cristianbatista 2015-12-15 02:31
We have only to watch the pics for know the quality!
Good job guys, u rock!
Foon → Ludum Dare Explorer → LD34 → SAAAM
By ogniok
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 10 | 4.76 | ||
| Audio | 24 | 4.21 | ||
| Coolness | 1 | 100 | ||
| Mood | 41 | 4.14 | ||
| Overall | 41 | 4.06 | ||
| Humor | 191 | 3.35 | ||
| Fun | 390 | 3.31 | ||
| Innovation | 575 | 3.05 | ||
| Theme | 764 | 3.36 |
We have only to watch the pics for know the quality!
Good job guys, u rock!
We're glad you've liked it! :)
Love it so much!
Love the visuals! Good job guys!
Thanks for the nice words guys. :D
Amazing!
Great graphics quality. Found it a bit confusing as what to do.
Nice pics, but I couldn't run it on linux via wine :( Sorry!
I am really blown away by the quality and depth on display here. Really great job!
@josefnpat We'll investigate the possibility of a linux build. :)
Very interesting concept. It looks very nice, runs well, and sounded great. I didn't like that the doors took so long to open, it make it feel like a chore to watch it open. I didn't feel very invested in the choices presented to me and I didn't feel like playing the game again to see the other endings.
Super impressed with this game! It's very polished for a LD game, and the atmosphere was genuinely creepy. Loved it! :)
I went really scary at some points, haha, i have a cronical fear from frights haha, i dont know how you guys did it, but its really professional the art, gameplay, and everything, congratulations
Ok Well... Just beautiful ! Love it :D
GG Guys ;)
Amazing
Love it! GJ
Looks nice, but this just loaded a black screen for me.
Very nice!
Nice!!!
Looks good.
Slow
doors
open
I'd pay money for this hahaha.
It's very interesting. It seems very polished for a jam game. The graphics are fantastic and the mood is well established. Also, the voice over is very good!
Just a black screen :/
Amazing! Not sure if there are multiple endings, but I died at the self-destruct button part, haha.
Impressive work for a three-day project. Only two gripes: there's no way to skip dialogue you've already heard, and two of the endings differ only by which button you choose to press at the end.
Also, a bug I discovered: if you're quick, you can exit the lift before the doors close, which breaks the game. (I was hoping the game would have a response for that, since it's expressly something the computer tells you not to do!)
Also: "Sharks. Winged sharks." XD
Can I give more than 5 stars? Because holy shit, this is impressive.
Thanks for all the kind words guys!
@nucleartide There are multiple endings. :D
@Ryusui As for the dialogue skipping... What haven't we think of that? :D It was implemented in the game but as a debug option.
Escaping from the elevator was noticed after we've sent the script to the voice actor. :/
What? How?! I thought we polished our game, but this one... just blows everything I've ever seen here right out of the water. This sort of production quality on a 3-day jam game is un-fucking-believable! 5/5
@ChaosCult It's just a matter of practice and time :D Glad you've liked the game!
The graphics, the aduio and the mood were top-notch, but the theme was not that well laid out - it felt like it was just slapped on top of the game. Nice work otherwise. :)
I played through 2 of the endings, an I have to say that this game probably has the best atmosphere of any I've played so far. The tension created through ambient sound and grungy visuals really sold the game for me. The voice acting quality was well above what I would expect for a Ludum Dare game, and the writing was mostly funny and well done. I would like for a bit more gameplay than a few binary choices (although I do see the theme connection), but overall it was a really enjoyable and impressive interactive set piece.
Top marks on Graphics! Looks lovely.
Amazing!
@Troma Try playing in windowed mode.
Got all three endings!
Awesome job, well done.
(Much faster doors, please.)
