Soul Traveller by Jiri Hysek 2018-12-05T15:52:45Z ♥ 1
Amazing entry. The atmosphere is on point, the audio is just so nice. Gravity and movement are very nice as well. Collision was awkward though, you can get stuck on the corners. It feels like you're using capsule collision with very round corners. Personally I'm not a fan of capsule collision. I feel like regular square collision has a much better feel to it.
Your ground detection is also slightly off, it wouldn't register as grounded when I jumped at the edge of a ledge. Again possibly due to the collision shape, but you could also fix this with coyote time, where the player has a small window after being ungrounded that they can still jump.
The duration of the soul travelling felt a little long and awkward, but that's a personal opinion. I think half the time would have a better feel to it. Thanks for making such a great game, plus Godot ftw. ;)
LD46 — Keep it alive (20)
Pollinate by Adam Konig 2020-04-21T23:09:31Z ♥ 1
This is such a calm and relaxing game. The music is very nice, the fact that the bee waters the flowers with his lil bucket is adorable, and mixing colors is a lot of fun. The tree and rock placement is a bit too uniform and pulls you out of it a bit though. I think I would have trees bunched up in groups. The empty space between decorations is just as important as the decorations, otherwise it becomes noise and uninteresting. :)
Super impressive for a compo entry too. Well done!
Keep It Alive by mhykah 2020-04-21T21:40:21Z ♥ 1
Very cute little game. I nearly went with the tamagotchi / virtual pet theme as well. It's reactions were fun to see, and some were downright hilarious. My favorites being "We already are" in response to "Should we play a game" and "You are my pet" to "Should it get a pet". Especially combined with the dead stare. Those had me genuinely laughing out loud. Well done.
Ark Survive by Pusheeneiro 2020-04-21T21:12:31Z ♥ 3
This is a really fun concept and the humor is fantastic. Death was far too common and random in my playthrough. To the point where I actually quit out of frustration because it felt like making a choice was a random 50/50 for death. It's the equivilent of an enemy attack in an action game, but without any telegraphing, if that makes sense. It felt extremely unfair.
Social Distancing For LadyBugs by mehrdadsh 2020-04-21T20:57:56Z ♥ 1
Classic example of simple yet fun gameplay. The concept of the game is very cute and has the potential to be very addictive. I can't think of any criticism for the game, which is uncommon, but it's simple enough to not really have any faults imo. Great entry. :)
Theft of the Inferno Heart by MarkoPoloDev 2020-04-21T19:03:31Z ♥ 1
Very impressive for a compo entry. The game feels really nice and the combat is a lot of fun. Having to rapidly click to attack started to get a bit tiring. The third level just felt like enemy spam and unfair, actually souring the experience at that point.
WHITE HOT by watdowtal 2020-04-21T18:35:19Z ♥ 1
This is a really cute and fun game. I loved the blocking mechanic and the overall aesthetic, I wish it supported joypad controls because this game would be amazing for it. Far better than having to move the mouse with the character which can be a bit tricky.
The 2nd and 3rd room (not including the title room) were a very steep difficulty curve. I'd like to get a little more familiar with basic mechanics before having me block projectiles from both directions. Especially the 3rd room which felt like I had to complete it more using a mad dash method rather than any skill based dodging / blocking.
This is one of my favorite games of this jam though. It's such a cute style and has a lot of potential. Great job.
Lich Clicker by Fictions 2020-04-21T17:54:48Z ♥ 2
Such a fantastic game. I really loved the graphics and music. The gameplay was fun, and has inspired some ideas of my own little riff on a soul harvesting clicker.
I didn't notice that the story unlockables were themselves upgradable, so I went on for a while only upgrading my player.
I'm a little confused as to what my unlockables even did. The ritual thing did auto-damage I believe, but not sure what the purpose of the soul catchers and graveyard was for. Soul catcher's upgrade was seconds between soul move, but I don't know what soul move is. Graveyard increased max souls but I never noticed a cap on anything.
