Ice Ice Baby by Fabrizio Spadaro 2020-05-23T17:43:58Z ♥ 0
https://www.twitch.tv/videos/601603764?t=01h24m50s
Foon → Ludum Dare Explorer → Users → mrjoshuamclean
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | 👥 | Ascend From Depths | jam | 448 | 3.55 | 3.18 | 3.18 | 4.48 | 3.27 | 3.64 | 3.89 | |||
| 2021 | 49 | Unstable | Train Tilt | compo | 377 | 3.25 | 3.45 | 3.38 | 4.03 | 2.75 | 3.43 | 2.44 | 2.97 | |||
| 2021 | 48 | Deeper and deeper | 👥 | Deep Diver | jam | 3.71 | 3.79 | 2.75 | 4.50 | 4.00 | 3.36 | 3.54 | ||||
| 2020 | 47 | Stuck in a loop | 👥 | Seasoned Herder | jam | 1351 | 3.08 | 2.73 | 2.38 | 3.18 | 4.03 | 3.20 | ||||
| 2020 | 46 | Keep it alive | 👥 | Spring Tree | jam | 1894 | 3.20 | 3.11 | 3.09 | 4.17 | 2.96 | 3.39 | 2.85 | |||
| 2019 | 45 | Start with nothing | 👥 | Tagatorni | jam | 619 | 3.40 | 3.40 | 2.47 | 2.87 | 3.84 | |||||
| 2019 | 44 | Your life is currency | The Final Rescue | jam | 779 | 3.20 | 2.92 | 3.20 | 3.48 | 3.25 | 2.34 | 3.25 | ||||
| 2018 | 43 | Sacrifices must be made | 👥 | Elwik Mage Academy | jam | 767 | 3.11 | 2.58 | 2.44 | 2.72 | 3.12 | 3.38 | 2.67 | 3.15 | ||
| 2018 | 42 | Running out of space | Bardolf's Curse | compo | 397 | 3.31 | 3.01 | 3.02 | 2.71 | 3.40 | ||||||
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Crops in Space | jam | 820 | 3.22 | 2.82 | 2.99 | 3.29 | 2.97 | 3.13 | 3.10 | |||
| 2017 | 40 | The more you have, the worse it is | Sum of Its Parts | jam | 1012 | 2.91 | 2.77 | 2.85 | 3.42 | 2.72 | 3.24 | 2.67 | ||||
| 2017 | 39 | Running out of Power | Audio Hook (formerly Hook, Beat, & Keeper) | compo | 335 | 3.32 | 3.55 | 3.45 | 2.43 | 2.13 | 3.66 | 2.27 | 2.89 | |||
| 2017 | 38 | A Small World | 👥 | Catsorbed | jam | 401 | 3.33 | 3.07 | 2.85 | 3.33 | 3.52 | 3.08 | 3.37 | 3.19 | ||
| 2016 | 37 | One room | Orb Protector | compo | 415 | 3.10 | 2.93 | 2.70 | 2.87 | 2.77 | 3.34 | 3.17 | 66 | |||
| 2016 | 36 | Ancient Technology | Connor & Harley | jam | ||||||||||||
| 2015 | 34 | Two Button Controls / Growing | Tech Rider | jam | 592 | 3.24 | 3.17 | 3.73 | 2.76 | 3.41 | 3.12 | 100 |
mrjoshuamclean leaves an average of 26.2 feedback comments each event.
https://www.twitch.tv/videos/601603764?t=01h24m50s
https://www.twitch.tv/videos/601603764?t=00h45m04s
https://www.twitch.tv/videos/601603764?t=00h28m13s
Better late than never? :)
https://www.twitch.tv/videos/601603764
I played this on stream. Hear my thoughts here: https://www.twitch.tv/videos/506930330?t=03h05m57s
Stream feedback: https://www.twitch.tv/videos/491245280?t=01h00m48s
Stream feedback: https://www.twitch.tv/videos/491244549?t=01h28m54s
Stream feedback: https://www.twitch.tv/videos/491244549?t=01h04m25s
Stream feedback: https://www.twitch.tv/videos/491244549?t=00h32m17s
Stream feedback: https://www.twitch.tv/videos/491244549
https://www.twitch.tv/videos/427560061?t=03h29m51s
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https://www.twitch.tv/videos/427560061?t=01h20m06s
This was really cool! I'd like to see more. Here's a recording of my playthrough:
https://www.twitch.tv/videos/427560061?t=01h08m20s
https://www.twitch.tv/videos/427560061?t=00h53m41s
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Er wut o_O
https://www.twitch.tv/videos/419497157?t=05h05m41s
Archer FTW 🏹
https://www.twitch.tv/videos/419497157?t=04h48m31s
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Wish my controller had been working! Played again with the gamepad and it was much less brutally difficult.
https://www.twitch.tv/videos/419497157?t=03h34m27s
https://www.twitch.tv/videos/419497157?t=03h16m38s
P.S. Probably shouldn't have opted out of audio ;)
Thanks again for the raid!
https://www.twitch.tv/videos/419497157?t=02h58m40s
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I dunno why this didn't work for me, seems it worked for a lot of other people. >.<
https://www.twitch.tv/videos/418002198?t=03h44m33s
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Love the concept. A little bit hard to work out and it's very difficult to succeed, but I love the concept of an adventure-style game in a small area.
Here's my play: https://www.twitch.tv/videos/345392409?t=04h28m50s
Taking the dog's perspective really helps this hit home. Great delivery overall.
Here's my play: https://www.twitch.tv/videos/345392409?t=04h15m23s
Cow and cactus is my new favorite food combination. ;)
Here's my play: https://www.twitch.tv/videos/345392409?t=03h53m19s
Super cool twist on the tower defense genre. Could use a touch more animation, a few extra effects, and some more balance, but it was quite enjoyable. :)
Here's my play: https://www.twitch.tv/videos/345392409?t=03h37m45s
Looked a lot like a casual game, but wasn't really casual at all. Could maybe use an "easy mode" and use this as the super hard challenge since you have to get it perfect across multiple levels.
