Alice had it easy by DraKlaW 2015-12-18T22:42:00
That's a very original gameplay for a plot driven game :D.
Foon → Ludum Dare Explorer → Users → pankamil
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | 👥 | Save Your Gold | jam | 748 | 3.25 | 3.15 | 3.04 | 3.29 | 3.27 | 2.81 | 2.72 | |||
| 2017 | 38 | A Small World | 👥 | Divine Marbles | jam | 56 | 4.00 | 3.73 | 3.82 | 3.50 | 4.00 | 3.88 | 3.00 | 3.77 | ||
| 2015 | 34 | Two Button Controls / Growing | Unicell Manager | jam | 377 | 3.46 | 3.03 | 4.03 | 3.80 | 4.06 | 3.29 | 2.24 | 3.32 | 56 | ||
| 2015 | 32 | An Unconventional Weapon | Zombinball | jam | 313 | 3.45 | 3.49 | 3.67 | 4.23 | 3.84 | 2.94 | 3.13 | 3.23 | 52 |
pankamil leaves an average of 14.3 feedback comments each event.
That's a very original gameplay for a plot driven game :D.
Good graphics and great atmosphere. The aiming is super annoying, though.
Nice game. Two key conrols don't feel forced at all. Also, I didn't think I would get dizzy playing a 2D game :P.
I head Michael Bay wants to make a movie out of your game. What an explosion fest :D.
I like that you don't know what enemy do you deal with until you attack it. So you literally have to shoot first, think later.
Your art looks amazing and, together with the music, it creates extremely dark atmosphere I adore. Also, it has some silent movie poetry in it - with vignetted details, and long, quiet moments. Good job!
Brilliant idea, and great execution. Honestly it, doesn't even feel like it needs more enemy types - obstalces on the way totally make this game, forcing you to play the strangest hide and seek.
The gameplay came out a little bit chaotic, but in the end - I liked it. You should use this crazy jumping again, in some other project :D.
Atmosphere in this game is amazing, and if it was about some journey instead of growing plants, it would have been absolutely amazing.
Use the 'Fantastic' quality setting if you want to play in slow motion ;)
This face design is a masterpiece.
Great music and atmosphere. Like a walk in a surreal forest.
Also, it teached me that my Alt keys are in terrible condition.
A very pretty and creative take on an idea I've seen a few times before. It must be a ton of fun when you have somebody to play with :D. I like that you can start a new game in a blink of an eye.
Great idea, it's like Europa Universalis realm decisions made arcade :D. It would be even more interesting if we had limted time for making decisions :>.
In the Windows download, you have put an .exe file, but not the Unity _Data folder ;P. It can't possibly work.
Atmosphere in this one is amazing :D. The gameplay structure reminds me of a snowy version of Ethan Carter. Anyway, I had difficulties figuring out how to solve the puzzles in the beginning.
The Sims Hardcore Edition.
Pretty unique and satisfying gameplay, with a nice usage of the theme.
"Oblivion always wins". This game provokes feelings i didn't expect at a game jam ;_;
Great.
I'm not sure how the points were counted, but it was an absolutely ridiculous experience. I love how you threw quotes from Galileo and Monkey Island as well into one game :D.
"The gods cursed you this year", every year ;P. It makes me raid averybody around me when I have more than 0 warriors. But it's still an interesting idea; it's nice to see an economic game at jam.
This music... something makes it perfectly fitting a theme of a brave lung cancer. It's so, so strange :3.
Also, i like, how well is that sticking to the walls executed. And your dubbing is lovely.
I don't need banana for scale anymore, 10/10.
Banana jumping idea is brilliant, but it's also very difficult, because these platforms are so small. I liked it though.
Thugs are so thug that even their dead corpse blood is chasing me. I completely adore the controls. Top down shooter with hack'n'slah-like clicking is something really fresh and joyful for me.
The only problem i have is that you gave me so little health. I almost die from a single touch of the enemy.
Anyway, I really, really enjoyed it.
A tongue which needs ammo - that's what I call an unconventional weapon :D.
A tongue which needs ammo - that's what I call an unconventional weapon :D.
So you have basically made a Super Meat Boy in less than three days. Impressive.
Character physics is interesting. I had problems with controlling this high acceleration and inertia at the beginning, but it all makes sense now.