It goes without saying that this game is a visual feast, with it's high production value, but I felt that you also nailed it in other areas as well. I thoroughly enjoyed the atmosphere you were able to create and really felt like I was a worker on that sub. The narration was very fitting, and not overly distracting as is sometimes the case. The sound effect also were spot on, along with your left/right button control scheme. Loved the idea of putting in alternative endings. Your team created a fantastic entry here.
It's amazing how much you guys made in just three days. It's a well made game. Okay, now for the thinks I didn't like :D : The game is extremely sloooow. Since most of it is just going through the same corridors over and over again, faster doors and a sprint function really could have helped. Also I didn't feel like there was much consequences to choosing the smaller thinks. As such it felt kind of hollow...
Well regardless, good job people!
Awesome!
But yeah, fix the doors :D
would love to check it out but I get blackscreen :( but screenshots look impressive. Also got virus warning on main exe file using Avira Antivir
Awesome graphics.The atmosphere is amazing and spooky!
Very interesting gameplay I'm waiting for more.
Congratulations Unreal people ;)
A very good and great game, very impresive that it was done in 72 hours. Awesome graphics. Well written and intriguing story.
A few nitpicks concerning the game.
SAAAM seemingly acts human but then fails to out of nowhere like where he told the "joke".
There's a bug with the elevator door disappearing as you descend.
I liked the game.
@nosfer Try running the game in windowed mode.
Amazing visuals!
Amazing atmosphere! Really loved it.
Loved the voice work, made the game feel like an interactive short story
Excellent polish and quality. The audio is phenomenal, the voice acting is great (even the delivery of the comedic lines is spot on). I love that even the "non-interactive" components had small interactions. A lot of people would have ignored things like additional doors, but you put the care into making them clickable, and giving them a reactive sound - it goes a long way towards making the world feel less like a corridor and more like a real place! The scratches on the first door/wall really adds to the atmosphere too!
The only flaw I can think of is not giving the player the option to skip the dialogue for the second play through. Also, the game crashed on my for my first try, but on my second try it worked fine. Those are incredibly nitpicky, and what you've accomplished here is incredible.
Prety work, good graphics
Crashed on load for me. I'd love to play this!
Thanks for all the kind words guys. It really means a lot to us!
@Kep Thanks! We'll work on the doors in the Post Jam version. :)
@TheBreakfast We'll add skipping dialogues in the Post Jam version.
@DeathBySnail Have you tried running it in windowed mode? Also, it would be awesome if you could send us logs from your game so we can investigage the issue. They're located under C:\Users\Username\AppData\Local\LudumDare34. Send them to contact@firelinegames.com if you can.
This is the most polished game I have seen so far.
@kaype Thanks! We decided to focus on the polish this Ludum Dare because feel like it's one of the most important things.
The pacing of the game is very slow. Although the visuals are very impressive I was expecting something else from it when I booted the game :|
Wow! The most impressive entry I've played yet. Very stanley parable!
How did you do this in only 72 hours, it is amazing.
judged on stream at http://www.twitch.tv/meep706, watch the highlight to see me play
Wow. This is insanely professional. I don't even know how this is possible. My only complaint is that there should be a skip dialogue button. Also a black screen on ultra settings.
@blohod Thanks for playing. We'll watch it right away!
@Evergreen Games Skipping dialogues will be added in the Post Jam version. Black screen is a problem only in fullscreen mode. Try ultra settings and windowed mode - it should work.
Well, this game looks awesome. Not my kind of game, but I can't believe how good the graphics are.
People, don't get me wrong but...
Before I play, I wish I could know: is there some sort of screamer or jumpscare on this game?
This graphs are too good, so if the game got some of these, it will look very realistic.
I'm really really not into this style of scaring... ><
@Muel No. This is not a horror game. You can safely play it. :D
Great game. It looks amazing, and it has The Stanley Parable vibe. But the intro monologue should have been a lot shorter or skippable :/.
@PanKamil We're planning to make it shorter in the post jam version. :)
This game looks and feels amazing. You guys nailed the presentation and design of it.