Love the presentation, though, and shooting the shuriken feels really good.
Here's my play: https://www.twitch.tv/videos/345392409?t=03h22m49s
Love the anti-Metroidvania mechanic. Kind of wished I could see an overview of the levels to make a more educated choice, but only one or two tries through each was enough to figure it out.
I showed my fiancee the game and her reaction was O_O SO PRETTY
Here's my play: https://www.twitch.tv/videos/345392409?t=03h13m01s
Love the concept and execution. I'm not sure if the right-stick aiming is super necessary, but it doesn't hurt anyone. :)
Here's my play: https://www.twitch.tv/videos/345392409?t=02h36m20s
Controlled really well and loved the challenge, although I found it hard to use the teleport in any meaningful way. Really cool presentation overall. :)
Here's my play: https://www.twitch.tv/videos/345392409?t=02h17m22s
Really cool head-scratching design here. Was a bit confused when it changed from "get the cheese" to "escape the maze" but otherwise was clear in the design, and I had fun struggling with it.
Here's my play: https://www.twitch.tv/videos/345392409?t=01h48m27s
More of an experience than a game, but you did add the "get to the light" bit so at least there's something.
But seriously, the whole thing is impressive. Although, could use a warning for the flashing lights bit. XD
Here's my play: https://www.twitch.tv/videos/345392409?t=01h29m04s
Love the neat, clean artwork and cool sound effects. Here's my play: https://www.twitch.tv/videos/345392409?t=01h11m49s
Definitely impressed with your engine. Could use a touch more guidance and (as you pointed out) a little more air control, but it felt like rollerblading and that was fun. Can imagine extra modes like racing etc. as well. :)
Here's my play: https://www.twitch.tv/videos/345392409?t=44m58s
Fantastic mood and graphics. Loved jumping out of the world and trying to bypass the whole shebang. XD
Main gripe was I should be stopped from taking the skull back to the previous lava, and better air control would make it more playable.
Here's my play: https://www.twitch.tv/videos/345392409?t=17m47s
Took me a while but that eureka moment was great. :)
Here's my play: https://www.twitch.tv/videos/345392409
Could you stop spamming my Google form please? Thanks.
Really interesting mechanic with having to minimize steps/jumps. The sliding on previous slime bits made some parts kind of frustrating, and it was hard to get used to the constantly changing speed of the character (though maybe that's a good thing?).
The last level took a bit of an extra think but it was probably fine. You only introduced one mechanic per level, and there were neat variations in environment which I appreciated.
Definitely needs gamepad support. :)
Here's my play: https://www.twitch.tv/videos/345392408?t=45m33s
This was a nice little game. Really glad it had native gamepad support. Felt very tight and polished, looked classically retro, and was easy to understand.
Could be expanded with multiple levels where you slowly add more types of characters to add to the chaos, and I wish it supported d-pad out of the box, but luckily I was able to remap with DS4. :)
Here's my play: https://www.twitch.tv/videos/345392408?t=33m32s
I had fun with this, although I was a bit overwhelmed initially with the character screen. Maybe showing one person at a time would make it less daunting. Introducing one character at a time could work, but then it messes up the mechanic of using people as a resource, so I dunno how you could rectify that.
Here's my play: https://www.twitch.tv/videos/345392408?t=10m27s
Glad I got the chance to play a fixed version. Still a bit buggy with knocking characters into the houses, but the concept is interesting and definitely hits the theme.
Here's my play: https://www.twitch.tv/videos/345392408
The red and green could be flipped to be a bit more traditional, and I feel helpless when there are poor balloon-tethered cats underneath the platform, but otherwise it's a neat and very original arcade experience. :)
Love this game! Needs a timer for speedrun attempts and fastest times board. ;)
Got stuck on the second to last level, but I'm glad it amped up the challenge. Maybe could have been a smoother curve up to that point, though.
Good work. Here's my play :https://www.twitch.tv/videos/344729947?t=02h10m10s
Was a bit dark in some places, and I wish the blood packs would refill faster. Otherwise, love the visual effects and mood/scare factor.
Here's a video of my play: https://www.twitch.tv/videos/344729947?t=01h52m42s
Loved this, although the levels may have been a touch too spacious/lengthy for the mechanic.
Also, the self-sacrifice animations are super dark and a bit shocking in such a cute game. XD
Here's my play: https://www.twitch.tv/videos/344729947?t=01h34m03s
Love the backdrop and character art, plus the music fits perfectly. The controls are nice and I like that your "followers" move with you left and right, but I wish they didn't do that weird random-feeling orbital thing where they sometimes wrap too far and miss your target.
Here's my play: https://www.twitch.tv/videos/344729947?t=01h18m06s
This was super fun. The physics really make it stand out. Not sure if the self-deprecating messages between levels are meant to be funny - if they are, they should be maybe a bit more polished. If not, maybe they're not necessary.
Great work, although I did eventually get stuck. XD
Here's my play: https://www.twitch.tv/videos/344729947?t=54m52s
I think there needs to be a bit more penalty for sacrificing prisoners, and you should be able to pick up the fruits by simply touching them, but the platforming is very well made and I enjoyed the fruit graphics (they made me hungry!)
Here's my play: https://www.twitch.tv/videos/344729947?t=37m32s
Loved the feel of this game. Despite the simple graphics, the stealth was solid. Could easily see this expanded into a story-heavy Thief type experience. The "soul as magic" mechanic is great.
One change I'd suggest is making the player kill more forgiving/fluid so you can react to an oncoming guard without ending up dead. There were a few times I felt the magic should have killed them before they could run me through.
But otherwise... I can't get enough of that dagger. XD
Here's my play: https://www.twitch.tv/videos/344729947
Love the anti-Metroidvania mechanics and the bow feels really cool, but I wish the sword would swing toward the mouse like the bow does. Would also be nice to be able to aim the shield or toggle it with a button since it's a challenge to block projectiles.
