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We Fight "Together"!
We Fight "Together"!
By stratoskakalis
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 699 | 3.21 | 47 | |
| Fun | 791 | 2.88 | 46 | |
| Innovation | 591 | 3.05 | 46 | |
| Theme | 326 | 3.76 | 46 | |
| Graphics | 613 | 3.34 | 47 | |
| Audio | 355 | 3.31 | 43 | |
| Humor | 87 | 3.88 | 47 | |
| Mood | 713 | 3.07 | 44 | |
Comments
01fe7e
2018-12-03 20:50
Once you aimed the cannon correctly there isnt really anything to do than running back and forth to get new soldier. I think the concept has potential, so here are some of my ideas:
Make the destruction physic based (so instead of having a health counter, the walls are made of bricks that can be destroyed or blasted around)
Make it possible to shoot more objects (i.e. the bricks of the wall)
(i know this is only a jam game, so this is a bit stupid)
Thanks for the review! Yeah the aim and win issue was something that bothered me from the start. I actually though of giving the player more control over the shot (e.g. the force used to shoot) which would make you aim differently every time but time didnt allow it... I will keep your ideas in mind if I keep working on this :D
slowpro
2018-12-03 21:09
The bug might be caused due to the fact that you set the game speed to 0, thats the only reason i could come up with considering that pausing the game fixes it
Thought so too but it doesn't seem to be the issue :/.
pxlucasf
2018-12-03 21:23
The game: Don't click this... Me: \*click\* The game: \*close\* Me: pikachu.png
This game is really fun and the idea is pretty solid, if you polish it even more you could totally distribute it after the jam is over. By the way, the mouse sensitivity was too high for me. Good job and keep the great work!
I think the main idea is cool!
Some easy tips that can help the game (It's obviously not sure):
If you set the walkspeed to a higher level and give the ability of the player to get a pile of projectiles, it can be funniest to play.
Also having waves of ennemies to kill can be something not that hard to implement and can complexify the gameplay.
I also had some troubles to find the canon, maybe having more lighting inside the tower can fix this problem? Or just javing multiple canons outside (monster hunter like) and a massive canon on the tower (not inside) which has something greater than lambda canons?
At least, it was funny to run around and finally understand what are the projectiles.
Thanks for the experience!
We are out of ammo... Eric, get over here! i love the stile and the type of sacrifice. could use some idle animations for the characters :) great game
Thanks for the feedback @carbonara and aahahahahaha gotcha @pxlucasf Holy ideas @jannick-larsen totally a nice idea about the idle animations!
I will be posting a version of the game with a lot of bug fixxes and more features but to stay true to the nature of the jam I will make sure to highlight that that won't be the rateable version.
I like the colors of the environment, and the fact that i was able to reach the enemy castle and conquer it by myself :D
antsa
2018-12-04 10:01
The sensitivity was way too high for me. I'm using a track pad and moving 1cm on the track pad turned the fov like 90 degrees around. You could have probably added sensitivity settings along with the sound volume
Simple and 'obvious' interpretation of the theme but very funny and enjoyable. I love the look on your soldiers' eyes. It's as if they know what you're about to do with them :joy:
morg
2018-12-04 11:28
Those poor soldiers! haha I loved the game, those funny sounds they make when you shoot them ;_; RIP
This game is silly, this is great! It plays well and smoothly and the sound they do when launched is priceless. It would fair for the player to have a bit more soldier around because you shouldn't miss a shot to be able to win (except if I missed something).
@nicmagnier there were some hidden ones but they certainly are limited, you can only miss a few times :3. Thanks for the kind words <3
wegpast
2018-12-04 20:28
That was fun xD (I played the LD version, not the updated one) It's not easy to load that canon without any acces to it other thant... jump a stair :p
Haha yeah that was terrible design... @wegpast It's slightly improved in the updated version :P thanks for playing!
The premise for this is hilarious. I think it would be a bit more dynamic if the other characters moved around, and would stop it from being a chore of heading back and forth to them, but it was super hilarious firing them out of the canons.
Main thing is, let me invert the mouse y-axis. :stuck_out_tongue_closed_eyes:
Here's my play: https://www.twitch.tv/videos/344727890?t=01h30m33s
Oof inverted mouse controls @mrjoshuamclean :v haha thanks for the moving soldiers idea, that one combined with a few others could enhance the gameplay a lot!
I laughed out loud when I clicked the "don't click this button", and it just quit the game. Also, love the sounds the soldiers make when you fire them. Really funny game!
Hahaha gotcha :p @nisepandakun thanks for the review!
Very funny idea! Loved it! Animations could use some work, but the art style is very beautiful!
2018-12-05 12:52
Nice idea, i love your graphic
Thanks @arvejeitor and @mozitux
.... dont click this. :D Really fun game
For a game jam you did some nice graphics man. Good job
Perfect little game. It's fund and esay to use. I love this.
harark
2018-12-05 17:48
Ha! Made me laugh when I figured out the ammo. xD Got repetitive quickly, though, which was a shame.
