Somnipathy by Cyzaine 2022-04-16T04:30:25Z ♥ 4
Great job on the atmosphere here, I'm glad to see you're looking to expand on this concept in the future. Gameplay definitely a little lacking in terms of depth but I enjoyed playing it.
Foon → Ludum Dare Explorer → Users → tylerstraub
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | Machine Learning | compo | 91 | 3.78 | 3.82 | 3.16 | 3.76 | 3.91 | 3.30 | 3.48 | |||
| 2022 | 50 | Delay the inevitable | Icebreak | compo | 245 | 3.55 | 3.57 | 3.57 | 3.72 | 4.07 | 3.13 | 2.92 | 3.00 | ||
| 2020 | 46 | Keep it alive | Legacy | compo | 627 | 3.33 | 3.10 | 3.50 | 3.14 | 3.00 | 3.25 | 2.40 | 2.86 | ||
| 2018 | 43 | Sacrifices must be made | The Arena | compo | 2.71 | 2.93 | 2.86 | 2.50 | 2.57 | 2.36 | 2.57 |
tylerstraub leaves an average of 16.5 feedback comments each event.
Great job on the atmosphere here, I'm glad to see you're looking to expand on this concept in the future. Gameplay definitely a little lacking in terms of depth but I enjoyed playing it.
Pretty expansive game - I enjoyed finding new encounters and exploring different planets or stars. I think there is a cool foundation here, but like gbgames said, sometimes it's hard to tell when you're moving since it's all black. I like this overall though, some GUI polishing and more in depth content could make this really fun
Seriously impressive game. Awesome concept with a ton of polish, way to kill it
Really liked how you have to choose which upgrade the demons got. Agree with others though that the controls (in terms of movement) were a little strange
Really enjoyed this haha great entry
One of the more visually impressive Ludum Dare entries, but some of the gameplay was really frustrating, such as the guessing game with hopping on the river stones as well as the slow walk speed. Made it to the end though!
Nice presentation - the audio is kind of crackly, not sure if that is intentional. I also couldn't quite figure out where I could or could not place candles. Lighting looks good though!
I think some sort of explanation of gameplay would really help here
Interesting concept, but I agree with Tadas, I seemed to be doing most things wrong and still won.
Really excellent twist on the theme, I admittedly had trouble understanding what I was doing but the overall aesthetic is very nice!
Reminds me of something I'd find on scratch. Also pretty sure it's possible to never lose once you get enough stuff. But good stuff man, doing the compo in something besides Unity is not easy!
Art is great and overall it feels really polished - sometimes the mouse cursor gets lost in the sand and I forget where I'm aiming exactly. Got to 77 seconds!
(also not to dismiss the other guy's claims but I found pressing shift to dash perfectly natural for me)
Nice work
Can be really frustrating to fall and accidentally hit an earlier checkpoint, but the graphics are really nice in this
Seems a little too easy since the penalty for catching the wrong color trash is fairly low but overall I liked it! Music was very fitting.
It's kind of difficult to gauge what affects aspects in what ways. The overall presentation is very clean though.
The big mouse cursor kind of gets in the way of aiming at enemies and the long hallway on the left is a bit of a death trap, but enjoyed the game otherwise
Cute little game, managed to get to 8. The character can be a little tough to control and the audio is a little loud but everything else is really polished.
Space invaders but with the fighter, nice twist
Really enjoyed this, would be nice if combat paused when you clicked "run away" and also if there was some indicator of exactly how much mana/hp you have, but otherwise this is actually a pretty fun game.
Cool concept though I think difficulty ramps up a little too quick, especially since it takes some time to learn the commands. Also, I am really not a fan of your inputs sometimes randomly being the wrong letter especially since you have no way of knowing if it was wrong if the malware is blocking it. Forces you to just keep typing the same command until it works
would be nice to maybe have a minimap, or some indicator of where the flame is. otherwise really enjoyed the atmosphere you created
really great simple concept, loved the music
agree with others that some sort of HUD indicating ammo + dog hunger would have helped. game concept could have also been fleshed out more. however, art is amazing and the atmosphere is great, plus the music is pretty good.
it's fun but pretty damn hard lol. tree collision got pretty annoying pretty fast though
one bug is that the play again and new game buttons when you win didn't seem to work for me. nice game concept otherwise
love how you thought outside the box for this idea
really cool art but was having a lot of framerate issues on the web version, particularly when i left the grass area
really well done, reminds me a lot of the old flash game shift (for obvious reasons). only issues were that sometimes that collision didn't feel great and that it was kind of confusing to control two people at once - maybe try switching between them by pressing a button? awesome job otherwise
pixel art is very nice but like others, i was totally lost on what to do
map scrolling is pretty fast and music is a little loud but i really enjoyed the game otherwise
i enjoyed the level design. a little buggy though - you got your jump back if you touched the side or bottom of a block
music is awesome. only complaint is character felt either too slow or really slidey though but otherwise this is a great job
i think it's a little too easy but i love the mood
FYI the button to start a new game when your crops die doesn't work
.exe crashed for me after showing splash screen for a quarter second and HTML5 webapp shows a black screen after the game starts for half a second as well
game has a lot of potential but seemed to be bogged down a bit by the vast scope of the game. there are a few bugs i got on my first playthrough:
-main menu doesn't work after you die
-torrential downpour seems to just kill all my people no matter what. maybe i did something wrong? but from what i understood all but one were in the houses
-when pressing ctrl + arrow key to select a villager, it only worked if you held ctrl. letting go stopped the camera where it was until you held ctrl again
some other things that i think would be helpful:
-more detailed minimap, i.e. show a box of what the player can see (minimap was much bigger)
-faster scrolling
-more responsive moving (sometimes villagers wait a few moments before moving)
overall the game was very pretty and kinda eerie, which i liked, but the constraints of ludum dare make more complex games more difficult to create. good stuff though.
