erasmus-crowley 2018-12-04 00:25
Just in case you aren't aware of it, I thought that I would let you know that I attempted to play your game, but I can't find your download link on your post.
Foon → Ludum Dare Explorer → LD43 → Strain of the Gods
By javasaurus
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 219 | 3.47 | 24 | |
| Fun | 287 | 3.13 | 24 | |
| Innovation | 106 | 3.59 | 24 | |
| Theme | 83 | 4.00 | 24 | |
| Graphics | 142 | 3.70 | 24 | |
| Audio | 142 | 3.33 | 23 | |
| Humor | 187 | 2.97 | 23 | |
| Mood | 74 | 3.75 | 24 |
Just in case you aren't aware of it, I thought that I would let you know that I attempted to play your game, but I can't find your download link on your post.
@erasmus-crowley Thank you for trying to play the game :) Unfortunately it seems I hadn't saved the links (probably because I was editing the page to include the "manual"), that should be fixed now ! I hope you find the time to try it again later. Either way, thank you for your consideration !
@JavaSaurus it's still not up!
The Windows version download link is 404ing for me too.
Your links not up, but your game looks really interesting. Ill try back later to see if its up.
@ericm @burnedkirby @jgugino @erasmus-crowley My sincere apologies !!!! Apparantly I forgot to set the project from "draft" to "public" ! This is why you should handle these things this close to a deadline. I hope the people who already voted find it in their hearts to amend their votes post gameplay :) Happy gaming by the way !
Unfortunately the game suffers from some bugs. Villagers can be stuck running around in loops, probably due to a bug in path-finding. They can also be stuck in between 4 tiles, and also become un-selectable. When I tried the game I never got a prompt that the gods demanded a sacrifice or offered a gift, but that did happen when I tried again. It is hard to keep track of villagers because there is no indication of where they are when they are off-screen. Some arrows at the edges of the screen or a mini-map would've been very useful. Interesting concept of village managing to get resources and providing sacrifices to the gods. EDIT: I also found that the game had no sound? I did increase the volume and could hear nothing, maybe I did something wrong but it didn't appear to make any audio.
@burnedkirby
Thank you so much for playing !
The god events are random and occur by chance on a roll every minute. The difficulty of their task depends on how much resources and villagers you have aqcuired in that time.
You can track the villagers by holding left ctrl and pressing up/down. There also is a minimap (press tab to toggle it). Did you have the volume sliders up? I tested it on my side after having downloaded the same version and the audio is working on my side
Could you also provide some further details on where they get stuck "between 4 tiles" ? Because I cast their position to ints upon arrival so that should definitely not happen, but thank you for reporting it !
** EDIT **
I have updated the manual to include the key combinations. Thank you for telling me that !
Considering the audio, I discovered the problem : I had stored my settings locally in the player prefs and those were loaded into the build. In case someone would play the game for the first time, the default values would be set to -40db (completely silent). You'd need to mess with the sliders in the configuration to hear anything ! This should now be fixed however (wasn't really a bug in the end, phew :)...
@javasaurus Ah, I see. I thought the game itself would let me know the controls but it appears the controls is only listed on this entry page. Thanks for letting me know.
@burnedkirby I acknowledge not everyone will read this page. I decided to add an F1 key in game to bring up an overlay now. This isn't influencing the actual gameplay so I figured it's ok to do that? :) Thanks for the valuable feedback !
Nice Game!
First thing : your LD page is really cool, great work !
I love the art style.
Well done !
@ditzel @elfunck Thank you for playing the game and the feedback !
had a lot of fun, and it's amazing how much you got done in 48 hours! The RTS part is super impressive :) Kudos!
@christina-antoinette-neofotistou Thank you for playing and the appreciation ! :) I had serious doubts whether it was a good idea to work on only 9 hours of sleep in total, but comments like this make it worth while :D
Really poor. Really difficult to know what is going on. The worst one of this event so far.
I am glad you have taken the time to post your valuable opinion anonymously, well done. Since I take this offensively, let me respond to this highly informative reply you've given there.
First off, posting a single line comment "anonymously" just proves you have an non constructive mindset and just want to troll about. Odds are you don't even have a "submitted - finished" game and just want to go around and see where you'll get responses. I hope I am wrong and you are not an immature bored person.
Secondly, should you actually want to go into a discussion on what can be improved, I suggest you read through this page first, it is extensively documented what is going on. On top of that, there is a tutorial in game that explains everything yet again. So "difficult to know what is going on" is a very, very poor comment. Maybe in a future edition I need to make everything AI based, including the player !
Thirdly, this game is heavily based on AI and is a hybrid between an idle game and an RTS. You can literally have the AI do all the work for you until something pops up. Most people appreciate the complex backend code that went into this and I would love to see what your game entails. However, as said earlier, I fear this is just a troll comment and there's nothing backing this pointless comment up.
And lastly, this is a compo game. If I had another day I would have included monsters, constructing buildings and much more.