I really enjoyed playing it even though I felt a bit of motion sickness as I played it. But that might be more on my end than the game's fault, actually.
Really great game guys!
@alvarop Thanks for playing the game! We've watched you live streaming. :)
WOW that was really cool.
Amazing graphics and sound and the mood was thick!
Excellent!
Impressive! Reminded me of Portal
I think my only concern with this game is the user interface. It could be done nicer. Other than that, great use of assets to create the environment. Reminded me of Stanley Parable, I'm pretty sure you were inspired by it. I had a very little performance problem but that wasn't much of a big deal. Great work.
Impressive work!
The graphics are awesome, the lighting effect, the mood, were incredible. The game is too hard in my opinion, too bad i can't see the whole game, i'm stuck in the first corridor. I had a hard time controlling the character because of my azerty keyboard, i wish you bind arrow key also.
Oh fuck, sorry for my last comment, don't pay attention to it, I mistook yours with another game. Your game is amazing. The mood and the narration are really well done.
Man these graphics suck. Juuust kidding! Overall tremendous level of polish.
It felt like SOMA mixed with Stanley Parable, which is cool.
Like a few others have said, the pacing is really slow... I wanted to see more and different choices but I can't put myself through all the intro dialogue again and again. Another gripe is that Left-click is to disobey and right-click is to obey. Feels backwards to me.
I decided to basically go down to storage to see what would happen if I screwed around. As it's a 72 hour jam, I'm sure it would be tough, but I feel that choice needed to have a longer pathway. It felt like I just went downstairs, pressed a button... then game over. Kind of annoying since I'd spent so much time doing the start stuff. Stanley gets around this by starting you at the 2-door decision, so something similar would be nice (like maybe starting you at the elevator).
Very nice! The writing is almost AAA level. The graphics & sound work is gorgeous, every vent, door and monitor makes a sound... Very good job!
For me it's a black screen on Epic, even on lowest setting it's stuttering, I'm using windowed mode. My computer's done this with other games before, I guess it doesn't like the engine, aw.
Amazing work for three days! Congrats!
Thanks for all the feedback!
@fragileannihilator It was one of the inspiration for SAAAM's character :D
@Warboys We felt that tying the right-click with obeying was a good choice because it's a "right" choice. At least that's what SAAAM tells you. :D And through the game you discover these are the choices good for him, not you. (I'm might be the left option, but I'm the right option for you) :D
@BackslashYoutube Unfortunately, if we choose to use UE4 which is an AMAZING engine, we have to deal with it's minimum requirements. But we're working on heavy optimization for the Post Jam version. :)
It's a mini The Stanley Parable :D
I really enjoyed playing your game, voice acting is top notch! I played it 3 times so far and every ending was interesting, shame i can't skip "intro section" where i can't move and have to listen to S.A.A.A.M again.
Kawał dobrej roboty ;)
In 3 days? Seriously?!?!?!
Damn, that's good!
That's 3 finals, right? Did I forgot anything?
And also, couldn't not notice the font. The text font with the graphics made me think I was not inside a submarine, but inside you know what ^^
@Zeriver Dziękujemy :)
@Muel Yes, there are three endings. We'll have an additional one in the Post Jam version coming in about two weeks from now. ^^
Very well made and nice game! Impressive!
Absolutely incredible work!
Great atmosphere, voice acting, art and everything. The writing was especially on-point, and stuff like the automated shower made the game worth playing more than once.
Amazing game!
As a CS:GO player I find this game impossible to play because of the super high sensitivity in game. And it seemed so good :/
+ I thought the environmental storytelling was very strong. The barren living quarters, and the fact that the AI uses the sprinklers if you don't shower give a good strong first impression that you're just a meat puppet and nothing you do is of consequence.
- The long intro sequences and evaluation sequence feel like missed opportunities, since one locks you into a single position and the other don't provide you anything to interact with. Long monologues are usually used as excuses to give the player an excuse to look over the environment but since you can't do that it just wastes the player's time.