the idea is there, but like you said, it's unfinished. would be interesting to see a finished product
pretty sweet concept and well executed. enjoyed the game and felt adequately challenged. just so you know, there is sometimes a glitch where your first reincarnation immediately dies. also, there were a few typos in the intro. otherwise, fun game and solid use of the theme.
game didn't have much but what it did have felt fairly complete. not really sure how it plays into the theme that much. also, this isn't as big of a deal, but i think the crosshair in non-symmetrical, which was slightly annoying (but really did not matter, more of an OCD thing)
you can opt out towards the bottom of the "edit game" page
it's a cute and basic game. some things i will say though:
-the "it's a feature, not a bug" thing is a little unprofessional, and adding things like bounds so that the player can't escape are fairly small but go a long way
-there are quite a few typos at the end, would be worth looking at
-timer is a little bit small
ultimately, it makes sense a lot of stuff didn't make the cut (because that's the nature of ludum dare), but there are some things that are fairly important. that being said, i actually really liked the "bad" art style, mainly because it was cohesive and kinda fun.
this is honestly one of the most impressive looking ludum dare games i've seen. extremely good atmostphere and very well done with the theme. it's very smooth and looks very finished.
like secretmapper said though, there is the warren bug where it gives you rabbits just by selecting him. otherwise, the game felt very complete.
interesting concept. felt like my choices didn't matter too much since i had so many resources of everything, but the game was very aesthetically pleasing and i enjoyed the soundtrack. i also had some issues with random artifacting/screen tearing when moving.
game looks and sounds good, but controlling is a little difficult, particularly since the player gets stuck on walls and will randomly die when jumping into a ceiling. also, the cursor disappears when you press escape and can't actually use the menu when paused. it is a fairly interesting concept though.
LD51 — Every 10 seconds (16)
The Hellchemist by ThorPalsson 2022-10-07T02:28:59Z ♥ 4
Definitely see the Quake/Doom influence here, not just in graphics but in character design and whatnot. I think a crosshair as well as maybe a better sound effect for the wand shoot would be nice improvements, but overall like this a lot! Also the online scoreboard is a super nice touch.
Vamplight by ShauKaula 2022-10-07T02:01:15Z ♥ 1
Agree with others, hard to tell where light sections are/where you are safe. Game also seemed to get stuck for me not super far in, not really sure what bug was but I couldn't get past a ledge near a lamp while the screen shook endlessly. Art though is quite good!
Dichotomy by StudioCherno 2022-10-07T01:54:00Z ♥ 1
Very nice polish on this game, like others have mentioned the mechanic of trial and error become sort of frustrating as it felt like completing levels was not based on skill but rather brute force. Very nice otherwise!
Another LAST 10 seconds by Serxiolas 2022-10-07T01:42:10Z ♥ 1
I now feel more qualified than before to disarm a bomb IRL, thank you
Déka! by spyranteros 2022-10-06T18:21:26Z ♥ 1
Really excellent use of the theme and a unique idea for a puzzle game as well. I'm not sure what to think of the randomized starts still, but it certainly keeps things fresh and helps reset things when you're stuck.
Water Drop by Stealcase 2022-10-06T18:17:48Z ♥ 1
Nice aesthetic, kind of reminds me of the horror game Ao Oni weirdly enough. I also managed to find a bug where if you enter a door then immediately go back into the door it will spawn you out of bounds.
Seasonaut by EvilMurlock 2022-10-06T18:13:17Z ♥ 1
Cute game, the graphics are nice and the addition of music is cool. It would be fun if the resources you needed increased per turn, as the challenge is pretty low once you get into the flow of things. Also maybe hide the debug console for the release build!
Finest Urban Planning by Fnessa 2022-10-04T20:13:09Z ♥ 1
Like the vibe, a lot of the platforming can be really frustrating though and the sensitivity (on 800 DPI) was insanely high. Music is on point though
Robo-Clash 1999 by JHax 2022-10-04T18:10:35Z ♥ 1
Really great idea and execution, obviously the AI could be better but that's a lot to ask in 72 hours, just wish I had someone to play this with haha! The polish on this is really great.
Meteoriseten by Igor Morgun 2022-10-04T17:34:36Z ♥ 2
Nice work, background is nice and music is great. I will agree that I think more gameplay would be good, especially since I was able to go all the way to the right and just hide from the meteors. Some enemies walking around would negate that (and give a reason for jumping!)
10 Second Defence by ZLuca 2022-10-04T17:29:50Z ♥ 1
I placed a lot of units down but they don't seem to attack anything. Feels like I'm doing something wrong but I have no clue really.
PolyGone by LabToast 2022-10-04T17:22:10Z ♥ 1
Some cool ideas here that force you to think a bit. More levels would've been really awesome!
Helping by MossGames 2022-10-04T17:18:20Z ♥ 1
Nice concept, I am little confused though, does the game never end? Good job though!
Midnight Game Child by MistaGiggles 2022-10-03T22:33:05Z ♥ 4
This is really awesome, especially the voice acting haha. The only complaint I really have is the platforming could be a little tighter + the final boss moved a little too slow, but overall one of my fav entries so far
Speed Barber by PhoenixofForce 2022-10-03T22:18:13Z ♥ 2
Love to see a fellow SDL2 dev in Ludum Dare! Nice concept, sometimes it felt really random whether or not I was going to get a good score, but this was fun. Reminded me a lot of the Mario Party minigame where you trace a picture!
TRY TO DODGE by Sigma-G 2022-10-03T22:13:14Z ♥ 0
nicely done, good polish for only 1 day! the current enemies are all unique and cool, more variety would've been the next step but only so much time in a jam. some sound would've also been good