I would've liked to have seen a visual indicator of the souls I had gathered rather than just a number, especially with some kind of visual effect showing the souls being pulled into the collection.
Keep Meat Alive by Nitero 2020-04-21T16:39:44Z ♥ 1
The concept is solid, the art and style is phenomenal, but gameplay is extremely confusing and possibly too difficult (unless there's something I'm not getting). I found the 2nd enemy to be impossible. I didn't even notice that you could only place towers near the little pink guy until I seen it mentioned here in a comment. I think this game has massive potential, but it needs some tweaks towards UX.
LudumBuster by gramozilho 2020-04-21T14:17:38Z ♥ 3
Funny lil game. :) I think it's hilarious that you're saving the VHS business by forcing people to buy them. And they go along with it. :D I would like for the dialogue to be shown in full first before advancing to the next one when you skip it. I wanted to read the dialogue, but the text reveal was too slow. I still sat through it though, but I would've preferred skipping the reveal part. My gameplay session stopped when everyone had bought a VHS and left, but the game didn't advance. Was this a bug or am I supposed to make them by more VHSs? This is unclear.
Sourdough Starter Kit by Edearth 2020-04-21T13:59:05Z ♥ 1
I love this game! It's so cute and fun. Playing around with the physics objects is enjoyable and entertaining. There's not much gameplay, but it's still a very fun take on the theme. I had a bug where my flour bag got stuck in my jar though and spewed my days of hard labor and love all over the counter. Fantastic job on the game!
Sparks Of Light by Barwani 2020-04-21T13:31:05Z ♥ 1
Nice job on the game! I love the music, it's has such a great feel to it, and the character sprite is very interesting. It's a lot of fun to run around hitting enemies with my orbs.
Light2Ds in Godot are a massive performance hit, I found the game to be a bit laggy because of it. You don't seem to be doing anything fancy with the lighting (occlusion or shaders) so it would be a lot more performance friendly to fake a lighting affect with shaders.
My biggest issue is that enemy projectiles are extremely fast. So fast that I actually didn't realize that they even shot projectiles until several levels into the game. Enemy projectiles are typically a lot slower and very noticeable to allow the player the chance to dodge them. I found it almost impossible to dodge the projectiles and thus gameplay was mostly a matter of luck.
Because of this I found the 7th (I think) level to be too difficult. There's not a lot of room to manuever around and with the projectiles, I eventually had to give up.
Collision with enemies is also a bit odd. There's a lot of empty space between you and the enemy.
The Flame by sebastianscaini 2020-04-21T13:12:38Z ♥ 2
The graphics and sound are really good. The sound especially helps set the mood. There's not much gameplay and I have no real agency other than picking a random person to go into the woods, recieve a random amount of wood, and if fire is low then add wood. Nobody seemed particularly better at gathering wood, so my choice there didn't feel like it mattered either.
Ball Monster by marrero171 2020-04-21T12:43:11Z ♥ 2
Fantastic job on the game! It's so much fun to toss your lil buddy around. The reverb really helps to sell the aesthetic, and the music is very good. Losing so much progress and having to redo rooms I've already completed is annoying.
Dog Feeder by plantleaf 2020-04-21T12:30:28Z ♥ 1
Congrats on your game! The aesthetic is so dark and depressing, so gg on nailing that. I felt as though I had to save the lil pupper with every fiber of my being. :)
kl flips the paddles opposite of how I would expect. People will expect k to be counterclick-wise and l to be clockwise. If you complete the level then press space it restarts the level, which is very annoying as it happened to me on every level, sometimes multiple times per level.
My very first time at a level always resulted in failture because I needed time to get my fingers on the proper keys after having clicked the mouse, and then the time needed to assess the level. I think it would be nice to have the ability to choose when the food dropped for the pupper.
The music restarting every menu / level / restart is a bit bothering. Not sure how this is done in Unity, but it'd be nice if the music was just continuously in the background. This usually makes a big difference in games where restarting / advancing levels is often.