Yup that's the issue. I had more ideas but managed my time so poorly I had to cut down on a lot :/ thanks for the review @harark
rohezal
2018-12-05 19:53
The music fits realy well. The idea is silly, like a Monty Python sketch :). Maybe add some skill to the aiming. Wind, a force field which has only a small hole in it which gets smaller over hp loss and of maybe some moving protection like flying shields. So you have too improve yourself. The game is fun :).
Thanks @rohezal great ideas!!
So fun to send army men flying across the ravine, just wish the loop of fetching soldiers and and getting them to the cannon had less friction.
The idea is great, funny and entertaining, the graphics are pleasing to look at...I liked the color scheme...
When i saw the screenshots i messaged myself the link so i could remember to play it, i hate missing potentially good games because im not at my rig and then not being able to find them later... There is a lot of potential here...
I think this game could benefit greatly from a projectile cam... shooting these guys out of the cannon is supposed to be the highlight but I can barely see where they go, which takes a lot away from the experience... This bundled up with the slow movement and my ammunition being so spread out made it a bit of a chore to try and win...imagine watching close up as these guys collide with the enemy soldiers atop the enemy tower...eeeeeek...
The first step in the tower is a dooooooozy, more often than not i need to jump to initiate climbing stairs...
Anyhow I had some fun messing around and shooting guys. Great concept!
Great tips @acuriosity! An aerial projectile cam would indeed be so great! As for the slow movement I hope you didn't miss the sprint (Lshift) button, because the main movement is supposed to be slow so you can get around tricky parts of the castle...definetely poor design decisions that I will have to improve on in the future. Thanks for the great words <3!
Hey soldier, get in there so we can shoot. Poor soldier! Very nice game with great graphics. It's so fun and makes me laugh. You did an amazing job on this.
Thanks a lot I'm happy I could make you laugh @lazertrax
The idea is neat ! But as others said, the gameplay itself is pretty limited at the moment. At least you have room to turn this entry into a great game ! (I'd love to fill a cannon with pretty much anything worthy and fight in multiplayer, that would be so much fun). Keep up with the good work ! :)
terryg
2018-12-08 03:13
Great concept and beautiful graphics. I found having the soldier I was carrying in my field of view kinda annoying and having to then jump over to the cannon was a lot of grind. I liked shooting the soldiers. That was fun.
narudgi
2018-12-09 22:37
Nice concept, it could have been fun to see soldiers with bomb on them or any ideas like that :D good entry !
jk5000
2018-12-11 20:15
This is overall a funny little game. The soldiers voices is really funny, and the music is super good. The graphics is okay but could have been better. Overall is this good little LD game.
You asked for ideas to the game, and here are mine: - Make it easier to get to the cannon. - Perhaps make it possible to control the cannons shooting power. - Why not let camera follow the flying soldier. Perhaps make it possible to control the soldier while they are in the air. And you could perhaps give the soldiers bombs they can drop over enemy. - You could also make it possible to shoot with animals (Cows, chickens, sheeps...) - What not make it possible to use soldiers to repair your castle. - I would to like hear a crazy General shouting weird commands.
hahahaha OMG @jk5000 Thank you! Those ideas are amazing! 1,2 is already wip and 3,6 sound incredible! 4 is interesting but I feel like it defeats the joke and 5 could be done if I balance it properly, thanks for the ideas again!
quasar47
2018-12-11 20:42
As someone already stated in the comments, once you've found the perfect angle, the only goal is to run back and forth getting more soldiers. The physics-based destruction was also a good idea, I think it would perfectly fit into your game's humor.
Personnaly, the problems I has was that firstly, the soldiers still had their colliders active while being dragged into the castle, which means they often got stuck in the stairs and the roof when I was about to reach the next floor. I would also like to see the run button mapped to the second shift button, it would be practical for the poor unfortunate left-handed people like me, who still live under the tyranny of the despotic right-handed.
Also, an alternative button for the E key, for the same reason as above. The last problem is that, since you start in your castle's garden and you have to carry the soldiers inside, you always start with a disadvantage compared to the opponent, whose cannon is always locked on you and already inflicts damage to you before you've even fired your first hit.
With all that said, let's talk about the pros: I really enjoy the premice of this game, having to litteraly use your own people as cannon fodders to destroy the enemy ; even when you carry them, they stay in that T-pose completely ignoring you, adding even more wierdness to that ludcrous scene. For a game made in 72 hours, this is really not bad at all,considering you had to create every 3D model yourself, thing that I didn't do because I was too afraid on wasting crucial time on it and not enough in gameplay.
Now, if you've sat through my wall of text, I have only two words left : Good job ;)
@quasar47 thank you for taking the time to give me this detailed review.