Here's my play: https://www.twitch.tv/videos/344727890?t=02h36m28s
This was super cool. Love the art style, as described in my chat: "If Edward McMillen did World of Goo."
Somehow needs to make the button holding more clear. Maybe require the hold before releasing? After learning about the time slow, I never used the click again.
Should also say the level number in the HUD and maybe have a level select (so I can leave and come back) but those are minor quibbles.
Here's my play: https://www.twitch.tv/videos/344727890?t=02h09m22s
This was a great implementation of DDR mechanics, and the twist of sacrificing bits and pieces was super cool.
Loved the Banjo-Kazooie style voice bits, although their volume might be a bit loud. Also feel like you should be able to skip through all the text if you like.
But the dialogue was funny, and the characters were strong, and the music was fantastic. Could maybe even be a bit harder. ;)
Here's my play: https://www.twitch.tv/videos/344727890?t=01h41m54s
The premise for this is hilarious. I think it would be a bit more dynamic if the other characters moved around, and would stop it from being a chore of heading back and forth to them, but it was super hilarious firing them out of the canons.
Main thing is, let me invert the mouse y-axis. 😝
Here's my play: https://www.twitch.tv/videos/344727890?t=01h30m33s
Given the large amount of text, there weren't very many typos! Glad you pushed through with the writing because it's quite humorous. Love how you worked the frogs into every story.
I think it needs a way to lose, maybe some "obviously bad" choices that guarantee losing large numbers of people.
Here's my play: https://www.twitch.tv/videos/344727890?t=01h03m
This was a neat little idea that could be taken in all sorts of directions. Definitely needs some sound and music. Some directional audio of approaching asteroids and a nice crunch would drive it home, and other things to buy plus upgrades would flesh out the mechanic.
Here's my play: https://www.twitch.tv/videos/344727890?t=50m10s
Love the graphics and audio, especially the sound design of the intro. Really set a perfect mood.
I think the traps could be a little more obvious and the levels could be a little less stingy with items. Maybe the game could count how many items/people you use in the level and set some "par" to give you a reward for optimizing it.
Otherwise, it's a neat use of the theme for sure.
Here's my play: https://www.twitch.tv/videos/344727890?t=29m49s
I think the highlight color should have bright and the default dim for selection text, and the choices could have been more varied/interesting, but you certainly nailed the vibe of the characters, and I loved how the effect followed the mouse.
Maybe consider a different color for the red part to pop out of the background more.
The sound was also subtle but effective.
Here's my play: https://www.twitch.tv/videos/344727890
I like how there's some gaming in that code time lapse. XD
This was fun, definitely unique. Some bits were hard for me to wrap my head around immediately but I'm bad at paying attention to mechanics in these sorts of games. Also reading is hard.
Here's a video of my play and feedback: https://www.twitch.tv/videos/303342349
This is ridiculous. :P
The gameplay itself is a bit experimental, not quite sure how to get "good" at it, but a fun experience anyway. Here's a video of my play and feedback: https://www.twitch.tv/videos/303342354
I love this game. <3
Here's a video of my play and feedback: https://www.twitch.tv/videos/303342350
Fun little prototype. Seems like you have a good idea of scope, which is important. Here's a video of my play and feedback: https://www.twitch.tv/videos/303342357
Super simple, rather difficult, and solid humor with the bits of dialogue. Would have enjoyed a bit more... stuff, to keep it going, but at least it wasn't over-scoped!
Here's a video of my play and feedback: https://www.twitch.tv/videos/303342351
This is a super cool concept and very polished execution, like a 3D Tetris with a house theme. However, the controls are super complicated and would get confusing on occasion. Might need to be streamlined for a mobile target (which is what it feels like). On the other hand, might be easier to get to grips with the controls on a gamepad.
Here's a video of my play and feedback: https://www.twitch.tv/videos/303342355
The best part of this is cheesing the checkpoint system. ;)
Here's my play and feedback: https://www.twitch.tv/videos/298014320
This game is difficult and fun. XD
Here's a video of my play and feedback: https://www.twitch.tv/videos/303342352
Quite a few bugs made it difficult to see what you were going for here, and for the most part it was just jumping right up through all the levels. Lots of them were repeats as well. Seems a bit over-scoped for the jam (more people isn't always going to allow a bigger project) but there's definite creativity in here.
Here's a video of my play and feedback: https://www.twitch.tv/videos/303342347
Could definitely have a few extra levels to start with extra space, and then have this as the last level where you're required to use every single cell. Definitely works, and it's fun in a Tetris sort of "fit everything together" way - but needs a little push for more gamification. :)
Here's a video of my play and feedback: https://www.twitch.tv/videos/303342348
The window resizing is a super original mechanic and a technical marvel at that. Jump was a bit droppy for me, could maybe be a bit clearer on the critical path, but overall solid work. Here's a video of my play and feedback: https://www.twitch.tv/videos/303342353
Concept is great, puzzles are super hard! Definitely a creative use of the theme. Here's a video of my feedback and play: https://www.twitch.tv/videos/303323178
Always fun to tinker with gravity! Curious about why your time lapse starts with making what looks like a space ship. 🤔
Here's a video of my feedback and play: https://www.twitch.tv/videos/303323175
This was a neat little game. Shows that you don't need a huge amount of fancy stuff to make something fun. Definitely good humor in there. Here's a video of my feedback and play: https://www.twitch.tv/videos/303323179
Loved the character portraits and the music. Felt like the terrain maybe could have been rebalanced a bit to allow more spells, but since it's a single battle (and I could scratch that itch with a replay) it's not a huge deal. Here's a video of my play and feedback: https://www.twitch.tv/videos/303323171
You weren't kidding about it being very hard. :P
I think the jump could have been a bit higher to match the blocks, although granted that would make it a ton easier. Music was good, loved the visual aesthetic. Here's a video of my play and feedback: https://www.twitch.tv/videos/303323177
This was an amazing use of typing as a puzzle mechanic. Loved the aesthetic of the backgrounds and music, very well put together. One of my favorites of the jam. :)
Here's a video of my play and feedback: https://www.twitch.tv/videos/303323172
This was simple, but fun! Took a while to get used to the trajectory, especially on the top pipes.
