FoonLudum Dare ExplorerUsers → Draklaw

Draklaw

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202046Keep it alive👥Canyon Rushjam10053.573.593.114.193.753.483.30
201841Combine 2 Incompatible Genres👥League of Adventurejam10482.922.843.123.323.102.522.68
201740The more you have, the worse it is👥Kitten Keeperjam3.132.813.453.592.953.383.18
201739Running out of Power👥Galac'Songjam7292.872.792.372.752.952.232.31
201738A Small WorldFancy meeting you herejam
201636Ancient TechnologyPyramid Raiderjam
201635ShapeshiftShapeOut 2016: Extreme Fast Forwardjam5983.193.213.173.213.192.982.973.1885
201534Two Button Controls / GrowingAlice had it easyjam8642.912.353.283.803.392.702.882.6969
201533You are the MonsterLord of Fantasy IIIjam6773.043.222.913.433.042.912.833.1742
201532An Unconventional WeaponUSB Warriorjam9442.652.572.433.042.712.712.312.5040
201429Beneath the SurfaceDagfinjam7062.421.832.252.502.512.411.722.8367

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Draklaw

LD29 — Beneath the Surface

Lake Monster by SimianLogic 2014-05-11T06:37:00

If you can, take time to make more level, some more gamplay mechanics, and and 2 ergonomic improvement : higlight who catch you when you're seen, and don't instant revert boat, but make a small rotate time and animation. You perhaps have the next angry bird killer :p

Ha Ha by Trilby 2014-05-09T02:26:00

good hardcore gameplay but dying/respawn is too long regarding the in-life time.
Perhaps infinit life and ghost stack could be other improvements.

Lunch: A Space Odyssey by mauriciolopez 2014-05-09T02:40:00

very good start ! fun as is but not for long. Like Dooleus says, some addition will be welcome for deeper gameplay and longer fun ;) Good work

Rats Under My Skin by Gregory Avery-Weir 2014-05-16T03:16:00

I can't play the web version (and i've not test the other)
I get stuck on the animated start screen. I can clic, press any key but nothing happend. I'm still in front of the begin button :(

From text descriptino : Very cool concept. I will test windows version when i have more time.

Patty's Perilous Plunder 2: Patty's Revenge by uRLgR3y 2014-05-14T09:23:00

defense upgrade are overkill, it leak of some balance i think.
but good concept ;)

Chrysalis Assassin by TaleLore 2014-05-15T00:59:00

bottom caterpilar manevrability is horrible and there is some collision trouble with targets, but very good concept and fun over all !

Strider Submerge by Britt Brady (Gloom) 2014-05-05T05:48:00

good game but lag and crash on firefox and chrome :(

7 Days by louis.denizet 2014-05-11T06:18:00

So pretty ! Love it !

the adventure of a pregnant woman by gwa 2014-05-02T23:12:00

Fall on the ground and could not play :(
Feel a bit frustrated.

Mad Bunny by BigRat 2014-05-10T18:21:00

i've not understand many thing : only r and arrow work for me, not others controls, level 1 and 2 have no similitude ?!

the following monster kill you in level 1, and you can jump on it to hack by flying over the falling chest in level 2.

in level 2 i've died many time after getting the key, but for unknown reason :s

SkinDeep by Kitatus_Studios 2014-05-10T17:48:00

Error 404 :(

Tank Game by perfect victim 2014-05-10T17:58:00

controls hard to handle, theme not exploited.

Within Skin by ItzFriday 2014-05-11T06:28:00

http://www.microsoft.com/en-us/download/details.aspx?id=40784
is need to avoid the MSVCR120.dll error. After installing this dependancy, it work.

Beneath by Stepperz 2014-05-15T01:18:00

security prompt is a problem for larger audience, but fun game overall ;)

Darkvision by vexille 2014-05-14T06:44:00

it crash my browser (Chrome) the first time, 2nd time, i finish the game. a bit repeating gameplay, but very good mood !

Planet Dig! by QubedStudios 2014-05-11T04:01:00

I love digging so i love your game ! but the gamplay fall a bit short.
multi player, cumputer digging comapny concurent or any time scoring conccurence could be a good thing.
ET artefact could enchance your mining speed or give other gameplay bonus and not only cash (or a shop to improve mining capacity with sismo radar, diameter digging...)
PS : w is keyboard dependant, if controls are not customizable, letter with same position on any keyboard could be a good thing.

