kidderttv 2022-04-04 17:46
Wow challenging haha
Foon → Ludum Dare Explorer → LD50 → Magic Missile
By tim-sims
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1055 | 3.23 | 28 | |
| Fun | 967 | 3.13 | 28 | |
| Innovation | 810 | 3.19 | 28 | |
| Theme | 763 | 3.59 | 28 | |
| Graphics | 1152 | 2.86 | 28 | |
| Humor | 831 | 2.70 | 26 | |
| Mood | 1061 | 3.11 | 28 |
Wow challenging haha
Space invaders but with the fighter, nice twist
Even quite simple but still surprisingly fun! I like the concept that you have two characters to control and they have different kinds of abilities to take advantage of.
I guess the idea is that you use wizard for meteors and the knight for zombies. However, I found out that the wizard missile AoE is so large that you can handle both zombies and meteors with him. To balance this out I would make the wizard AoE smaller or prevent the wizard shooting near ground.
One thing I found quite annoying was that it is possible to kill yourself (or the other character) with the wizard missile AoE. I would make it so it would not make damage to your own characters.
Overall, great little game and bonus points for using Go!
Really a nice combination of Space Invaders-ish defense but also parallel management with the melee fighter. First I only focused on the meteorites until I understood that the zombies/aliens also destroy houses and when I saw that my characters get attacked by them as well, it was too late and I was nearly dead. Super challenging, but in a nice way. Graphics and sounds do their job, composition could be a bit better, but as a prototype/gamejam game nice and non-obstructing in terms of gameplay. Really like the mechanics, not sure if the changing weapons of the wizard are really necessary, but they definitely add another layer in difficulty. In the end, a quite simple game with a very likeable complexity and difficulty. Nice work!
Strong missile command vibes. The 3 houses on the east side clearly bribe me as I tend to focus on trying to keep them alive. The split mechanic is challenging, engaging, and sure to defeat anyone. well done.
This is like patting your head and rubbing your stomach, very challenging and unintuitive, but in a way that tempts me to master it, so nice job. I like that the different spells do different things. Having more than one guy on the ground, or some autonomous units I think would be a good addition.
Cool game! Didn't realize I could switch guys for awhile. An ingame instructions would be good.
This is really tough but I love the way its set up. Swapping between the two people is a really interesting challenge.
Pretty cool concept. It's fun to manage both of the characters, and their mechanics are implemented well, with the auto-attacking fighter and having to position the explosion of the spell. The audio also set the mood well.
The concept of the game is good (coincides with the theme), but the graphics in this game are not for me
This is a very cool entry! I enjoyed micromanaging knight in order to protect the spellcaster. I wish there was more room for error though and slightly more generous aiming. Managed to last 83 seconds.
Good stuff!
At first I really didn't like this but I said o f, let's do a few more rounds. And when you get the rhythm of the game the asymmetric actions of the two characters become really fun. If you could adjust the spacing of the enemy objects I would like to play later again
Nice game. Interesting take on the space invaders. The game is a bit too hard, but in the other hand it fits the theme, because of that. Nice job with this one.
Quite difficult. I like how chaotic the purple spell is.
It's really hard to control two characters, but after two-three rounds I get it. Good entry!
I liked having to split focus between the fighter and wizard, although the optimal strategy seemed to be abandoning all the houses except one next to the wizard, so that the fighter only needed to guard one spot. I also really liked how the chaos bolt spell looked. Seeing which spell was coming up next was helpful, but because of their similarity it didn't affect gameplay much; having some more variety of effects could be interesting. Overall a fun concept and nice execution, great work!