Here's a video of my play and feedback: https://www.twitch.tv/videos/303323174
I think most of my feedback has been covered by the others here, but yeah - I loved this game. Super fun, and definitely unique on the puzzle front. Had some minor quirks with movement and such but overall solid work.
Here's a video of my play and feedback: https://www.twitch.tv/videos/303323174
I felt this game went a bit too far with scope and not far enough with polish. There are tons of mechanics slowly piling on one another - maybe would have been better to focus on the core one or two, and add the others later.
Still, the ideas here have a lot of potential. :)
Here's a video of my play and feedback: https://www.twitch.tv/videos/303323170
This was a nice little polished platformer, and I enjoyed it. Even managed to finish! Here's a video of my play and feedback: https://www.twitch.tv/videos/303324490
I was kind of surprised by the pushing walls mechanic, and thought it was super interesting. Wasn't able to find whatever I was supposed to find. Wish there were more clues and things to interact with, but it's a cool start.
Here's a video of my play and feedback: https://www.twitch.tv/videos/303321940
I thought the writing was a bit wordy, but definitely solid. But I'm well aware there's not a lot of time to edit in a weekend game jam, especially with something of this scope.
Here's a video of my play and feedback: https://www.twitch.tv/videos/303321941
This kind of threw me into a bit of a rant, maybe as a push-back from the plethora of positive feedback. It's not my cup of tea, but clearly it satisfies a ton of people, so feel free to ignore me. XD
I did really enjoy the monster design.
Anyway, if you want to see the rant here it is: https://www.twitch.tv/videos/298013773
Found this super difficult, especially when I got out of the ship - ended up not doing that after the first try. XD
Still, love the concept and there are definitely nice polish bits like showing the item names.
Here's a video of my play and feedback: https://www.twitch.tv/videos/298013642
This was fun and relaxing - a word I don't usually use to describe these sorts of mouse-driven simulation things. Hope you keep that same vibe even if you go back to add goals etc. Here's a video of my play and feedback: https://www.twitch.tv/videos/298013495
Initially struggled with figuring out the instructions, but it turned out really fun - although super hard. Here's a video of my play and feedback: https://www.twitch.tv/videos/298013345
I played a mobile game called Frustatetris or something of the like which had a similar starting concept, so I went in expecting the same thing. The Easy Mode, though, is a totally different and unique experience. Really enjoyed it. Here's a video of my play/feedback: https://www.twitch.tv/videos/298013210
We talked about the "impossible level" a bit on Twitter, but still a cool concept! Here's my video feedback: https://www.twitch.tv/videos/298012717
Always love me some Sokoban, despite being awful at it. Here's my video feedback: https://www.twitch.tv/videos/298012515
Wasn't sure about this one from the pixel-splotch screenshots, but it was actually super clear how to play and what to do. Solid controls, and the movement noise is great. Enjoyed it! Here's a video of my play: https://www.twitch.tv/videos/298012341
Dude, Catacomb Abyss?! Hardly anyone talks about that (awesome) game! Love the style. I think pixelated billboards are woefully underused.
The game is desperately in need of audio to support the awesome graphics. Would love to have some DOS-era MIDI tunes in there, and those blippy fireball noises like CA. It's super small and super short but I would definitely play a larger, more finished version. :)
Here's a video of my play: https://www.twitch.tv/videos/298012185
Love the concept, graphics, audio - it's a solid piece of work. However, the right-click was a bit glitchy on my end. Not sure if it's Chrome's fault or some weirdness. Really wish it hadn't been a problem because I'd love to get further along. :\
Here's a video of my play (and the glitchiness): https://www.twitch.tv/videos/298012019
Really neat game. Have to check out the Android version, because I can imagine it would be easier with my finger than with the mouse. Some of the words are a bit ambiguous (Roy is in Super Smash Bros, so technically a video game thing?) but that's often a problem in these word-based games. Otherwise, loved it!
Here's a video of my play: https://www.twitch.tv/videos/298011915
I think the graphics could have been a bit larger (especially when you go inside the space stations). Controls are solid, and I love that you show the lines to the space stations, but it would be nice to have some idea of how far they are - either by resizing the lines or showing the distance with the number. The ship really goes once it gets going so I overshot the stations almost every time.
Also, it doesn't seem to handle it well if you pick up from multiple stations without dropping off.
I like the concept, and as I said, the Asteroids-style controls work really well.
Here's a video of my play: https://www.twitch.tv/videos/298011771
Love the pixel art and the island generation. Couldn't find the boat or the paddles - assuming the zombies had them, but they were only dropping ammo. And the poison grew at a super fast rate so it was difficult.
Still, a cool concept! Love the idea of enemies creating the bit that makes you run out of space. Makes for a nice push and pull of "do I want to kill them?"
Here's a video of my play: https://www.twitch.tv/videos/297356040
More of a physics toy than a full game, and quite difficult, but quite entertaining. I managed to get a 100-penguin size-100 game to load but it ran about one frame per minute. XD
Here's a video of my play: https://www.twitch.tv/videos/297354971
Love the concept. As you said while I was streaming, it would be great to see the boss to clarify what's going on, and maybe some reworking on the character's collision box to make it a little more forgiving. But otherwise, the art, audio, and gameplay were great! Here's a video of my play: https://www.twitch.tv/videos/297354734
This is fun, and I'd love to try it on a mobile device. Quite difficult, but in a good, challenging way. I would have liked to be able to see the entire belt - maybe make the bit on the left translucent? I think that would go a long way to clarifying the slots limitation for me, rather than the numbers. Here's a video of my play: https://www.twitch.tv/videos/297354320
I had so much fun with this. It was short and not exactly a game - more of an interactive experience - but the text generation and premise were super interesting. Good work! Here's a video of my play: https://www.twitch.tv/videos/297353742
The writing is great. Loved the light, casual tone - made for a quick and fun experience. Some proper humor in there, too. Ended up dying in a car crash which probably isn't the best ending but I'll be revisiting to see more soon. Good stuff!
