FoonLudum Dare ExplorerLD32 → USB Warrior

USB Warrior

By draklaw

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CategoryRankScoreCount
Audio5292.71
Theme7353.04
Humor7802.31
Graphics7872.71
Fun8452.57
Innovation8532.43
Mood8602.50
Overall9442.65
Coolness166740

Comments

plokdev 2015-04-21 12:42

Couldn't run it on Windows 8.1. Wanted "libgcc_s_dw2-1.dll".

draklaw 2015-04-21 12:50

Indeed, we had forgotten a flag to include the standard libary ; the archive pointed by the link should now be a fixed one.

plokdev 2015-04-21 12:54

It no longer throws that error, but nothing happens when I click the EXE. I tried the usual tricks (running in admin mod, and setting the compatibility to XP and Vista) to no result.

heugamer 2015-04-22 04:52

The ladders could use some fixing up, but other than that, solid entry.

reismahnic 2015-04-22 04:53

Fun concept, and though I see you had issues in above comment, I had no issues on Win 7 64.
For 15 minutes, I love your little story.

fenix 2015-04-24 18:31

I was able to run it on Windows 8.1, but after finishing first level I see the end screen. Is there anything specific I should do to get to another levels?

themeorch 2015-04-24 19:06

The controls surrounding ladders are a bit finicky. You may want to snap the player to the center of a ladder when climbing, so they don't end up getting stuck at the top, where the ladder meets the floor above. Also, when walking on a floor that has a ladder leading down, players probably shouldn't fall when they reach the top of the ladder.

jacketsj 2015-04-24 19:20

Good mechanics, good idea, but maybe next time focus more on having multiple levels :P

draklaw 2015-04-24 19:26

@Plokdev : Well, sorry, not sure what's going wrong for you, so I can't do much.

@HeuGamer : I'm going to pretend that the ability to make crazy jumps from a ladder is a "feature". (As is F2.) But yeah, you're right. (See below.)

@Reis : Glad you liked it. :)

@Fenix : Ehrm... there isn't another level at the moment. We coded the engine from scratch (well - using SDL and Eigen vectors), and started to work on actual levels very late. We have several unfinished levels, but we couldn't finish their gameplay mechanics before the deadline, so we decided to just leave what worked.
Hopefully, we'll be able to capitalize on the engine for our next jams. We chose to do it from scratch because we used some pre-made JS lib for our first jam (last year), and, well, JS was a real PITA.

@TheMeorch : I thought about snapping players, and then just reduced the hitbox when the "ladder" flag was set ; because I wanted the player to be able to move left-right while climbing. In retrospect, you're probably right though. (And I could/should probably have done both.)
Pretending downward ladders are floors is also a good feature. (And given the current physics code, probably not too hard to do.)

ethanwebster 2015-04-26 18:55

Fun little game, could do with more levels though :)