ahh that'll be it then, the animation system need a GPU without it the cpu will try to do it instead but its a massively parallel problem. Maybe DOTS animation could provide a reasonable number for devices without a gpu but I haven't got to that yet :wink: Yeah some settings would definitely be good to have as shadows and a number of other things can also have considerable performance hits.

Kreep Alive by AViTT 2020-05-12T16:31:06Z

@voidsay Thank you so much, I really appreciate everyone who played the game and left all the great feedback. I gonna do the best I can to pay it back tonight before the deadline closes. Best of luck to everyone.

Oh, and never stop with the puns :wink:

Kreep Alive by AViTT 2020-05-12T19:19:13Z

@civmaniac wow thanks, good to know it did eventually work on linux with wine. Yeah the new DOTS anim system looks promising but seeing this is already CPU bound, moving animation back onto the cpu, will only hurt performance in this case. I will flesh out the animation system with a state machine to achieve a similar effect on the gpu, not sure about 2d blendspaces though. Want to switch the player over to using DOTS animations, that will perform better than the current animator component and adds possibility to add interesting dynamics too. Plus it would be nice if the player was an Entity.

Kreep Alive by AViTT 2020-05-12T20:24:27Z

@giulia Thank you for trying. I was able to test it and found a problem which I'm not able to solve right now(the zombies don't show up). you need to run sudo chmod 777 ./KreepAlive-Mac.app/Contents in the terminal from the folder with the game in. Then in system preferences->Security & Privacy there should be an option to allow you to run it even though its not from the app store.

Feed Me by lexi 2020-05-12T19:34:56Z

Cool game, I really like the pixel graphics and little shop of horrors storyline.

Pong-Pong by Geri 2020-05-12T19:58:54Z

Really well done reminds me of geometry wars, good Job :)

SaveThePresident by Ankush 2020-05-12T23:04:24Z

Cool game, suits the theme well and it looks nice too. I'd just echo previous comments, the movement controls should be relative to the camera, not the player in a top down shooter.

The Last Guardian by civmaniac 2020-05-12T18:10:20Z

Such a cute game, nice graphics and matches the theme really well too. Good Job all round.

Feed The Fire by Nuanda79 2020-05-12T18:21:22Z

Good game, found it quite difficult on easy and medium so didn't try hard but that's good made me want to play more to beat it. Well done.

Keep It Charged by LaZZyDev72 2020-05-12T19:29:47Z

Nice work, clever and fun game.

Dr. Statnil's Dodo Egg by Voidsay 2020-05-12T21:00:35Z

Fun gameplay, I enjoyed playing but then I realized you could win against the Ai, off the serve almost every time. That wouldn't be a problem in local multi player though or with some tweaks to the Ai. Nice work.

L.A.M.I.A by kenanmarasli 2020-05-12T22:41:28Z

I hope it accepted my last minute rating. Fun game with nice artwork, good job all round. Only thing I'd say is bullets could be a bit smaller and faster. Good luck in the ratings :smile:

Catch The Mouse keep it alive by GameOverMexico 2020-05-12T18:31:27Z

Great game, actually had me laughing as I failed to keep the mouse alive. :joy:

LD53 — Delivery

Delivery Driver by AViTT 2023-05-02T17:05:10Z

@jk5000 fixed thanks! :smile: