underpromote by Dickie 2016-09-01T11:38:00
Cool concept. It's a shame you didn't finish it.
Foon → Ludum Dare Explorer → Users → edve98
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Alien Night | compo | 443 | 3.03 | 2.97 | 3.44 | 3.15 | 2.91 | 2.14 | 2.64 | 71 | |||
| 2016 | 36 | Ancient Technology | Random Access Aliens | compo | ||||||||||||
| 2016 | 35 | Shapeshift | System Shift | compo | 636 | 3.00 | 2.94 | 2.92 | 2.71 | 2.86 | 3.15 | 71 | ||||
| 2015 | 32 | An Unconventional Weapon | Very hot place | compo | 967 | 2.65 | 2.59 | 2.28 | 2.67 | 2.65 | 2.87 | 1.83 | 2.50 | 72 | ||
| 2014 | 31 | Entire Game on One Screen | Hot place | compo | 1068 | 2.61 | 2.57 | 2.77 | 3.50 | 2.15 | 2.42 | 2.07 | 2.40 | 86 |
edve98 leaves an average of 40.0 feedback comments each event.
Cool concept. It's a shame you didn't finish it.
Cool graphics! I too got stuck after a while. There should be some hints on what to do if you get stuck!
I loved the audio! Good atmosphere, decent gameplay. One thing I wish this game had (besides Linux version) is a nice animation of machine breaking down. Anyway, good job!
Very cool atmosphere! I guess you could have added something to collect to make this more game-ish (if you even want to do that). Anyway, good job on your first 3d work!
Really well polished game, but way too hard for my taste :P
gives me "k is undefined" error if I press E a few times :/
My god, I can't believe that you did all this in 48 hours. I wish I was that good haha
Cool game (especially the terrain generation part! :P). But controls felt a bit weird for me (like why do I have to give orders to every single unit if I want to move my army?).
Awesome work! I too missed the ability to hit tab.
I wonder if you could actually make this on real Linux distro like arch, package up the whole filesystem and then tell the players to chroot into it? I think that would make an amazing game (I'm actually thinking about that for next LD :P)
Probably the best game I played so far! I guess opening the map and looking for games made by people in Lithuania was worth it :P
I also made text based game but it's not as good (and is played in the terminal).
So yeah, 10/10.
Yeah I also think that key was pretty hard to spot (I figured it out only after looking at the comments). And what the hell was that body after I used the key? I'm not really sure about that.. Anyway, all in all it's a pretty cool game. Shame it doesn't have any music in the background.
Awesome game! Although it seems so long that I couldn't ever finish it :P
Loved the music and graphics weren't that bad either. The only thing that I missed was some kind of map or other means of navigation. Are that actual cities on the map?
Also, isn't it's a standard to measure everything against Debian and not Ubuntu releases? :P
Pretty cool game! I have to say that after a while I started cheating by placing my mouse cursor at the top of the window so I would know exactly when to drop the brick :P
Your link for "Windows, OS/X and Linux" is just Windows version :'c
Great graphics! I think that latching onto walls doesn't work (at least on Linux) unless I have to get another piece of suit that I cant find.
Oh, and I think I can recognize that tune from one of my old LD game.. :P (here's link if you want to take a look http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=45010)
Wow, awesome visuals! I find this game very hard, I wonder if it's easier on mobile (can you move crosshair/player at the same time?).
Pretty cool, but it got pretty repetitive after a few puzzles that had 4 rows.
I cant shoot too :/. And yes you should be able to rotate when moving because now it's really annoying. However, art looks really cool!
Is it me vs everyone? I couldn't tell the difference if there were teams. Also it's a bit weird that you don't see the projectile/get killed instantly.
But if networking is working properly (I haven't tested it) it's pretty cool :P
I have to agree with svyatozar that controlls are a bit akward. Also I found that just mashing D is a viable strategy (and sometimes stopping to geta bird or two). This game could do with some balancing.
Oh right, Runty has some sick tricks! ;)
Awesome visuals and sounds! Sadly I find it pretty hard to play on laptop's touchpad. I think it would be awesome if you could shoot not only by clicking mouse but lets say spacebar too :)
On OpenJDK in Linux only the player character is shown - no ground, no platforms, nothing. I guess Oracle java is required?
I can't get to the ending (Heck, I'm not sure if I'm supposed to just keep going, but clicking on different windows still closes the game). There are two problems tat I encountered: holding down the space makes jumping somewhat glitchy and that I am put to the new level instantly - I accidentally jumped off the first platform even though there was a file there.
Anyway, the idea with new fake windows popping up is pretty cool :)
I get an error when trying to run your game. Should I be doing something differently?
http://pastebin.com/czbQQHs1
Gives error on launch in Linux :/
Error message if launched from terminal: http://pastebin.com/T6ZeHScA
I can't look around or rotate on Linux version :/
I have to say I really liked this game! (Although I had to restart a few times until I got how to play it). Good work!
If I have to say which part should be improved it would be to make ui nicer because gameplay is pretty solid!
I killed 97. I guess that's pretty bad :/
I think it would be amazing if player could choose which traps go where before the level starts :P
Also I'm really sad there was no music/sounds - it would have made the game so much better!
It's pretty awesome that you made this! Music was great although I got bored of it pretty fast:/
Some interactivity would be awesome - letting the player change the scene would be cool (but it might take quite some time to do :/ )
The music was awesome! Also the game was pretty hard (Although I was never good at these sort of games).
Suggestions: as someone already said background would have been amazing and I wish there was some sort of screen "You won" after you kill the asteroid - I thought that the animation would continue and I was pretty sad when it didn't (or that might be problem with Linux build).
Also I don't see how an ancient asteroid is technology :P
hah, cool idea! The sounds make the game so much better. Also one suggestions: have you tried making the work day counter decrease only when someone is working? That would probably motivate the player to keep motivating the workers rather than defending from them :P
Very cool game! I was only a bit confused about where to find the controller
Damn this looks soooo good! It's a shame it's Windows only :/
Everything is great but the controls are really bugging me. This could use some polishing!
Unfortunately the Linux version seems to be removed too :/
Your "web" link directs to a Windows version :/ Can you add web/Linux version of your game?
I think it's sometimes unfair as in the end it's impossible to go to a safe place if you are in a bad position.
for some weird reason Web version wasn't scaled properly for me (I couldn't see the whole word "Work" in the game). And since you didn't package Linux version I had to play with that :(
this game looks soooo good! It's a shame that it's Windows only :/
can you upload your game somewhere else? Kongregate asks for flash - I have it on Google Chrome but it does not support WebGL. Firefox (which I have too) has WebGL but no flash since Adobe's flash player for Linux is a "bit" outdated.
only a Windows version? :c
it's a bit hard to understand how you are supposed to move
Aren't you supposed to provide source code if you participate in compo?
A bit too hard for my liking
The audio doesn't play for me (Web version) :(
I agree with most people - there should be a tutorial (also put quotes on "Jaunty Gumption" in music credits, it looks weird that one song name has them and other does not :P )
Pretty nice twist. I just don't get it, do I have a limited amount of time to get as much score as possible or something? The game restarted even though I didn't lose(Web version). Also, it's impossible to lose if you only use the O (or cube) shape :P
Really cool mechanics! Last level took quite some time for me. What tools did you use?
can you package Linux or openGL version of your game too? I can't play your game :(
P.s. If you are participating in compo you must provide game's source code!
Too bad there is noone to play with :c
when the game loads it just freezes up :(
Quite had to figure out what to do
In-game UI felt a bit out of place
Very easy- I was only waiting for the wave to pass so I could read what the fuss will be about next time - as citizens were killed almost instantly, and I had tons of cash
yo, where is your source code?
I did not find any way to quit the game, so had to switch to other workspace and kill the process. Also, the voice at the beginning of a level is kind of annoying.
Please make a port for Linux, because I can't play it
I'm pretty sure that you can build for Linux with Unreal engine. Why didn't you do that? (yet?)
wow, why is this on the front page?
I can't believe how good this is! It truly feels just like a full game. One thing that I didn't get: why does PALBOT have attack mode? It just feels a lot better to have him by your side so it's easier to dodge spells and everything. Anyway, it looks like you have been prepared a bit more for a theme "companion", haven't you?
But whatever, it is really awesome game, good job!
P.s. thank you for porting to Linux, it works great :)
A bit hard for me. By the way, where's the unconventional weapon??
I can't play it - there is only a rectangle where I suppose game should be, but nothing loads. By the source I think that you are using Unity. Maybe add standalone downloads to Linux/Mac/Windows?
Please make port for Linux! (and while you're at it, probably make one for Mac as well ;) )
You are using Unity. Why couldn't you port the game to Linux? (and Mac probably, lol)
Very nice, but the button for 2nd(red) player to shoot is a bit awkward. I think it should probably be numpad 0. Anyway, thanks for porting to Linux!
Same problem as everyone else: can't get it to run
Really nice weapons! But the 2nd is a bit too OP...
Hmm, I don't know about others, but level 3 seems to be a bit broken, as I don't have space to throw that bow. Or is it intentional?
It's nice and all, but what about theme?? Where are the weapons? :D
Anyway, adding space bar between words would really help
Pretty much what everybody just said: there is not much space to move around, and I feel that I should be able to move diagonally.
Graphics are simple, but nice - his looks really polished.
One more thing: it feels weird when in order to restart I have to refresh the page.
All in all, a good entry :P
You used Unity, why didn't you port to Linux??
I really like the game. The concept is really nice, and you really used the theme! God job!
I like the idea! But sadly it was not fun enough to keep me playing after the 1st try
One complaint: the Web link leads to a website which is not English and has no game? (Or I couldn't find it, as it wasn't in English)
Very fun, but a bit hard for my taste
I totally agree with Finn, it is really punishing to restart everything if you fail, and just print back to where you left off. Again, I was expecting to see a "detect liar thing". Sometimes the occasional load sound was too loud
Very fun and funny game! This game is done very well, you should be proud! :)
The game is wayyyy too hard for me. maybe you should port your game to Linux and also Mac? You are using Unity anyway...
why didn't you port to Mac? Just asking, I'm happy that you have ported to Linux :D
It stops working as soon as I start playing.. :/
Man, this is REALLY hard at first! I was not able to finish :9
Very nice job! This game is very nice: the mood, the gameplay... everything!
Very nice! Just... A bit hard to understand what is going on... :/
Says "You did" when you die. 10/10
Anyway, really fun and polished game, well done!
Nice game. One thing could be better: I would like to controll my spaship with wasd keys too
I couldn't agree more with what jhell said. But still - nice landscape generator!
I think that you did a very big mistake by not adding sounds. This game would be so much more with them...
I can't see the road on Linux version and I couldn't find how to exit if the game is not windowed??
It's pretty hard to understand how potatoes work. It's very weird that I have to wait for the cooldown to end, which wont because the weapon will run out of time. Maybe you should have at least have added cool down/weapon timers UI?
2 more suggestions:
*make camera bigger, so at least you could see where new potato has dropped
*add simple pause menu that would toggle with escape button
Gameplay isn't that good on train level(or maybe I just don't know how to play properly), but audio is just the best! :D
Art isn't too bad also. Quite nice game
Very well-made game! I just loved the mood. Why did you went to Jam? Are some assets not yours or this game was made by a team?
I was playing this way too long.... Oh wait, I'm still playing it :D
Anyway, really awesome idea and game!
Nice game! But I thought it was not working on the Web, as it was loading really long(and with only black screen)
Very nice game! I've reached 713 days and 11395 scientific data on my 3rd time(so I'm pretty sure I get 2nd place, don't I? :D). Anyway, you should really add more events and fix the scrolling bug. I can't really think what you should do more for now(or as you said, add some more planets, winning conditions, being able to interaction, etc).
By the way, why wouldn't you make port for Linux? Remember that you are using Unity...
It was quite crazy, because I played on stream :P
Pretty nice game! I have found bug though: if you press next wave the turrets won't attack the next wave's enemies, they will only finish the lst wave's enemies and will stop
Very interesting game!
Why would you post only source?
I don't really get it how I should play this. And it looked quite laggy for me.
Quite nice, but next time add some kind of sounds(use http://www.bfxr.net/ for best results)
Very dark theme, I love it!
In my opinion you did one thing in a really bad: theme. Im pretty sure screen could have been not moving at all, so that would be something
I think that it is too unfinished also, but I have 1 question: were you planning to add some kind of minigame at the end?
Great mood, great audio (but I guess it's not yours), great hit combo mechanic, and of course, great game :P
Nice game, but it's wayyy too hard for me, I tried my best, but I couldn't finish it :c
Very nice story, but I don't really get it, can I do something else when I'm in her twitter/facebook?
Quite nice, but waayy, too hard for me :(. Good job on clean-looking game!
I loved the animations! If you are going to update this game, I would suggest adding much more levels and making the particles a bit nicer.
Really good idea with the credits thing :P
But I think this might be just too hard. I finished game just by exploiting a bug :P
The idea is very good, but I think that player shouldn't slide that much, because a lot of times I died because I tried to move to another place and slipped
For me the gameplay is a bit boring, but I'm not sure about others!
Anyway, graphics are really good-looking
I love that if you try to move out of the screen the window moves :D
Anyway, I think you should make this game harder
I love the graphics! And gameplay: it is simple, but fun!
Not a really good game. I found myself just jumping and smashing my spacebar
Wow, awesome game, one of my favorites!
Fun, but VERY hard (I think my high score is 7)
Very nice game, this one is one of my favorites :)
Nice game with a really great mood! But it is hard to understand. Well, I've got stuck after clicking all of those fires in the right order. Btw, add in your game description for users to use control+mouse wheel, because it really sucks going up and down when I have to click outside the game for my mouse wheel to work.
Anyway, pretty nice game!
The puzzles are really interesting. Only 2 bad things in tis game: this does not really fit in thee theme(in my opinion), and music/sounds, I think that you should have those
It's sometimes very hard to change the blocks in the bottom if I need when building something. Maybe you could have added something like floating heavy cubos or something, just to make it a bit easier
LD37 — One room (55)
My room is too fucking small by phi 2016-12-29T20:55:00
Amazing game, I really liked it. Good job!
Carlander by tayl1r 2016-12-29T20:48:00
Pretty fun but I couldn't win once. I always got pushed away when there were around 3 cars left
One Room (webgl) by unitycoder_com 2016-12-29T20:44:00
I couldn't really find a way to dodge enemies :/
ReRoom by recursor 2016-12-29T20:39:00
The game was a bit laggy. Maybe you should release standalone versions too?
Zaaz Signal by thristhart 2016-12-29T20:31:00
After a minute or so the game starts to lag. A LOT. (latest Firefox)
Pitfalls of Christmas by Aldarion 2016-12-29T20:26:00
Very nice graphics. Music and some more work on programming and gameplay would have been nice tho
Perspective by akirassasin 2016-12-29T20:19:00
I fell out of the world a few times :/. Still, this is pretty cool. Would have been fun to have a goal though (even if it's as simple as "collect X items")
Tower Mystery by muumeroinen 2016-12-29T20:03:00
Wow this was hard. Some jumps felt just unfair :P
One classRoom to teach them all by Mikel 2016-12-29T19:54:00
I was able to stand in one corner and just wait, no one could get to me. Adding proper pathfinding would be pretty good.
Glad You Came by Tonasz 2016-12-29T19:43:00
graphics were nice but gameplay was too tedious. I don't think this game is form me
The Hunt Is Off! by wrexialmt 2016-12-29T19:30:00
Wow, I haven't seen such a game. Interesting concept!
Real Room Lander by asierarranz 2016-12-29T19:12:00
Cool game! Although I think that camera is a bit wonky. For me it was a bit hard to control when W would turn left :P
Arcane Incrementalist by deathray 2016-12-29T18:54:00
The jam version is too slow. It's good that you have sped up the post compo one and made the game to be on one screen. Still, the post compo game page on my laptop looks a bit messed up with the menu on. Try out your game on different resolutions!
