Zombies 'N' Marshmallows by ShadowBrain 2015-05-12T00:56:00
Had more fun going through the effort of roasting a marshmallow and feeding it to a zombie than what you're supposed to do, which was buy marshmallow bags and throw them into the spawner holes.
Lack of camera control was frusstrating, I switched to a controller which made it a better in that I had any control, but then the rotation speed was pretty slow. Binding camera left/right to A/D would have been helpful.
I liked how you kill the boss by throwing marshmallows in his mouth, it gives a progression from throwing them into stationary objects (spawners) to a moving one (the boss).
Graphics and music were charming, overall a fun entry.
LD34 — Two Button Controls / Growing (25)
The Flower by Sublustris 2015-12-27T20:20:00
A post apocalyptic game about the never ending struggle between cups and mutants as the cups try to navigate a maze to maintain a single flower.
I found the platforming to be frustrating, both in the number of dead ends and how difficult it is to jump on enemies. You would think with only being able to move in one direction the collisions might be more forgiving, but that is not the case. I managed to get water to the plant once after about 10 tries and then stopped playing when I realized I had to keep doing it on the same level.
I appreciate the two button control implementation, only being able to move in one direction, but the platforming is already difficult enough that this makes it worse. Having a more normal, less maze-like level before the current level would have been nice. I realize the level is a maze so you can take alternate routes to the plant on repeat playthroughs, but that just seems like a symptom of trying to only have one level instead of multiple. Once I found a route that worked I only tried to use that one, anyways.
Hello Darkness by jcmonkey 2015-12-27T19:57:00
Simple dungeon crawler in which you kill slimes to go down levels for reasons unknown.
Not a fan of how little you can see. I found having a very small viewable radius around the character to be unnecessary. If you wanted to denote darkness you could have the lit portion be 90% of the screen so there's still a small amount of darkness around the edges.
The visuals are a little rough and the music loops too quickly but overall a nice first entry.
Squirrel Forest by Luminar 2015-12-27T19:48:00
A game about vikings burning down a forest and murdering innocent squirrels. I got really bad luck so they wiped me easily.
I was interested in seeing where the building placement at the beginning would go but I couldn't tell the difference between each tree type so I just arranged them in aesthetically pleasing fashion and waited until they got destroyed.
The overwrought epic music being played on top of tiny pixel squirrels throwing acorns at vikings was funny, it was what kept me there until the vikings wiped me.
Suidae Runaway! by Jynshi 2015-12-27T19:34:00
Interesting premise and visuals! Having the pig constantly chased by a farmer with an axe gave a good motivation for constantly running forward. All the pigs running around the arena gave the setting energy.
I felt the colliders were not forgiving enough. The pickups seemed to have colliders that were literally the size of the object, which gave me a lot of situations where I would just barely miss an item. Typically colliders on pickups are slightly larger than the actual model.
I grabbed enough fruit where I thought I could reasonably get over the fence, but I ended up dying instead. I don't know if there's every a visual indicator that tells you this, but if there is not that would be nice so there isn't any guess work.
Pig sound effects came out a bit too often for me, could have dialed back the frequency a tad.
Overall very nice entry.
Tripper by Frozen Stick 2015-12-27T19:17:00
Very difficult for me to tell what's happening on the screen due to all the visual effects and shifting colors. I felt like I was going to get eye strain!
The music sounds nice but it was overpowered by the grating bullet sound effect playing on loop. The sound effect for the bullet really should have been a longer looping sound that represented lots of bullets being fired instead of hundreds of instances of the same sound, it could have been smoother that way.
I couldn't tell if the falling shapes did anything or not when I touched them, if not then they add more clutter to the screen. The actual ship bullets were very hard to see to the point where I just shot at the enemies without trying to evade anything.
There is potential here but you'll definitely need to smooth out a lot of bumps.
Winter Quest by michidk 2015-12-24T04:51:00
Cool idea, rolling a snowball that grows over time is very appealing to me. I like how you actually pick up snow off the ground as you roll as well. You don't seem to do that much other than grow by rolling snow and shrink by touching fire, though. Could pick stuff up by rolling over it and then drop it off by shrinking.
The music loop was too short and got grating after a while, it set the mood well though.
Inferno Botanica by QuestionableQuality 2015-12-24T04:38:00
This game is very difficult, and the random placement of spirit spores didn't help. One miss when branching to a spore and you're done, since there's no way to cancel back out of the spirit branch and keep growing the main one.
I found it confusing that the fire you're running away from is green. I thought it was good or part of the plant at first, and didn't understand why I kept dying initially.
I like how the leaderboards are integrated into the game, that's really cool
Ascending Roots by blackbird04217 2015-12-24T04:33:00
The visuals are really nice! I like the progressive changes in environments as you move between levels, they tell an implicit story about the journey your character is going on.
The character feels like they walk a bit slowly at first but once the environments get more dense this becomes less of a problem. I'd also like a way to go down vines quickly since dropping off will kill you at certain heights.
I like the tutorial signs with controls on them, it's a very natural way of easing the player into the game. Having the reset button and water button next to each other feels dangerous, though. Z is jump in some games. I was afraid I was going to accidentally reset the level a lot.
Don't Burst The Blob by seurimas 2015-12-24T04:28:00
Surprisingly good. The physics used to control the player are really fun to play with. I like all the little goop particles your character gives off, and how they smash into spikes just like your character does.
