leandrus 2015-04-20 13:37
Crazy little game.
I always end up hitting the recycles bins :P
Thanks for sharing.
Foon → Ludum Dare Explorer → LD32 → Click It
By mrploszaj
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 397 | 3.00 | ||
| Audio | 808 | 1.76 | ||
| Fun | 832 | 2.71 | ||
| Graphics | 852 | 2.53 | ||
| Innovation | 861 | 2.63 | ||
| Mood | 899 | 2.44 | ||
| Overall | 921 | 2.74 | ||
| Theme | 931 | 2.76 | ||
| Coolness | 1901 | 33 |
Crazy little game.
I always end up hitting the recycles bins :P
Thanks for sharing.
Fun little game. Nice :)
I see what you mean by multiplatform! You really gotta get that desktop cleaned up though. What do you even use all those bins for?!
crashes when a loading thing touches me or I press spacebar. Linux mint 17.1 + OpenJDK Java 7 Runtime
Awesome game, reminds me of my own desktop ;)
Nice idea. I liked the 'lag' a lot (at first) but jumping repeats itself a bit to fast especailly if you are used to hold down the button till the highest point of the jump
you get 'lag' when you hit hourglasses or wheels
I like the style of the game, quite neat! The mechanics (like smoother jumping) could be a bit better, but fun nonetheless.
Really nice game, but it needs a little help menu ! Good job !
I really had fun playing it. The art might be better with some styling instead of directly referencing the actual OS graphics. Nevertheless It is a fun entry.
Jumping seemed very floaty but otherwise a good platformer base.
This was fun. I beat the first level and boss but the second is punishingly hard (not in a bad way. I don't think it is unfair).
My only source of frustration was the jumping. The kind of precision jumping the game seems to want is hard when you only have one jump height. I kept tapping the jump button for short hops and holding it for longer ones, but both result in the same height.
The other frustration was that if you hold the jump button you use your double jump halfway up the first jump and totally waste it. I would have liked jump to only fire when you press the button so it would require a release and press again.
Not trying to be overly critical! This might just be me. I really enjoyed this and would have loved the jumping to be a little more polished.
The hourglass and spinning globes slowing you down was a nice touch!
You've got a cool base for a platformer here. In order to make the platforming feel more precise, there are some adjustments you could make: holding the jump button probably shouldn't trigger the double jump automatically (especially since it seems to trigger it at less than maximum height). Instead, you may want to allow variable jump heights depending on how long the player holds the jump button. Those 2 things would give the player a greater sense of control when navigating your levels. Nice work, keep it up!