- The fact that all of the choices are binary prompts really kills my impetus to explore for more endings: I already know roughly what dialogue I'd hear, the order I'd hear it in, and where I can deviate from that, so I don't feel like I could be surprised if I just try playing it one more time. It feels more like a Telltale game, with a single story that has a bit of variance, instead of the Stanley Parable, which is an environment where you play hide-and-seek with the dialogue triggers, if that makes sense.
Increadible graphics, twice impressed given it was done on a Jam!
@Alloyed The fact that all of the choices are binary prompts are a theme connection (two buttons). But yes, it would probably be a lot better if the player would decide by doing something instead of just clicking.
Well I loved Stanley Parable. I cant say anything bad about this game I wish I could vote more than 5. But please make dialogues skippable. Not like a button to skip but if you rush to next part make SAAAM skip that part. Well Done! Please continue developing this as a full game I would probably buy it on 3-5 dolars. And remember "Submarine is love, Submarine is life!"
Your game is about the only Ludum Dare game, that actually requires a decent PC...
My laptop unfortunately wasn't able to run the game above roughly 5 Frames per second...
Sadly I couldn't play your game :(
@vortex Unfortunately, Unreal Engine 4 has it's requirements. :/
It certainly looks good. Were all 3D models created in the three-day period? That's quite impressive by itself. Bravo for your modellers. The story, being kind of a GlaDOS redux, was fine but if you lay it on too thick ("I would not do anything wrong, would I?" etc.) it breaks the immersion for me. But overall great team effort!
- lack of possibility to end dialogue
+ everything else!
I found out three endings, I'm curious if there was more.
@wdebowicz You've found all endings. :D There will be fourth ending in the Post Jam version. :) As well as possibility to skip dialogues.
Pretty cool entry with an intriguing atmosphere. I really like the voice acting and dialogue, although I think it could have been made to be a little more different than characters like GLaDOS and the Stanley Parable narrator with some unique traits. Overall a really cool game.
Very nice game, good graphics and ambient sounds, it really created a scary atmosphere. The whole time I wasn't entirely sure whether the computer was evil or not, but of course you assume he's evil =P Great job! I found the turning a little bit disorienting, though, I think you might want to add an option to remove that blur or allow for increased mouse sensitivity.
The graphics are great on epic but I can only run the game in low. the concept was cool but I didn't have too much fun playing it.
I enjoyed the saaaamley parable. I didn't want to go back and see the different routes because of how long the intro WAS.
The intro really could have used a skip button, as it's about 60 seconds of listening to a voice and not being able to move. I really enjoy the black humor. I would have tried for more endings if it didn't take so long to get to the meaningful choices.
The audio / visuals are very impressive, it felt very much like some kind of underwater science base.
Nice entry! Graphics and audio are excellent! I love the atmosphere of this game, I was totally in! good job ! ;)
Amazing work on the modeling - the environment was very impressive given the time you had to make it.
Didn't really like playing after doing it once though. Being stuck because of dialogue made a for a lot of boring waiting, though the endings were decently interesting.
Also, extremely good job on the shark AI - was blown away.
@Krafty We'll add disabling motion blur in Post Jam Version.
@Logicon @Gunzil We'll have skipping dialogues and starting from the elevator in the Post Jam Version.
@LukeZaz Glad you've liked the shark AI. We have spent an enormous amount of time working on it. :D
Dam ! This is a very nice entry !
How did you manage to make all of this in just 72h ? All off this look very polished, audio FX are well executed, graphisms... I even see some flying shark in the lift !
Well done !
Pssst - you are featured in today's INDIE SLAM JAM! Check it out at - https://www.youtube.com/watch?v=ZpQKHDasPto
@ButtonMasherBros Awesome! Thanks for playing the game! :D
Really interesting, well made game. I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/yY4Ylj7ccuc