Foon → Ludum Dare Explorer → Users → 01FE7E
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Malevich in Budapest | jam | 1058 | 3.23 | 3.00 | 3.14 | 2.91 | 3.75 | 2.66 | 3.30 | |||
| 2018 | 43 | Sacrifices must be made | Worthless Robots Fight | compo | 345 | 3.16 | 2.95 | 3.29 | 2.95 | 2.95 | 1.79 | 2.50 |
01FE7E leaves an average of 13.0 feedback comments each event.
I like the music.
This such cool idea. And that they die when scoring is a great mechanic.
So the graphics and atmosphere are great. You know what you are doing. But the gameplay isnt fun at all. It is so annoying when you bump into a wall, drop the skull and it falls all the way down so you have to start over again.
First some critque: The controls are clumsy sometimes. The start is boring or rather it takes too long till you fight harder enemies.
Everything else: The sound is good. The music is amazing. The gameplay is simplistic but still you made a tutorial. And I love the graphics (the great artstyle, parallax background, particle effects). It feels amazing playing this game. The bullets are big, the screen shakes when you hit something and combo counter pulsates.
Great Game <3
there isnt really anything happening. do the cratures do anything?
really funny game. great voiceover btw
The levels get a bit repetitive after all mechanics are introduced. The graphics are great and the game feels polished.
Once you aimed the cannon correctly there isnt really anything to do than running back and forth to get new soldier. I think the concept has potential, so here are some of my ideas:
Make the destruction physic based (so instead of having a health counter, the walls are made of bricks that can be destroyed or blasted around)
Make it possible to shoot more objects (i.e. the bricks of the wall)
(i know this is only a jam game, so this is a bit stupid)
LD50 — Delay the inevitable (15)
Chaos Vault by Zykra 2022-04-15T09:51:10Z ♥ 2
I like the concept and the way the pieces move is an intresting twist on the bullet hell genre. Overall the game plays more like a puzzle game, which, i think, the graphics and audio should reflect more. It is really hard to undestand, what is happening, because every turn everything happens at once. Perhaps animations that show the changes between the two turns would help.
Stop The Watch by Calzone407 2022-04-13T15:59:37Z ♥ 1
Cute small game. Reminds me of a WarioWare-style type of minigame. Also smart how you prevented the player from just spam clicking.
Slime Defence by Hammy0212 2022-04-13T14:22:46Z ♥ 1
The 3D pixelated graphics are great, but the auto turret seems unaffordable.
Magic Missile by Tim Sims 2022-04-13T13:50:12Z ♥ 1
Quite difficult. I like how chaotic the purple spell is.
Last Stand by TheMightyTrout 2022-04-12T20:36:48Z ♥ 2
It's reversed Angry Birds. Cool creative concept. I think it would be nice if the physics would be simulated during building phase.
Doomsday Survivors by Who 2022-04-12T20:28:53Z ♥ 1
My experience was that the beginning was bit slow, but then i scaled like crazy until the game crashed. The game is a nice compressed variation on Vampire Survivors. The wave structure and randomized rerollable shop are intresting additions, although i'm not sure if they serve the core concept of the game. Enjoyed playing it :)
Delay the Inevitable by Gix 2022-04-10T16:57:51Z ♥ 1
Really creative experimental little game! The blue spheres are redundent, right? The player can't control if he collects them anyway.
You Are A Bomb by Benjamin Halko 2022-04-08T19:13:41Z ♥ 1
Hi, really enjoyed your game and shout-out to your dad! Maybe this could use more chaos, more explosions, more ways the arena changes.
Before Impact: Meteor Fantasy by Garywiss 2022-04-08T15:26:37Z ♥ 2
Interesting addition to the vampire survivor genre, although the meteor time limit didn't support the "scaling out of control"-type gameplay. Also great visual art.
Life On Mars by anstabo 2022-04-08T15:03:58Z ♥ 1
The music selection is perfect, really enhances the mood. I think you should respawn with all upgrades though.
Parcel Run by JoeShanahan 2022-04-07T19:34:06Z ♥ 2
Looks great! Searching where the next parcel spawned is a bit tedious...
Ousted by Reispfannenfresser 2022-04-07T15:33:14Z ♥ 3
I think the physics could should be more floaty (the spaceship steers more like a tank) and there isn't any reason not to hold Space/A all of the time. I like that it is such a short, simple and fun game, perfect length for a jam. Also the music is a bop.
The Flame by Feesh 2022-04-05T21:44:57Z ♥ 0
Pleasant game. With the calm vibes coming from the pixel art and music i expected gameplay, that supported the mood more by maybe being more of the "interacting with the environment" type other than the typical "highscore and game over" type. Thank you for your entry :)
Delay the Invasion by Corporation 2022-04-05T21:28:59Z ♥ 1
Great twist on the TD genre! I thought my one warrior + priests combo was overpowered until this bomb guys destroyed me 😄 Made it to 350 secs with that.
Some more thougths: - Because all enemies move towards one target (the gate), it seems to be always best to place them next to the gate. Therefore there isn't going alot of strategy into placing the towers. - I think the gate shouldn't have HP. One enmey getting through should be game over, because ,unlike other TD games, here towers also get attacked and destroyed by enemies. The only real game over state is all towers being destroyed (the gates HP doesn't play any role). - The enemy variety is awesome (for example the bomb enemy countering my one warrior strategy)
It's time to die by ScootalooZamyslona 2022-04-05T21:03:14Z ♥ 2
Looks and sounds great, gameplay is solid. I think some feedback (animation, particle effect or something) on hitting an enemy would give a better game feel. All in all pretty good game.