Dagfin by DraKlaW 2014-05-15T02:07:00

footSound are supposed to help you to find your way in dark, and a presure plate too ;)

Dagfin by DraKlaW 2014-05-16T02:18:00

last update make the dark passage in chap1 easyer

Under Attack by REIN1 2014-05-05T06:01:00

leak of documentation/tutorial : how to build ? i need some time to find it's by drag and drop.

Declivity by bushmango 2014-05-09T01:20:00

perhaps left click could only fire on hostil or neutral tiles, not auto fire on kitties. Very fun also.

ARMY OF THE UNDEAD (army of the undead) by Atridas 2014-05-05T06:12:00

leak of explanation about the gameplay, but fun after understanding it.

LD32 — An Unconventional Weapon

In Air by SleepyStudios 2015-04-24T19:11:00

Nice game. Good job.

There is a small graphic glitch sometimes where tiny black horizontal lines appear for a frame when camera moves up/down. Maybe a roundoff error ?

USB Warrior by DraKlaW 2015-04-21T12:50:00

Indeed, we had forgotten a flag to include the standard libary ; the archive pointed by the link should now be a fixed one.

USB Warrior by DraKlaW 2015-04-24T19:26:00

@Plokdev : Well, sorry, not sure what's going wrong for you, so I can't do much.

@HeuGamer : I'm going to pretend that the ability to make crazy jumps from a ladder is a "feature". (As is F2.) But yeah, you're right. (See below.)

@Reis : Glad you liked it. :)

@Fenix : Ehrm... there isn't another level at the moment. We coded the engine from scratch (well - using SDL and Eigen vectors), and started to work on actual levels very late. We have several unfinished levels, but we couldn't finish their gameplay mechanics before the deadline, so we decided to just leave what worked.
Hopefully, we'll be able to capitalize on the engine for our next jams. We chose to do it from scratch because we used some pre-made JS lib for our first jam (last year), and, well, JS was a real PITA.

@TheMeorch : I thought about snapping players, and then just reduced the hitbox when the "ladder" flag was set ; because I wanted the player to be able to move left-right while climbing. In retrospect, you're probably right though. (And I could/should probably have done both.)
Pretending downward ladders are floors is also a good feature. (And given the current physics code, probably not too hard to do.)

Light_Carnage by Valon 2015-04-24T18:10:00

Some mobs seem glitched and the last ones are op. Some feedback to know when we are at the right range to pick items would help, as well as some textures on the ground to "feel" movment. But good work anyway.

The World is your weapon by bubblemapgaming 2015-04-24T18:29:00

61% for me. difficulties to control the cars.

Extreme Pong by sesteves86 2015-04-24T18:37:00

Physics is a little weird, and not sure about how much of an 'unconventional weapon' I saw, but the game is still pretty fun to play.

LD33 — You are the Monster

Undercowver by PixelStuff 2015-08-26T08:39:00

The realization is really well done ! I like the theme, the realisation and the graphics ! They're awesome !

Just RAAWR it ! by Strike 2015-08-26T08:47:00

Not bad at all ! Had a lot of fun !

LD34 — Two Button Controls / Growing

The Mad Circle For The Glorious Dice Tower by Volatile Dove 2015-12-18T22:25:00

One playtester : "tuuuu tutu tu tuuu tulu tutututu..."

Another one : "Please stop playing this game. I hope you and its author die a burning, horrible death."

Last one : "Agaiiin !! :D"

Molly Flower's by Agram 2015-12-16T23:57:00

I really like the artworks ! However, the game seems to loop after the first havervest (I've never had a boss after my first harvest, and the counter didn't move), wich is a kind of sad :(

Alice had it easy by DraKlaW 2015-12-19T02:07:00

Thanks for the feedback ! I've just uploaded a 32bits version. Maybe it will fix some of the problems people encountered.

If you try the game and it crash, can you please send us the log file so we can try to fix it ?

The Drunken Executioner by karlipoppins 2015-12-16T23:42:00

Nice concept, cool game to play, GG !

Elemental Force - The Medallion's Guardian by redzero 2015-12-18T14:03:00

Nice concept ! Too hard for me (I'm a console gamer, so until it doesn't use the thumbs, I'm lost !) but really great !

Let it grow by middenkwaaii 2015-12-18T13:57:00

There is some problems with collisions (my pixel just teleport from one side to another of a violet pixel), but nice realisation !

Behind the Mask by Raphi 2015-12-16T23:32:00

Really nice graphisms, hard to play, maybe it would need a bit more balance (... Or I need to practice more on SMB)

1minuteBaby by jeroenwimmers 2015-12-15T09:57:00

A bit simple for me, but really in theme game !

Growing Weed by MorganLeFay 2015-12-16T23:23:00

Fun idea ! A bit slow for me, but I don't really like strat games :)

Push First [The Legend of the Farmer] by PushFirst 2015-12-18T13:50:00

Graphics are nice !

Enlarge your Shifumi by Lythom 2015-12-16T23:26:00

I really loved the graphics. Would need more explanations in game.

LD35 — Shapeshift

Shift by CoderDozer 2016-04-28T20:26:00

I'm not really fond of puzzles game, didn't find any clue at lvl 2 !

A Soul of Clay by fullmontis 2016-04-19T22:07:00

I really liked your game ! The graphics are really neat, and the theme is cool !

Infect it by PixelStuff 2016-04-20T19:46:00

I groaned at the end because bubonic plague is not a virus.

Seriously though, it's a fun little game. Like others have mentioned, varying difficulty could be a neat plus.

Conjurer's Quest by Sir Magic 2016-04-28T20:51:00

Not bad at all. I've had some problem with physics, but it's a pain in the a... you know what I mean !

Elemental Shifters by ObsessiveNotion 2016-04-19T11:42:00

Got some bug when I shape shift near from a wall, but quite fun !

Shorn the Sheep by mjomble 2016-04-19T21:59:00

Didn't really see the "shapeshift" theme, but it's the kind of games I like !

LD36 — Ancient Technology

Pharaoh's Awakening by Reversal Mirror 2016-09-02T20:55:00

Nice one. The collisions make waking through the level tedious and it is made worst by the fact that some levels require to go back and forth a lot. But beside this it work well. The puzzles are a bit simple, but that's to be expected given the short development timeframe.

Diorama by Hermes 2016-09-02T21:05:00

I graphics are really cool, but the gameplay is a bit basic. I must admit I didn't find any button in the second level. Maybe I would have found it more interesting if it was possible to move freely in the level ?

The Great Sphinx Pyramid by Alphish 2016-09-02T21:07:00

I only played the LD version so it was a bit short. But I think it's a good basis to build more complicated levels. You probably need a few more mechanics but I think you can do interesting things with the perspective. Good job.

Search for the Bygone by sudojess 2016-08-31T23:13:00

As the other say, the atmosphere and the mood are really good.

Sadly I didn't go very far because I didn't know where to go. The fact that the character move quite slowly compared to the size of the world makes exploration a bit tedious. It was not helping that guidance system pointed to a corridor with moving pillars and refused to point anywhere else, even though I walked on the red plate (that became green). Or maybe I missed something ?

Also, the shadows where completely black, which is annoying and does not really fit the environment. A bit of ambient light would have greatly improved this I believe.

Note that I played using the experimental WebGL version, so maybe it explain some issues. I might try the Windows version later.

LD39 — Running out of Power

The 100% Official Liz McColgan's Running Power by OddballDave 2017-08-10T22:46:32Z

Not very innovative or fun, but a very interesting interpretation of the theme. The first game I try that makes _the player_ run out of power. I only played the 800m, but it took me nearly 2 minutes, so I guess the Marathon takes around 1h30 mashing two buttons alternatively (probably more, you run slower in Marathon...). Wow.

Power Idle Clicker by g12345 2017-08-09T20:00:45Z

I'm not a great fan of clickers and this one is pretty basic, but that's a good job for one day of work.

A simple improvement would be to align the numbers on the right (or simply use a fixed width) and add a thousand separator, because after 5 digits, it becomes hard to differentiate 10000 and 100000.

Inefficient Plasma Weapon by schizoid2k 2017-08-12T23:05:05Z

Nice, but I found the physic of the ship a bit "rigid". I don't really know how to describe it, but I feel there is something missing to make the ship really enjoyable to pilot. If you want to improve your game I suggest that you try tweaking the inertia, thrust, rotation speed and other variables to see if you can improve it, although I don't really know what kind of change would help and it might just be a matter of taste anyway.

The Hard Life of Egg Robots by Noxalus 2017-08-11T19:34:20Z

Fun, but the enemies should really follow more varied paths. I ended up sitting at the bottom of the screen where both streams cross and it becomes way too easy: you just need to shoot and sometime get closer to the centre to get some batteries.

Invaders From The Next Planet Over! by SimplePotential 2017-08-12T22:50:28Z

Not really my kind of game, but it was well executed. I found that not knowing how many health points the enemies have make me spam a lot of bullets just to be sure, which is a bit sad in a game where you are supposed to try to keep your energy consumption to the minimum. Maybe some indication of health on the enemy ships would help. Good work anyway.

Plastic Frontline by Aggrathon 2017-08-10T23:16:52Z

I usually find TDs boring, but this one was well made, with a lot of effort to make it accessible with tooltips. Maybe a third kind of tower would have added some variety (slow towers?).

There may be a bug with the fast-forward. I restarted the tutorial early because I made a mistake and did the same thing at the beginning, but with time accelerated, and way more crumbs managed to pass. But maybe I was unlucky ?

Fully Powered: Enough power to save the world by Pete 2017-08-12T22:13:22Z

Nice. Some feedback when the player hit an enemy or an enemy hit the player would probably help make the game feel more responsive. Maybe knockback or an animation or just make the sprite blink. For instance, for I was not sure my shots did anything to the boss. I'm still not sure how I beat him...

Also collision with platforms are weird when you come from the side, the player get stuck. I also suggest to put an invisible ramp over the stairs so that the player can climb them just by moving forward.

Power Chase by Thinkofname 2017-08-11T19:18:47Z

Nice game despite the few problems mentioned above. A potential improvement would be to make sure that the same block of level doesn't appear twice in a row, because I sometime got sequences of 5 or so and it's a bit repetitive.

Baby Space Saucer by Drew1888 2017-08-09T23:46:05Z

Simple but fun. I like the fact that you need to scroll because it add some difficulty. However, when there is a lot of symbols, it's quite random: if all the toys to activate are on the same screen it's quite easy, but if you have to switch between each toy it's nearly impossible. Also the color wheel is way harder than the others. Maybe this should be taken into account to decide how much time you give to the player.

Satellite Suicide Burn by Kimitama 2017-08-12T22:39:57Z

Really nice game. It's quite hard to control the drone at first but once you get it, it's not that hard. Well, until you reach level 2. It can be a bit unfair when you get trapped by some rocks and so you cannot avoid shots, so this was a bit frustrating. Also, it feels like most of the difficulty comes from the fact that if you go too fast, you don't have time to avoid the rocks because you see them too late. Maybe having some more vision would help, but it might not be your goal :) . Except these few points, it is a really solid entry, one of the best I tried so far.

Sparkling by aaforcebox 2017-08-12T14:44:28Z

Good game, but it feels a bit slow due to the inertia and the gun cooldown.

Flask of Destruction by Melowicyan 2017-08-12T14:33:48Z

Quite good. It was hard to figure the control though, and the lack of feedback / informations makes it frustrating. I have no idea how strong is the guy in the castle or if he is more vulnerable to some units, so I just feel like I try things at random, which is not so fun.

Also, I think I encountered a bug twice. I had people in a town but could no longer select them because the button "move" was displayed. Clicking on it doesn't do anything and after re-selecting the town it is the same despite the fact that I didn't select any unit in-between. In this state, attacking doesn't work either, event with new units. I had to restart the game.

LD40 — The more you have, the worse it is

Dipsomaniac by Junber 2017-12-09T21:07:18Z

Well, the game is not really fun, but the realization is really good and we really get the drunken mood. Good job.

Fat Man's Paradise by Tomahawk2001913 2017-12-09T20:34:06Z

Simple but effective. Maybe the game is missing some sense of progression: it seems we can play indefinitely without any change. Making the game more difficult with time would probably be a great improvement.

A Space Hitchhiking Game by mikethewayne 2017-12-10T20:59:31Z

The concept looks great, but the game is really to slow. I think I made a mistake when stuffing my ship but didn't had the courage to start again. However we really feel the way space travel should feel... It might be really interesting with some balance and maybe a less overwhelming tutorial.

42 Lightyears by testlab 2017-12-09T17:38:36Z

A bit too slow for my taste. But music was nice and created nice mood.

Tourist Chaos by MestreRothLD 2017-12-09T21:23:41Z

Really cool interpretation of the theme and the gameplay works great.

Wrath of the Crickets vs Brigham Young by Wesxdz 2017-12-09T20:41:13Z

I'm trying game in a VM and I got an error message about a missing api-ms-win-crt-runtime-l1-1-0.dll. Not sure it is meaningful since the VM I use is probably not up to date.

Catlady by oson 2017-12-25T16:05:38Z

9 days. Moving object is sometime really hard, but I won't complain too much about it as it seems that our game suffer the same kind of issue. By the way, you might wish to check it out: it's about having as much cat as you can... :)

LD46 — Keep it alive

Its Adventure by recursor 2020-04-23T18:20:36Z

Great idea, however I ended stuck on a level with spikes because the camera didn't follow my character when I moved past the screen, so I couldn't finish the game.

Please Stay on the Line by kleinzach 2020-04-23T20:41:06Z

Really enjoyed this one. Great mood, I liked the idea to force the player to use the phone while the monster is chasing him. Also having the ceiling falling apart to block escape routes is nice. Good job.

Canyon Rush by Draklaw 2020-04-26T13:19:43Z

Thanks everybody for the feedback !

About reloading, I agree it can be confusing. Either we should add auto-reload as suggested, or at least have a better feedback when the player is out-of-ammo (a sound or something).

The hard difficulty mostly comes from the lack of time to do proper balance. Adjusting the difficulty based on the number of players was obviously something we planed to do, but we had to drop it in the end. It is also clear that having the difficulty level only impacting the time you need to survive is not optimal, it should reduce enemy HP / damages too.

@tommy You are right, we should reduce the range of the shotgun and improve its damages. The thing is that the shotgun was not really planed at the beginning and just something I added when experimenting with weapons. I had plan to add more weapons (railgun, rocket launcher, ...) but lacked time to implement them, so in the end I kept the shotgun. But to be honest, I almost never used it when testing the game, which is a clear sign that something is wrong with it.

@kayahr Bug death animation would be great indeed (death sound too). The problem is that we have a lot of different bug sprites and doing all these extra animation was too much work for our artist. Definitively something to add if we keep on working on this game.

@epiphanyg Happy to know your daughter loved it ! Also happy to see some people have been playing it in multiplayer, and even more that you where able to develop a specific tactic. I know most people who test Ludum Dare games play alone so I was not sure someone would try the multiplayer. To be honest, we didn't really try it ourselves, too focused on making the game works.

Thanks again for your feedback, it's really encouraging.

Night in the Garden by nikchernyakov 2020-04-25T16:07:47Z

Nice graphics, I like the low-poly look. The gameplay, however, could be improved:

* I don't really know how I was supposed to orient the character, but I had a real hard time making him look where I wanted, which is annoying because it is required to see where I go. * Foliage and other stuff too often impair visibility. * Carnivorous plant sometimes look like they are looking in some direction, but are actually looking in a slightly different one, which is frustrating.

Good work anyway.

MSS, Incorporated by thomasward 2020-04-23T21:15:39Z

Nice game. I liked the story and the two ending. However, I feel like 10 minutes is to much given how basic the gameplay is. It becomes boring quickly.

Also I just played another LD game where you need to go through dialogs on the phone while doing something else. But in this game, you the phone was always available and you could move while using it. I think it might have been a good choice for this game, because being locked on the console while robots are hitting the main server is a bit annoying.

Anyway, that was fun. Good job.

Legacy by tylerstraub 2020-04-25T14:54:06Z

Nice puzzle game. A bit too repetitive, it might have been fine to find a way to add diversity because it feels like doing the same puzzle again and again. However I know puzzle games are hard to design and you did a pretty good job. Also I like the theme.

Robot Care by EpiphanyG 2020-04-25T14:15:17Z

Simple but cute. A bit more depth would we welcome, but I guess it is targeted to children so it's ok. Good job.

Grow by TerribleTrioJoe 2020-04-26T19:45:26Z

Nice work for a game from scratch, I know it's complicated.

I think your concept is missing something. Right now, you can grow a plant, climb and take it back, so you only need 1 seed. It seems hard to create interesting challenge with this. Maybe you should limit the ability to harvest plants, by example by making it only possible when the character is at its the base.

Fix the engine by VeniTheRich 2020-04-25T15:22:46Z

Nice concept. Maybe a bit too hard. I disliked the module with the gauges: it is quite time consuming to fix, and sometimes as soon as the player leave the module it's completely off again. I think it would be better if it slowly drifted so the player can regularly come and adjust it. I had some fun anyway. :)

Flop, Drop, and Roll by DMars 2020-04-25T15:11:55Z

Nice, but like a lot of physics based game a bit frustrating at times. I was not able to finish it because twice my cursor disappeared. There's a few things you could do to improve the game:

* Make the physic more robust so the bowl don't get ejected if it hits the wall too hard * Improve the way the camera is moving: I sometimes had the camera lagging behind the bowl. And also sometimes I wanted to click a button but the camera started to move, so I missed. * Add some feedback for boiling: I don't know if the bowl is too close from the flames. * Add some feedback when we click a button so we know it worked.

Anyway that's a nice concept.

J'ai Froid by Delapaix 2020-04-25T15:28:16Z

Nice ambiance and I like the pixelated graphics. The gameplay is a bit shallow though.

Forest Maze by Grigri Games 2020-04-23T18:02:15Z

Nice game ! The choice of tile is a bit too random. Particularly at the beginning if the player spawn in a corner it is easy to be trapped after only a few tiles. Otherwise it's really good.

LD41 — Combine 2 Incompatible Genres

The Tower of Glass by xk_the_name 2018-05-06T01:05:37Z

Great. The kinaesthetic felt really good. But I find it a bit boring after a while. Maybe the lack of options (just shoot and move) and the fact that a relatively brute force approach seem to often work ? Still a very good job for a jam.

Space Bobble by japes 2018-05-02T23:52:37Z

I like the idea, but I feel like your implementation does not work quite well. The pace is maybe a bit too fast and the result is too random. I had a game where every space invader where blue at the beginning, and I couldn't be fast enough to defeat them even by throwing away all the other colors as fast as possible. Maybe using hand-made levels could alleviate the problem and allow for a smoother difficulty curve ?

Turn-based Bullethell by Azargaz 2018-05-03T21:55:22Z

Really good one. Like the other said, the fact that the time elapsed each turn depends on the distance of the projectiles is really great, although it make the game a bit too easy once you understand it.

Jumper Cables by Elemental Zeal Game Studios 2018-05-03T22:20:47Z

Well, making a physics-based game for a LD is courageous... :) But it was fun. Maybe slowing a bit the rotation of the car when in air would help making the game more controllable ? Also, I pressed space when falling back on the mushroom and did a really big jump... All I had to do after was to press forward to reach the end of the race. I wonder if I missed something ?

Frogger: The Jigsaw by loveapplegames 2018-05-05T23:29:48Z

Wow. I spend too much time on this one. Really nice, although it becomes hard quickly. I feel that the bounciness of the frog makes the game harder, which was not required. Having some kind of preview of the piece in place might help too, because you can't really look far away from the frog for long. It was fun anyway.

Realm of the Hero ! by Nelios 2018-05-03T20:59:19Z

The graphics are really good, but the gameplay is... limited. It would have been nice with more interesting dialog where the good option is not always the same.

League of Adventure by Draklaw 2018-05-04T16:23:11Z

@Shivur Well the intent was not really to make a puzzle game but rather a strategy game where you have to plan some moves in advance and anticipate what the enemies will do (like chess). But of course with an AI that simple you just need to understand how enemies behave and exploit it. Also, currently, the number of available strategies is way too low to make it interesting. So basically, the game lack a layer of complexity and a lot of balance. To be honest, it was expected that we didn't manage to do all this stuff in time for the LD because proper balance require a lot of playtesting.

So I understand that the current version of the game feels more like a puzzle game... with a very basic and uninteresting "solution" which is uselessly time-consuming. :) Actually, aiming for a puzzle game might have been an interesting way to make the game more enjoyable given the available time frame.