Here's a video of my play: https://www.twitch.tv/videos/297353349
I would have liked an option to speed up the game (something I wish more idle games had) so I could do more interactive things, like upgrade my hard drive, without waiting for a super long time. More interactivity in general would be good. But there's a ton of icons and programs in here, and I enjoyed the concept.
Also, FL Studio isn't that cheap. ;)
Here's a video of my play: https://www.twitch.tv/videos/297352971
Would be nice to have autofire when shooting and some indicator of where/when the enemies will spawn (like those space pulses in No Man's Sky!) but otherwise an interesting start. I think the tiles could have been larger, or the enemies slower/dumber. Wasn't able to survive long enough to really get into the dodging lava mechanic.
Here's a video of my play: https://www.twitch.tv/videos/297352685
The concept is great - love the idea of a cassette tape for our memories. The animation of yanking it out of the brain is quite good, although a bit out of touch with the more somber mood the game seems to be aiming for. The core mechanic of balancing numbers felt a bit dull (maybe I'm just an emotionless robot?) and it was difficult to judge good vs bad decisions.
But clearly everyone else liked it so that's just my two cents. XD
Here's a video of my play: https://www.twitch.tv/videos/297352317
Love the acid tunes and the design of the little dude with he pineapple. The up/down mechanic is great, especially having different sounds to alert the player of what's changed. I think the balance of generating up/down blocks could be tweaked a bit to account for the current state of the game and balanced a bit more, but overall a solid runner. Here's a video of my play: https://www.twitch.tv/videos/297351881
I was expecting this to be a bland endless runner, but it surprised me! Loved the warp sections to break things up and the variation on asteroids. Challenging, but not super frustrating. Good stuff. Here's a video of my play: https://www.twitch.tv/videos/297351476
The billboard asteroids are great, and the little explosion effects my favorite part. Wish there was more of that for the planets and ship etc. Clearly ran out of time, but you got some functionality in, so good start! Here's a video of my play: https://www.twitch.tv/videos/297351006
Love the blood effect when the zombies get squashed. Definitely needs audio, a good meaty squish to go along with that. Also, would be cool to be able to pull the boxes. You'd still run out of space but would have more leeway arranging/using them. Here's a video of my play: https://www.twitch.tv/videos/297350503
Love the concept. The walls make it really tense trying not to miss the enemies. Controls are solid, love the sounds. Here's a video of my play: https://www.twitch.tv/videos/297349787
The shapes of the words made it super awkward to avoid the projectiles, but it wasn't frustratingly difficult. Would be neat to have more bonuses for typing stupidly fast. Seemed I was getting the same top-level movement speed even when I slowed my typing a bit.
Love the concept. Really enjoyed the game!
The music, animated drink-chugging, and humor absolutely make this game.
Definitely a lot of text to get through, but that's in the typical vein of the VN/dating-sim genre. Would have liked a few more choices personally, but that's just my taste. I'm glad there were choices and an end result.
The font isn't great because the I sometimes looks like a J and it's hard to read quickly. Could maybe be a bit larger, too. Also, there are loads of grammatical and spelling errors, but since it's not in your first language, that's forgivable. :)
Gonna go back and try to woo that rock now...
Had another playthrough now that I understand I have to HOLD the trigger AND the right stick to do the primary fire. Definitely would be better with the right stick just doing it automatically.
The game is super easy, and it's hard to tell where the enemies are because they're usually offscreen. I think zooming out further would be great, as well as having enemies more intent on getting to you, maybe even shooting bullets of their own.
The laser sound is cool, but it's a bit rough hearing it constantly repeating while I fire the main gun.
Combining these two is an interesting concept, and I think it could work with some tweaks and additions. Maybe power ups, or an upgradeable ship, etc.
Otherwise, a solid start to an "infinite shmup" game. :)
I only realized this was a cooperative game because you told me, unless you just have that as a theoretical option? I think it works better in co-op than it does as a solo player. Non-parallel multiplayer play is fascinating.
The music is fantastic, the art is awesome, the controls are good. You know you need to fix the tree clipping issue. XD
A title screen, or at least "press a key to begin" would be a great addition, because suddenly leaping into a game that actively tries to kill you is problematic.
Other than that, though, great work!
For first-person games, it's great to have options for inverting the y-axis (and possibly the x-axis) and sensitivity adjustments for both axes. Mouses (and people) can vary wildly. XD
Would be nice to have colored the third word differently or marked it as special otherwise, to instantly inform the player that they can do the two top words OR the third word to shoot.
Love the typewriter gun. Looks fantastic.
The other ideas you have listed - especially scores and healing - will definitely round this out. Nice job overall. :)
Emo Greg is clearly the ideal selection.
The island needs invisible walls or a death plane in the water so you don't get stuck down there. Always good to assume the worst from the player, which is usually how I play. :P
The walking simulator / dating sim is a pretty compatible pair of things, since they're both styles of adventure games. I didn't have to go far to satisfy Emo Greg but maybe the other guys make me walk farther? Would have been nice to explore the island a bit more. Y'know, more "walking" in the "walking simulator."
The graphical style was neat, though, and the game worked as intended. :)
I'm just now realizing, having looked at the gif for more than two seconds, you can move up and down. XD
Took me a while to figure out, but I like the balance of the charging vs. smacking the ball back. Definitely a fan of Breakout style games so this is right up my alley. Enemies could have moved a bit faster, or had different patterns. Maybe later levels have different enemy patterns? Wasn't able to get past the first one.
My one complaint is that the ball can get stuck going horizontally and never get back down to the paddle.
But it's fun enough that I'mma go back and see what else it has to offer. Good work!