Btw, doctor's pixel art and the whole intro are pitch perfect.
Very nice graphic style, and the singing really afects the gameplay. Very, very good entry.
Btw, full karaoke tower defense would be amazing :P
It took me five minutes to realize that the original Hotline Miami was made in a completely different perspective – you have reproduced its feeling very, very well. And killing people with the power of love is always nice.
But I think that the character movement could be a little faster – it really slows down the game's tempo. Anyway – I really enjoyed it.
Looks absolutely glorious. And it's actually playable, so I really enjoyed it.
The best usage of diarrhea ever. 5/5 for audio.
When I read I will make people disappear, I didn't think so literally ;). Great idea and level design, and the graphics also has its charm.
LD38 — A Small World (7)
ATLANTIS by OccultOne 2017-05-18T12:30:30Z ♥ 3
Visuals and music are great, but the controls are so counter intuitive that I had to watch your video to know how to do anything. Especially the fact that your action menu is somewhere on the side of the screen (so it's hard to notice it even appeared); or that there is no visual feedback what character is currently selected (there should be at least some circle on the current character's tile). Walking towards a tile should be a default action, and the action menu should be just for choosing something else. Also, turn end doesn't belong in the list of a single character's actions. UI is very important in such games, so it was a major problem for me.
Clean the Dorm by fangzhangmnm 2017-05-18T12:06:40Z ♥ 1
Great mix of 2D and 3D graphics. Moving in this world was very interesting; the fact that elements of the world were actually sprites was almost imperceptible. Models, animations and music are super cute. I also liked the way you are moving from one area to another; it was very immersive and funny, but I can't exactly explain why.
I think that if you already have a wave system, it would be nice to make it an actual tower defense. The only way to loose now is to be bitten by a basically rail-moving insects, so it quickly becomes too easy.
Very good entry though.
Dots In Space... by davision 2017-05-13T20:06:29Z ♥ 1
A very good entry. Number of possible settings is uncanny, and I almost missed it because I didn't want to pause it with Esc. XD
The game my team made during this jam is based on a quite similar idea, so I really appreciate your gravity simulation :). Anyway, I think the environment is a little bit too static, and after getting rid of all the minor planets it all comes down to just finding one angle and shooting cannons as fast as possible. I couldn't play with a living person though, so I just guess it's not an issue when playing with friends. I guess it's also the reason why there's no mouse controls; they would make it a lot easier to control the gun. By the way, it's great there's an AI in this game.
Congrats!
Quantum Frustum by nusan 2017-05-13T09:44:19Z ♥ 0
That was insane. I loved it :D It's a very nice twist on those puzzle games where you are changing the level layout with levers and buttons, but here you just have too look away, so it's a lot faster and convenient. You don't even have to realize those are puzzle.
The graphics are great and match the premise perfectly, but they gave me some framerate issues on a relatively strong computer.
Anyway, the level design is great, and I'm really impressed you managed to create something so huge during compo. Congrats!
The Underventure of Polin by manolo_rei 2017-05-12T15:47:36Z ♥ 3
The graphics and audio are super-cute, but it's a shame you have to repeat such a huge level everytime you die. Quite frustrating.
Also, I think that controls would get a lot better I could just see my cursor, and point the direction with it. It's clear this is exactly how it works now, just the presentation is not right – my invisible pointer can be all over the place and I have to guess where it is now, just by looking at how fast the direction dot changes place.
Sandelipe Boxenan by MestreRothLD 2017-05-11T18:19:36Z ♥ 1
This game has a deep and well-thought gameplay, that is also not overcomplicated. I needed some time to come up with an actual strategy, but I knew what I was doing all the time. It also has some nice, consistent graphics that make is all easier to comprehend, and a suitable difficulty level for its 60 seconds time span. A very good entry!
Shelton's Detour by Dining Philosopher 2017-05-11T17:47:30Z ♥ 0
The idea of heat-based jump height (and heat-based survival) is great, but it mostly meant just waiting n seconds to cool down while avoiding annoyances. I wish this game had some more forgiving level design at the beginning, just so I could screw around a little more with this fun concept. I hope I will see this design explored further, maybe in your next project :)
Anyway, I also liked the idea of round world, and the humour you put into it. It also has quite nice jumping mechanic, and graphics, especially for a browser game.