Thanks everybody for the feedback !
About reloading, I agree it can be confusing. Either we should add auto-reload as suggested, or at least have a better feedback when the player is out-of-ammo (a sound or something).
The hard difficulty mostly comes from the lack of time to do proper balance. Adjusting the difficulty based on the number of players was obviously something we planed to do, but we had to drop it in the end. It is also clear that having the difficulty level only impacting the time you need to survive is not optimal, it should reduce enemy HP / damages too.
@tommy You are right, we should reduce the range of the shotgun and improve its damages. The thing is that the shotgun was not really planed at the beginning and just something I added when experimenting with weapons. I had plan to add more weapons (railgun, rocket launcher, ...) but lacked time to implement them, so in the end I kept the shotgun. But to be honest, I almost never used it when testing the game, which is a clear sign that something is wrong with it.
@kayahr Bug death animation would be great indeed (death sound too). The problem is that we have a lot of different bug sprites and doing all these extra animation was too much work for our artist. Definitively something to add if we keep on working on this game.
@epiphanyg Happy to know your daughter loved it ! Also happy to see some people have been playing it in multiplayer, and even more that you where able to develop a specific tactic. I know most people who test Ludum Dare games play alone so I was not sure someone would try the multiplayer. To be honest, we didn't really try it ourselves, too focused on making the game works.
Thanks again for your feedback, it's really encouraging.