As for the collider issue, it must have been a bug since the colliders are actually getting disabled when you pick up a soldier, I'll look into it.
As for the physics based part...eh I suppose it's possible but it seems hard to implement and I can't really imagine how it would work in this scenario... Maybe if I just get to work...? Lol.
As for the controls I am sorry I have mistakenly put forward my privileged right handed people and completely ignored the poor minority... Haha jk but yeah I totally should add the right shift and the alternative E button (what should that be?). I should also add inverted mouse controls as someone already mentioned...
So I'll get to it, thanks for the kind words and yeah... Doing all the art myself was dumb and ended up overworking myself for a game with lacking gameplay but eh :D!
rolly
2018-12-11 23:14
Very nice game, that's a fun idea you got there. As a lot of people told you already, it quickly becomes repetitive (but that's ok for a jam), so you should first add something like the possibility to buy canons or improve existing ones.
Random idea (it's funny in my head, but I don't know if it's viable in a game): it would be fun if the player was the sergent and could give orders to the soldiers like "you, pick up this guy and bring him to the canon, he's next.", keeping their "everything's perfectly normal" attitude.
Obviously, multiplayer is possible and would be great too!
Hope you create something great, the potential is there :)
Edit : I forgot to report: the first step of the stairs blocks the player (at least when carrying another guy), so it's required to jump.
@rolly thanks for the feedback, yeah the stair problem is already fixed (not really since I'm recreating the entire model so the issue won't exist in the first place).
Upgrading cannons could be interesting like... level 1 - your average cannon but level 2 - cannon can stack up to two soldiers. Something like that would make the gameplay more fun, Great idea!
As for your "random" idea... yeah it's a little hard to implement and it doesn't really fit the style of the game. I want the game to be very rude and punishing so giving the player the "sergeant" role kinda gives him his own power...
@stratoskakalis Hey, thanks for sharing. Nice little game, I apologize for the boring commentary lol Eryn's voice was sore, so it was just John and he sucks at everything...
You can watch the gameplay here: https://www.youtube.com/watch?v=hXivIA8AWXc
2018-12-17 17:27
Funny idea! I included it in my compilation video series of games from the Ludum Dare, if you’d like to take a look :) https://youtu.be/kK0cQutPhIg
Thanks for both videos I enjoyed your gameplay, they were good for feedback too! <3 @jupiter-hadley @alext-design
justcamh
2018-12-19 01:11
An interesting idea, but I think it was ruined by a few minor problems that could have been fixed with some simple polish. Most painful was the tiny player 'step height'. The player's step height was so small, that some of the stairs required a jump. I would have increased the step height so that the player could easily traverse the stairs, particularly since this is such an important game mechanic. The picked up soldiers considerably obstructed the view that you had, particularly when walking down the stairs. When getting the two on top of the tower, I had almost no vision when going down the stairs since their bodies occupied the space that I wanted to see past. Maybe make the held soldier see-through or only occupy one quarter of the screen, so that you could use one of the bottom quarters to see where you are going.
I quite liked the few sounds that the soldiers made, but I think that more funny sounds could have been beneficial. Maybe some grunts and moans when you pick them up, or maybe some humorous comment for when you stand in a way that their body clips through the wall. Little details like this could have seriously boosted the humour of the game, particularly since the best humour is achieved through the audio.
The low-poly graphics were quite nice, but I would have liked more to do. The game feels like a chore at the moment and needs more variety to be interesting. One thing that could have been done is to speed up the player's walk speed, as at the moment it takes too long to get out to the castle courtyard and back. Could have maybe had the battle be on two fronts, with enemy tower shooting AND the enemies attacking on foot? Maybe these foot soldiers are defeated by using your soldiers as a sword? As it stood, the game got progressively more boring, as each time you had to travel further and further to get to a soldier.
Otherwise, the game was moderately enjoyable, but the menial nature of the tasks got to me. The final win/lose messages were funny, but they didn't really make up for the lack of gameplay. Hopefully this feedback is useful for future projects, but in the meantime, keep developing! :thumbsup:
EDIT: Oh... Lshift to run... That would have been nice to know whilst playing the game... You probably could have made that more obvious on the UI of the game, as without that control, the game was downright tedious.
@justcamh Yeah already working to make it a lot smoother regarding your first paragraph.
Now for the next one YES haha great ideas, I will totally add some funny sounds like that!
Third paragraph, yeah graphics were cool I guess but it's obvious not much effort was put in (because LD obviously) [been working so long for visuals for a new update coming soon... xP], as for the walk speed and Lshift scenario... Iiii don't know. Being a FPS-player perhaps I am used to such controlls but maybe I'll just remove the sprinting ability and have the player constantly go really fast, I guess it depends on what it ends up turning like. The other ideas... eh we will see :3. It kinda drifts away from reality a bit but it can be done >.< !
Thanks for the review!