The Recursive Dollhouse by Omiya Games 2016-12-29T18:43:00
Really nice mechanic! It's a shame that I got stuck on the second code door in chapter 2 :c
Dot by davidcmcdonald 2016-12-29T18:34:00
It's a really cool game for 5-6 hours. Congrats!
Teleporting Room by SkyWolf 2016-12-29T18:29:00
I'm not sure if I didn't understand the game fully or is this just too hard for me :/
The Nightmare Room by Olowynd 2016-12-29T18:18:00
Weird,I got stuck where I couldn't make one jump in time no matter how hard I tried :/ (also, are checkpoints supposed to make the whole screen flash so much? For me it's pretty annoying)
Steamjunk Racers Nine Thousand by mmason 2016-12-29T18:00:00
A bit hard to understand what is happening at first. I also didn't really understood where was I supposed to aim
Room 51 by smbe19 2016-12-29T17:43:00
Amazing game. Nice art, nice sounds, and tar command was nice :P
Good job!
Slumber Room by JackTheOgre 2016-12-29T16:48:00
Art is nice but I think the game is a bit too hard
MFBFS by pixelpotions 2016-12-28T20:21:00
Amazing! Only bad thing about this is weird controls. Still, I got used to them after a while and had lots of fun!
The Coffee Room by Rakart 2016-12-28T19:57:00
Art and music is just great. I feel like the game is a bit too hard (yes, I know that you have made it easier already :P)
Orbital Engagement by tompudding 2016-12-28T19:48:00
I get this error on Linux: https://gist.github.com/anonymous/90b4a6d368d0ced1e2c23ccebd613cfa
I imagine it has to do something with my openGL version?
Vespias: Battle for the pentacle by Xwilarg 2016-12-28T19:01:00
There's no audio on Linux :/
52-Card Pickup 2000 by KJB of IBwWG 2016-12-28T18:52:00
For first jam and first time using Godot it's not bad, but gameplay is really lacking something.
Ultimate Showdown by Aaranos 2016-12-28T18:33:00
Can't do anything on Linux build :/
XMAS Blaster by maartene 2016-12-28T18:27:00
The camera angle is very frustrating :c
Kak Yah Nasi Lemak by Anas Azmi 2016-12-28T18:17:00
Weir, I got one order which I couldn't finish. I'm sure I was putting in the right ingredients :/
OneRoom Farmer by badabooom63 2016-12-28T18:09:00
Nice, but a bit slower game would be even nicer :)
World of Toyships by WizzardMaker 2016-12-28T17:58:00
It's a shame that you didn't finish this. This looks like a beginnings of a cool game! One suggestion that you should definitely implement if you will continue to develop this: add some sort of cooldown bar that shows when will you be able to shoot again. Spamming mouse buttons is not fun :P
Ludum Dare: The Game by DDRKirby(ISQ) 2016-12-23T20:12:00
Made platformer on my first try and made a decent game. On my second try I made MMORTSRPG and it was really messy... Pretty accurate :P
Danger: Mondays by Gamepopper 2016-12-23T16:40:00
I think the controls are way too sensitive
Flip by Ramperkash 2016-12-23T16:36:00
Cool game! Though "painting" where the walls will be felt a bit awkward (the bit where the whole background is taggable)
Decube by ato 2016-12-23T16:25:00
Insta death is too frustrating for me :c
BossRoom by Doomdad 2016-12-23T16:21:00
I think the intro screen is way too slow (even skipping is slow :P)
Namcap's Nightmare by bigpan 2016-12-23T16:07:00
Hah, at first I didn't understand that this was pacman. Great idea! Although it's pretty bad that I could pretty much dodge all the ghosts while sprinting all the time. Also the game was a bit too dark for my taste. Anyway, good work!