Kind regards, in fear of you being a troll I disabled anonymous comments. Feel free to man up and contribute in an appropriate way to this project.
game has a lot of potential but seemed to be bogged down a bit by the vast scope of the game. there are a few bugs i got on my first playthrough:
-main menu doesn't work after you die
-torrential downpour seems to just kill all my people no matter what. maybe i did something wrong? but from what i understood all but one were in the houses
-when pressing ctrl + arrow key to select a villager, it only worked if you held ctrl. letting go stopped the camera where it was until you held ctrl again
some other things that i think would be helpful:
-more detailed minimap, i.e. show a box of what the player can see (minimap was much bigger)
-faster scrolling
-more responsive moving (sometimes villagers wait a few moments before moving)
overall the game was very pretty and kinda eerie, which i liked, but the constraints of ludum dare make more complex games more difficult to create. good stuff though.
The graphics are pretty cool, very awesome! :smile:
I relly like the idea, it's a very nice game, I like it! :smiley: :thumbsup:
Mmmmm, maybe you can add the ability to move the view, pressing the middle mouse button and dragging it. :thinking:
Really nice game, very, very good job! :v: :smile:
One of the best! :v:
Your game was played on my stream ( https://www.twitch.tv/ursagames/videos ) on the fourth day of Ludum Dare streams. Thank you for sharing your game with us! You can find the timestamp of when your game was played here: https://goo.gl/N2rkr8
Thank you very much for the great feedback and for playing my game ! Makes it all worthwhile to see and helps putting the "anonymous" comment I had higher up into perspective :D. I hope you guys have a great weekend !
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@tylerstraub
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-main menu doesn’t work after you die *** That seems like a pretty nasty bug, I can still try to fix that in a post-jam ? ***
-torrential downpour seems to just kill all my people no matter what. maybe i did something wrong? but from what i understood all but one were in the houses *** You can stop the punishments by sacrificing a villager, I'm sorry this wasn't clear. They should indeed be safe in the houses though so this might also be a bug ***
-when pressing ctrl + arrow key to select a villager, it only worked if you held ctrl. letting go stopped the camera where it was until you held ctrl again *** I designed it to be like this, but this is just a toggle in my current setup, I will re-enable it in the post jam ! ***
some other things that i think would be helpful:
-more detailed minimap, i.e. show a box of what the player can see (minimap was much bigger) *** This also can be an easy fix, thank you for the suggestion ***
-faster scrolling *** I agree, I actually have support for mouse scrolling but I removed it due to some glitches. I will also re-enable this in post jam ***
-more responsive moving (sometimes villagers wait a few moments before moving) *** This is definitely true, but mostly is only to be solved by updating the pathfinding for longer distances on the (very) big map. I hope this did not freeze the game for you? ***
overall the game was very pretty and kinda eerie, which i liked, but the constraints of ludum dare make more complex games more difficult to create. good stuff though. *** I indeed fell for the scope trap, but I hope the end product was still somewhat enjoyable :)***
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@myfriendtames
Mmmmm, maybe you can add the ability to move the view, pressing the middle mouse button and dragging it.
*** That is a great suggestion. Like I said in reply to @tylerstraub , I will re-enable the mouse functionality in the post-jam :) ***
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@ursagames
Thank you tremendously for playing. I love your stream, I'm very sorry I missed my own game mostly due to timezone differences, but full kudos to you for going through all these beautiful games ! One of the nicest LD streamers :)
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*** UPDATE ***
I added a post jam version with re-enabled mouse camera control :) I'd need to refactor the AStar algorithm to be more efficient, but that might be out of scope for this jam. Lessons learned !
That's a crazy amount of work done in under 48h !
First, it looks good. However, it's really hard to tell what is what outside of trees, houses and villagers. At first I randomly clicked things cause I had no idea what was what. I would make the resources much more obvious, even if it doesn't look as good.
Actually that's the problem I have with the game overall. As I said there is a lot of stuff, like menues, tutorial etc. and it's really impressive, but it doesn't bring much to the game IMO. I think you should have focused more on the gameplay, and make it feels as good as possible, and make it as fun as possible. IMO everyone can make a menu or a tutorial, what I'm much more interested in is the gameplay (maybe it's only me tho).
@yorsh that is definitely true. I have learned a lot from this LD :) Including scope reduction. But I am glad you took the time to try it out ! I might convert this concept into a children's game, with a lot of idle stuff going on with minimal things to do (for example, have them type the word the character should go find). I am pretty sure my son would love that :)
Awesome game dude! The procedural audio is something I never woulda thought of(I just made all the sounds for my game with my mouth lol)
@toast-toaster Thank you ! :) There's a lot of room for improvement though, I might work on it and release it on the asset store or something :D
Hey Javaaaaa! Thanks for submitting your game for me to play on my livestream!
If you'd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/346056936?t=30m19s
Good luck on your ratings! :D
💜 Elysia Griffin AKA Button Feedback Lady