The environment and spike graphics are a bit plain, but the blob and title text look really nice with a lot of personality. Another pass on the environment would help a lot graphically. All the little messages the character says are cute as well. I like the use of emoticons :)
Weed : The Incremental Game by Wicked7000 2015-12-24T04:23:00
Cute game, good weed particles effects. The pacing is a bit slow for a jam game, a higher speed of production / consumption would be nice. I like seeing all the dealers walking around the area.
Arc by ChuiGum 2015-12-24T04:19:00
This game starts out difficult and gets even harder. The power-downs are especially brutal. I got caught hitting the very edge of the arcs sometimes, it would have been nice to have more lenient collision detection when you just barely tap one of the sides.
The music and brutal-fast gameplay make for a very hectic arcade experience. Quite nice.
SAAAM by Ogniok 2015-12-24T04:17:00
The intro really could have used a skip button, as it's about 60 seconds of listening to a voice and not being able to move. I really enjoy the black humor. I would have tried for more endings if it didn't take so long to get to the meaningful choices.
The audio / visuals are very impressive, it felt very much like some kind of underwater science base.
Precision Rainbows by Jimbly 2015-12-24T04:14:00
Started out unimpressed for the first couple levels but once the difficulty modifiers started rolling out this got pretty fun. :)
The grass and dirt seem very blurry, sharpening them up would make it easier to tell when you ought to shoot. Also the scoring felt disconnected from the game, since you only see your percentage at the end of the game. A visual indicator of your performance would help.
Trump Jump by Gelato Labs 2015-12-24T04:11:00
Had fun mashing buttons and watching the character sprites freak out. I wouldn't call this game good by any measure but I managed to have fun with it.
SEED by sputnik 2015-12-24T04:09:00
Good puzzles, good use of 2-button controls, good visuals / audio. I found there to be too many easy introductory levels at the beginning vs more challenging ones that take advantage of the mechanics established. It seemed like 80% of the game was just easy levels that introduced mechanics and then there was a 20% at the end where you had to do actual puzzles. The last level was also a significant spike in difficulty for me.
Enliven by Patacorow 2015-12-20T22:15:00
Cute puzzle game about planting seeds to progress. Love the art style. All the plant types had interesting uses. I found the pipe flower to be the most interesting.
Game Of Walls by krispy 2015-12-20T20:26:00
Found it took too long for the walls to finally reach my character. Also I managed to pass through a grey wall with no doorway and not lose a life. The camera effects seemed arbitrarily thrown in but they gave the game character.
Tinder for Dinosaurs by marveus 2015-12-19T05:43:00
Dino dating sim where you only date smaller dinos so you can eat them. Sometimes you can find true love as well.
I only picked dinos based on whether they were herbivores and relatively small since I didn't have an idea of what my character's strength and size are. Not a lot to the game other than picking yes or no on whether to attempt to eat a dino. There is some humor in the actual dino profiles.
Melting Control by 01rafael 2015-12-19T05:15:00
Online multiplayer unity game where teams crowd around a tiny room and shoot horizontal projectiles at each other ad infinitum. Clearly unfinished, there's no real hook to keep anyone playing. That said, I'm sure this can go somewhere interesting with some work. Multiplayer games are hard, so it's not surprising you barely got it working by deadline.
リーソンのゲーム Leeson's Game by Leeson 2015-12-19T05:09:00
Mash W and S to grow and shrink your line. Match the opposing lines hurtling towards you before it's too late.
Simple gameplay, it works fairly well and is well paced in terms of how quickly the lines to match speed up. Good background music and sfx as well. Not super complex but a good first shot at Ludum Dare.
Combo Farm by Silverfyre 2015-12-19T04:37:00
Water plants by strategically placing pipes for funneling water to crops. I'd be interested in seeing something like this in a Harvest Moon game. I only played the first 3 or 4 levels but the number of pieces provided seemed fairly liberal. The 15 second music loop got tiring really fast and unfortunately I closed the game early because of it.
Marimo by comatomatoes 2015-12-19T04:28:00
Sit in pools of water in order to grow just the right size for a judgmental yellow ring. Didn't find the gameplay terribly engaging, especially after accidentally growing too big, forcing me to restart. Would have preferred ways to mess with size via a shrinking pool, or having the goal be to suck up all the water in the level instead of sucking up just enough to pass.
Meowtastic Present Panic by OnionBlaze 2015-12-19T04:22:00
Cute, good use of two buttons by having the player mash to wiggle down the chimney. Would have been neat to see more mashing occur when in the house instead of just stopping on the specific beneficial set pieces. Initially when I saw this I thought cat Santa would specialize in scratching up furniture instead of getting distracted by it. Graphics were cute and audio fit the mood. Overall pretty good.
Pluto's Revenge by Angelosz 2015-12-15T02:16:00
Little game about avoiding big things and collecting small things while you grow bigger. It's short enough to what gameplay there is to get stale. Planets have cutesy faces on them so we can form an emotional connection. The explosions when you collide with other planets feel real good. Overall, simple gameplay with an interesting set of visuals.
Snow Growth Island by Pontus_LSS 2015-12-14T23:26:00
Pretty chill game about watching an island rotate in space while you say yes to all construction projects and watch numbers get bigger.
Big fan of the low poly visuals and snowy aesthetic. It works well when zoomed out this far. The snow particle is a little big so it looks kinda like a the interior of a snow globe.
Gameplay wasn't very developed, I just pressed up to each question and waited for more resources to accrue while admiring my new building. Eventually the game ran out of signs.