Loading... Please Wait by DeathBySnail 2016-12-23T15:58:00
Weird, the game says it failed to load after the loading screen finishes and tells me to restart. Well, at least there was that minigame so there is something to judge :P
How To Cope With Boredom and Loneliness - A Guide For The Isolated - A Documentary Filmmaker Simulator by rodobodolfo 2016-12-23T15:30:00
pretty unique game! Linux build seems to work fine too
3 Minutes 2 Escape 1 Room by Cole Chittim 2016-12-18T14:52:00
For some reason FPS was pretty low for me. Anyway, pretty nice game overall. Would have been nice to see more randomness in how room looks. Also it was sometimes a bit awkward to rotate the paintings to get the cards from their backs. It was also not very intuitive to run into closed door to escape - I almost lost because of that! :P
Utility Station OR-152 by Justin Mullin 2016-12-18T14:28:00
Great game, but it was a bit of a pain to play for me on my small monitor - the window was too large so I didn't see the bottom of it. I had to keep going to lower workspace to click on bottom buttons. Full screen or resizable window would have been nice :)
Factory by Mordokay 2016-12-18T14:24:00
I also agree that more liberal snaping would have been nice (at least showing where the piece is going to snap if you release the mouse would have been good). I also felt that after some time the game was too easy even on highest difficulty. I wanted it to gradually speed up or something
The Chore by cxsquared 2016-12-18T13:45:00
got 3/4 endings. Maybe you could post somewhere how to get all endings and link it here? (of curse say that that are spoilers :P). I also agree with others that timer would be nice (although it seems to me that it's actually how many "turns" you have left and not time at all).
Going Outside by karln 2016-12-18T13:20:00
The graphics were nice but I didn't quite get the aim of the game. If it's being alone for as long as possible you just go to the edge of the map and be undisturbed for a pretty long time
Room of Doom by limered 2016-12-18T12:55:00
Interesting idea but I almost instantly found a way to pretty much play for as long as you want: just go in one direction and keep changing the gravity. However if you stop something usually bugs out and enemies will get you. If you will continue to develop this you should find a way to discourage such player behavior!
Bugroom by erik 2016-12-18T12:38:00
ok this is pretty weird... I can't launch your game because the launcher photo is so big that it makes the whole window too big for my screen which means that I can't see the bottom of it where the play button is. Can yo build a version with a smaller launcher photo (or no photo at all)?
Meth Horse by morrilet 2016-12-17T14:12:00
best story ever! Also gameplay is very interesting as I haven't seen anything similar before
Dungeon Protector by Mouch 2016-12-17T14:01:00
It's a cool game but a bit too hard for my taste. I got stuck because I kept running out of time so maybe giving just a bit more would be good
Puppertrator by NotExplosive 2016-12-17T13:44:00
Probably the most polished game I have seen so far. Good job on graphics and music!
Robovac Simulator 2k16 by markten 2016-12-17T13:25:00
It gives me an error while trying to run on Linux:
Linux_Binary/Ludum_Dare_37: error while loading shared libraries: libSDL2_image-2.0.so.0
I think you might want to give -static flag for your compiler or package SDL2 with Linux download
Fish Physics by avalkyrie 2016-12-17T13:02:00
this would be so much better if fish had some sort of AI and there was a bigger tank so you could watch what happens after you press done :P
Room 753 by local minimum 2016-12-17T12:44:00
Got stuck on Second level, don't really know what to do there. Graphics when in full screen on Linux bugs out, I had to use windowed mode. Also looking at the effects somewhat hurts my eyes so I can't play it for long enough to try to finish the game :(
TILT Service by Birke 2016-12-17T12:25:00
Nice visuals! also it's a cool idea to use tilt brush for graphics. I wonder how game like this would look with Vive... Too bad I don't have one :P
Maze Frenzy by ZQMony 2016-12-17T12:14:00
This game seems interesting. Any chance to bring it to Linux? (it uses Java anyway, right?)
Pengu Cafe by Zambini 2016-12-17T11:58:00
Loved it! It was a bit weird to get used to controls but after that it was very fun. My best run was 5:50. Noot noot!
Factory-Room by Yvanor 2016-12-17T11:33:00
Pretty nice game overall. Here are some things that I think could be improved:
- Difficulty. The last level seemed very hard while the first one was veeeery easy even with touchpad (second level was impossible with touchpad so I had to get my mouse). I think the game starts too easy and becomes a bit too hard.
- Timer. I think that knowing how much time is left until day ends would be very nice in this kind of game.
- Day-end messages. I don't believe it should say "fine" if you don't pass the level :P
- Background music. This would have made your game sooo much better in terms of audio and mood.