A.R.S - Alien Rescue Simulator by azagaya 2020-04-21T12:07:05Z ♥ 3
Fun game, congrats on a well done game! I liked the feeling of pushing the tardigrade around and having to disengage from it to shoot the puny humans. The art is really nice and I really like the inclusion of the propaganda poster included here.
I never felt any urgency in collecting organs. They're plentiful (would be a bit odd if not, but hey) and they healed it a lot. So I could get the tardigrade to full health really quickly. So even when it got low on health, I knew it was just a few seconds away from full health.
Bit odd that enemies can detect you (and sometimes even shoot) through walls.
platformEGG by Tricky_Fat_Cat 2020-04-21T10:49:03Z ♥ 5
Very nice platformer! The controls feel great, the game is polished, the audio and music are great, and I love the entire egg / can't jump mechanic.
I'm sure you're tired of this feedback already, but the restarting is absolutely brutal, forcing me to stop on level 4 despite wanting to finish the game. You mention that couldn't because you were focused on polish, but personally I would've considered this a priority as gameplay comes before polish and this will affect people's ability to play your game. It kills me that I can't finish this otherwise fantastic game.
It's a bit clunky having to press 'E' to finish the level. I'd like to have just walked through the exit. I think I would prefer if toss and grab were the same button. I kept getting confused with which I should press. And it's difficult to grab the egg while walking right since 'E' is grab. Which would cause me to stop walking to grab, not as exciting in a platformer. :)
On the third level, you introduce the moving saw blades. You place the first one on the floor with the player, leaving the player a tiny little area at the start where they can safely stand. I took surprise damage because I walked into the middle of the room to get a better view of all the mechanics (I mean, the view doesn't change for me personally but I think it's a fairly common thing to do) and I didn't know that the saw blades even moved. When you introduce a mechanic, I think it's important to give the player plenty of area to safely observe the mechanic.
The Land of The Consumed by NanoArch 2020-04-21T04:18:15Z ♥ 1
Nice job on the game! There were a lot of enemy types which was impressive. I would like to be able to attack while holding the watering can. I'd run into it without realizing it, leaving me defenseless until I found the exit. Larger healthbars would be nice. I wasn't sure that the healthbar was a healthbar until after dying on my first playthrough then intentionally taking damage to see if the bar went down.
ROBOTFRIEND by ReDDarKwh 2020-04-21T04:06:31Z ♥ 1
Great game! The graphics and audio are fantastic. They give the game a nice aesthetic. It's interesting because the robot feels like the big bad hero and I'm just some puny little human that's running around helping him out, which is an interesting role reversal that you normally experience in games.
It would be nice to have a restart button for when the robot dies (or the player dies, which I'm ashamed to admit happened because I wasn't sure how to protect the robot at first and thought "I'll take bullets for him!")
Something Fishy by sztrovacsek 2020-04-21T03:02:11Z ♥ 1
Yay! I did my part to help out the environment! Nice job on the game. :) At first I didn't see the point, until I had a few fish and noticed they were getting hungry. :D Boy do they love to eat too, lmao.
I think it would be nice to have some small auditory feedback on when you can feed (I wasn't really watching the bar since it was all the way in the corner, so was mostly just timing my clicking). I would really like some more feedback whenever a fish dies. I noticed one die, it expands and fades out, but I feel like I had to have lost several fish during my session and didn't notice it. Which a counter of how many died would be a good addition, I don't recall seeing one.
Guardian Lich by svntax 2020-04-21T02:46:09Z ♥ 2
I love the art for this, especially the minotaur. He's so adorable, I want one! I liked the telegraph for the mage's teleportation, which allows me to start heading there to meet him.
I only encountered two enemies in my playthrough, if there are only two common enemies then I feel like a third one usually goes a long way in making these types of games a lot more interesting due to enemy variation. Two enemies makes you wish there were more to do.