mza 2018-08-14 14:34
I like the simplicity of this game. Controls are great. If there was more levels I wouldve played all of em. Within the time limits you got the mechanics done, which is what counts the most.
Foon → Ludum Dare Explorer → LD42 → Samuel's Escape
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.29 | 14 | ||
| Fun | 3.70 | 14 | ||
| Innovation | 2.54 | 14 | ||
| Theme | 2.91 | 14 | ||
| Graphics | 3.04 | 14 | ||
| Humor | 2.36 | 13 | ||
| Mood | 3.13 | 13 |
I like the simplicity of this game. Controls are great. If there was more levels I wouldve played all of em. Within the time limits you got the mechanics done, which is what counts the most.
I love this game! The controls are very smooth and easy to master. I would have loved more levels, please feel free to @ me if you make some, I would happily play! Music is also very nice.
After seeing the name I had to play this game :)
Not bad for your first game jam. For some reason part of the game was cut off on the sides when I played, but otherwise it worked fine. Also, imo the music didn't fit this game very well, it was a bit too epic and fantasy sounding.
Thanks for the feedback everyone!
@samuel-kriman I agree on the music, I only started searching for one a few hours before the deadline and it was one of the things I feel like I could have definitely improved. About the cutting off, that was probably caused by monitor resolution. I'm still figuring out how to get my games to scale properly to different resolutions.
Nice little platformer, I like your design a lot so graphics will score high for me, the character looks like he has some characteristic to him hehe. You said its your first jam and you didnt want to do something inventive, I think what you did is pretty good for a start, quite a solid entry. Good job!
Way better than my first game!! Nice level advancement, adding complexity and challenges. Epic Music. It didn’t totally fit the game… for me, but it was good to listen to.
Really good for a first game, well done. I like your art, that music is epic, and I love seeing games made with Godot. :D I liked the spiked platform with offset timing.
Good job with the menu. Menus can be tricky, so be proud that you actually implemented one. However I would put the controls first, then the flavor text. Most people clicking the How-To just want to know what the controls are, and may not be interested in a wall-of-text.
Some of the jumps are a little pixel perfect, which often frustrates players more than it adds to their enjoyment. It's okay to have jumps that seem a little too easy to you. You'd be suprised at how bad people are in general at platformers. Plus it feels bad to think you should've made a jump, but were just a hair off.
And I mentioned in the stream about continuing the music when you die. I see that you made this in Godot, so I can offer you advice on how to implement that (or at least how I did), it's pretty simple. :) Make a global autoload script and have a music_time var in there set to 0. In your level's _ready() func, start your music with something along the lines of "$Music.play(Globals.music_time)", then right before you restart the scene call "Globals.music_time = $Music.get_playback_position()" and you're good as gold.
And lastly, speaking of music, your game file is massive for your little game. And if I had to guess, it's because of the music file, which is probably a .wav file. wav files don't have a lot of compression which makes them great for sound effects because they're quick to load. But for that same reason they're terrible for music. Convert your music file to a .ogg and your game file size will be magnitudes smaller.
Anyhow, great entry. Good luck in your future game development.
This was a nice little polished platformer, and I enjoyed it. Even managed to finish! Here's a video of my play and feedback: https://www.twitch.tv/videos/303324490
Nice idea! cool game! :thumbsup: