ranjan 2018-08-12 23:29
Really fun! My personal best is about 700 - no idea how you managed 2300 without getting blocked off.
Feedback - it would be nice if you could access the shop in the middle of a run from the pause menu.
Great job!
Foon → Ludum Dare Explorer → LD42 → Real Espace
By viater
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 217 | 3.60 | 30 | |
| Fun | 353 | 3.26 | 30 | |
| Innovation | 539 | 2.82 | 30 | |
| Theme | 307 | 3.66 | 29 | |
| Graphics | 375 | 3.21 | 30 | |
| Audio | 214 | 3.26 | 30 | |
| Humor | 251 | 2.68 | 26 | |
| Mood | 348 | 2.95 | 26 |
Really fun! My personal best is about 700 - no idea how you managed 2300 without getting blocked off.
Feedback - it would be nice if you could access the shop in the middle of a run from the pause menu.
Great job!
An interesting take on the classic formula a'la Icy Tower. Quite polished in terms of craftsmanship, but could use a bit more variance in the gameplay.
A solid platformer with a good shop system. I got squished sometimes because blocks would just spawn instantaneously. Maybe try to give an indicator where a block will appear next? Other than that, good job!
That's a really good entry, you quickly feel the spacing running out, the game is fun to play, both music and sound effects are pleasant, solid work!
Also thanks for making game playable in browser!
I enjoyed it! Overall cool little game, like the graphics and sound!
Nice game. I'm terrible at it and couldn't get far, but still enjoyed it. My favorite part was your art, it looks very nice.
I was also no good at it, but I enjoyed it enough to keep trying (played at least 10 times). I found sometimes there was no way out, if you had 2 platforms all on the left and then a long one with a hole on the right, I couldn't find a way to get there.
Overall, very solid game especially for 48 hrs.
The game is great. Not really sure about audio, but in everything else you did great job:)
Thanks everyone for playing! This was my first game jam and my first real "playable" game. Had a lot of fun!
Not a bad game, it's got all the right bits in, I think a few things could improve the experience: - A game session is too long, there's not much sense of impending trouble - the blocks that fill up the screen seems to be the primary mechanic for that, in that case it should fill up faster - though I also feel like those blocks are a bit weak in terms of gameplay challenge, they don't present any risk/reward to the player, which is what you want in a game like this. - The speed of progress should perhaps accelerate over time or just be faster, again, the current setup feels like it's too slow and it's easy to stay ahead of the movement on the top of the screen. It doesn't feel urgent. - More variety in level setup - there are only so many platform variations, leading to a lot of the same kind of movement patterns. The jump-from-platform-exactly-below got annoying for me. - Variation! I see you had powerups in the "shop", but a) It takes too long to get stuff enough to upgrade, b) I could not figure out where the shop was for the life of me, the message popped up telling me to go buy stuff but doesn't say how. There are no prompts on screen and even reading stuff elsewhere didn't help. Help your players. Be straightforward. Treat them like idiots (in terms of instructions)
@tuism Thank you for the great feed back! A lot of what you said was stuff I wanted to include but didn't have the time. Such as the platform variations, speeding up the platforms as the game went on (It was causing weird collision issues with the player), and as someone else mentioned a "warning" where the blocks were going to appear.
The shop thing I didn't think of before hand, but it would have made more sense to be able to access it in the middle of a run as well as after. As it is, you can only access the shop once you finish a run, its on the endgame menu, and when you get enough to buy something the in game message tells you to visit once you've been squisher'd.
As far as the risk reward, the only way to score is to collect the falling objects, I realized that isn't very clear in the game and some players might not even see that as enough motivation to go get one. I was thinking about adding some kind of powerups that players would actually want to go grab.
Once again thank you for the feedback!
Good Gaming Idea, Music needs to be improved Graphics good
Nice idea with good execution! Only problem for me is that my screen resolution is 1366x768 so I have to zoom out a lot where text becomes unreadable. Really good first entry, keep up the good work! :smiley: