5cents 2016-12-12 21:31
The ticking got annoying quickly, but I guess if you're locked in a room by yourself, there wouldn't be any other noise.
I also found it hard sometimes to find a key, because they are so tiny.
Foon → Ludum Dare Explorer → LD37 → 3 Minutes 2 Escape 1 Room
By cole-chittim
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 57 | ||
| Theme | 176 | 4.00 | ||
| Mood | 415 | 3.32 | ||
| Humor | 497 | 2.42 | ||
| Overall | 510 | 3.25 | ||
| Fun | 598 | 2.89 | ||
| Innovation | 635 | 2.76 |
The ticking got annoying quickly, but I guess if you're locked in a room by yourself, there wouldn't be any other noise.
I also found it hard sometimes to find a key, because they are so tiny.
Good game,
the sounds are really stressing. The gameplay is basic. Quite hard.
Very good game. The only major problem I saw was that due to the randomness the keycard sometimes spawned inbetween objects(couch and closet) and couldn't be reached. Apart from that very good game.
Well executed `exit the room` type game. I suppose physic interactions with things in the room would really make this game good for VR.
I couldn't find all the keycards, so I picked up the lamp and shed some light on the situation. In the end, freedom was mine.
It is fun to throw furniture all over the place while scouring a room for objects x) Cool game!
I couldn't deal with the FPS and the motion blur : (
Nice game, with nice graphics. Though gameplay is basic, implemented very well
nice little physic playground!
I liked the graphics and the main menu :) I would appreciate some kind of tutorial in the game. Then I realized that the instructions are on this page, so my second try was successful :) The controller did pretty big steps, so it was difficult to move precisely.
Thanks for posting it, I enjoyed playing it!
Cool game.
I also implemented randomness in puzzles in my game.
Makes you wanna play again, for that two seconds better score :)
Interaction with objects was a bit slow and weird for me... I found I could not pick up all of the objects that seemed I should be able to, not sure if it's an os/x only issue. I did not manage to find all of the keycards but it looks like you managed to finish what you set out to do. good work!
Nice work on the game! I love the title and its play on the words and numbers. It took me three tries to finally get out in time.
Good graphics and nice gameplay, even though it's somewhat basic. I was expecting something more than just victory/fail messages, but it was fun. I give it a 4/5 overall.
Looks like you've perfectly simulated my life.
The game is a lot of fun! I played around for a while with it and found that I was enjoying myself.
The sounds are stressful, but it makes sense given the situation.
Boy, does this character take some long strides! I ran into things like a madman!
I also found that if you stick a photo behind an object this isn't suppose to move, it will move it. That was more for my own amusement rather than game breaking.
Good game!
Simulation of real life) Very good!
Really nice looking exit-the-room game. Stressful to find the last remaining keycard, but I finlly found it after my 3rd try :) Ticking sound didn't bother me. Having the remaining time at different places made it really cool. Nice entry!
Challenging, interesting game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/YiLAPTz00w0
For some reason FPS was pretty low for me. Anyway, pretty nice game overall. Would have been nice to see more randomness in how room looks. Also it was sometimes a bit awkward to rotate the paintings to get the cards from their backs. It was also not very intuitive to run into closed door to escape - I almost lost because of that! :P
Enjoyed this game and how it was different each time. Would've like some sounds as things collided or even better if things broke. Liked how the room got messed up as you scramble to find the keys. As previous comments say keys are a bit on the small side and the ticking gets annoying but it does add to the time pressure.
While I liked the game, the fps was a bit low and in combination with the motion blur made lokking around a bit annoying.
Liked the randomness of the puzzle.
Good title! So close, just needed one more! Do check the responsiveness of the visuals -- as previously mentioned, it did seem a little bit off.