The musical selection is on point. Game theme is everything. XD
You already know the sluggishnes etc. yada yada. I expected something a bit more MicroMachines-ish.
I think the graphics could do with being slightly less orange overall. The feeling of being in an oven is there, but some color variation would be more interesting.
Overall it was a pretty fun concept, and a good use of the theme!
I am awful at those slidey puzzle things, so this was harder for me than the average person. Probably.
For the sound design, I'd only say "Speed up!" once when the speed has dropped too low. That way, it's not constantly repeating. But I love that sound effect, so toss me the wav and I'll make the dance remix!
Would be nice if the car couldn't keep going endlessly in the grass. Ended up far out in limbo without any way to get back.
Love the idea of having to do a phone game while driving, though. And it's a working compo game! So good work on that. :)
Cool. Really hard. Would like to invert the mouse. :D
Great game and concept! My only gripe is that if you immediately repay your load, then take out and repay loans, you can get to A without advancing time, and then basically start with $100,000 (breaking the game). Otherwise cool stuff. :)
Graphics and music are great. Really loved the RTS / tower defense hybrid.
I think if the connections stayed after you set them, and only changed when you change them, the game would be much better. It's a lot to manage, having to set the connections over and over again.
I love the concept of connecting things to maintain the power levels, though. Good work! :)
Cool start. Love the music. The shooting sound effect is a bit punchy. Thought it was pretty hard at first (the collision boxes might be too big on the enemies?) but found that if I stand in the lower-right and face left mashing the shoot button I'm invincible.
Also, love that the batteries drift toward the player for pickup. Good idea.
Cool little strategy/management game. Wasn't sure what the boiler, pipes, etc. do. At one point I placed a thing and the whole screen went gray (not sure why). Could use some tunes, but the sound effects are nice.
Love the premise. Platforming is pretty solid, and the graphics are neat. Love the sound effects. Music was a bit quiet - kinda expected in-your-face chiptunes to match the art style.
Was a little bit too hard for me. Got stuck on the third level. After picking up the sword, I couldn't get any further because it stopped me swinging it too fast.
Overall, pretty good stuff.
Interesting concept with the being a baby bit. Loved the "mother" sound effects. Having the elements in two separate areas was a bit frustrating, would be better if you could access everything at once. Got really hard once there were five things to do. Overall, pretty neat.
Lots of fun, with unique music and sound effects. Graphics are effective for the gameplay, which is nicely balanced. A solid mini-game. Definitely one of my favorites. :)
Love this. One of my favorites for sure. Could definitely use some music, but otherwise absolutely solid. The tooltips for the controls are a genius touch. I was still stumbling on the controls for a while, but I'd probably get used to it eventually. Good work. :)
Very complicated game which would benefit from a more interactive (player-driven) tutorial. A lot of really interesting concepts. The RPG battle system connecting the hex grids would have been an awesome game on its own - I mostly got confused with the strategy/sim elements. Solid graphics, good sound, lots of strong design ideas but maybe too many in one game. Good work overall. :)
Liked the art style, and the sound design was superb. A nice little capsule of meaning and exploration in a simple little package. Good work. :)
The hit detection is a little wonky, and it would be nice to have some indication which weapon you have currently "equipped." Graphics are a neat start. Also didn't know love did 3D so that's neat. :)
What more is there to say about this? I really love this game. I've gotten to the boss but didn't beat it, and despite my best efforts still have yet to see the end. Probably my favorite entry. Good work. :)
Runs a little fast for me. A larger area and some puzzles would make it super fun, but it's a really interesting concept.
Impressive amount of content for a Ludum Dare. Clever use of theme. Tight controls, cool sounds. Ramps up difficulty pretty fast. Good work! :D
Nice to see LibGDX getting some love in a sea of Unity and GameMaker. xD The fluid animation and style remind me of Another World (Out of This World) for some reason. Cool mood but a bit too slippery.
Pretty nifty. Solid controls. Wish I could invert the mouse (am I the only one left who prefers that?). Otherwise, great concept and solid execution. :)
Really complicated controls but a lot of interesting ideas here. Cool stuff. :)
Creepy, haunting, frightening. Controls are a bit stiff but this is going to give me nightmares. >_>
Music is wonderfully hyper. Could definitely use more sound effects. I like all the references. Good stuff. :)
I like the excessive gore and that the bodies stay. (Hmm, that makes me sound a bit sick. >_>) Total insanity. I mean that in the best possible way.
Collisions are a bit clingy and I don't quite understand the humor. Good attempt, some reasonable "climb the platforms" concepts in there. Execution is lacking.
Cool music. Like the Mario-Kart-esque power-ups. The AI is pretty random but it's still fun. Would have liked multiplayer. Good work. :)
I too got stuck on 14, could get all but one wall. Really cool concept. Love the simplicity of it, the clean design. Solid challenge ramp. Cool stuff. :)
Solid horror experience. A bit short but very well done. :)
Hook's a bit glitchy sometimes but really nifty concept and I love the "OMG LAVA IS COMING" feel. :D
Obviously would be better with options like inverting mouse and sensitivity - turning was a bit slow for my tastes. Concept is interesting, audio and graphics are neat (although the gun could use with some texturing - on my display it blends into the floor too much). I like the lobbing of the weapon. A good start. :)
Graphics are neat. Collisions could be better. I thought it was a bit too easy but the enemies took too long to die.
Controls are a bit slippery and it's a bit hard to tell what you can kill with your sword, but otherwise it looks nice and the gameplay is nifty. :)
Really cool concept, but super complicated from the get-go. With some build-up tutorials or such could be a gem. :)
Audio and graphics work nicely to create a solid atmosphere. Good work. :)
Interesting concept. I think the wavy-ness on the things you can interact with could have been slightly more subtle, but it's well-designed and the art was nifty.
Tight controls, varying and interesting mechanics. Painfully challenging but in a good Super Meat Boy type way. Cool stuff. :)
Sound effects are absolutely hilarious and make this totally worth the play. xD
Basically unplayable, but I think that's the point, right? XD The procedural generation is nifty but sometimes doesn't quite work into a playable level. Would be nice to have some context of the "you're drunk" bit other than the title in-game. Otherwise, graphics are neat. :)
Visual novels aren't really my thing, but the graphics in this are cool and it has an interesting (and rather humorous) world around it.
The sludge coming out of the pipe was impressively gross. Interesting experience, although a bit buggy. Would have liked some incidental music, but otherwise cool stuff. :)
Needs work, but good start with the models. :)
Laughed out loud when I said "no" at the beginning. XD
Jumping repeatedly while holding the button is a bit of a faux pas, but I like the jump handling and the control response is nice and tight. Interesting concept. Santa is terrifying. XD
Should have some kind of alternative for when you don't have enough money to buy ammo but run out. Would have liked to see the shop as a pop-up in the game rather than its own full screen. Otherwise, really awesome audio work, nifty graphics. Like the arcade feel. :)
Screen turning instantly is a bit disorienting. Maybe could have had a camera rotation delay or something? Graphics are nifty. Liked the old-school sound effects. Very responsive controls.
Couldn't quite figure out what to do, but the graphics and animation are really nice. Would have liked larger text, or the ability to scale the game. Overall pretty nifty. :)
Fun stuff! Agree with the others on ability to remove/edit before going and a fast-forward button. Otherwise, nifty little puzzler. Enjoyed the cat sounds. :)
A really cool mechanic! I think the gameplay has some real potential. Didn't have any problem figuring out that I had to get the light to the door--seemed like the first level was enough tutorial, and I'm glad it didn't have text.
The graphic style is interesting. Could use some polish, but I like that direction. The music is a bit lacking.
The collision with the mirrors (I'm assuming they're mirrors?) is a bit wonky and it's annoying that I can't reset levels (I got mirrors stuck on each other and couldn't progress at one point), but overall I really enjoyed the concept. Good job!
Interesting music and fun graphics. In-game instructions could have helped and it would have been nice if it didn't eat my mouse so I could reposition the window, but otherwise good work.
The utilization of two buttons is pretty cool, and the hookshot feels pretty neat. Probably enough challenge without the limited thruster - this was a bi frustrating to run out of. Otherwise cool stuff!
Sprites are kinda big which makes it hard to react in time. Rolling up the walls is pretty clever. Could have a bit more variety, but good start!
Pretty hard, but quite fun. Good stuff.
Nifty little Metroid tribute. Impressive amount of content & gameplay for such a short period of time.
Not really enough in the way of defensive options and I kind of expect tank controls (because, y'know xD) but it's pretty fun. I like the sounds and the shooting is pretty polished. Would be cool as multiplayer, especially something like 32-player online battles! Although that might be overkill for its size.
Nifty puzzle game. Love the Game Boy aesthetic. Having to repeatedly turn the same direction is a bit annoying, but works well with the turn-based puzzles. Solid work.
I think I'd rather have had silly sound effects than the "music" but it is pretty catchy anyway. xD
Got through three slimes. Really quite difficult, but kinda fun.
Frustratingly difficult but so fun it's totally okay. Solid on gameplay and graphics, although music got a bit jarring eventually (too short of a loop) and I'd like to be able to go full screen or at least up the display resolution.
I'd like an inverted mouse option (yeah I'm one of those people xD) and the cursor doesn't seem to lock in the screen in windowed mode (are you using Screen.lockCursor? should work...).
That said, really like the grow/shrink mechanic and the interesting things you've done with it. It's always a big ask to do something 3D during a jam but I think this is a solid start on mechanics. Cool stuff!
Cool! Took me a while to realize how to cross the water but could just be my rusty old brain from too many LDJAM games. Or not reading the description. xD
Otherwise, I really enjoyed this. Nice work.
Looks and sounds pretty. Could use a bit more in the gameplay, like combos, multiple attacks, ranged attack, etc. and the enemies kind of crowd around you in an impossible fashion. But definitely a good start, and I like that your interpretation of the growing theme isn't just "something in the game grows because it can."
Easy to play, fun and addicting. Would have preferred the opponent goalkeeper to be a little bit smarter, and some more variety (not that I have a clue how you'd do that effectively in this context), but other than that I couldn't stop playing. Cool stuff!
Pretty difficult to pay attention to both things at once but interesting concept. Would be super easy with two people though. xD
Kind of difficult with the random colors, but it's a really cool concept. Love the sounds & music - reminds me of Rareware N64 games, or minigames in Final Fantasy.
I'd like to see play this in a more finished version. Seems the mechanics are there, just needs levels. Good start!
Neat puzzle platformer. Good progression, tight controls, decent graphics & ambient music. Sometimes frustrating in that VVVVVV sort of way but distinguishes itself with the teleport mechanic.
Little nitpick: should say you can walk "through" spikes since you can't really walk *on* them. Other than that the text is pretty solid.
The theme connection is a bit weak, but still probably my favorite entry so far. :)
I like that the shortened "programmer" kind of looks like "programmer ammo." xD
That said, it's a bit too fast and could use some kind of goal. Also would be nice to see how much of each thing I have. But for what it is, it's okay.
For a game called "Nightlight" this sure is dark! xD
All kidding aside, I'd like the intro to be skippable. Also can't seem to get to the first plug unfortunately. :\ Might be related to me using keyboard controls? Speed seems to fluctuate a bit.
Anywho, it's a cool premise and I love the character and atmosphere - wish I could see more.
Cool twist on the classic pipes mechanic. Reminds me of doing the pipes in SimCity, but with a Harvest Moon scenario. Would definitely work well on mobile. I'd like more from the music which gets a bit repetitive but the sounds are solid. Good stuff!
Goes quite a bit too fast, hard to readjust to click oncoming things with such a small resolution. Maybe could be scaled down to better see what's coming up. Otherwise, nifty graphics and the sounds/music fit nicely. Good work.
Nifty shooter with some adorable graphics and sounds. Kind of easy to die early on and hard to die later on which is a bit on its head, but the controls are solid. Although, I would have liked a fullscreen option because I kept clicking away from the window. xD
The impact in this game is ridiculously perfect. Didn't expect I could throw - well, things other than tires (to avoid spoilers) - so that was cool. Turning around is annoying but otherwise the control is pretty solid.
Cool puzzle take on the traditional snake game. Would have liked higher resolution and some sounds but otherwise it's pretty solid!
Interesting matching game. Music is certainly unique - I especially like the creaky chair in the first level tune. xD
Funny concept, cool music & sound, nice graphics & animation. Wish there was a bit more variety than clicking trees--maybe some could require multiple hits? Love the Unreal announcer parody.
Cool concept for doing the growing. Could do with more variety in enemies and movement patterns. It's a bit too easy because you have to intentionally wander into their line of fire to get hit. There also seems to be some lag when the enemies are hit - this might be intentional, but I think it makes the whole experience feel less smooth.
Overall a cool idea that could use some embellishment and polish.
Interesting premise. Text could be a bit larger, and it would be nice to see the scene change more than Alice growing to reflect the meters on the left and right. But it's a cool concept for two-button growing and shrinking! Cool art and a catchy tune, too.
Tomato gets stuck if you invert gravity too close to the ground in a corner. Also, would be nice to have a visual cue when you get hit--I thought it was one-hit kill and didn't realize there was health involved. Could use a bit more art, esp. animations and sound.
That said, excellent idea for two-button controls in a platformer and the design is pretty nifty. Tutorial level was a nice touch.
Interesting idea. Subtitle is mildly offensive. Gets to be a bit hard because it's a little too random but otherwise nifty infinite runner.
It's the Chansey minigame from Pokemon Stadium! Well, advanced a bit. Cool stuff. The music is fun and catchy, and it's nifty that the catching is timed to the music.
Would have been nice to see a list of possible falling things and which were good/bad/powerups. Didn't take long to figure it out, but would have been good to get a heads up. Otherwise, great stuff!
Cool idea, a Smash Bros. feel with rolly physics. Graphics are simple but effective. Agree with rogberth about the Mario Party thing - like a 2D Bumper Balls. Music could be a little less repetitive. Interesting start.
Really cool. Love the game-in-a-game and voiced sound effects and music. Collision with the + or - seems a bit finicky or maybe I'm just expecting it to be easier. xD Good work!
Nice start. Start menu audio is a bit obnoxious, but the rest of the music is cool. Nifty graphics and a fun "dancing" mechanic - good start!
Cool graphics and pretty fun. Would be better with an invert mouse option, and definitely needs some sound/music. I'd like to hear those doctors scream when you eat them! :]
Nice start. Start menu audio is a bit obnoxious, but the rest of the music is cool. Nifty graphics and a fun "dancing" mechanic - good start!
Twine is super cool! One of these days I need to jam in it. Impressive writing - is there an ending? I couldn't seem to find one.
Great audio & graphics. Collision may have been a bit iffy in spots? Not sure if it was the game or just me.
Oh man, my machine can't handle this on WebGL at all - it's like 10 fps. Anyway, got it running on Windows. Cool ambiance with the music, nifty graphics. It's really challenging, but in a good way. Reminds me of old-school lander games.
Nifty idea for controlling a whole bunch of things at once. Kind of hard to distinguish the specific parts, could maybe be a little larger or zoomed in more, but otherwise fun!
I like how it fits the two-button theme, but switches the two buttons, almost making it feel like multiple minigames. Frustrating, minimalistic, but fun!
Hilarious concept. Well-executed, although kind of frustrating that there's no lose screen!
Ohhh so THAT's where ants came from. I never knew! Great humor and a very interesting story. Personally, I wish there were more actual "game," and hitting up and down together is a bit finicky. But overall good stuff.
This is amazing. I remember seeing early images of prototypes on Twitter and thinking "Where the heck is this going?" Fun rhythm game!
Interesting control scheme, maybe too complex for two buttons. I like the graphics & audio. Took me a while to figure out what I was and what I was supposed to be doing but that could just be me. xD
Love the minimalism here. Could be a little more visual cues on the different states - I found I was watching the meters more than the actual game art. But there's also a certain "zen" to the mood that I really like. Good work!
I like that you've flipped the cliche idea on its head, so growing is bad. The problem with the Super Meat Boy comparison is having to hit the button to restart makes dying a lot more frustrating than in SMB. But you're certainly onto something here - keep it up!
Love the Game & Watch style, really works well with the two-button controls. And the music is pretty nifty.
Nifty idea. I really like the old-school vibe, and that you hit both of the themes. The movement sound is a bit grating, could maybe be a bit subtler. Some kind of music would help. Good work overall!
Pretty complicated. Could do with a tutorial, but I like where the idea is going. Music & sound is nifty too, if a bit lo-fi. And the editor certainly stands out, even if it's buggy!
Cool idea. Second one is a bit hard. Could use some more sound/ambience, esp. footsteps and "death" sound. Right on with the theme use.
Congrats on getting both of the themes in! Really like the critters and the music. Controls are a bit disorienting near the walls, but I had fun anyway.
Pretty catchy tune and I like the Christmas atmosphere. Not much challenge, though - I can't seem to lose. Good work!
LD49 — Unstable (1)
Billy the Nerd in: Computer Trouble by O8PC 2021-10-04T20:29:16Z ♥ 1
Good: Love the visual style. Reminds me of old-school indie computer games. Jump feels great. Solid level progression and tutorializing. Love the level transition.
Less good: Would be nice to see the controls in a single page, not sure why they show up one at a time. Same deal with the credits. Dust and explosions are neat, but take forever to animate and disappear. Are they not time-bound? Jump and shoot sounds a bit too loud, especially with multiple shots.
Not sure: Forward speed increases while jumping. Is this intentional for bunny hop speedrunning?
Overall a neat little platforming experience with a fun computer style. Good work!