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Divine Marbles
Divine Marbles
By pankamil, ring, nathaliekill and KOwal42
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 56 | 4.00 | 24 | |
| Fun | 116 | 3.72 | 24 | |
| Innovation | 88 | 3.81 | 24 | |
| Theme | 348 | 3.50 | 24 | |
| Graphics | 190 | 4.00 | 24 | |
| Audio | 82 | 3.87 | 18 | |
| Humor | 243 | 3.00 | 23 | |
| Mood | 134 | 3.77 | 24 | |
Comments
ovidios
2017-04-24 21:05
Very fun concept! I've seen those planetary systems simulator toys before, but making it that kind of game is a great idea. I wish there was an npc opponent though, because just getting a score in the end isn't really that exciting (and didn't tell me anything about how good or bad I played). Sounds and music fit the game well and it looked very pretty too (although the sky is kind of pixellated in some places).
yirggzmb
2017-05-02 01:54
Oh, this is very fun! Enjoyed that a lot. One small weirdness, the text on the first page of instructions gets cut off at the bottom for me, but nothing major
marbles.png
pankamil
2017-05-02 21:58
Thanks for playing, @yirggzmb, I'm glad you enjoyed it :). After seeing your comment, I fixed this issue and released a post-jam version. It also has new character portraits, and some minor bug-fixes.
Found it on itch.io and enjoyed it a lot. Only thing I'd like is to have more power/initial speed on the planet spawn.
Congrats, very good entry.
You also were honest and let the proper jam version accessible, so I'm giving you extra stars for this. :P Thanks.
I Played this on Livestream Yesterday at the request of the Developer: https://www.youtube.com/watch?v=ekGMbpHGKUE
I was super impressed at the quality of the Simulation. Very awesome implementation, super cool. (Can't say it enough). I left a few comments on how to make it more approachable, but I believe you were in stream with me at the time. Great job!
joror
2017-05-13 21:26
Great look & feel, love the 'we are gods playing with planets' thing. :D How the planets 'thunk' together & trail, also very nicely done.
The goal of the game seems to be a bit too easy tho - in the single player mode there does not seem to be enough challenge / a way to fail?
I really liked this! It did lock up on me though, not sure what happened there but couldn't finish it. Visually it is stunning!
I really like the theme of the game and how you established up a setting and story to make the game feel like an enhanced version of normal marbles. The music and sounds are nice and the game overall feels very polished, however even while reading the how to play section I was a little confused with the controls for the first few minutes. The art of the gods and gui is also nice!
I had fun playing this with my team. One frequent reaction was that they didn't feel like they had control over anything and that there was too little of an angle the planet survives in. A bit more touch on the gravitational pull and shoot force would make this a more skill based game in my opinion. Overall, the atmosphere was very nice with the spiritual art and the music. And it's nice to see a one cpu-multiplayer game. The controls you came up was very nice(The mouse was way more easy though...). Good Luck!!
thirrash
2017-05-14 13:26
Really cool game. Physic system is simply amazing and graphics are most pleasant to watch. Gj!
I really love planetary simulations !
mikel
2017-05-15 19:18
Oooh, I liked very much playing with orbits, the concept is very cool and visuals and audio are very nice
But I don't see clearly how modifiying planet velocity just after creating works ... I feel like I have preferred to be able to not change velocity after creation... that way I can think that the planet will came back to same creation point and that may feel easier to play (but not sure).
Anyway I like it very much.
smiley
2017-05-15 21:02
Wow.. that explosion sound is nice and the graphics too.. took me a while to understand I had to click outside the circle.
davision
2017-05-15 23:09
Nice idea. Was it in a Simpson intro where the gods played marbles with planets? Anyway, it is tricky at the beginning with force dragging in so heavy when its close but once you got a feel for it and know the right angle it gets kinda easy. I also exprimented with being able to manipulate the force while the projectile is flying but I found it to be too tricky because it hardly has feedback because force needs to be added subtle. Might have been better to have some mechanic to control the starting force/impulse more. Some objects collision to make it more interesting would be also nice.
Deep gameplay and clever player-confrontation mechanic. I think I learned nothing in my physics class lol
The images of two gods is makes the graphics fun and immersing.
2017-06-22 15:31
It's interesting for me! The picture looks like very beautiful!