League of Adventure by Draklaw 2018-05-09T00:50:53Z

@Budaniel Someone finished the game ? Wow... To be honest, I didn't play until the end before the deadline. This explain in part why it takes so much time. If I had the time to properly playtest the game, I would have tweaked it to make it shorter, so you can finish is maybe 300-400 turns. I guess removing the Fonxus tower and nerfing the fonxus heal (at least when enemies are there) would really help.

@notgreat Yes, I totally agree. Items and level-ups where planed, but in the end we really lacked time to implement it. Making the AI a bit less predictable was also part of the plan, the current implementation is really a mockup built quickly to test the game.

League of Adventure by Draklaw 2018-05-09T00:56:38Z

@StrangerYann Weird. OpenGL errors mean that something is wrong when communicating with the graphic card... Maybe a shader failed to compile or something. Can you tell me what is your graphic card and OS please ? And ideally if you could past the log somewhere on the web and send me a link, it might allow me to find the bug. Thanks.

League of Adventure by Draklaw 2018-05-10T20:36:41Z

@StrangerYann _Thank you very much._ As I expected, the shaders fail to compile. The errors are really straightforward, but NVidia drivers seems much more permissive than Intel drivers. Anyway, I've updated the .zip to add fixed shaders, so it should work now on Intel hardware. If you have some time to test and tell me if it works it would be perfect, but don't feel forced: you already did quite a lot and we have enough ratings anyway. :)

Type Hero Adventures by Adriano Verissimo 2018-05-04T17:33:47Z

Good game. As you have seen, we also opted for a text-based game, but we choose to keep it turn-based. In your game, a typo generally lead to a game over. Fortunately the levels are quite short so this is not an issue. Maybe you should have made the player stand when he jumps, or force the player to stand before a jump, because currently there is no reason to not crouch all the time, so the `down` command is mostly useless. But the game works well otherwise.

pressspace by Michael Arcadi 2018-05-02T23:43:40Z

Really nice. The concept is fun and match the theme and the little sprites that pop on some words are really stylish. The main issue I found is the fact that a mistake reset completely the speed of the game, and the base speed is too slow, so the game becomes a bit boring after a mistake.

Amass a Fleet by Isle 3 Studios 2018-05-06T00:16:31Z

Sorry, but I didn't really enjoyed the game. I think the problem is that both aspects of the game fight against each other. The (very lightweight) strategy side ask you to move forward / backward to destroy enemy ships, but the platform side forces you to move at a given pace, with moving or timed platforms. So you always have to do a leap of faith and go forward through some obstacle and pray so that no ship appears at the wrong place or that you will be lucky enough to avoid bombs.

The fact that the enemy ships appears randomly add even more chaos. Sometime you go through some part easily, with only one enemy ship quickly dispatched by yours. And sometime you have three overlapping ships throwing a wall of bombs... And often you have to move forward without knowing what awaits you after a tricky platforming sequence.

Avoiding bombs is a pain too. If you are on the ground it is quite easy: you can move left and right and with good timing there is no problem. But narrow platforms, or moving platforms are a real issue. You can try to jump above bombs, but the very fast vertical speed makes it really hard. A bit more work on the physics of the player would have helped. Also I will recycle an advice that someone gave me in a previous LD for a platform game: avoid tall characters, it makes jumping with obstacle at the level of the characters head and dodging more difficult.

So the result is quite frustrating. It happens on a game jam, you can't always predict how things will turn. But I think you could have mitigated the issues. More frequent checkpoints would have allowed the player to progress, even if only by luck. In the current version, it is just too hard and I gave up in the part where platforms are 1 tile wide because I was making no progress.

Maybe some option to ask the ships to go forward to clear the path would be nice. With some cooldown it would have added some strategy and at the same time given some time for the player to do the platform parts. You already have a good logic for ship movements, so I guess it should not be too hard to implement.

So in the end I'm a bit sad because the realization is quite good, but the gameplay don't really works. I'm pretty sure you will do better next time. :)

Last Stand. [Web Play] by Darkwing00Duck 2018-05-03T23:00:27Z

Well, this combination sure works better than I expected. Good game. The only problem is that the chopper makes it hard to see the tetramino sometimes.